Author Archives: Melanie Anne Phillips

What Drives Characters?

As writers, we all know that characters need drive or their actions will come across as unmotivated.  But what is drive, and where does it come from?

At a minimum, every character needs a reason to explain the choices they make or to do the things they do.  For example, the ex-con who has made a new life going straight takes on one more job because his daughter needs a surgery he can’t afford.  Or, a mother of three who is belittled and abused by her husband falls deeply in love with a man she met in a chance encounter but can’t bring herself to run away with him because she was abandoned by her own mother as a child.

These motivations are enough to satisfy the basic need to understand what drives each character, yet the reasons given still seem unrealistically simple, superficial, or just too pat.

So how do you design drives for your characters that ring true to the complex web of conflicting feelings that form the motive forces each of us grapple with in everyday life?  For that, you need to dig down beneath the reasons a character responds and acts as they do in order to discover their justifications.

Justifications are the tangled up knots of experience that determine both our emotional responses to life situations as well as the courses of actions we think are best.  Like a ball of snarled rubber bands, justification creates a lot of potential, and if something starts to cut into it, sometimes it slowly unravels, and other times it snaps explosively.

The creation of Justification in characters is the purpose of and reason for Backstory. The dismantling of Justification is the purpose and function of the story itself. The gathering of information necessary to dismantle Justification is the purpose and function of the Scenes, with every Act completing a major new epiphany.  It is the nature of the specific Justifications explored in a particular story that determines the story’s message.

Understanding justification is essential to understanding the dynamics that drive story structure.  Fortunately this is not as hard as it might sound as we do this intuitively every day.  We all justify, for better or worse, and then subconsciously add the results of our latest use of the process into our experience base, slightly changing our view of the world every time we do it.

So my purpose here is not to tell you something you don’t already know, but to elevate that process from automatic to intentional.  In this way, you can more accurately and powerfully sculpt your characters, what drives them, and how that leads to the behaviors they exhibit.

Technically speaking, Justification is a state of mind wherein the Subjective view differs from the Objective view. Okay, fine. But how about in plain English!!!! Very well…  When someone sees things differently than they are, they are Justifying. This can happen either because the mind draws a wrong conclusion or assumes, or because things have actually changed in a way that is no longer consistent with a held view.

All of this comes down to cause and effect. For example, suppose you have a family with a husband, wife and young son. Here is a sample backstory of how a particular little boy might develop a particular justification that could plague him in later life….

The husband works at a produce stand. Every Friday he gets paid. Also every Friday a new shipment of fresh beets comes in. So, every Friday night, he comes home with the beets and the paycheck. The paycheck is never quite enough to cover the bills and this is weighing heavily on his wife. Still, she knows her husband works hard, so she tries to keep her feelings to herself and devotes her attention to cooking the beets for her husband and her son.

Nevertheless, she cannot hold out forever, and every Friday evening at some point while they eat, she and her husband get in an argument. Of course, like most people who are trying to hold back the REAL cause of her feelings, she picks on other issues, so the arguments are all different.  Their son, therefore, cannot see an immediate cause for the problem so he desperately looks for one so he can anticipate the problem and either avoid it or at least be prepared – something we all do called “problem-solving.”

Now the child might come to feel that Friday nights are gonna be bad or that dinner is a horrible time, but in our story, he casts his eyes down at his plate of beets so as to shut out the arguing, and this becomes the common factor he fixates on as his canary in the mine – a harbinger of a fight to come.  And, of course, all of this is going on in his heart subconsciously, below the level of his conscious awareness.

With this backstory, we have laid out a series of cause and effect relationships that lead to the child establishing a justification – a connection between the way his parents fighting makes him feel and the serving of beets. With this potential we have wound up the spring of the dramatic mechanism for our story, and now we are ready to begin the fore story to see how that tension creates problems.

The Story Begins: The young boy, now a grown adult with a wife and child of his own, sits down to dinner with his family. He begins to get belligerent and antagonistic. His wife does not know why he is suddenly acting this way or  what she may have inadvertently done to trigger his behavior. In fact, later, he himself cannot say why he was so upset. But we, the readers or audience, know it is because his wife served beets.

Looking toward the backstory, it is easy to see that from the young boy’s knowledge of the situation when he was a child, the common element that he fixated on whenever his parents argued was the serving of beets. They never argued about the money directly, and that would probably have been beyond his ken anyway.  And so, he established a subconscious correlation- a justification – that associated angry interchanges with the presence of beets.  And if there is no argument, he starts one, which becomes a self-fulfilling prophecy.

Certainly, this makes no sense to the conscious mind – one would never accept nor act upon such a ridiculous association.  But the subconscious does not reason, it just associates.  And therefore, connections made in such a way are simply accepted as being truisms.

Obviously, it is not stupidity that leads to such misconceptions, but lack of accurate information. The problem is, we have no way of knowing if we have the proper information or not, for we can never determine how much we do not know or what we may have unintentionally misconstrued.  Justification is nothing more than a human trait by which we see a repetitive proximity between two items or between an item and a process and assume a causal relationship, as in “Where there’s smoke, there’s fire,” or “one bad apple spoils the bunch.”

But why is this so important to writing stories?  In fact, the purpose of stories is to shine a light on these erroneous connections that can get stuck in our motivations, just as Scrooge is shown that his world view is in error by having the ghosts expose the roots of his justifications and their ramifications on others.  Stories show us a greater Objective truth that is beyond our limited Subjective view. They exist to convince us that if we feel something is a certain way, even based on extensive experience, it is possible that it really is not that way at all, at least in this particular kind of situation.  And the more we consume stories, as readers or audience members, the more skillful we become at questioning our most strongly held assumptions and beliefs, leading to a more clear understanding of our lives, and therefore to a better ability to navigate them.

But not all assumptions of cause and effect are wrong.  In fact, most of the time we get it right, seeing repeated connections over and over again and accurately accepting that there is a direct connection between one set of circumstances and what happens next.

Characters, whether their assumptions are right or wrong, will be tested by a new set of circumstances that make it appear as if a given earlier assumption is actually wrong.  But are they truly wrong or do they just appear to be wrong?  That is the dilemma that leads to a character facing a leap of faith – to stick with the tried and true that currently seems to be failing, or to embrace a new understanding that seems to explain more but has never been tried.

The question here is that in our lives, our understanding is not only limited by past misconceptions, but by lack of accurate information about the present as well.  And stories are all about sending a message that in this particular kind of scenario, trust your beliefs OR in this particular scenario, abandon your beliefs.

“Keeping the faith” describes the feeling that drives characters who refuse to change their long-held views., even in the face of major contradiction, holding on to one’s views and dismissing the apparent reality as an illusion or falsehood.

“Seeing the light” describes the feeling that drives characters who ultimately embrace a new view, even in the face of potential disaster, accepting a new reality and recasting the previous belief as either having always been in error, or at least not being accurate right now.

At the climax of a story, the need to make a decision between remaining steadfast in one’s faith or altering it is presented to every main character. Each must make that choice. And as a result of that choice, the character will succeed or fail.

If we decide with the best available evidence and trust our feelings we will succeed, right? Not necessarily. Success or failure is just the author’s way of saying she agrees or disagrees with the choice the character made.  So, just making a leap of faith does not, in and of itself, guarantee success.  Rather, a story leads a character to a point at which that choice – to change or remain steadfast in one’s beliefs – can no longer be put off.  Circumstances are such that failing to make the choice at all leads to certain disaster.  The only way to have a chance to succeed is to choose to either stay the course, or to set off in a new direction.

In the original Star Wars movie, for example, Luke Skywalker is ultimately faced with trusting in the targeting computer or in himself and turning off the computer to rely on his own skills in destroying the Death Star.   He turns off the computer, trusting in himself, and destroys the Death Star.  But that is only one of four possible outcomes.

Imagine if Luke had made the the choice to turn off his targeting computer (trusting in the force), dropped his bombs, and missed the target, Darth blows him up and the Death Star obliterates the rebels… how would we feel? Sure you could write it that way, but would you want to? Perhaps! If you made Star Wars as a government sponsored entertainment in a fascist regime, that might very WELL be the way you would “want” to end it!

But there are still two other options.  Suppose Luke left the targeting computer on and succeeded, or if he turned it off and failed.  Any of these outcomes makes sense, but each sends different kind of message.  And that, as was said in the beginning, is the purpose of stories – to convey a message that a particular believe is a good or bad one to maintain in the given situation that this particular story explores.  And you can do that by showing the steadfast choice succeeds or fails, or that change leads to success or failure, each creating a different kind of message.

In summary then, the point of stories is to provide a message about the best way to respond to a specific given problem – either to stick with one’s long-held beliefs or to adopt a new way of looking at things.  Backstory explains how a belief was formed through the process of justification.  Over the course of the story, circumstances continually build pressure on your main character to change that belief, eventually arriving at a climax that forces a choice because failure is certain if one does not choose at all between the old belief and the new.

By this point, there is equal evidence supporting the original belief as supporting the new one.  And so, the main character must make a leap of faith and choose to stick to remain steadfast in its views or to adopt a new view.  Either way could lead to success or failure, depending on the flavor of message you wish to impart.

In conclusion then, think about the process of justification when you consider where your characters’ drives come from, how that creates problems for them in the here and now, and the message you want to send.  The more you become familiar with how justification works, the more you can take control of the affect your story will have on your readers or audience, and the more adept you may become in making solid choices in your own life as well.

Melanie Anne Phillips

Author’s note:  Most of these concepts come from the Dramatica theory of narrative structure I developed along with my writing partner, Chris Huntley.  They became the basis for our Dramatica Story Structuring Software.  Click the link to try it for free.

Here’s something else I also made for writers…

 

 

What is Story Structure?

Most writers are not story theorists, and don’t want to be. Still, an understanding of the way stories work can help support a writer’s instincts to make sure a flawed structure won’t get in the way of the creativity.

So what is story structure?  It is a map of the way people go about solving different kinds of problems, and a message by the author as to which methods are better than others.

Where did story structure come from?  Well, for thirty thousand years or so we’ve been telling stories, but nobody every really invented story structure.  Rather, story structure just kind of emerged as a byproduct of the effort to describe how individuals deal with problems and how they interact with others when dealing with problems that affect more than one person.

Story structure first appeared as the conventions of storytelling – certain truisms about the way people think and feel and they behave with one other.  These truisms might not have covered every real world situation, but they were useful enough as general guidelines for crafting a story that would feel real to readers or audience members and make a clear point about personal choices and behavior in general.

Now a lot of writers wanted something a little more tangible – something they could rely on as a framework for a story that really worked.  In addition, a few theorist-types like Aristotle, Jung and Campbell, were interested in seeing if there was some sort of common thread in structure, perhaps an overarching perspective in which it all made sense, or at the very least a way of better connecting what was going on in stories with real life issues and how people dealt (or even should deal) with them.

These kinds of inquires led to the development of everything from the concept of a three-act structure to the “hero with one thousand faces” to the famous and nearly ubiquitous “hero’s journey.”

Some twenty-five years ago, Chris Huntley and I developed our own model of story structure based on one new idea no one had ever proposed before called the Story Mind – as if the story itself had its own psychology, in which every character represents a facet of that larger group mind.

In our research we came to believe that every individual has certain common traits we all share, such as Reason and Skepticism.  And we each use all of them to try and solve our personal problems.  But when we gather together in groups to solve problems of common concern, we begin to specialize so that one person emerges as the Voice of Reason for the group, and another comes to be the group’s resident Skeptic.

In this way, the group can get greater depth or resolution on how to go about solving complex problems than if all the members worked as general practitioners, all trying to do all the jobs, each and every one.

It was our feeling this sort of thing naturally occurs whenever we gather toward a common purpose because, in a sense, it is a good survival trait for the group as a whole, and therefore for everyone in that group.

Well, there’s a lot more to our theory of story structure than that, but armed with this initial breakthrough concept, we spent about three years trying to build a model of story structure.  And the end result was an interactive model of all the different kinds of traits we all share, both large and very small, and how they hang together.  Those, we felt, were the elements of structure, and we created a kind of periodic table of story structure to show their dramatic properties and how they all related to one another.

And beyond that, we discovered that there were dynamics built right into the conventions of story structure that could only be seen if you looked at it as a Story Mind.  We cataloged those and how the whole structure was really a very flexible affair in which truisms were no longer needed because you could create very specific structures for just about any issue you might like to explore as an author.

Eventually, we converted those relationships into a software-based Story Engine in which you could make choices about the kinds of dramatics you wanted to put forth in your story, and the Story Engine would actually be able to determine the ramifications of each choice on the other dramatics in your story.  Ultimately, we used the story engine as the heart of a new story structuring software product called Dramatica.  We got a patent for it, in fact!  I was very proud.

Now, if you own the Dramatica software, you’ve probably noticed it presents a flat chart called the “Theme Browser” that shows how dramatic subjects relate to one another.  Though it isn’t in the software, there is also a 3D projection of the flat chart that looks something like a Rubik’s Cube on steroids, or a super-complex 3-D chess board. You can download a free copy of it in PDF.

The flat chart provides a map of the elements that make up stories and the 3D chart is the best way to understand the  “winding up” process of dramatic tension of your story.  Essentially, when you run into troubles in life, you try one kind of a solution after another – one different item in the flat chart after another until you find one that works.  In the 3D chart, this is like moving the dramatic  element around in a Rubik’s Cube manner.

Whenever you try one solution instead of another, you not only bring the new one to the front but simultaneously push the old one into the background or onto the back burner.  In the 3D chart, we call that “flipping and rotating” because sometimes you flip positions of dramatic items and other times you rotate them to change the order in which they are applied.  After all, some problems are caused by using the wrong process and other problems are caused  by using the right processes but in the wrong sequence.

The Story Engine at the heart of the Dramatica software tracks all of those elements to make sure no dramatic “rules” are broken. What’s a Dramatic Rule? As an analogy, you can twist and turn a Rubik’s Cube, but you can’t pluck one of the little cubes out of it and swap it’s position with another little cube. In other words, you can create all kinds of patterns, but you can’t break structure. Similarly in stories, you can create all kinds of dramatic patterns, but you can’t just drop story elements wherever you want – they have to MOVE into place and take others with them or the structure won’t hold up because it doesn’t match the way our own minds work.

When you answer questions about your story in Dramatica, you are expressing your dramatic intent – the dramatic pattern you want to create for your audience. That says something about the final arrangement you want with the “colors” in the Rubik’s Cube of your story.

Every time you make a choice, you are saying, “I want my story to look like this, as opposed to that.” You are choosing just as much what you DON’T want in your story as what you do.

The choices are cumulative – they pile up. The more you make, the more Dramatica’s Story Engine winds up. Your ongoing choices start to become limited as to which options are still available, not by arbitrary and rigid rules, but because some choices or combination of choices simply prevent other options from being possible in that particular story if the structure is to be true to our own way of thinking as human beings.

Imagine – what would happen if you put any combinations of things into a story without limits? Then anything goes. That means there is no good structure or bad structure, in fact there would be no structure at all, just a heap of conflicting dramatic messages.

So, what is structure? Structure is nothing more than making a point, either logistically or emotionally or both. Many stories don’t need structure because they are not about making a larger point or having a message, but are designed to be experiences without any greater overall meaning.

We call experiential structures “Tales” and greater meaning structures “Stories.”  So, if you have an unbroken chain of events that makes sense coupled with a series of emotional experiences that don’t violate the way people really feel, that’s all you need to have a complete Tale structure.  But, to have a complete Story structure, each event and experience is part of an overall pattern that becomes clear by the time the story is over.  There is nothing better or worse about a Tale compared to a Story, but authors of Stories take upon themselves a more demanding rigor.

Historically, it has been easy to miss a step in the events of a tale or a beat in the emotional journey.  And, it has been even harder to ensure that each of those dramatic moments contributes to the greater meaning in a story.  That’s why Dramatica’s Story Engine was built –not to inspire or help you build your story’s world per se, but to ensure that whatever you want to write about, and whether you want to tell it as a tale or a story, the underlying structure will be sound, complete, and tuned to just the message you want to convey to your readers or audience.

You can try out the Story Engine for free!  The demo version of Dramatica is fully functional, other than saving your work.  So if you want to try some of the questions and play around with the other tools, you can download the demo here and get everything the Story Engine has to offer except for saving your work to continue with it in later sessions.

Honestly, you may find Dramatica a little daunting, as it is extremely powerful and wide ranging with all kinds of features and functions.  And, it is built on our theory of story structure, which (though elegant) is also extensive and detailed.  Nonetheless, my feelings are that the more you learn about story structure in Dramatica , the more you have improved your ability to visualize and actualize your story.  So, my advice is to give it a try for free.  All you have to lose is a little itsy bitsy crumb of time, but what you have to gain is a much deeper and powerful understanding of stories and how to structure them.

Melanie Anne Philips

Click here for more Dramatica details and Demo

Here’s something else I made for writers…

Character Justifications

By Melanie Anne Phillips

Problem solving tries to resolve an issue.  But if there is an obstacle to a solution, the process of justification tries to find a way around.  Sometimes characters get so wrapped up in the attempt to side-step an obstacle that they miss an alternative direct solution.

This can lead characters into misconceptions, irrational behavior, and conflict with other characters.

Let’s see how this happens.

A Simple Example of Problem Solving

Imagine a waitress coming through the one-way door from the kitchen into the restaurant. Her nose begins to itch. She cannot scratch her nose because her hands are full of plates. She looks for a place to lay down the plates, but all the counter space is cluttered. She tries to call to a waiter, but he cannot hear her across the noisy room. She hollers to a bus boy who gets the waiter who takes her plates so she can scratch her nose. Problem solved! Or was it justification?

What if she could have solved the problem just by shrugging her shoulder and rubbing her nose? Then there were two possible solutions, but one was much more direct. Rationally, either one would serve as well in that particular context, yet one was much more efficient and therefore more emotionally satisfying because it required less unpleasant work than the other method.

There’s a Problem In Your Solution!

If the waitress could not use her hand to scratch her nose, then using her shoulder was another potential solution to the same problem. However, trying to find a place to put down the plates is a generation removed from solving the original problem. Instead of trying to find another way to scratch her nose, she was using her problem solving efforts to try and solve a problem with the first solution. In other words, there was an obstacle to using her hand to scratch her nose, and rather than evaluating other means of scratching she was looking for a place to get rid of her plates. When there was a problem with that, she compounded the inefficiency by trying to solve the plate problem with the solution devised to solve the problem with the first solution to the problem: she tried to flag down the waiter. In fact, by the time she actually got her nose scratched, she had to take a round-about path that took up all kinds of time and was several generations removed from the original problem. She made one big circle to get to where she could have gone directly.

But, what if there was a limit: her itching nose was about to make her sneeze and drop everything. Then, going on that long circular path might mean she would sneeze and fail, whereas the only appropriate path would be to use her shoulder to scratch before she sneezes. But what if her stiff uniform prevents her shoulder from reaching her nose? AND what if the extra time it took to try the shoulder actually delayed trying the round-about method just long enough to make her sneeze before the waiter arrived? If she had only taken the great circle route in the first place, she would have had just enough time to solve the problem.

Paying the Price For a Solution

Clearly, problem solving turns into justification and vice-versa, depending on the context. So how is it that achieving results in the rational sense is not the only determining factor as to which is which? Simply because sometimes the costs that must be paid in suffering in a long, indirect path to a goal far outweigh the benefits of achieving the goal itself. When we try to overcome obstacles that stand between us and a goal (pre-requisites and requirements) we pay a price in effort, resources, physical and emotional hardship. We suffer unpleasant conditions now in the hope of a reward later. This is fine as long as the rewards justify the expenses. But if they do not, and yet we continue to persevere, we cannot possibly recoup enough to make up for our losses, much as a gambler goes into the hole after losing her intended stake.

Why is it that we (as characters) throw good money after bad? This occurs because we are no longer evaluating what we originally hoped to achieve but are trying to solve the problems that have occurred with the solutions we have employed. In the case of our waitress, she wasn’t thinking about her nose when she was calling to the waiter or yelling to the bus boy. She was thinking about the problem of getting their attention. Because she lost sight of her original objective, she could no longer tally up the accruing costs and compare them to the benefits of resolving the inequity. Rather, she compared each cost individually to the goal at hand: putting down the plates, calling to the waiter, yelling at the bus boy. And in each case, the individual costs were less than the benefits of resolving the individual sub-goals. However, if taken as a whole, the sum of the costs may far outweigh the benefits of resolving the original problem. And since the pre-requisites and requirements have no meaning except as a means to resolving that original problem, any benefits she felt by achieving those sub-goals should have had no bearing on determining if the effort was worth the benefits. But, as she had lost sight of the original problem, that measurement could not be made. In fact, it would never occur to her, until it was too late to recoup the costs even if the problem came to be resolved.

Does this mean the only danger lies in the round-about path? Not at all. If it were to turn out that there were NO direct paths that could work, ONLY an indirect one could resolve the problem at all. And if the existence of the problem is such that its inequity is not just a one time thing but continues to cause friction that rubs one physically or mentally raw, then the inequity itself grows the longer the problem remains, which justifies ANY indirect method to resolving the issue as long as the rate at which the costs accrue is less than the rate at which the inequity worsens.

Accelerating Inequities!

But let’s complicate this even more… Suppose the inequity doesn’t worsen at first, but only gets worse after a while. Then what may have been the most appropriate response for problem solving at one stage in the game becomes inappropriate at a later stage. In such a complex web of changing conditions and shifting context, how is an individual to know what choices are best? We can’t. That is the point: we can never know which path is best because we cannot predict the future. We can only choose what our life experience has shown to be most often effective in similar situations and hope for the best. It does not matter how often we re-evaluate. The situation can change in unpredictable ways at any time, throwing all of our plans and efforts into new contexts that change their evaluation from positive to negative or the vice versa.

Stories serve as collective truisms, much like the way insurance works. Through them we strive to contain the collective knowledge of human experience so although we cannot predict what will happen to any specific individual (even ourselves) we can tell what is most likely the best approach to inequity, based on the mean average of all individual experience.

Strategy vs. Analysis

Although we have covered a lot of ground, we have only covered one of two kinds of problem solving/justification: the effort to resolve an inequity. In contrast, the second kind of problem solving/justification refers to efforts made to understand inequities so that we might come to terms with them. In a sense, our initial exploration has dealt with strategies of problem solving whereas this other area of exploration deals with defining the problem itself.

More Articles on Justification…

The Main Character’s Problem

This is the nature of the Main Character’s struggle in a story. He has either built up an understanding of how to try and solve problems that no longer fits, or he has built up an understanding of what causes problems that is no longer correct

The backstory builds one of these scenarios. A context is established that creates one kind of problem requiring a specific solution. The story begins with a context in which the main character’s established problem solving technique is no longer appropriate. The question then becomes whether the Main Character should change his method to conform to the new situation or remain steadfast in sticking to the old method until things get back to “normal.”

This creates the core of the story’s message, which is brought to a climax when the main character must make a leap of faith.

Excerpted from the free online book,

Dramatica: A New Theory of Story

Mental Sex, Characters and You

Check out our new audio program:

Mental Sex, Characters and You – Just $9.95!

This three-hour audio program in mp3 (download and/or play online) explores one of the most crucial aspects of narrative structure that reflects not only in characters, but in each of us as well.

Mental Sex, Characters and You explores the nature and impact of gender-based thinking on stories and on ourselves. You’ll learn about the reasons for fundamental innate differences in the underpinnings of our male and female minds, and how we can benefit from recognizing our inherent mental abilities and compensate for gender-related areas of distraction, unclarity, bias.

You’ll discover the pathways of rationalization and justification that differ between the mental sexes and how to recognize, compensate for, play into, and manipulate each mental sex, no matter which mental sex you are!

This program was recorded live at a once-only presentation by Dramatica co-creators Melanie Anne Phillips and Chris Huntley, based on their theories of narrative structure. Interestingly, the Mental Sex concept emerged when Phillips & Huntley discovered that the underlying mechanism of stories was significantly altered depending upon whether the main character was of a male or female mind. While the same considerations were made by each, the order in which they were explored and the relative significance of the results was functionally different.

In this program, you’ll get a range of insights on story structure, character, real people, society, and even yourself! There is no other explanation of the differences between male and female thinking as fully developed, as precisely defined and organized, and as completely argued, from a rock solid foundation to startling high-level conclusions.

Order today and expand your understanding of story structure, characters, the people in your life, and yourself!

Click for details and to order….

Plot Order vs. Exposition Order

The order in which events unfold in a story is not necessarily the order in which those events occurred to the characters within the story.

In movies, for example, a story might open with a scene in the present, then put up a title card saying, “3 Days Earlier…” and dissolve back to an earlier time to see how things got to this point.  As another example, in the classic book, The Bridge at San Louis Rey, five travelers arrive at a bridge at the same time, then the book jumps back to see how they all came to be there.

These are simple instances of a very common practice of jumping around in time in the storytelling to create suspense and generate interest and mystery for your readers.  The problem is that mixing up the sequence of events makes it very easy for you, as author, to accidentally leave out essential pieces of the linear logic of the timeline.

When this happens, readers eventually realize that there’s something wrong with the actual order of events, and if it is a serious enough gap it can destroy the readers’ suspension of disbelief and pull them right out of the story emotionally.

You might think, then, it would be a better idea to just write things in their actual order and then mix them up for storytelling later.  But, authors often create best when envisioning their stories in the order they plan on unfolding them.  Exposition is an integral part of the creative process and forcing oneself to write only in sequential order might very well hobble the Muse and result in writers block.

Fortunately, there is a simple technique you can use to avoid temporal mis-steps than can cause your story to stumble, while still supporting the free form creation of stories in exposition order.

First write your story as usual, then jot down all the major events in your story on index cards in the order they are revealed.  Next, rearrange the cards to put the events in character time, rather than exposition time.  Finally, follow the order of events to see if you have left out any crucial steps .

With this clear view of the event-order timeline, you can easily find and plug any holes and correct any pacing issues and then apply those changes to your existing storytelling order so that it all flows perfectly in both the character-sequence and the exposition sequence.

Melanie Anne Phillips

StoryWeaver and the Author’s Journey

By Melanie Anne Phillips

Introduction to StoryWeaver

StoryWeaver is a new method of story development with a revolutionary approach.  Rather that focusing on what stories need to be complete, it focuses on what authors need to complete stories.

Other methods look first to construct plot, characters, and thematic message.  Then they direct an author to fashion a story that follows the hero’s journey or a series of genre-specific formulas.

In contrast, StoryWeaver looks toward the author’s journey – the stages through which all writers pass on their way from concept to completion of their novel or screenplay.

StoryWeaver sees four primary stages in the author’s journey:

1. Inspiration

2. Development

3. Exposition

4. Storytelling.

Here’s a brief description of each:

Stage One: Inspiration

The Inspiration Stage begins the moment we have an idea for a story.  This might be an overall concept (computer geeks are transported to the old west), a plot twist (a detective discovers he is investigating his own murder), a character situation (Ponce de Leon still lives today), a thematic topic (fracking), a character study (an aging rock star who is losing his licks) a line of dialog (“Just cuz somthin’s free don’t mean you didn’t buy it.”), a title (Too Old To Die Young) or any other creative notion that makes you think, that’s a good idea for a story!

What gets the hair on your writerly tail to stand up isn’t important.  Whatever it is, you are in the Inspiration Stage and it lasts as long as the ideas flow like spring runoff.  You might add characters, specific events in your plot or even write a chapter or two.  A very lucky writer never gets out of this stage and just keeps on going until the novel is completely written and sent out for publication.

Alas, for most of us, the Muse vanishes somewhere along the line, and we find ourselves staring at the all-too-familiar blank page wondering where to go from here.  Where we go is to Stage Two: Development.

Stage Two:  Development

In the Development Stage we stand back and take a long critical look at our story.  There are likely sections that are ready to write, or perhaps you’ve already written some.  Then there are the holes, both small and gaping, where there’s a disconnect from one moment you’ve worked out to the next one, bridging over what you can intuitively feel are several skipped beats along the way.  There are also breaks in logic when what happens at the beginning makes no sense in connection to what happens at the end (like the Golden Spike if the tracks were a mile apart).  There are characters that don’t ring true, unresolved conflicts, and expressed emotions that seem to come out of nowhere.  You may find thematic inconsistency or may even be missing a theme altogether.

And so, the work begins – tackling each and every one of these by itself, even while trying to make them all fit together.  By the end of the development stage, you’ll have added detail and richness to your story and gotten all the parts to work in concert like a well-turned machine, but it probably wasn’t easy or pleasant.

Eventually (thank providence) you’ll have all the leaks plugged and a fresh coat of paint on the thing.  You now know your story inside and out.  But, your readers won’t.  In fact, you realize that while you can see your beginning, ending and all that happens in between in a single glance, all at once, your readers or audience will be introduced to the elements of your story in a winding sequential progression of reveals.  You also realize you have quite unawares stumbled into Stage Three: Exposition.

Stage Three: Exposition

You know your story, but how do you unfold it for others?  Where do you begin?  Do you use flash backs or perhaps flash forwards?  Do you mislead them?  Do you keep a mystery?  Do you spell things out all at once, or do you drop clues along the way?

There are endless techniques for revealing the totality of your story, many can be used simultaneously, and each one adds a different spice to the journey.  Like a parade, every float and band has a position designed to create the greatest impact.  And when you have all that figured out, you are ready to write as you begin the Storytelling Stage.

Stage Four: Storytelling

Storytelling is all about word play and style.   Whether you are writing a novel, a screenplay or a stage play, there are media-specific manners of expression and conventions of communication, but within those there is plenty of room to maneuver artistically.

Before we send it out the door, we writers shift and substitute and polish until (almost regretfully) we let it go, just like a parent bundling up a child for school.  In the end, as Da Vinci’s famous saying goes, “Art is never finished, only abandoned.”

So, Inspiration, Development, Exposition and Storytelling are the four stages of story development that nearly every writer travels through on the way from concept to completion.

In summary

By following the author’s creative journey, the story development process is never at odds with a writer’s Muse.  So story building becomes a smooth and comfortable  endeavor that encourages invention and boosts the motivation to get it done.

In our next installment, we’ll look more deeply into StoryWeaver’s fist stage, Inspiration, to learn about new techniques for coming up with initial ideas for your plot, characters, theme and genre.

Special Offer on StoryWeaver Software:

StoryWeaver is normally just $29.95, but you can get it for 25% off by using coupon code sw25 when you order.

And, with our 90 day money-back guarantee, you can try it for three months, risk free!

Click for details or to order…

Character Development Tricks!

By Melanie Anne Phillips

Although it is possible to write without the use of characters, it is not easy. Characters represent our drives, our essential human qualities. So a story without characters would be a story that did not describe or explore anything that might be considered a motivation. For most writers, such a story would not provide the opportunity to completely fulfill their own motivations for writing.

For example, we might consider the following poem:

Rain, rain, go away.

Come again another day.

Are there characters in this short verse? Is the rain a character?

To some readers the poem might be a simple invocation for the rain to leave. To other readers, the rain may seem to be stubborn, thoughtless, or inconsiderate. Of course we would need to read more to know for certain.

Suppose we wrote the sentence, “The rain danced on the sidewalk in celebration of being reunited with the earth.”

Now we are definitely assigning human qualities to the rain. Without doubt, the rain has become a character. Characters do not have to be people; they can also be places or things. In fact, anything that can be imbued with motivation can be a character.

So, a fantasy story might incorporate a talking book. An action story might employ a killer wolverine. And a horror story might conjure up the vengeful smoke from a log that was cut from a sentient tree and burned in a fireplace.

When we come to a story we either already have some ideas for a character or characters we would like to use, or we will likely soon find the need for some. But how can we come up with these characters, or how can we develop the rough characters we already have?

Coming up with characters is as simple as looking to our subject matter and asking ourselves who might be expected to be involved. But that only creates the expected characters – predictable and uninteresting. Making these characters intriguing, unusual, and memorable is a different task altogether. But first things first, let us look to our subject matter and see what characters suggest themselves. (If you like, try this with you own story as we go.)

Example:

Suppose all we know about our story is that we want to write an adventure about some jungle ruins and a curse. What characters immediately suggest themselves?

Jungle Guide, Head Porter, Archeologist, Bush Pilot, Treasure Hunter

What other characters might seem consistent with the subject?

Missionary, Native Shaman, Local Military Governor, Rebel Leader, Mercenary

How about other characters that would not seem overly out of place?

Night Club Singer, Tourist, Plantation Owner

And perhaps some less likely characters?

Performers in a Traveling Circus (Trapeze Artist, Juggler, Acrobat, Clown)

We could, of course, go on and on. The point is, we can come up with a whole population of characters just by picking the vocations of those we might expect or at least accept as not inconsistent with the subject matter. Now these characters might seem quite ordinary at first glance, but that is only because we know nothing about them. I promised you a trick to use that would make ordinary characters intriguing, and now is the time to try it.

Of course, we probably don’t need that many characters in our story, so for this example let’s pick only one character from each of the four groups above: Bush Pilot, Mercenary, Night Club Singer, Clown.

First we’ll assign a gender to each. Let’s have two male and two female characters. Well pick the Bush Pilot and the Mercenary as male and the Night Club Singer and the Clown as female.

Now, picture these characters in your mind: a male Bush Pilot, a male Mercenary, a female Night Club Singer, and a female Clown. Since we all have our own life experiences and expectations, you should be able to visualize each character in your mind in at least some initial ways.

The Bush Pilot might be scruffy, the Mercenary bare-armed and muscular. The Night Club Singer well worn but done up glamorously, and the Clown a mousy thing.

Now that we have these typical images of these typical characters in our minds, let’s shake things up a bit to make them less ordinary. We’ll make the Bush Pilot and the Mercenary female and the Night Club Singer and Clown male.

What does this do to our mental images? How does it change how we feel about these characters? The Bush Pilot could still be scruffy, but a scruffy woman looks a lot different than a scruffy man. Or is she scruffy? Perhaps she is quite prim in contrast to the land in which she practices her profession. Since female bush pilots are more rare, we might begin to ask ourselves how she came to have this job. And, of course, this would start to develop her back-story.

How about the female Mercenary? Still muscular, or more the brainy type? What’s her back story? The Night Club Singer might be something of a lounge lizard type in a polyester leisure suit. And the male Clown could be sad like Emit Kelly, sleazy like Crusty the Clown, or evil like Pennywise the Clown in Stephen King’s “It.”

The key to this trick is that our own preconceptions add far more material to our mental images than the actual information we are given – so far only vocation and gender.

Due to this subconscious initiative, our characters are starting to get a little more intriguing, just by adding and mixing genders. What happens if we throw another variable into the mix, say, age? Let’s pick four ages arbitrarily: 35, 53, 82, and 7. Now let’s assign them to the characters.

We have a female Bush Pilot (35), a female Mercenary (53), a male Night Club Singer (82), and a male Clown (7). How does the addition of age change your mental images?

What if we mix it up again? Let’s make the Bush Pilot 7 years old, the Mercenary 82, the Night Club Singer 53, and the Clown 35. What do you picture now?

It would be hard for a writer not to find something interesting to say about a seven-year-old female Bush Pilot or an eighty-two year old female Mercenary.

What we’ve just discovered is that the best way to break out of your own mind and its cliché creations is to simply mix and match a few attributes. Suddenly your characters take on a life of their own and suggest all kinds of interesting back-stories, attitudes, and mannerisms.

Now consider that we have only been playing with three attributes. In fact, there are hundreds, perhaps thousands of attributes from which we might select. These might include educational level, race, disabilities, exceptional abilities, special skills, hobbies, religious affiliation, family ties, prejudices, unusual eating habits, sexual preference, and on and on. And each of these can be initially assigned in typical fashion, then mixed and matched. Using this simple technique, anyone can create truly intriguing and memorable characters.

Perhaps the most interesting thing in all of this is that we have become so wrapped up in these fascinating people that we have completely forgotten about structure! In fact, we don’t even know who is the Hero, Protagonist, or Main Character!

Many authors come to a story realizing they need some sort of central character and then try to decide what kind or person he or she should be from scratch. But it is far easier to first build a cast of characters that really excite you (as we did above) and then ask yourself which one you would like to be the central character.

So, imagine…. What would this story be like if we chose the seven-year-old female Bush Pilot as the Hero. How about the eighty-two year old female Mercenary? Can you picture the 53-year-old male Night Club Singer as Hero, or the thirty-five year old male Clown?

And how would things change depending upon who we pick as the Villain or Antagonist? In fact, by choosing one of these characters as the Hero and another as Villain it will begin to suggest what might happen in the plot, just as picking the subject matter suggested our initial characters. Writer’s block never has to happen. Not when you are armed with this technique to spur your passions.

Browse All Our Articles on Characters

The Influence Character

By Melanie Anne Phillips & Chris Huntley

There is one special character who represents the argument for an alternative point of view to that of the Main Character. This character, who spends the entire story making the case for change, is called the Influence Character for he acts as an influence to change the direction the Main Character would go if left to his own devices.

As with each of us, the last thing we tend to question when examining a problem is ourselves. We look for all kinds of solutions both external and internal before we finally (if ever) get around to wondering if maybe we have to change the very nature of who we are and learn to see things differently. We can learn to like what we currently hate, but it takes a lot of convincing for us to make that leap.

When a Main Character makes the traditional leap of faith just before the climax, he has explored all possible means of resolving a problem short of changing who he is. The Influence Character has spent the entire story trying to sell the Main Character on the idea that change is good, and in fact, pointing out exactly how the Main Character ought to change. The clock is ticking, options are running out. If the Main Character doesn’t choose on way or the other, then failure is certain. But which way to go? There’s no clear cut answer from the Main Character’s perspective.  That is why the choice to change course or remain steadfast is a leap of faith.

From the Dramatica Theory Book – read it free on our web site.

Only One Main Character in a Story

By Melanie Anne Phillips

There’s only one main character in a story.  Why?  Because a story is about the group experience of trying to achieve a goal.  When people come together around a common issue in the real world, they quickly self-organize so that one becomes the Voice of Reason and another the Resident Skeptic, for example.

In essence, each “character” in a group endeavor takes as his job one of the major attributes we all have within our own minds.  In this way, the group benefits from having specialists to look into each point of view exclusively, which provides greater insight to the group than if we were all acting as individuals, each trying to see the problem from all angles at once, as we do with personal problems.

And so, the group takes on the nature of a group mind in which our primary attributes are represented by people.  In fiction, this group mind is called a Story Mind, and each of the people are the archetypes.  This forms the basis of narrative structure.

But who is the main character among all of these?  In real life, one of the archetypes will emerge as the leader who represents the identity of the group, such as a the CEO of a company, the team leader in sports, or the President of the United States.

Those who are part of the group assume the mantle of that identity, and the leader is the personification of the group mind’s sense of itself.  In fiction, that character is the main character, for it is through his or her perspective that the readers or audience experience the story in the first person.

This main character may or may not be the protagonist.  The protagonist is the archetype who represents our initiative – the drive to affect change.  Every group mind has one.  But that person is not always the leader.  The leader is the spirit of the group, the protagonist may be his principal operative.

And so it is in fiction.  Any of the archetypes might be the leader.  So that leader might be the antagonist, for example, trying to maintain the status quo and prevent change.  Or it might be the reason archetype who insists that all decisions are based on logic.

Still, though the leader may be any archetype, there will only be one avatar for the group’s sense of self, one main character in the story mind.  For, just as in our own individual minds, we think therefore we are.  There is only one voice inside that is our identity, our sense of self, who we are.  (Unless, of course, we are mentally ill, just as a group mind might be dysfunctional in the real world if it has more than one identity – more than one voice that speaks for the group or tries to define the feel and essence of the group.

So, in your own stories, be sure you only have one main character.  But if you want to write about other characters in your story and see how it looks through their eyes, create a sub-story around that character that doesn’t involve the others.  Then, you can populate it with people such as his family or his religious group, and his personal story will allow you to stand in his shoes in that regard.

Be certain, however, that you do do not confuse your readers or audience by writing your sub story in such a way that this sub main character is mistaken for the overall main character, as this would create a dysfunctional story.

Still, it is important to develop the individual natures of every character so the readers or audience can identify with them more easily as being like real people.  And this prevents your story from being about just one person surrounded by an army of automatons.

After all, each of us is the main character in our own personal narrative.

Learn more about story structure at