Author Archives: Melanie Anne Phillips

Write Your Novel Step by Step #1 – Stage of Writing a Novel

By Melanie Anne Phillips

In this excerpt from my book, Write Your Novel Step by Step, I outline the four stages of writing a novel that confront every author.

Step 1 – Stages of Writing a Novel

Writers often begin the novel development process by thinking about what their story needs: a main character/protagonist/hero, a solid theme, a riveting plot and, of course, to meet all the touch points of their genre.

Because this is just the beginning of the process, they usually don’t have much of that worked out yet.  And so, they are faced with the daunting task of figuring out their story’s world, who’s in it, what happens to them, and what it all means before they even write a word.  This can throw a writer into creative gridlock right out of the gate and can get so frustrating that the Muse completely desserts them.

Fortunately, there’s a better way.  Rather than asking what the story needs, we can turn it around and ask what the author needs.  What is the most comfortable sequence of activities that will lead a writer from concept to completion of their novel or screenplay?

As varied a lot as we writers are, there are certain fundamental phases we all go through when coming to our stories.  In fact, we can arrange the entire creative process into four distinct stages:

1.  Inspiration

2.  Development

3.  Exposition

4.  Storytelling

The Inspiration Stage begins the moment we have an idea for a story.  This might be an overall concept (computer geeks are transported to the old west), a plot twist (a detective discovers he is investigating his own murder), a character situation (Ponce de Leon still lives today), a thematic topic (fracking), a character study (an aging rock star who is losing his licks) a line of dialog (“Just cuz somthin’s free don’t mean you didn’t buy it.”), a title (Too Old To Die Young) or any other creative notion that makes you think, that’s a good idea for a story!

What gets the hair on your writerly tail to stand up isn’t important.  Whatever it is, you are in the Inspiration Stage and it lasts as long as the ideas flow like spring runoff.  You might add characters, specific events in your plot or even write a chapter or two.  A very lucky writer never gets out of this stage and just keeps on going until the novel is completely written and sent out for publication.

Alas, for most of us, the Muse vanishes somewhere along the line, and we find ourselves staring at the all-too-familiar blank page wondering where to go from here.  Where we go is to Stage Two: Development.

In the Development Stage we stand back and take a long critical look at our story.  There are likely sections that are ready to write, or perhaps you’ve already written some.  Then there are the holes, both small and gaping, where there’s a disconnect from one moment you’ve worked out to the next one, bridging over what you can intuitively feel are several skipped beats along the way.  There are also breaks in logic when what happens at the beginning makes no sense in connection to what happens at the end (like the Golden Spike if the tracks were a mile apart).  There are characters that don’t ring true, unresolved conflicts, and expressed emotions that seem to come out of nowhere.  You may find thematic inconsistency or may even be missing a theme altogether.

And so, the work begins – tackling each and every one of these by itself, even while trying to make them all fit together.  By the end of the development stage, you’ll have added detail and richness to your story and gotten all the parts to work in concert like a well-turned machine, but it probably wasn’t easy or pleasant.

Eventually (thank providence) you’ll have all the leaks plugged and a fresh coat of paint on the thing.  You now know your story inside and out.  But, your readers won’t.  In fact, you realize that while you can see your beginning, ending and all that happens in between in a single glance, all at once, your readers or audience will be introduced to the elements of your story in a winding sequential progression of reveals.  You also realize you have quite unawares stumbled into Stage Three: Exposition.

You know your story, but how do you unfold it for others?  Where do you begin?  Do you use flash backs or perhaps flash forwards?  Do you mislead them?  Do you keep a mystery?  Do you spell things out all at once, or do you drop clues along the way?

There are endless techniques for revealing the totality of your story, many can be used simultaneously, and each one adds a different spice to the journey.  Like a parade, every float and band has a position designed to create the greatest impact.  And when you have all that figured out, you are ready to write as you begin the Storytelling Stage.

Storytelling is all about word play and style.   Whether you are writing a novel, a screenplay or a stage play, there are media-specific manners of expression and conventions of communication, but within those there is plenty of room to maneuver artistically.

Before we send it out the door, we writers shift and substitute and polish until (almost regretfully) we let it go, just like a parent bundling up a child for school.  In the end, as Da Vinci’s famous saying goes, “Art is never finished, only abandoned.”

So, Inspiration, Development, Exposition and Storytelling are the four stages of story development that nearly every writer travels through on the way from concept to completion.

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Storytelling Tip 8 of 50 – Flashbacks and Flash Forwards

By Melanie Anne Phillips

This tip is excerpted from my book, 50 Sure-Fire Storytelling Tricks!

Trick 8

Flashbacks and Flash Forwards

There is a big difference between flashbacks where a character reminisces and flashbacks that simply transport an audience to an earlier time. If the characters are aware of the time shift, it affects their thinking, and is therefore part of the story’s structure. If they are not, the flashback is simply a Storyweaving technique engineered to enhance the audience experience.

In the motion picture and book of Interview With The Vampire, the story is a structural flashback, as we are really concerned with how Louis will react once he has finished relating these events from his past. In contrast, in Remains Of The Day, the story is presented out of sequence for the purpose of comparing aspects of the characters lives in ways only the audience can appreciate. Even Pulp Fiction employs that technique once the cat is out of the bag that things are not in order. From that point forward, we are looking for part of the author’s message to be outside the structure, in the realm of storytelling.

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Storytelling Tip 7 of 50 – “Out of Sequence Experiences”

By Melanie Anne Phillips

This tip is excerpted from my book, 50 Sure-Fire Storytelling Tricks!

sequenceTrick 7

Out of Sequence Experiences (Changing Temporal Relationships)

With this technique, the audience is unaware they are being presented things out of order. Such a story is the motion picture, Betrayal, with Ben Kingsley. The story opens and plays through the first act. We come to determine whom we side with and whom we don’t: who is naughty and who is nice. Then, the second act begins. It doesn’t take long for us to realize that this action actually happened before the act we have just seen. Suddenly, all the assumed relationships and motivations of the characters must be re-evaluated, and many of our opinions have to be changed. This happens again with the next act, so that only at the end of the movie are we able to be sure of our opinions about the first act we saw, which was the last act in the story.

Another example is Pulp Fiction in which we are at first unaware that things are playing out of order. Only later in the film do we catch on to this, and are then forced to alter our opinions.

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Introducing the Story Mind (Revisited)

By Melanie Anne Phillips

Here’s a flashback video from 1999 – the very first comprehensive video recorded explanation about the Dramatica theory!  Check out my retrospective notes below the video.

Okay, here’s what this looks like to me seventeen years later…

Aside from the early tech, the content, while accurate, is so scientifically logical – not at all an inspiring piece for a writer.  Nor is it particularly useful.  I mean, cool concept and all – the structure of a story is a model of the mind – but what do you do with that?

Well, over the years, we’ve learned many better ways to explain these concepts and always with an eye toward practical application.  Here’s how we look at this same concept nowadays:

What the heck is story structure anyway?  Where did it come from?  The answer is actually pretty simple.  Story structure is our best attempt to understand ourselves and our relationships with others.  That’s it.  Period.

We create scores of narratives every day in real life when we try to figure out what someone intended or what’s behind his or her behavior, and how we might best respond to it.

Fictional stories are just case studies in which a single human trait, such as in A Christmas Carol regarding Scrooge’s lack of generosity, is explored with the purpose of an author telling an audience, “I’ve had some life experience and I have discovered that under these conditions, this is the best way to respond.”

We don’t have time in our lives to learn first-hand all the useful approaches we might take to minimize our emotional pain and/or maximize our happiness.  So, just like when we get together  to solve a physics problem or work out a strategy for our sports team or our sales team, or even just how to raise our children, mend fences or tell our mate there’s something that’s bothering us about our relationship – we create a narrative: a map of where we think everyone is coming from, how we expect them to behave, and the course of action we can take to best alter the situation to what we want it to be.

It turns out that when we capture that message, based on life experience, in a narrative, our own mind is reflected in every character and every action.  Story structure really isn’t about other people – it is about how we see other people and how we interpret what they do.

And so, the thought processes we use to try and understand, to project, and to alter the course of events and the course of our emotional lives with others are the forces that drive every story, under the hood of all that subject matter that makes it real and tangible and something with which we can identify.

Now keep in mind, this little video clip is the first of 113 parts of the program.  And each one adds another element to a complete picture of story structure.  Each concept may not be directly practical, but it will open your eyes to what’s really going on in stories.

Still, after all these years, my best advice is to learn as much as you can about structure and then forget it all and write.  If you learn it, it will always be there in your subconscious, guiding your Muse without confining her.  But if you focus on the structure while you write, you’re just going to give yourself writer’s block.  But if you never learn it in the first place, your writing will have no guide, and will likely meander all over and work against itself, against your message, against your impact with an audience or reader.

Learn it, forget it, and write better stories.

Melanie

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Is Your Story Driven by Action or Decision?

By Melanie Anne Phillips

Here’s some text I wrote about the difference between an action-driven story and a decision-driven story, excerpted from Dramatica Story Development Software.

*****

Some stories are driven by actions.  Others are forced along by decisions.  All stories have some degree of both.  This question determines which one “triggers” the other, but does not determine the ratio between the two.

If actions that occur in your story determine the types of decisions that need to be made, choose Action.  If decisions or deliberations that happen in your story precipitate the actions that follow, choose Decision.

THEORY:  Action or Decision describes how the story is driven forward.  The question is: Do Actions precipitate Decisions or vice versa?

Every story revolves around a central issue, but that central issue only becomes a problem when an action or a decision sets events into motion.  If an action gets things going, then many decisions may follow in response.  If a decision kicks things off, then many actions may follow until that decision has been accommodated.

The Action/Decision relationship will repeat throughout the story.  In an Action story, decisions will seem to resolve the problem until another action gets things going again.  Decision stories work the same way.  Actions will get everything in line until another decision breaks it all up again.

Similarly, at the end of a story there will be an essential need for an action to be taken or a decision to be made.  Both will occur, but one of them will be the roadblock that must be removed in order to enable the other.

Whether Actions or Decisions move your story forward, the Story Driver will be seen in the instigating and concluding events, forming bookends around the dramatics.

USAGE:  The choice of Driver does not have to reflect the nature of the Main Character.  In fact, some very interesting dramatic potentials can be created when the Story Driver and the Main Character Approach do not match.

For example, a Main Character who is a Do-er forced to handle a decision-type problem would find himself at a loss for the experience and tools he needs to do the job.  Similarly, a deliberating Main Character who is a Be-er would find himself whipped into a turmoil if forced to resolve a problem requiring action.  These mixed stories appear everywhere from tragedy to comedy and can add an extra dimension to an otherwise one-sided argument.

Do Actions precipitate Decisions, or do Decisions precipitate Actions?  Since a story has both, it is really an issue of which comes first: chicken or egg?  In the context of a single story, there is a real answer to this question.  As an author, you can decide which it will be.

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Be Clear About Requirements for your Story Goal

By Melanie Anne Phillips

requirementsThe achievement of (or failure to achieve) the goal is an important but short moment at the end of a story. So how is interest maintained over the course of the story? By the progress of the quest toward the goal. This progress is measured by how many of the requirements have been met and how many remain.

Requirements can be specific, such as needing to obtain five lost rubies that fit in the idol and unlock the door to the treasure. Or, they can be nebulous, such as needing to reach three progressive states of enlightenment before the dimensional portal will open.

The important thing is that the requirements are clear enough to be easily understood and “marked off the list” as the story progresses.

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Storytelling Tip 6 of 50 – “Non-Causality”

By Melanie Anne Phillips

This tip is excerpted from my book, 50 Sure-Fire Storytelling Tricks!

cause-effect

Trick 6

Non-Causality (Out of Context Experiences)

There is often a difference between what an audience expects and what logically must happen. A prime example occurs in the Laurel and Hardy film, The Music Box. Stan and Ollie are piano movers. The setup is their efforts to get a piano up a quarter mile flight of stairs to a hillside house. Every time they get to the top, one way or another it slides down to the bottom again. Finally, they get it up there only to discover the address is on the second floor! So, they rig a block and tackle and begin to hoist the piano up to the second floor window. The winch strains, the rope frays, the piano sways. And just when they get the piano up to the window, they push it inside without incident.

After the audience has been conditioned by the multiple efforts to get the piano up the stairs, pushing it in the window without mishap has the audience rolling in the aisles, as they say.

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