Author Archives: Melanie Anne Phillips

The Four Stages of Story Development

Each day we post another step in the StoryWeaver method. Follow along to develop your novel step by step or jump ahead with the StoryWeaver app on our web site at Storymind.com

Today’s Step: The Four Stages of Story Development

Writers often begin the story development process by thinking about what their story needs: a main character/protagonist/hero, a solid theme, a riveting plot and, of course, to meet all the touch points of their genre.

Because this is just the beginning of the process, they usually don’t have much of that worked out yet. And so, they are faced with the daunting task of figuring out their story’s world, who’s in it, what happens to them, and what it all means before they even write a word. This can throw a writer into creative gridlock right out of the gate and can get so frustrating that the Muse completely deserts them.

Fortunately, there’s a better way. Rather than asking what the story needs, we can turn it around and ask what the author needs. What is the most comfortable sequence of activities that will lead a writer from concept to completion of their novel or screenplay?

As varied a lot as we writers are, there are certain fundamental phases we all go through when coming to our stories. In fact, we can arrange the entire creative process into four distinct stages:

  1. Inspiration
  2. Development
  3. Exposition
  4. Storytelling

The Inspiration Stage begins the moment we have an idea for a story. This might be an overall concept (computer geeks are transported to the old west), a plot twist (a detective discovers he is investigating his own murder), a character situation (Ponce de Leon still lives today), a thematic topic (fracking), a character study (an aging rock star who is losing his licks) a line of dialog (“Just cuz somthin’s free don’t mean you didn’t buy it.”), a title (Too Old To Die Young) or any other creative notion that makes you think, that’s a good idea for a story!

What gets the hair on your writerly tail to stand up isn’t important. Whatever it is, you are in the Inspiration Stage and it lasts as long as new ideas flow like spring runoff. You might add characters, specific events in your plot or even write a chapter or two. A very lucky writer never gets out of this stage and just keeps on going until the novel is completely written and sent out for publication.

Alas, for most of us, the Muse vanishes somewhere along the line, and we find ourselves staring at the all-too-familiar blank page wondering where to go from here. Where we go is to Stage Two: Development.

In the Development Stage we stand back and take a long critical look at our story so far. We now have quite a few ideas and there are likely sections that are ready to write, or perhaps you’ve already written some. But there may be other areas that are a bit lean or even downright sketchy, hanging by only the thinnest of story threads.

What’s needed now is to grow each of those ideas to add more substance. So, story point by story point we add richness and detail until every notion we generated in Inspiration has become a fully developed concept. What’s there looks good, but what about what isn’t there?

Even though each idea is now fully formed, in between them may be story holes, both small and gaping, and breaks in logic when what happens first makes no sense in connection to what happens later. Then there might be characters that don’t ring true, unresolved conflicts, and expressed emotions that seem to come out of nowhere.

And so, the work begins – filling the space between your ideas and trying to make them all fit in the same story. By the end of the development stage, you’ll have added detail and richness to your story and added all the pieces needed to fill the gaps.

Eventually (thank Providence) you’ll have fully developed your ideas and plugged all the leaks. But what you have now is more like a box of snarled threads than a fabric. The pieces are all there but they aren’t yet working together. You realize you need to integrate your individual ideas so they can work in concert. You also realize you have quite unawares stumbled into Stage Three: Exposition.

Exposition isn’t just about revealing story points to your readers or audience. It is even more about pulling all of those threads together so they become a yarn.

Here you will consider how one story point affects another, and how plot impacts character impacts theme impacts genre. Stories are holistic, and every piece should inform all the rest and, conversely, be informed by all the rest. In this way, your story becomes organic and transcends the pieces from which it is made.

And when you have all that figured out, you are ready to begin the final stage: Storytelling.

Storytelling is more than word play and style. It is also about deciding how to weave the threads of your story as it unfolds. Scene by scene or chapter by chapter you’ll lay out the arcs of your characters and their relationships with one another, you’ll carry your plot through twists and turns, you’ll subtly build your theme into a powerful message, and you’ll grow your genre into a unique reader or audience experience.

And lastly, before we send our creation out into the world, we writers shift and substitute and polish until (almost regretfully) we let it go, just like a parent bundling up a child for the first day of school. StoryWeaver can’t help you find the resolve to write “The End,” but as Da Vinci is credited with saying, “Art is never finished, only abandoned.”

Drop by tomorrow for the next step or jump ahead with our StoryWeaver app at Storymind.com

The Four Stages of Story Development

Each day we post another step in the StoryWeaver method. Follow along to develop your novel step by step or jump ahead with the StoryWeaver app on our web site at Storymind.com

Today’s Step: The Four Stages of Story Development

Writers often begin the story development process by thinking about what their story needs: a main character/protagonist/hero, a solid theme, a riveting plot and, of course, to meet all the touch points of their genre.

Because this is just the beginning of the process, they usually don’t have much of that worked out yet. And so, they are faced with the daunting task of figuring out their story’s world, who’s in it, what happens to them, and what it all means before they even write a word. This can throw a writer into creative gridlock right out of the gate and can get so frustrating that the Muse completely deserts them.

Fortunately, there’s a better way. Rather than asking what the story needs, we can turn it around and ask what the author needs. What is the most comfortable sequence of activities that will lead a writer from concept to completion of their novel or screenplay?

As varied a lot as we writers are, there are certain fundamental phases we all go through when coming to our stories. In fact, we can arrange the entire creative process into four distinct stages:

  1. Inspiration
  2. Development
  3. Exposition
  4. Storytelling

The Inspiration Stage begins the moment we have an idea for a story. This might be an overall concept (computer geeks are transported to the old west), a plot twist (a detective discovers he is investigating his own murder), a character situation (Ponce de Leon still lives today), a thematic topic (fracking), a character study (an aging rock star who is losing his licks) a line of dialog (“Just cuz somthin’s free don’t mean you didn’t buy it.”), a title (Too Old To Die Young) or any other creative notion that makes you think, that’s a good idea for a story!

What gets the hair on your writerly tail to stand up isn’t important. Whatever it is, you are in the Inspiration Stage and it lasts as long as new ideas flow like spring runoff. You might add characters, specific events in your plot or even write a chapter or two. A very lucky writer never gets out of this stage and just keeps on going until the novel is completely written and sent out for publication.

Alas, for most of us, the Muse vanishes somewhere along the line, and we find ourselves staring at the all-too-familiar blank page wondering where to go from here. Where we go is to Stage Two: Development.

In the Development Stage we stand back and take a long critical look at our story so far. We now have quite a few ideas and there are likely sections that are ready to write, or perhaps you’ve already written some. But there may be other areas that are a bit lean or even downright sketchy, hanging by only the thinnest of story threads.

What’s needed now is to grow each of those ideas to add more substance. So, story point by story point we add richness and detail until every notion we generated in Inspiration has become a fully developed concept. What’s there looks good, but what about what isn’t there?

Even though each idea is now fully formed, in between them may be story holes, both small and gaping, and breaks in logic when what happens first makes no sense in connection to what happens later. Then there might be characters that don’t ring true, unresolved conflicts, and expressed emotions that seem to come out of nowhere.

And so, the work begins – filling the space between your ideas and trying to make them all fit in the same story. By the end of the development stage, you’ll have added detail and richness to your story and added all the pieces needed to fill the gaps.

Eventually (thank Providence) you’ll have fully developed your ideas and plugged all the leaks. But what you have now is more like a box of snarled threads than a fabric. The pieces are all there but they aren’t yet working together. You realize you need to integrate your individual ideas so they can work in concert. You also realize you have quite unawares stumbled into Stage Three: Exposition.

Exposition isn’t just about revealing story points to your readers or audience. It is even more about pulling all of those threads together so they become a yarn.

Here you will consider how one story point affects another, and how plot impacts character impacts theme impacts genre. Stories are holistic, and every piece should inform all the rest and, conversely, be informed by all the rest. In this way, your story becomes organic and transcends the pieces from which it is made.

And when you have all that figured out, you are ready to begin the final stage: Storytelling.

Storytelling is more than word play and style. It is also about deciding how to weave the threads of your story as it unfolds. Scene by scene or chapter by chapter you’ll lay out the arcs of your characters and their relationships with one another, you’ll carry your plot through twists and turns, you’ll subtly build your theme into a powerful message, and you’ll grow your genre into a unique reader or audience experience.

And lastly, before we send our creation out into the world, we writers shift and substitute and polish until (almost regretfully) we let it go, just like a parent bundling up a child for the first day of school. StoryWeaver can’t help you find the resolve to write “The End,” but as Da Vinci is credited with saying, “Art is never finished, only abandoned.”

Drop by tomorrow for the next step or jump ahead with our StoryWeaver app at Storymind.com

Introduction to the StoryWeaver Process

Each day we post another step in the StoryWeaver process. Follow along to develop your novel step by step or jump ahead with the StoryWeaver app on our web site at Storymind.com

Today’s Step: Introduction to the StoryWeaver Process

For most authors, the hardest part of writing is the raw invention needed to come up with an intriguing plot, compelling characters, a meaningful theme, and an involving genre. Once you have that all worked out, the actual writing is the fun part.

StoryWeaver employs an inspired new technique that starts with your original story concept and draws story threads from it, twisting them to add texture, spinning them into yarns to add context, then weaving them into the fabric of your story. And it does this step by step so you always know what to do now and then what to do next.

There are four stages in StoryWeaver’s story creation path, and you can see them as the top-level categories in the navigation menu to the right (or just below this text on smaller screens).

They are:

Inspiration

Development

Exposition

Storytelling

The Inspiration Stage helps you draw new story threads for your plot, characters, theme and genre from your original concept.

The Development Stage twists those threads to deepen and expand your ideas into greater detail.

The Exposition Stage helps you spin your ideas together into a full bodied yarn.

The Storytelling Stage weaves everything that happens in your story as it unfolds over time.

By the end of the path, you’ll have a completed story, fully developed and expertly told.

Drop by tomorrow for the next step or jump ahead with our StoryWeaver app at Storymind.com

50 Sure-Fire Storytelling Tricks | Number 1

Trick 1

Building Size (Changing Scope)

This first technique holds audience interest by revealing the true size of something over the course of the story until it can be seen to be either larger or smaller than it originally appeared. This makes things appear to grow or diminish as the story unfolds.

Conspiracy stories are usually good examples of increasing scope, as only the tip of the iceberg first comes to light and the full extent is ultimately much bigger. The motion picture All The President’s Men illustrates this nicely. Stories about things being less extensive than they originally appear are not unlike The Wizard Of Oz in which a seemingly huge network of power turns out to be just one man behind a curtain.

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The Structure of Plot

Story Structure | The Structure of Plot

Most authors think of plot as what their story is about. And beyond that, they recognize key events and turning points in the story that are part of plot as well. That’s a good place to start, because it is how plot appears from the creative perspective as you are developing and writing your story.

But plot is quite a bit more than that. Structurally, a plot needs specific story points such as a goal, requirements that need to be met to achieve that goal, and even the price that will be paid if the goal is not met.

In this installment of our series on story structure, we’re going to reveal the key story points of plot and lay out the structural timeline as well.

By the time we’re done, you’ll have a much more refined understanding of what plot structure is, and how to manipulate it to create just the kind of story you want.

Let’s begin with the four most important plot points: Goal, Requirements, Consequences, and Forewarnings. All four of these work together to define what your story is about, what needs to be done, and what happens if the protagonist fails. Taken all together, these are the control knobs that adjust your plot’s dramatic tension.

Let’s investigate each of these four primary plot points:

Goal is really about as straight-forward as it seems: what the characters of your story are trying to achieve. Now, keep in mind that the protagonist is leader of the effort to achieve the goal. And, as we all know, there’s also going to be an antagonist who is working against the protagonist, either to prevent the goal from being achieved, or to achieve it for himself instead.

Without a goal, there is no clear cut destination your characters are trying to reach. So, you’ll need to describe that goal in no uncertain terms of your story will come off as unfocused and without a defined purpose. To your readers (or audience) it will seem to meander.

What kinds of things can be a goal? Just about anything: To escape from something or someone, to complete a task, to obtain something (could be a treasure, a diploma, or someone’s love), to discover something, to become a better person, to come to terms with the past. Really, almost anything can be a goal. It just needs to be something you don’t currently have, and can’t get just by snapping your fingers – you have to work for it.

Requirements describe the specific steps that must be taken or the necessary conditions that must be met for the goal to be achieved. If any step or condition is not completed, the goal will not be achieved.

Why are requirements important? Without them, your characters (and readers) have no idea what is needed to arrive at the goal. So, everything that happens seems arbitrary. And if they are ultimately successful, it comes off as if the characters just magically achieved the goal – it just happened, not because they worked to make it happen, but just because after running around in all kinds of directions, eventually the goal just plopped down in their lap for no apparent reason.

Like goals, requirements can be all kinds of things: getting the approval of all the members of the board of directors to stop an immoral project, gathering all the ingredients for the secret formula to saving the dying princess, searching the rooms in a haunted house to find an close the portal to hell, meeting the conditions necessary to prove you are worthy of someone’s love.

The key point in regard to requirements is that they be a limited set – a specific number of items or steps, well-delineated right up front, so the reader knows exactly what conditions must be met and can, therefore, track progress toward the goal.

Consequences are the bad things that will happen if the goal is not achieved. Why are consequences necessary? Because they double the motivation to achieve the goal. Without consequences, characters, just like real people, are likely at some point to say, “Hey, that goal would’ve been nice, but geesh, these requirements are just too darn hard. That goal ain’t worth it!”

But, with consequences in place, there is a price to pay if you just give up on the goal. If the goal isn’t achieved, you (and/or those you care about) will suffer. Achieving the goal not only obtains a good thing, but also prevents a bad one. And that is why your characters will push on to the end.

Forewarnings are the indicators that the consequences are gaining on you. They could be cracks in the dam that show it is getting closer to the consequence of it breaking and flooding the town if the goal of diverting the water upstream isn’t achieved or some unknown individual buying up more and more shares of stock until the consequence of him gaining control of the company prevents you from the goal of stopping an evil project.

As with requirements, forewarnings need to be clearly specified, but they don’t have to be a specific number of them. For example, how many cracks does it take before the dam breaks? With forewarnings, additional cracks, small pieces of concrete popping out, shuddering do to increasing instability, all these things can indicate the dam is getting closer to breaking, and collectively they ratchet up the motivation for the characters to push harder and faster because time and/or options are running out.

You can easily see how Goal, Requirements, Consequences, and Forewarnings work together as the master controllers of any plot’s structure.

These are the four power-drivers of the plot. However, there are many other plot points that fine tune how the dramatic tension of the Big Four is channeled through your story. But that is a subject for a future installment in our ongoing series on story structure.

This entire story structure series is referenced from our book on the subject that we published way back in 1991, Dramatica: A New Theory Of Story.  Just click on the link to read it for free in a downloadable PDF.

Also, you may wish to try our Dramatica Story Structure Software with the world’s only patented interactive Story Engine. The Story Engine cross-references your answers to questions about your story to generate a structure that perfectly supports your intent, free of holes or inconsistencies.

Until next time, May the Muse be with you!

Melanie Anne Phillips
Creator, StoryWeaver
Co-creator, Dramatica

Avoiding the Genre Trap

A common misconception sees genre as a fixed list of dramatic requirements or a rigid structural template from which there can be no deviation. Writers laboring under these restrictions often find themselves boxed-in creatively. They become snared in the Genre Trap, cranking out stories that are indistinguishable from a whole crop of their contemporaries

In fact, genre should be a fluid and organic entity that grows from each story individually. Such stories are surprising, notable, memorable, and involving. In this article, you’ll learn a new flexible technique for creating stories that are unique within their genres.

How We Fall Into the Genre Trap

The first step in escaping from the Genre Trap is to understand how we fall into it in the first place. Consider how wrapped up you become in the details of your story. You slave over every plot point, struggle to empathize with every one of your characters, and perhaps even grieve over the effort to instill a passionate theme.

The problem is, you become so buried in the elements of your story that you lose sight of what it feels like as a whole. So while every piece may work individually, the overall impact may be fragmented, incomplete, or inconsistent. To avoid this, we fall back on “proven” structures of successful stories in a similar genre. We cut out parts of our story that don’t fit that template, and add new sections to fill the gaps. We snip and hammer until our story follows along the dotted lines.

And lo and behold, we have fallen into the genre trap – taking our original new idea and making it just like somebody else’s old idea. Sure, the trappings are different. Our characters have different names. The big battle between good and evil takes place in a roller rink instead of a submarine. But underneath it all, the mood, timber, and feel of our story is just like the hundred others stamped out in the same genre mold.

A New Definition of Genre

Rather than thinking of your story as a structure, a template, or a genre, stand back a bit and look at your story as it appears to your reader or audience. To them, every story has a personality of its own, almost as if it were a human being. From this perspective, stories fall into personality types, just like real people.

When you meet someone for the first time, you might initially classify them as a Nerd, a Bully, a Wisecracker, a Philanthropist, or a Thinker.

These, of course, are just first impressions, and if you get the chance to spend some time with each person, you begin to discover a number of traits and quirks that set them apart from any other individual in that personality type.

Similarly, when you encounter a story for the first time, you likely classify it as a Western, a Romance, a Space Opera, or a Buddy Picture. Essentially, you see the personality of the story as a Stereotype.

At first, stories are easy to classify because you know nothing about them but the basic broad strokes. But as a story unfolds, it reveals its own unique qualities that transform it from another faceless tale in the crowd to a one-of-a-kind experience with its own identity.

At least, that is what it ought to do. But if you have fallen into the Genre Trap, you actually edit out all the elements that make your story different and add others that make it the same. All in the name of the Almighty Genre Templates.

How to Avoid the Genre Trap

Avoiding the Genre Trap is not only easy, but creatively inspiring as well! The process can begin at the very start of your story’s development (though you can apply this technique for re-writes as well).

Step One – Choosing Genres:

Make a list of all the Stereotypical Genres that have elements you might want to include in the story you are currently developing. For example, you might want to consider aspects of a Western, a Space Opera, a Romance, and a Horror Story.

Step Two – Listing Genre Elements:

List all the elements of each of these genres that intrigue you in general. For example:

Western – Brawl in the Saloon, Showdown Gunfight, Chase on Horseback, Lost Gold Mine, Desert, Indians.

Space Opera – Time Warp, Laser Battle, Exploding Planet, Alien Race, Spaceship Battle, Ancient Ruins.

Romance – Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws out Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion.

Horror Story – Series of Grizzly and Inventive Murders, The Evil Gradually Closes in on the Heroes, Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

(Note that some genre elements are about setting, some about action, and some about character relationships. That’s why it is so hard to say what genre is. And it is also why looking at genre, as a story’s Personality Type is so useful.

Step Three – Selecting Genre Elements:

From the lists of elements you have created, pick and choose elements from each of the genres that you might like to actually include in your story.

For example, from Western you might want Lost Gold Mine, Desert, and Indians. From Space Opera you might choose Spaceship Battle, Exploding Planet and Alien Race. Romance would offer up all the elements you had listed: Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws our Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion. And finally, from Horror Story you might select Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

Step Four – Cross Pollinating Genres:

From this Master List of Genre Elements that you might like to include in your story, see if any of the elements from one genre have a tie-in with those from another genre.

For example, Indians from the Western and Alien Race from the Space Opera could become a race of aliens on a planet that share many of the qualities of the American Indian. And, the relationship between the boy and the girl easily becomes a Romeo and Juliet saga of a human boy colonizing the planet who falls in love with an alien girl.

Step Five – Peppering Your Story with Genre Elements:

Once you’ve chosen your elements and cross-pollinated others, you need to determine where in your story to place them. If you are stuck in a Genre Trap, there is a tendency to try and get all the genre elements working right up front so that the genre is clear to the reader/audience.

This is like trying to know everything there is to discover about a person as soon as you meet him or her. It is more like a resume than an introduction. The effect is to overload the front end of the story with more information than can be assimilated, and have nowhere left to go when the reader/audience wants to get to know the story’s personality better as the story unfolds.

So, make a timeline of the key story points in your plot. Add in any principal character moments of growth, discovery, or conflict. Now, into that timeline pepper the genre elements you have developed for your story.

For example, you might decide to end with a massive spaceship battle, or you could choose to open with one. The information about the Alien Race being like the America Indians might be right up front in the Teaser, or you could choose to reveal it in the middle of the second act as a pivotal turning point in the story.

Because genre elements are often atmospheric in nature, they can frequently be placed just about anywhere without greatly affecting the essential flow of the plot or the pace of character growth.

As you look at your timeline, you can see and control the reader’s first impressions of the story genre. And you can anticipate the ongoing mood changes in your story’s feel as additional elements in its personality are revealed, scene-by-scene or chapter-by-chapter.

What about Re-writes?

Not everyone wants to start a story with genre development. In fact, you might want to go through an entire draft and then determine what genre elements you’d like to add to what you already have.

The process is the same. Just list the genres that have elements you might wish to include. List the elements in each that intrigue you. Select the ones that would fit nicely into your story. Cross-Pollinate where you can. Pepper them into your existing timeline to fill gaps where the story bogs down and to reveal your story as a unique personality.

Summing Up the Sum of the Parts

Genre is part setting, part action, part character, and part story-telling style. Trying to follow a fixed template turns your story into just another clone. But by recognizing that genre is really a story’s personality type, you can make it as individual as you like. And by peppering your elements throughout your story’s timeline, you will create first impressions that will capture your reader or audience and then hold their interest as your story’s one-of-a-kind personality reveals itself

Melanie Anne Phillips
Creator, StoryWeaver
Co-creator, Dramatica

What’s Your Novel About?

What’s Your Novel About?

This might seem an easy question to answer because you’ve been thinking about your story quite a bit and know the essence of what you want it to be pretty well.

Yet if a friend asks you, “What’s your novel about?” it can often be difficult to give them a short answer that does justice to all you have in mind. You might start by explaining about all the key elements of your story – the character and their problems and their quests. Or, you might relate a sequential timeline of all the major things that happen, essentially telling them the plot.

At some point, their eyes begin to glaze over and you know that not only have they lost interest, but you never actually explained the core of your story so that they really know what your novel is about.

This is a symptom of a larger problem for novelists: If you can’t describe the essence of your story in a single sentence, your story really has no core.

Sure, you may have done all kinds of work, have scores of compelling ideas, and a real sense of how it is shaping up. But without identifying the central spine of your story, your tale is likely to meander around aimlessly without a central spine to give it purpose and structure.

To solve this problem, both for you and your friend, you should create a log line for your story. A log line is a short (preferably one-sentence) description of what it’s all about.

The remainder of this article will provide some examples of log lines, methods for creating your own, and a discussion of how to use it, once you’ve got it

From our StoryWeaver story development system:

A log line sums up the essence of what your story is about in a concise little nugget.

For example, a log line for Hamlet might read:

A prince of Denmark seeks revenge against his uncle for murdering his father and feigns insanity to buy time to plan the best method, but ultimately fails to achieve his goal.

Now clearly everything that makes Hamlet amazing is missing from the log line. But it does serve to capture the gist of what is going on and most important answers the question “What’s Hamlet about?”

For a longer example, here’s a log line for Charles Dickens’ A Christmas Carol:

At Christmas time, an unhappy and miserly man has isolated himself from emotional attachments as a shield against his own childhood pain of loss and rejections, but through the intervention of three ghosts who force him to confront his past, present and future, he ultimately sees how he has victimized both himself and others, repents, seeks to make amends and rediscovers the joy of Christmas.

Though this log line meets the requirement of being a single sentence, it’s a run-on sentence. That defeats the purpose of refining your story concept until it’s sharp as a tack.

A better attempt would be:

A wealthy but stingy businessman who has become bitter due to great personal losses in his youth learns the value of giving after being visited by three ghosts on Christmas eve.

In this shorter version there’s a lot of important and meaningful material that wasn’t covered, but the longer the log line, the less focused your story concept becomes. Of course, the Log Line Police are not going to bust down your door and confiscate your keyboard if you exceed one tight sentence, but the point here is to boil down the heart of your story to its essence in the least number of words you can manage.

Now it’s your turn to write a log line. After you do, make sure it is only one sentence. And no cheating by trying to cram more information into it by writing a big long convoluted James Joyce sentence. Seriously – you’d be surprised how many writers hate leaving anything out. They hate it so much they would rather bloat their log line to the point it is unusable rather than lose a single thing, which completely defeats the purpose!

Don’t do this! The whole point of this exercise is to get your wonderful, passionate, inventive, compelling story boiled down to one dull, boring (but informative) line.

An example from StoryWeaver:

The example log line we’ll be using for the next few steps is:

“A sheriff is trying to stop a gang of cutthroats from repeatedly robbing his town.”

Sound like dozens of cliché stories you’ve read or seen before, right? Your story’s log line might seem the same way at this stage. Not to worry… As we progress through the next few steps, you’ll see this simple example expand and refine until it becomes a truly rich story world, just as yours will.

And finally, some additional information from StoryWeaver about the log line concept:

Creating a log line centers your story, provides it with an identity, and ensures that all your story development work will be guided by this beacon so your story becomes sharply focused and every element is clearly connected to the hub. It is like when a huge cloud of dust and gas condenses into a solar system and ignites into a sun around which all your story concepts orbit.

Without a log line, a story often remains just a cloud and the telling of such a story tends to meander aimlessly. Rather than forging ahead with a clear direction, it stumbles forward, tripping over its own unfocused feet and landing in the lap of your readers or audience with a dull thud as an amorphous lump with no form, no purpose, and no meaning. Now isn’t that sad, perhaps even pathetic? So let’s avoid that.

As you write your log line, think about the story notes and any initial material you may have written into the Notes and Story windows. Think about the reason you want to write this particular story in the first place, and then enter your log line in the Story Development box below.

Once you have your log line, it becomes the seed from which your story can grow with focus and purpose. In the steps that follow we’ll draw on your Notes and also develop new material to expand your log line into a full-blown story concept called a synopsis that includes all your major plot events, your principal characters, your thematic topic and message, and the elements of genre that give your story its personality.

In future steps we’ll explore how you can pull loose threads on your log line to weave a detailed synopsis that will provide a solid foundation for your novel, but you can keep going right now with the interactive online StoryWeaver App.  Check out the 14 day free trial at Storymind.com/free-trial.htm

How Did Structure End Up In Stories?

Story Structure | How Did Structure End Up In Stories?

In previous installments of this series, we’ve looked into where story structure came from and what it really represents.  In this segment we’ll explore how structure ended up in stories in the first place.

To begin, consider an old Gary Larson cartoon that showed open pasture land with a number of blobs with beaks scattered on the ground.  The caption was “Boneless Chicken Ranch.”

That’s pretty much why stories have structure.  Without a framework or some kind of scaffolding, stories would be no more than amorphous lumps of passionate wordplay that make no sense and hold no meaning.

We know stories are more organized than that.  We can see it in characters that interact in essential but predictable ways.  We can sense it when we intuitively know an act is coming to an end and a new phase of the story’s journey is about to begin.  And we can feel it when a story comes to a conclusion and we find ourselves satisfied that everything is all wrapped up with no loose ends.

Story structure, then, is a pretty sophisticated enchilada, which begs the question, how did it worm its way into storytelling.

For the answer, let’s travel back in time before there were any storytellers at all – back to the beginning of communication itself.

Let’s consider a fundamental issue: how is communication even possible?  Here’s why…

Scientists tell us that the first thing a baby learns is that there are things that are part of it (its fingers and toes, for example) and things that are not part of it (such as a bottle or toy).  That’s a pretty big leap, actually: “Not everything I perceive is part of me.”

The next step is to recognize that one is not alone; “There are others like me who are not me.”  And finally, we come to realize that we have physical attributes in common with those others – we also have eyes, hands, feet, etc.

For a baby, it cries when it is hungry or when it needs to be changed, or when it accidentally slams its arm onto the hard posts of its cradle.  And then another epiphany happens: the baby makes the connection that when one of the others does something like bump their arm on the cradle, they exclaim an audible pain sound as well.

Soon the baby begins to realize that these others react the same way it does to the same stimuli (not in those words of course).  And from this, the final step of connection is that if the others respond the same way to the same things, they  must be having the same experience (pain in this example) as the baby experiences.

This is the fundamental human connection and the foundation of communication: You look like me and feel like me, so I can  understand what is going on with  you by considering what would make me act that way.

From there, it is a pretty small step for a child to understand what’s going on when an adult steps on a toy, for example, and this leads to the ability to anticipate the reactions of others by knowing how one would react oneself to the same situation.

What’s more, the child can now learn by seeing an adult or other child do something that has never happened to it before and watch how the other person responds.  All these things we do in common because our brains, and therefore the seat of our minds, is the same.  Where we differ are in the unique experiences we have.

Now all this happens without any intent to communicate.  But what if we want to get some help from others with a problem?  For example, we’re hungry and we would like someone to give us some food.

We might approach this by trying present some physical actions that we anticipate the other person would understand because if they did those actions it would have a certain meaning.

So, we rub our belly with a pained expression on our face and point plaintively at our open mouth.  Most anybody on the planet is going to see that and understand we wand to eat.  That’s because underneath it all we’re really all the same.

In this manner, sign language develops, and at its most basic level, it conveys meaning across cultures and time.  Even complex descriptions of a journey and what was found can be transmitted and received.

For example,  you point in a particular direction and use your finger to indicate walking, then walking up and down a series of hills, then being surprised by something.  You reach out and start pulling small items off the thing you found, putting them in your mouth, chewing, swallowing, and rubbing your belly with a satisfied smile on your face.

It’s really just charades, and a lot of communication can be sent using nothing more than this.  You can even move beyond simply reporting  your condition or something you did and begin to warn folks off from things you’ve seen turn bad the same way over and over again.

For example, you discover a certain kind of berry bush and, through personal experience, have come to know that such a bush often has a bear nearby because they lover this particular kind of fruit.

So, you train your children to avoid those kinds of bushes, and tell them why – all using sign language and example, perhaps by showing them such a bush and using charades to illustrate a bear attacking, then pointing at the bush and illustrating, “No!” non-verbally.

Now we’ve moved into a new kind of communication.  We are no longer trying to relate an actual event or a current condition, but are trying to convince others to act in a certain manner based on summing up our personal experience.  We might do this out of compassion or altruism, or for some self-serving reason, ranging from giving folks bad directions to keep them away from something you want for yourself, or even to increase your power or hold over them, or to target an enemy.

Next, we bring language online.  Now we have words for things like hills, and walking, and berries, and bears.  And we also have words for complex concepts such as love, hate, jealousy, and selflessness.

And this is where stories really begin.  And, honestly, they really haven’t changed all that much since then, save for being a bit more sophisticated and detailed.

But here’s the crux.  When you are telling a story to manipulate people’s hearts and minds, no matter why you are doing it, you take on a burden of proof if you are to convince them to accept your point of view and adopt it as their own.

Prior to this, simply describing a series of events or a quest or journey (whether true to life or a made up fiction) only required that it made sense and felt right.  Simply put, there are no holes or missteps in the logic of it and the emotional path of the people you are talking about follows a believable flow from one feeling to the next – no gaps, no unmotivated changes.  This mirrors real life and your audience will think, “Sure, that could happen.”

In short, just conveying information is a simple statement that this leads to that and ends up here.

But now that you are trying to manipulate your audience by telling them they should never take a particular path or always so something particular in a given situation – well you’ve moved beyond a simple statement to a blanket statement.  There will be some who say, “Well what wouldn’t happened if the fella in your story tried this” or “What if he had done that instead?”

If you are an early storyteller and your audience is right there, you can counter that rebuttal to your blanket statement by adding additional information by explaining how your character would have ended up worse off if he had done as the audience member suggested, and therefore your proposed approach is still best.

If you could counter any rebuttals that come up while you are telling the story, you’ve made your case and your audience will likely buy into it.  So, if your point is strong, you’re likely to prevail in  your efforts to convince your audience.

But a problem arises when the story is repeated by others who haven’t thought it through and can’t counter those rebuttals.  And, if it become a ballad, or is published in written form, there’s no countering argument at all, so the blanket statement is rejected.

The solution, of course, is to include in the story all the counter-arguments necessary to counter any reasonable rebuttal.  In this way, the story become pre-loaded with a complete supporting argument for the author’s point of view, rather than just a blanket statement born of experience.

Such a beast is a much more powerful kind of story and has much more impact on an audience than the unsupported blanket statement.

Problem is, how can you anticipate all the exceptions an audience might take to your story so you can incorporate counter arguments?  Well it turns out, the same kinds of rebuttals keep coming up over and over again, regardless of the story.

For example, audiences want to see what happens if you try to figure things out and also what happens if you just charge on ahead driven by passion.  Eventually, this leads to the creation of a couple of archetypal characters who represent these two approaches: the Reason archetype and the Emotion archetype.

You see these two characters (and a lot of other archetypes) in every single story that feels complete.  And you see these characters in every day life as well.  We all know someone who always tries to figure things out and someone who just follows their heart.

We all have a sense of logic and a passionate heart, but we tend to favor one over the other.  So, in an audience, we’re likely to see a hole in a story if we don’t see our favored approach taken.  And those are just the kinds of holes the author needs to fill if they are to have an airtight argument that their blanket statement is sound.

And so, in our characters, our plot, our theme, and our genre, storytellers began to see what dramatic elements were always necessary to include to make a sound argument to make their point.

Very gradually, these elements became the conventions of storytelling – to have a protagonist driven by a personal issue, to have a goal with specific requirements to be met and a consequence to face if they aren’t – these and scores of other items became nuts and bolts that form the framework of story structure – the scaffolding that holds the story up so it doesn’t suffer the same fate as the boneless chicken ranch.

In other installments, we’ll see how these essential dramatic items fall into families of similar traits, and can actually be accessed through something of a Periodic Table of Story Elements, providing a really clear look at story structure and a really useful way of accessing it.

This entire series is drawn from our book on the subject that we published way back in 1991, Dramatica: A New Theory Of Story.  Just click on the link to read it for free in a downloadable PDF.

Until next time, May the Muse be with you!

Melanie Anne Phillips
Co-creator, Dramatica