Category Archives: Writing Tip of the Day

Top Ten Tricks for Screenwriting

Trick 1

Screenwriting 101

Screenplays are blueprints for movies. As such, they are not art, but instructions for creating art. Therefore, there are two things every great screenplay must have: A good story, and a clear and understandable description of how it should be told.

Trick 2

Teaser

Though not absolutely required, it is usually desirable to start your script with a teaser scene. This can be an intense emotional experience, a thrilling bit of action, or an offbeat introduction to a strange world. It might advance the plot, set the theme, and establish the time and location, introduce characters, or just serve as a roller coaster ride to get the audience involved.

Trick 3

Remember your audience

Your audience is the cast, crew, and all the agents, readers, development executives or producers who may become involved in the purchase or production of your script. Your audience is NOT the people sitting in the theater. Like the old game of “telephone,” your purpose is not to tell a story but to tell other how to tell the story. And your purpose is not to impress movie go-ers, but to impress those who decide if your project will get the green light for production.

Trick 4

Don’t be overly literary in your scene description

Many production personnel frown on anything but straight-forward prose. The purpose of a screenplay is to tell people how to tell a story, not to tell it yourself. Still and all, successful screenwriters often violate this rule because they can get away with it. And, if you are planning on directing the movie yourself, you may want to capture your intended mood. On the other hand, you don’t want those considering your project to be bored, or find your words too dry. So, the concept is to be as efficient as possible in conveying both the information in your story and the feeling of what it will be like on the screen.

Trick 5

Don’t get stuck in a genre trap

Genres are guidelines, not rules. List your favorite genres; list your favorite elements in each genre. Then, gather together all the elements you might like to include in your script. Pepper them throughout your screenplay so that your genre develops, rather than being set at the beginning and then stagnating.

Trick 6

Use “Tracking Dialog”

Break up all long speeches into back and forth conversation. Sure, there are exceptions to this, but in general, conversation is far more interesting both in sound and in how it can be presented visually.

Trick 7

Find interesting and believable ways to drop exposition

Have you ever seen one character tell another, “He’s at Dollar-Mart, you know, that big national chain store?” If it were so big and national, the other character would already know this information! One of the best ways to drop exposition is in an argument. You can then exaggerate and bring out information a character might already be expected to know by using it as a weapon. And for simple exposition, try billboards, newspapers, answering machines, photos on mantles, two people talking about a third, and any other technique that doesn’t hit the audience over the head or smack of cliché.

Trick 8

Don’t preach

You should have a message, but don’t present it as a one-sided statement. Rather, show both sides. If you are interested in passing judgment on Greed, also show Generosity. Never put them both in the same scene side by side, but make sure the audience gets to see how well each side does on its own in at least once scene each per act. In the end, the audience will sum up all the instances in which they saw how each side performed, and will draw their own conclusions (that you have craftily led them to).

Trick 9

Give your Main Character a personal issue as well as a goal to accomplish

A story with nothing more than a logistic quest, while perhaps thrilling, is heartless. Your Main Character should grapple with an issue that pressures him or her to consider changing their mind, attitude, or nature in some way, large or small. And don’t just present the personal problem and then resolve it at the end. Unless you argue it (usually through another character who is philosophically or morally opposed to the Main Character’s view) the ultimate change or growth of your Main Character will seem tacked on and contrived.

Trick 10

Characters don’t have to change to grow.

They can stick to their guns and grow in their resolve. There are two types of characters, those who change their natures (or minds) in regard to some issue, and those who stick it out and hold on to their views. The obstacles in a story drive a character to the point of change, but whether or not he or she will change is the issue, after all. Sometimes they should change and don’t. Other times they shouldn’t and do. Each of these presents a different message, and is less overused than the character who should change and does, or shouldn’t and doesn’t.

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Novels Aren’t Stories…

A novel can be extremely free form. Some are simply narratives about a fictional experience. Others are a collection of several stories that may or may not be intertwined.

Jerzy N. Kosinski (the author of “Being There,” wrote another novel called “Steps.” It contains a series of story fragments. Sometimes you get the middle of a short story, but no middle or end. Sometimes, just the end, and sometimes just the beginning.

Each fragment is wholly involving, and leaves you wanting to know the rest of the tale, but they are not to be found. In fact, there is not (that I could find) any connection among the stories, nor any reason they are in that particular order. And yet, they are so passionately told that it was one of the best reads I ever enjoyed.

The point is, don’t feel confined to tell a single story, straight through, beginning to end.

Rather than think of writing a novel, think about writing a book. Consider that a book can be exclusively poetry. Or, as Anne Rice often does, you can use poetry to introduce chapters or sections, or enhance a moment in a story.

You can take time to pontificate on your favorite subject, if you like. Unlike screenplays which must continue to move, you can stop the story and diverge into any are you like, as long as you can hold your reader’s interest.

For example, in the Stephen King novel, “The Tommy Knockers,” he meanders around a party, and allows a character to go on and on… and on… about the perils of nuclear power. Nuclear power has nothing to do with the story, and the conversation does not affect nor advance anything. King just wanted to say that, and did so in an interesting diatribe.

In summary, feel free to break any form you have ever heard must be followed. The most free of all written media is the novel, and you can – literally – do whatever you want.

Melanie Anne Phillips

The Structure of “Collective Goals”

Some novice writers become so wrapped up in interesting events and bits of action that they forget to have a central unifying goal that gives purpose to all the other events that take place. This creates a plot without a core.

But determining your story’s goal can be difficult, especially if your story is character oriented, and not really about a Grand Quest.

For example, in the movie “Four Weddings and a Funeral,” all the characters are struggling with their relationships and not working toward an apparent common purpose. There is a goal, however, and it is to find happiness in a relationship.

This type of goal is called a “Collective Goal” since it is not about trying to achieve the same thing, but the same KIND of thing.

So don’t try to force some external, singular purpose on your story if it isn’t appropriate. But do find the common purpose in which all your characters share a critical interest.

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Revealing Your Story’s Personality

Your story’s genre is its overall personality. As with the people that you meet, first impressions are very important. In act one, you introduce your story to your reader/audience. The selection of elements you choose to initially employ will set the mood for all that follows. They can also be misleading, and you can use this to your advantage.

You may be working with a standard genre, or trying something new. But it often helps involve your reader/audience if you start with the familiar. In this way, those experiencing your story are eased out of the real world and into the one you have constructed. So, in the first act, you many want to establish a few touch points the reader/audience can hang its hat on.

As we get to know people a little better, our initial impression of the “type” of person they are begins to slowly alter, making them a little more of an individual and a little less of a stereotype. To this end, as the first act progresses, you may want to hint at a few attributes or elements of your story’s personality that begin to drift from the norm.

By the end of the first act, you should have dropped enough elements to give your story a general personality type and also to indicate that a deeper personality waits to be revealed.

As a side note, this deeper personality may in fact be the true personality of your story, hidden behind the first impressions.

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Achieve Perfect Story Structure with Dramatica

Revealing Your Goal

While the structural nature of a story’s goal is crucial to developing a plot that makes sense, the storytelling manner in which the goal is revealed can determine whether a plot seems clever or pedestrian. In this tip, we’ll explore the impact of some of the key methods of revealing your goal.

Sometimes the goal is spelled out right at the beginning, such as a meeting in which a General tells a special strike unit that a senator’s daughter has been kidnapped by terrorists and they must rescue her.

Other times, the goal is hidden behind an apparent goal. So, if your story had used the scene described above, it might turn out that was really just a cover story and in fact, the supposed “daughter” was actually an agent who was assigned to identify and kill a double agent working in the strike team.

Goals may also be revealed slowly, such as in “The Godfather,” where it takes the entire film to realize the goal is to keep the family alive by replacing the aging Don with a younger member of the family.

Further, in “The Godfather,” as in many Alfred Hitchcock films, the goal is not nearly as important as the chase or the inside information or the thematic atmosphere. So don’t feel obligated to elevate every story point to the same level.

As long as each key story point is there in some way, to some degree of importance, there will be no story hole. You may still have a lot of interest in that story point, however. A character’s personal goal, for example, may touch on an issue that you want to explore in greater detail.

When this is the case, let your imagination run wild. Jot down as many instances as come to mind in which the particular plot point comes into play. Such events, moments, or scenarios enrich a story and add passion to a perfunctory telling of the tale.

One of the best ways to do this is to consider how each plot point might affect other plot points, and other story points pertaining to characters, theme, and genre.

For example, each character sees the overall goal as a step in helping them accomplish their personal goals. So, why not create a scenario where a character wistfully describes his personal goal to another character while sitting around a campfire? He can explain how achievement of the overall story goal will help him get what he personally wants.

An example of this is in the John Wayne classic movie, “The Searchers.” John Wayne’s character asks an old, mentally slow friend to help search for the missing girl. Finding the girl is the overall goal. The friend has a personal goal – he tells Wayne that he just wants a roof over his head and a rocking chair by the fire. This character sees his participation in the effort to achieve the goal as the means of obtaining something he has personally longed for.

And how does your story goal exemplify or affect the moral message of your story as part of the theme? When you see the story goal mentioned in your story synopsis, see if you can incorporate aspects of theme, and when you see theme, try to add a reference to the goal.

In Huckleberry Finn, Mark Twain has the boy cooking up some food for Tom Sawyer. He puts all the vegetables and meat in the same pan and explain that his pop taught him that food is better when the flavors all “swap around” a bit. The same is true for stories. Don’t just speak about goal, speak about goal in reference to as many other story points as you can.

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Multi-Appreciation Moments

The great masters of plot create dramatic moments that multi-task. For example, a novice writer might reveal the story’s goal in a line of dialog, but a master storyteller might reveal it in such a way as to also add insight into the speaker’s personal issues, the nature of his or her relationship to another character, and also to illustrate an aspect of the story’s thematic message.

Stories in which each moment means only one thing are usually not particularly involving as they do not reflect the complexities of real life. Further, with single appreciation moments, there is only one way to appreciate a story. But the great masters of storytelling include so many multi appreciation moments that each time a book is re-read or a movie seen again for the umpteenth time, the focus of the audience attention during the unfolding of the story is never along the exact same path twice.

Each trip through the story opens new insights, provides new experiences, and reveals new surprises as new interpretations and understandings are exposed every time through the journey.

So, to keep your story, be it novel, screenplay, stage play, or even song ballad from being a one-time experience and coming off as a point-by-numbers approach to structure, consider employing multi-appreciation moments in your storytelling to enrich the experience and create an atmosphere worthy of a master storyteller.

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Writing with Flashbacks and Flash Forwards

There is a big difference between flashbacks where a character reminisces and flashbacks that simply transport an audience to an earlier time. If the characters are aware of the time shift, it affects their thinking, and is therefore part of the story’s structure. If they are not, the flashback is simply a Storyweaving technique engineered to enhance the audience experience.

In the motion picture and book of Interview With The Vampire, the story is a structural flashback, as we are really concerned with how Louis will react once he has finished relating these events from his past. In contrast, in Remains Of The Day, the story is presented out of sequence for the purpose of comparing aspects of the characters lives in ways only the audience can appreciate. Even Pulp Fiction employs that technique once the cat is out of the bag that things are not in order. From that point forward, we are looking for part of the author’s message to be outside the structure, in the realm of storytelling.

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Storytelling Tip: Out of Sequence Experiences

With this technique, the audience is unaware they are being presented things out of order. Such a story is the motion picture, Betrayal, with Ben Kingsley. The story opens and plays through the first act. We come to determine whom we side with and whom we don’t: who is naughty and who is nice. Then, the second act begins. It doesn’t take long for us to realize that this action actually happened before the act we have just seen. Suddenly, all the assumed relationships and motivations of the characters must be re-evaluated, and many of our opinions have to be changed. This happens again with the next act, so that only at the end of the movie are we able to be sure of our opinions about the first act we saw, which was the last act in the story.

Another example is Pulp Fiction in which we are at first unaware that things are playing out of order. Only later in the film do we catch on to this, and are then forced to alter our opinions.

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