Author Archives: Melanie Anne Phillips

Why Characters Misunderstand Each Other

This article was originally written as part of an early draft of our book on the Dramatica theory of narrative which was never published.  It seeks to describe how characters come to misunderstand each other, and how this can lead to conflict.

I’m reprinting it here due to the really useful concepts it brings to light, but bear in mind that many of the terms have evolved since then and many of the notions have been significantly refined over the years.

Here’s the gist, and then the article:

All of our understandings of each other are based on the narratives we create to get a grip on what someone’s intent is, and what their future behavior is likely to be.  Basically, we want to know what they mean by what they say, and what they are likely to do.

But trying to  grasp someone else’s meaning is an interpretive art.  And in addition, we all have our own blinders on – our own expectations based on a history of interactions, both with the specific individual with whom we are communicating and with other people, both similar and no so much, gathered over the course of our lives.

In the article that follows, I use the word “justification” to describe how those past experiences add up to expectations, pre-judgments and even blind spots that keep us from seeing what’s really going on or even warp it to convince us things are quite different – even opposite – of what someone really intended or intended to do.

Here is the original text:

What is Justification? Justification is a state of mind wherein the Subjective view differs from the Objective view. Okay, fine. But how about in plain English!!!! Very well, when someone sees things differently than they are, they are Justifying. This can happen either because the mind draws a wrong conclusion or assumes, or because things actually change in a way that is no longer consistent with a held view.

All of this comes down to cause and effect. For example, suppose you have a family with a husband, wife and young son. Here is a sample backstory of how the little boy might develop a justification that could plague him in later life….

The husband works at a produce stand. Every Friday he gets paid. Also every Friday a new shipment of fresh beets comes in. So, every Friday night, he comes home with the beets and the paycheck. The paycheck is never quite enough to cover the bills and this is eating the wife alive. Still, she knows her husband works hard, so she tries to keep her feelings to herself and devotes her attention to cooking the beets.

Nevertheless, she cannot hold out for long, and every Friday evening at some point while they eat, she and her husband get in an argument. Of course, like most people who are trying to hold back the REAL cause of her feelings, she picks on other issues, so the arguments are all different

This short description lays out a series of cause and effect relationships that establish a justification. With this potential we have wound up the spring of our dramatic mechanism. And now we are ready to begin our story to see how that tension unwinds.

The Story Begins: The young boy, now a grown adult with a wife and child of his own, sits down to dinner with his family. He begins to get belligerent and antagonistic. His wife does not know what she has done wrong. In fact, later, he himself cannot say why he was so upset. WE know it is because his wife served beets.

It is easy to see that from the young boy’s knowledge of the situation when he was a child, the only visible common element between his parent’s arguments and his environment was the serving of beets. They never argued about the money directly, and that would probably have been beyond his ken anyway.

Obviously, it is not stupidity that leads to misconceptions, but lack of information. The problem is, we have no way of knowing if we have enough information or not, for we cannot determine how much we do not know. It is a human trait, and one of the Subjective Characters as well, to see repetitive proximities between two items or between an item and a process and assume a causal relationship.

But why is this so important to story? Because that is why stories exist in the first place! Stories exist to show us a greater Objective truth that is beyond our limited Subjective view. They exist to show us that if we feel something is a certain way, even based on extensive experience, it is possible that it really is not that way at all.

For the Pivotal Character, it will be shown that the way she believed things to be really IS the way they are in spite of evidence to the contrary. The message here is that our understanding is sometimes not limited by past misconceptions, but by lack of information in the present. “Keeping the faith” describes the feeling very well. Even in the face of major contradiction, holding on to one’s views and dismissing the apparent reality as an illusion or falsehood.

For the Primary Character, it will be shown that things are really different than believed and the only solution is to alter one’s beliefs. This message is that we must update our understanding in the light of new evidence or information. “Changing one’s faith” is the issue here.

In fact, that is what stories are all about: Faith. Not just having it, but also learning if it is valid or not. That is why either Character, Pivotal or Primary, must make a Leap of faith in order to succeed. At the climax of a story, the need to make a decision between remaining steadfast in one’s faith or altering it is presented to both Pivotal and Primary Characters. EACH must make the choice. And each will succeed or fail.

The reason it is a Leap of Faith is because we are always stuck with our limited Subjective view. We cannot know for sure if the fact that evidence is mounting that change would be a better course represents the pangs of Conscience or the tugging of Temptation. We must simply decide based on our own internal beliefs.

If we decide with the best available evidence and trust our feelings we will succeed, right? Not necessarily. Success or failure is just the author’s way of saying she agrees or disagrees with the choice made. Just like real life stories we hear every day of good an noble people undeservedly dying or losing it all, a Character can make the good and noble choice and fail. This is the nature of a true Dilemma: that no matter what you do, you lose. Of course, most of us read stories not to show us that there is no fairness in the impartial Universe (which we see all too much of in real life) but to convince ourselves that if we are true to the quest and hold the “proper” faith, we will be rewarded. It really all depends on what you want to do to your audience.

A story in which the Main Character is Pivotal will have dynamics that lead the audience to expect that remaining Steadfast will solve the problem and bring success. Conversely, a story in which the Main Character is Primary will have differently dynamics that lead the audience to expect that Changing will solve the problem and bring success. However, in order to make a statement about real life outside of the story, the Author may violate this expectation for propaganda or shock purposes.

For example, if, in Star Wars, Luke had made the same choice and turned off his targeting computer (trusting in the force), dropped his bombs, and missed the target, Darth blows him up and the Death Star obliterates the rebels… how would we feel? Sure you could write it that way, but would you want to? Perhaps! Suppose you made Star Wars as a government sponsored entertainment in a fascist regime. That might very WELL be the way you would want to end it!

The point being, that to create a feeling of “completion” in an audience, if the Main Character is Pivotal, she MUST succeed by remaining Steadfast, and a Primary Main Character MUST change.

Now, let’s take this sprawling embryonic understanding of Justification and apply it specifically to story structure.

The Dramatica Model is built on the process of noting that an inequity exists, then comparing all possible elements of Mind to Universe until the actual nature of the inequity is located, then making a Leap of Faith to change approach or remain steadfast.

At the most basic level, we have Mind and we have Universe, as indicated in the introduction to this book. An inequity is not caused solely by one or the other but by the difference between the two. So, an inequity is neither in Mind nor Universe, but between them.

However, based on their past experiences (assumed causal relationships in backstory) a given Subjective Character will choose either Mind or Universe as the place to attempt to resolve the inequity. In other words, she decides that she likes one area the way it is, and would rather change the other. As soon as this decision is made, the inequity becomes a problem because it is seen in one world or the other. i.e.: “There is a problem with my situation I have to work out.” or “I have to work out a personal problem”.

Doesn’t a Character simply see that the problem is really just an inequity between Mind and Universe? Sure, but what good does that do them? It is simply not efficient to try to change both at the same time and meet halfway. Harking back to our introductory example of Jane who wanted a $300 jacket: Suppose Jane decided to try and change her mind about wanting the jacket even while going out and getting a job to earn the money to buy it. Obviously, this would be a poor plan, almost as if she were working against herself, and in effect she would be. This is because it is a binary situation: either she has a jacket or she does not, and, either she wants a jacket or she does not. If she worked both ends at the same time, she might put in all kinds of effort and end up having the jacket not wanting it. THAT would hardly do! No, to be efficient, a Character will consciously or responsively pick one area or the other in which to attempt to solve the problem, using the other area as the measuring stick of progress.

So, if a Main Character picks the Universe in which to attempt a solution, she is a “Do-er” and it is an Action oriented story. If a Main Character picks the Mind in which to attempt a solution, she is a “Be-er” and it is a Decision oriented story. Each story has both Action and Decision, for they are how we compare Mind against Universe in looking for the inequity. But an Action story has a focus on exploring the physical side and measuring progress by the mental, where as a Decision story focuses on the mental side and measures progress by the physical.

Whether a story is Action or Decision has nothing to do with the Main Character being Pivotal or primary. As we have seen, James Bond has been both. And in the original “Raiders of the Lost Ark”, Indy must change from his disbelief of the power of the ark and its supernatural aspects in order to succeed by avoiding the fate that befalls the Nazis – “Close your eyes, Marian; don’t look at it!”

Action or Decision simply describes the nature of the problem solving process, not whether a character should remained steadfast or change. And regardless of which focus the story has, a Pivotal Character story has dynamics indicating that remaining steadfast is the proper course. That mean that in an Action story, a Pivotal Character will have chosen to solve the problem in the Universe and must maintain that approach in the face of all obstacles in order to succeed. In a Decision story, a Pivotal Character will have chosen to solve the problem in the Mind, and must maintain that approach to succeed. On the other hand, a Primary Character, regardless of which world she selects to solve the problem, will discover she chose the wrong one, and must change to the other to find the solution.

A simple way of looking at this is to see that a Pivotal Character must work at finding the solution, and if diligent will find it where she is looking. She simply has to work at it. In Dramatica, when a Pivotal Character is the Main Character, we call it a Work Story (which can be either Action or Decision)

A Primary Character works just as hard as the Pivotal to find the solution, but in the end discovers that the problem simply cannot be solved in the world she chose. She must now change and give up her steadfast refusal to change her “fixed” world in order to overcome the log jam and solve the problem. Dramatica calls this a Dilemma story, since it is literally impossible to solve the problem in the manner originally decided upon.

From the Subjective view, both Pivotal and Primary work at solving the problem. Also, each is confronted with evidence suggesting that they must change. This evidence is manifested in increasingly growing obstacles they both must overcome. So what makes the audience want one character to remain steadfast and the other to change?

The Objective view.

Remember, we have two views of the Story Mind. The Subjective is the limited view in which the audience, in empathy with the Main Character, simply does not have enough information to decide whether or not to change. But then, unlike the Main Character, the audience is privy to the Objective view which clearly shows (by the climax) which would be the proper choice. To create a sense of equity in the audience, if the Main Character’s Subjective Choice is in line with the Objective View, they must succeed. But if a propaganda or shock value is intended, an author may choose to have either the proper choice fail or the improper choice succeed.

This then provides a short explanation of the driving force behind the unfolding of a story, and the function of the Subjective Characters. Taken with the earlier chapters on the Objective Characters, we now have a solid basic understanding of the essential structures and dynamics that create and govern Characters.

Melanie Anne Phillips

Learn more about Dramatica

and learn more about Narrative Science

4 Writing Tips for Novelists

1. Novels Aren’t Stories

A novel can be extremely free form. Some are simply narratives about a fictional experience. Others are a collection of several stories that may or may not be intertwined.

Jerzy N. Kosinski (the author of “Being There”) wrote another novel called “Steps.” It contains a series of story fragments. Sometimes you get the middle of a short story, but no middle or end. Sometimes, just the end, and sometimes just the middle.

Each fragment is wholly involving, and leaves you wanting to know the rest of the tale, but they are not to be found. In fact, there is not (that I could find) any connection among the stories, nor any reason they are in that particular order. And yet, they are so passionately told that it was one of the best reads I ever enjoyed.

The point is, don’t feel confined to tell a single story, straight through, beginning to end.

Rather than think of writing a novel, think about writing a book. Consider that a book can be exclusively poetry. Or, as Anne Rice often does, you can use poetry to introduce chapters or sections, or enhance a moment in a story.

You can take time to pontificate on your favorite subject, if you like. Unlike screenplays which must continue to move, you can stop the story and diverge into any are you like, as long as you can hold your reader’s interest.

For example, in the Stephen King novel, “The Tommy Knockers,” he meanders around a party, and allows a character to go on and on… and on… about the perils of nuclear power. Nuclear power has nothing to do with the story, and the conversation does not affect nor advance anything. King just wanted to say that, and did so in an interesting diatribe.

So feel free to break any form you have ever heard must be followed. The most free of all written media is the novel, and you can literally – do whatever you want.

2. Get Into Your Characters’ Heads

One of the most powerful opportunities of the novel format is the ability to describe what a character is thinking. In movies or stage plays (with exceptions) you must show what the character is thinking through action and/or dialog. But in a novel, you can just come out and say it.

For example, in a movie, you might say:

John walks slowly to the window and looks out at the park bench where he last saw Sally. His eyes fill with tears. He bows his head and slowly closes the blinds.

But in a novel you might write:

John walked slowly to the window, letting his gaze drift toward the park bench where he last saw Sally. Why did I let her go, he thought. I wanted so much to ask her to stay. Saddened, he reflected on happier times with her – days of more contentment than he ever imagined he could feel.

The previous paragraph uses two forms of expressing a character’s thoughts. One, is the direct quote of the thought, as if it were dialog spoken internally to oneself. The other is a summary and paraphrase of what was going on in the character’s head.

Most novels are greatly enhanced by stepping away from a purely objective narrative perspective, and drawing the reader into the minds of the character’s themselves.

3. Keep A Daily Log Of Tidbits

One of the biggest differences between a pedestrian novel and a riveting one are the clever little quips, concepts, snippets of dialog, and fresh metaphors.

But coming up with this material on the fly is a difficult chore, and sometimes next to impossible. Fortunately, you can overcome this problem simply by keeping a daily log of interesting tidbits. Each and every day, many intriguing moments cross our paths. Some are notions we come up with on our own; others we simply observe. Since a novel takes a considerable amount of time to write, you are bound to encounter a whole grab bag of tidbits by the time you finish your first draft.

Then, for the second draft, you refer to all that material and drop it in wherever you can to liven up the narrative. You may find that it makes some characters more charismatic, or gives others, who have remained largely silent, something to say. You may discover an opportunity for a sub-plot, a thematic discourse, or the opportunity to get on your soapbox.

What I do is to keep the log at the very bottom of the document for my current novel, itself. That way, since the novel is almost always open on my computer, anything that comes along get appended to the end before it fades from memory.

Also, this allows me to work some of the material into the first draft of the novel while I’m writing it. For example, here are a few tidbits at the bottom of the novel I’m developing right now:

A line of dialog:

“Are you confused yet? No? Let me continue….”

A silly comment:

“None of the victims was seriously hurt.” Yeah – they were all hurt in a very funny way.

A character name:

Farrah Swiel

A new phrase:

Tongue pooch

A notion:

Theorem ~ Absolute Corruption Empowers Absolutely

Corollary ~ There are no good people in positions of power

I haven’t worked these into the story yet, but I will. And it will be richer for it.

4. Don’t Hold Back

Unlike screenplays, there are no budget constraints in a book. You can write, “The entire solar system exploded, planet at a time,” as easily as you can write, “a leaf fell from the tree.”

Let you imagination run wild. You can say anything, do anything, break any law, any taboo, any rule of physics. Your audience will follow you anywhere as long as you keep their interest.

So, follow your Muse wherever it leads. No idea is too big or too small. Write about the things you are most passionate about, and it will come through your words, between the lines, and right into the hearts and souls of your readers.

Melanie Anne Phillips

Design and Structure Your Novel with StoryWeaver and Dramatica

10 Screenwriting Tips

Screenplays are blueprints for movies. As such, they are not art, but instructions for creating art. Therefore, there are two things every great screenplay must have: A good story, and a clear and understandable description of how it should be told.

Through the years, a standard format evolved that serves as a template for presenting a screenplay in script form. In addition, certain dramatic conventions became accepted that put requirements and restrictions on screen stories that don’t apply to novels.

In this tip, I’ll outline a few of the key dramatic elements usually present in most successful scripts.

1. Teaser

Though not absolutely required, it is usually desirable to start your script with a teaser scene. This can be an intense emotional experience, a thrilling bit of action, or an offbeat introduction to a strange world. It might advance the plot, set the theme, and establish the time and location, introduce characters, or just serve as a roller coaster ride to get the audience involved.

2. Remember your audience.

Your audience is the cast, crew, and all the agents, readers, development executives or producers who may become involved in the purchase or production of your script. Your audience is NOT the people sitting in the theater. Like the old game of “telephone,” your purpose is not to tell a story but to tell other how to tell the story. And your purpose is not to impress movie go-ers, but to impress those who decide if your project will get the green light for production.

3. Don’t be overly literary in your scene description.

Many production personnel frown on anything but straight-forward prose. The purpose of a screenplay is to tell people how to tell a story, not to tell it yourself. Still and all, successful screenwriters often violate this rule because they can get away with it. And, if you are planning on directing the movie yourself, you may want to capture your intended mood. On the other hand, you don’t want those considering your project to be bored, or find your words too dry. So, the concept is to be as efficient as possible in conveying both the information in your story and the feeling of what it will be like on the screen.

4. Don’t get stuck in a genre trap.

Genres are guidelines, not rules. List your favorite genres; list your favorite elements in each genre. Then, gather together all the elements you might like to include in your script. Pepper them throughout your screenplay so that your genre develops, rather than being set at the beginning and then stagnating.

5. Use “Tracking Dialog.”

Break up all long speeches into back and forth conversation. Sure, there are exceptions to this, but in general, conversation is far more interesting both in sound and in how it can be presented visually.

6. Find interesting and believable ways to drop exposition.

Have you ever seen one character tell another, “He’s at Dollar-Mart, you know, that big national chain store?” If it were so big and national, the other character would already know this information! One of the best ways to drop exposition is in an argument. You can then exaggerate and bring out information a character might already be expected to know by using it as a weapon. And for simple exposition, try billboards, newspapers, answering machines, photos on mantles, two people talking about a third, and any other technique that doesn’t hit the audience over the head or smack of cliché.

7. Don’t preach.

You should have a message, but don’t present it as a one-sided statement. Rather, show both sides. If you are interested in passing judgment on Greed, also show Generosity. Never put them both in the same scene side by side, but make sure the audience gets to see how well each side does on its own in at least once scene each per act. In the end, the audience will sum up all the instances in which they saw how each side performed, and will draw their own conclusions (that you have craftily led them to).

8. Give your Main Character a personal issue as well as a goal to accomplish.

A story with nothing more than a logistic quest, while perhaps thrilling, is heartless. Your Main Character should grapple with an issue that pressures him or her to consider changing their mind, attitude, or nature in some way, large or small. And don’t just present the personal problem and then resolve it at the end. Unless you argue it (usually through another character who is philosophically or morally opposed to the Main Character’s view) the ultimate change or growth of your Main Character will seem tacked on and contrived.

9. Characters don’t have to change to grow.

They can stick to their guns and grow in their resolve. There are two types of characters, those who change their natures (or minds) in regard to some issue, and those who stick it out and hold on to their views. The obstacles in a story drive a character to the point of change, but whether or not he or she will change is the issue, after all. Sometimes they should change and don’t. Other times they shouldn’t and do. Each of these presents a different message, and is less overused than the character who should change and does, or shouldn’t and doesn’t.

10.There are many kinds of endings

A character might change and resolve their personal angst, yet fail in their quest as a result. Was it worth it? Depends on the degree of angst and the size of the failure. Another character might not resolve their angst; yet by refusing to change accomplish the goal. And even if they do accomplish the goal, it might have been a misguided thing to do, and is actually quite bad that they were successful. The character might not have been aware that the goal was a bad thing, or they might fail to achieve a good thing.

In addition, goals might be partially achieved or only small failures, and a character might resolve only part of their angst, or just slightly increase it.

The flavor of the movie will ultimately depend on how all these elements stack up at the end, and offer you a palette of shadings, rather than just Happy or Sad, and Success or Failure.

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Narrative Identity – A Society’s Sense of Self

Here’s a little essay on how narrative can determine whether a group, culture, or society will hang together or fall apart…

When you see a society as a group mind, you can see that it must have an identity, just as we do: “I think therefore I am.”  In stories, this identity is the main character – the sense of self of the story mind.  Think of “corporate identity” of being a fan of a television show who goes to a convention about the show and connects with all the other fans.  As individuals, we get a sense of belonging to something bigger than ourselves, that reflects a part of who we are and binds us all together.

When we say we are Democrats or Republicans, we are not saying that is all we are, or that the group identity for our part is the totality of our being, but rather that a portion of ourselves as individuals is represented by that group identity and, in that regard “we are all alike” and at the same time, we are NOT like members of the other party.

Every tribe, every sports team, needs a corporate identity or there is no glue to hold it together as it is just a collection of individuals (This IS the United States used to be These ARE the United States).  Of late, we are struggling with our common identity as Americans because the gap between the two party’s agendas has become so wide that we no longer feel like Americans when the other party is in power, or perhaps better put: we feel they are not Americans and we are foreigners in our own country (“Dude, Where’s my Country?”)

Often what helps focus a grow a group identity is a figure head – an avatar for the sense of self of the group mind, such as Steve Jobs with Apple or a religious or ethnic martyr like William Wallace (“Braveheart”) or Jesus Christ himself.  In the case of Apple, the corporation chose to end the avatar of Jobs when he died and tried to have Apple itself become its own main character, with little success.  In contrast, Kentucky Friend Chicken maintains the avatar of Colonel Sanders, just as Disney did for may years, and still to a small extent today.

We took on a narrative consulting job for a sports team once that had all the most expensive and best players in terms of stats, but couldn’t win in the clutch.  We analyzed the narrative and discovered the problem was so simple it is hard to see:  The players were asking “What can I do for my team?” rather than asking “What can WE do AS a team?”  As long as they saw themselves as individuals contributing to the greater good, no team identity could form.  So our narrative prescription was to instill a sense of all being contributors, rather than each contributing his best ability.  This would lead individual members to accept being benched or put in a less important order of play for the good of the group, and they would then begin to click as a team and to win.

So, for a society – ANY society – to become cohesive and to stand strong, it must develop a group identity, and that “brand” must be personified by a personality, real or fictitious.

Melanie Anne Phillips

Learn more about Narrative Science

Know Your Story Points: Overall Story Concern

Excerpted from our Dramatica Story Structuring Software:

Overall Story Concern:  the purposes or interests sought after by the characters overall.

Within the scenario in which your story takes place, there is an area of shared importance to all the characters in your story.  Select the item(s) that best describes this Concern.

THEORY:  Problems can manifest themselves in several ways.  Therefore, simply defining the nature of a Problem does not necessarily predict its effect.

For example, if the Problem is that there is not enough money to pay the rent, it might motivate one person to take to drink but another to take a second job.

The effects of a Problem are not necessarily bad things, but simply things that would not have happened quite that way without the existence of the Problem.  So it is with Concerns.

The choice of Concern determines the principal area affected by the story’s Problem and serves as a broad indicator of what the story is about.

USAGE:  The Concern of a story tends to revolve around a definable area of activity or exploration.  This central hub may be internal such as Memories or Conceiving an Idea (coming up with an idea).  Or, it may be external such as Obtaining or How Things are Changing.

When choosing a Concern it is often useful to ask, “Which of these items do I want the characters in my story to examine?”

Keep in mind that the Concern only describes WHAT is being looked at.  HOW to look at it is determined by choosing the Issue.

The choice of Concern sets limits on how much dramatic ground the Theme can potentially encompass and therefore includes some kinds of considerations and excludes others.

Dramatica tracks more than 70 individual story points
and cross-references their combined impact
to create your perfect story structure.

Learn More…

 

What Good Is Dramatica?

Chris Huntley and I developed a theory of story structure back in the early 1990’s.  Our theory was all about the relationships among structural story points – like a Rubik’s cube of story structure.  We programmed those relationships – that cube of story – into a software program called Dramatica where they became something we call the “Story Engine,” and it is not like any other tool for story.

Basically, you answer questions about the kind of structure you want for your story, and behind the scenes, the Story Engine adjusts the relationships among all the story points of your potential structure accordingly.

As you answer each question, it tightens up your structure a little more until you reach a point where all the other questions are automatically answered because your previous questions have enough influence to lock the structure.

You can answer the questions in any order you like, starting with the ones most important to you on a given story, and in this way, your story structure always reflects your intent as an author, yet is always complete and consistent.

Simple concept, but it requires a bit of learning about the story points, the questions and their implications for your story.

If you are more of an intuitive writer, you may find it a little too specific, but if you are looking for some guidance or a framework for your story that provides form, not formula, then Dramatica is probably just what you are looking for.

Like all our products for writers, it comes with a risk-free 90 Day return policy, so if it doesn’t work with your writing style, you can get just ask for your money back.

Have You Lost Your Tale (and become one of the “Drudge People?”)

Drudge people.  You see them every day.  On the news.  In your town.  Outside your window.  Perhaps, even in your own home.

You can easily recognize them as they have lost their tales.  With no tale, they are directionless, shuffling endlessly forward with no destination.

How did they become Drudge People?  They were not born that way, oh no!  Each and every one came into this world as we all did, with a curious mind and an inquisitive spirit.  Life seemed an endless wonder and full of opportunities to explore.  Each new discovery was a tale to tell – a eureka moment so powerful that we ran to share it with our loved ones and friends, lest it burst within us before we could release the pressure of epiphany.

And then we started school.  Suddenly, there was regimen.  Conformity was rewarded, individuality punished.  Oh, not in in such direct terms (that would be abhorrent to our democratic ideals in these United States.)  And yet, we were all gently guided away from enthusiasm and into the soft protective embrace of routine.  Layer by layer, responsibilities, obligations, social sensitivity, compromise and procrastination became our shellac and armor in what we were constantly reminded was a cold and dangerous world.

Our education ended when we were fully indoctrinated, inoculated, and insulated from any original thinking and targeted instead on whatever mindless task was placed before us.  In short, we were ready for the work place.  And it was here the alchemist’s art of turning students into automatons was refined into the science of creating a population of  robot-slaves.

In a technically savvy world, the shackles must be so subtle as to be invisible to all except the jailers – the emperor’s new closed mind.  No tangible restraints can be seen.  But for those with a keen eye and a little patience, you can identify the Drudge People in our midst.  If you suspect someone, ask yourself, “When was the last time (Person Z) bolted into my cubicle aglow with something (he or she) couldn’t wait to tell me?”  When was the last time they posted something original on Face book, other than their new high score on some life-eating game or a link to someone else’s pictures or a re-post of someone else’s thought or (most telling of all) simply clicked the “Like” button without writing anything in response?  You see, when you lose your tale you have nothing to say.  The Muse has run out of you and your creative juices have crystallized in your veins.

We become infected whenever we consume rather than create, when we opt for a virtual experience instead of an actual one, a recorded adventure as a safer substitute for the real thing.  The more we show up right on time for our daily coat of varnish, the less it becomes our shield and the more it serves as our prison.  After years of build-up, the constraints have become so thick that one may become wholly beyond redemption.

But there is hope for some of us, my friends.  If your eyes have been opened and you can now (perhaps for the first time) see the glossy membranes that are hardening around you, there is still a chance to avoid permanent incarceration.  You need to re-grow your tale.  This will not be easy.  Through atrophy, it has likely been almost wholly absorbed back into your system and re-tasked as raw material to be added to your casing.

Begin as thus: seek out original thinkers – those few individuals whose clarion voices resound out above the din of the mindless masses.  They are they outcasts, perhaps even the outlaws in our civilized society.  Listen to their call, but not too long, for it as easy to become lured by the siren song as it is to become deaf to innovation.

Take in these new voices just long enough to resonate within yourself – to build up a sympathetic vibration that begins, ever so gradually, to create cracks in your full mental jacket.  Then funnel the energy of those maverick rants into your core – recharge the cells at the base of your tale until, through the synthesis of many alternative ideas you begin to form one of your own.

All it takes is a single concept – something you’ve not thought or heard before.  Take note – this is a delicate and crucial time in the clockwork of your escape!  Do not let that concept simply fade away as you are distracted by the next mind-numbing diversion that drifts upon you from the mill of collective mundanity.  Nurture that embryonic thought, feed it with research and water it with conjecture.  Allow it to place roots in your mind, so strong that it will not be scoured from your consciousness by the next brisk breeze of life.  Grow it stout and tall until it bears fruit.  And as it expands, it will poke out through one of the cracks in your cage and you will find that your tale has begun to grow again.

But tales are not self-sustaining, they must be exercised regularly if they are to become and remain the rudder of your life course.  This can only be accomplished by putting them into action – wagging your thoughts.  And you do this just as when you were a child – you run excitedly to your loved ones and friends to tell them of your wonderful new experience or discovery.

You can do this in fiction.  You can do it in fact.  You can do it in music or pictures or words.  You will find that it quickly burns within you – an intensity of life you had either forgotten or perhaps not ever experienced.  And the more your engage it, the more brightly it shines, as do you.

And finally, when you are a self-starting engine of creativity, when life has become both raw and meaningful again, perhaps you will take a moment to cast a life line to another who is still not wholly beyond hope.  A life line such as this article I’m throwing to you.  But, for the love of God, don’t just post a link to this or simply “like” it without any original comments of your own, or you may be truly lost and doomed to remain one of the Drudge People forever….

Melanie Anne Phillips

Know Your Story Points: Overall Story Domain

Excerpted from our Dramatica Story Structuring Software:

Every story is set against the issues which arise from a single problem.  The problem itself will fall into one of four broad categories.  If you want the problem to grow out of a situation, then choose Situation;  if you want the problem to emanate from an activity, then choose Activity.  If you want the problem to evolve from fixed attitudes and states of mind, then choose Fixed Attitude; and if you want the problem to result from the characters’ manipulations and ways of thinking, then choose Manipulation.

Overall Story Domain:  The scenario against which a story takes place.

THEORY:  An author cannot successfully make an argument promoting a solution until he or she has identified the Problem.

In stories, Problems can be identified as falling into four broad categories: Situations, Activities, States of Mind, and Manners of Thinking.  These categories are named by the four Classes, Situation (a situation), Activity (an activity), Fixed Attitude (a state of mind), and Manipulation (a manner of thinking).

Situation represents an External State,

Activity an External Process.

Fixed Attitude is an Internal State and

Manipulation an Internal Process.

Since they are related, all four of these Classes will figure in every story as the Problem works its influence into all areas of consideration.  However, only one Class will ultimately prove to be both the source of the Problem’s roots and therefore the place it must ultimately be solved.

USAGE:  The Overall Story Domain is the throughline which describes how all of the story’s characters have been brought together.  By choosing this Domain, the author sets the background against which the story will be told.  Therefore, its influence is gently felt throughout the story.

A SITUATION story deals with an unacceptable situation – one in which the external environment is seen as problematic.  This could be a job situation with poor working conditions, being trapped in a sunken ship, waking up as someone else, living next to an orphanage that keeps you awake at night with its screaming waifs or any other intolerable state of affairs.

Often, the best way to see a Situation Overall Story is in terms of the Types below the Class of Situation:  The Past, How Things are Changing, The Future, and The Present.  These Types will be of primary importance to all the Overall Characters in a Situation Overall Story.

A ACTIVITY story employs an activity that needs to arrive at a solution.  This might be the effort to steal the crown Jewels, win the love of your heart’s desire, make the Olympic team, or raise the money to buy the orphanage and evict all the screaming waifs.

Note that if the existence of the orphanage is the focus of the story, it is a Situation (Situation) Domain.  However, if the effort to buy it is the focus, it is a Activity (Activity) Domain.

Often, the best way to see a Activity Overall Story is in terms of the Types below the Class of Activity:  Doing, Gathering Information, Understanding, and Obtaining.  These Types will be of primary importance to all the Overall Characters in a Activity Overall Story.

In a like manner, the Fixed Attitude Domain reflects a state of mind and the Manipulation Domain describes a mental activity (or manner of thinking).

Fixed Attitude Domain stories might be about prejudice, a lack of self-worth (if it is a fixed view), or a refusal to see the value of someone’s desires.  Remember that, as an Overall Story Domain, these fixed states of Mind will be the source of the problems that everyone in the Overall Story deals with.  This would be an Overall view of problems of fixed states of mind, and not looking at how it feels to have these fixations.

Often, the best way to see a Fixed Attitude Overall Story is in terms of the Types below the Class of Fixed Attitude:  Memories, Impulsive Responses, Innermost Desires, and Contemplation.  These Types will be of primary importance to all the Overall Characters in a Fixed Attitude Overall Story.

MANIPULATION Domain supports stories where people take too many risks, are egocentric, or make light of serious situations.  Overall Stories of this Domain will look at the effect of a person’s or persons’ thinking in these ways to manipulate others.  Placing the Overall Story in this Domain means in essence that the story will objectify Manipulation, taking an Overall view of these ways of thinking and their effects.  The problems that everyone in the Overall Story deals with will come from ways of thinking and their manipulations.

Often, the best way to see a Manipulation Overall Story is in terms of the Types below the Class of Manipulation:  Developing a Plan, Playing a Role, Changing One’s Nature, and Conceiving an Idea.  These Types will be of primary importance to all the Overall Characters in a Manipulation Overall Story.

As a final note, it is important to keep in mind that stories are often not about a problem that exists but a desire to be fulfilled.

Stories of this nature can create a much more positive feel as exemplified in a Situation story in which an heiress must spend a million dollars in 24 hours to inherit 30 million more, a Activity story where a mountaineer hopes to be the first to scale a mountain on Mars, a Fixed Attitude story of unconditional love, or a Manipulation story about overcoming a dependence on sedatives.

The choice of Domain narrows the playing field of a story.  Without actually putting up walls, choosing a Domain shifts the focus of audience attention by establishing the center around which broad scale dynamics will revolve.  The Dramatica engine is calibrated to this center.

Dramatica tracks more than 70 individual story points
and cross-references their combined impact
to create your perfect story structure.

Learn More…

 

Four Useful Plot Points

From our StoryWeaver Software:

Plot Points

There is a multitude of plot points, but among these, four are the most visible:

1. Goal

2. Personal Goals

3. Requirements

4. Consequences

THE GOAL

The Goal is what the Protagonist is trying to achieve and what the Antagonist is trying to stop or prevent.  All the other central characters of your story side with one or the other in varying degrees of motivation.

PERSONAL GOALS

What motivates the characters to try and achieve or prevent the goal is each character’s own Personal Goal.  Each character sees the story Goal as a means to an end, as something that will enable them to achieve their Personal Goal.  Therefore, the Goal becomes a quest, driven by their own wants & needs.

REQUIREMENTS

Every Goal has Requirements.  These can be feats that must be performed, items that must be obtained, or conditions that must be met.  The list of Requirements provides the audience with a means of knowing how far the quest has progressed, and also provides a sense of how far the story can range.

CONSEQUENCES

What happens if the Goal is not achieved?  The Consequences add tension and importance to the Goal.  The Consequences may occur if the Goal is not achieved, or may already be in effect but will remain unless the Goal is met and ends them.

In the following screens, Storyweaver will help you define and refine your story’s Goal, determine each character’s motivating Personal Goal, the Requirements need to achieve the Goal, and the Consequences that will be suffered if the Goal is not achieved.

Try StoryWeaver Risk-Free for 90 Days

How Can You Teach Writing When You Speak In Jargon?

I recently received the following note as a response to the writing tips newsletter I publish:

How do you think you going to learn how to be a teacher when you talk in jargon?

What is structure?
What is a protagonist?
What is Narrative?
What is a Log line?
What is truth when none exist?

We live in a world where truth is what every Malcolm Turnbulll says it is.

Regards, Len

My response:

Well, I’ll tell you, Len. Here’s how I have managed to teach for the last 25 years. First, I don’t try to put everything I know into one single article. In fact, I have an article called “What is Narrative” and one called “What is structure” and one called “What is a protagonist” and a whole series of articles on truth (both capital “T” and small “t,” ranging from David Hume’s definition through the Tao.

And also, one cannot always write for beginners and define everything nor can one always write for advanced students and define nothing. Since both levels of experience are present in the 16,000 folks who follow my newsletter, I try to include articles over the whole range of levels, if not in every newsletter, at least over the span of a few issues.

But since you asked, here are some answers to your specific questions, just for you:

What is narrative?

Narrative is our attempt to see our problems from all useful angles so that we might better understand how a specific situation operates and how best to maximize it to what we’d like it to become. When we documented that approach that we all use intuitively into the conventions of storytelling, we called it narrative. And nowadays, we turn our understanding of how we explore a situation to find the greatest meaning (narrative) back to the the real world so that we might understand our selves, our roles in society, and how others interact, and how they might behave in the future. Of course, that’s just an opening paragraph for a full exploration of the topic.

What is a protagonist?

A protagonist is an archetypal character, which means that it is a character who represents a fundamental human quality, in this case, our initiative – our motivation to move forward and affect change in our lives. In a story, the protagonist is the primer mover of the effort to achieve the story’s goal. The protagonist is often mistaken as being the main character, but the main character in a story is the one who grapples with the personal issue at the heart of the story’s message – like Scrooge in “A Christmas Carol.” The reader or audience tends to stand in the shoes of the main character, or at least to look over their shoulder, and the passionate side of the story seems to revolve around them. When you give the job of protagonist AND main character to the same person in your story, you end up with the typical “hero” who fulfills both roles. But, those two aspects of structure don’t have to always go together. For example, in the book (and movie version) of To Kill A Mockingbird, Atticus Finch (the Gregory Peck part in the movie) is the protagonist, trying to get a fair trial for the black man accused of raping a white girl in the 1930s South. But the main character is Finch’s young daughter Scout, as we see this story of prejudice through her eyes, and she must grapple with her own prejudice against the local Boogey Man, “Boo” Radley, who she has judged without having any direct interaction with him, in parallel to the prejudice of the towns people against the man on trial.

What is structure?

Structure (narrative structure specifically) is built from a number of story points that appear in every complete story, such as a Goal or a moment at which the main character will either change their long-held view of how to solve their problems to adopt a different approach or will hold onto their resolve and remain steadfast in their outlook. Consider a Rubik’s cube in which there are only 27 pieces yet by moving them around, it creates more than forty trillion trillion combinations. Still, this is not without form. In a Rubik’s cube, corner pieces always remain corner pieces, no matter how you twist it. So, it always remains a cube. This creates form without formula, and that is what narrative structure does as well.

What is a Log Line?

I believe I actually defined this one right in the newsletter… A log line is a one-sentence description of what your story is about. It defines the core of your story and is useful in keeping your story focused on its essence as you write.

What is truth?

You ask what is truth when none exist? Well, if you had read my article on truth, you would know that your question is actually what the article is about. It describes the relationship of subjectivism to objectivism, and how each can only see a part of the complete picture. It wades in to deeper water with a philosophical discussion, but then turns practical with an exploration of how the search for truth (asking the question, what is truth?) is the essence of a character’s dilemma in not know for sure the best way to respond in a given situation.

Summing up, whether it is Malcolm Turnbull or Donald Trump, we all have our self-purported truth-sayers. But simply labelling something as the truth does not make it so, no matter how much a person wants it to be or believes it to be. In fact, as they say in the East, “The Tao that can be spoken is not the Eternal Tao,” which means (for our purposes), that you can’t step into the same river once. Or, less cryptically, there is no truth that can be fully defined.

Melanie Anne Phillips
Storymind

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