Author Archives: Melanie Anne Phillips

Narrative Dynamics 4 – The Interface Conundrum

Unlike my usual articles, this piece is not intended to document an existing part of the Dramatica theory nor to reveal a part newly developed.  Rather, I will be sharing my speculations on a life-long thought problem of mine and, toward the end, provide a new way of looking at some old issues.

The subject of this line of inquiry is that “magic moment” when one binary state changes into another.  To illustrate, consider a light switch.  We can tell when it is on and when it is off.  We can recognize when it has changed state from one to the other.  But what happens at that moment between the two when it is neither on nor off, or perhaps both?

This is really a restating of the uncertainty principal or even of Zeno’s Paradox or Schrodinger’s Cat, for that matter.  It touches on the potential for faster than light travel, black holes, and synchronicity.  But for me, personally, it is at the heart of the issue that has driven me since childhood with a specific curiosity that led to the development of Dramatica and still propels me today into my ongoing work on narrative dynamics.

For me, the quest began at age four or five – sometime before kindergarten – while I was on my swing set in the backyard of our home in Burbank.  This would be, perhaps, 1957 or early 1958.

I remember the moment as if it were yesterday, for it has motivated (plagued) me since it occurred.  It was a seamlessly gray overcast, that day, and as I was swinging I wondered if I could get high enough so that my entire field of vision was filled by nothing but that flat gray sky – no trees, no birds, not the neighbor’s houses nor the edges of my swing or its suspending chains.

So, I set about rocking myself higher and higher to the point I became fearful the whole contraption would collapse upon me, assuming I didn’t just fly off into space from the force.

Nonetheless, I persevered, and finally (fortunately) I rose high enough at the apex of the arc and for just one glorious instant I achieved my seamless gray experience.  As the swing set was by that time wobbling menacingly, I quickly brought myself back to rest.

And I sat there for a bit when a question arose in my young mind: If nothing existed at all, would it look black because there was no light or gray because there also no dark?  This is, of course, just another version of “if a tree falls in the forest,” but I had never heard that one, so this was news to me.

I pondered the question for a long time (for a child with a short attention span), thinking about it from both sides.  And then I had the thought that has haunted me and pretty much cast the cut of my jib for the remainder of my days (so far).  This unbidden query rose into my conscious mind: “Why can’t I figure out which it would be?”

Now that’s an awful thing for the universe to do to such an innocent kid –  a carefree (until then) child who might have just breezed through live with a 9 to 5 and weekends to play.  But once that thought was there, it would not leave.

I kept thinking about it, for days on end.  My first assessments were along the lines of, “Well it must be either black or gray.  Okay.  But why can’t I figure it out?”  You see it wasn’t the paradox itself that bothered me but the very concept of paradox – that my mind was not capable of discerning the answer, for I was sure there must be one.

In later years, I began to speculate whether God knew the answer to whether it would be black or gray.  Surely he must; He’s God, after all!  But if he does, then why did He make me in a limited sort of way, unable to see the truth of it.  And if that is the state of affairs, then how can I be sure of anything, for I’m not graced with the whole picture!  What good is it, then, to try and know anything, to try and find any meaning at all, for it is all based on a partial access to the capacity to understand the universe and therefore any conclusions are inherently suspect and likely to be overturned if we are given full access to reality when we die and go to heaven.  (Which was where my young mind took me at the time.)

Seeing the truth after death was my only hope, because if that was not the case, then I was by nature locked in a limited mind incapable of truly understanding the universe in which it existed.  Obviously, I paraphrase, but those exact lines of reasoning were coursing through my brain to me continual dissatisfaction.

So, being rather enamored of my own cognitive abilities at the time (a trait I’ve seen no reason to alter over the years), rather than imagining myself as a hero with super powers, I imagined myself as a hero with mental powers – the one individual in the history of the planet with the capacity to answer that blasted question: “Why is it that our minds are not capable of resolving paradoxical questions?”  Which later evolved into “What is the difference between observation and perception,” “How do logic and emotion affect one another,” “What is that magic moment between one binary state and another,” and, currently, “What are the physics of the interface between structure and dynamics?”

And so, you see, the same insidious line of inquiry vexes me yet today in my attempts to develop the dynamic side of the Dramatica theory and to describe how the two sides impact one another and work together – an analog of our reason and emotion, and the holy grail (as I see it) of both universe and mind and, quite naturally by extension, of the relationship between universe and mind.

Sorry.  I hadn’t intended to go into such a detailed back story, but my decades long frustration with this pesky query oft gets the better of me.

Having set the stage, let’s get down to the heart of the matter.  What can we know about this limit line or interface between structure and dynamics beyond which neither can venture yet which also connects them both so that they influence one other across that great divide?

peaks and troughs

Let’s visualize the interface.  Imagine one of those 3D computer images that shows a flat plane with peaks and troughs on it, like mountains and gravity wells – essentially round-topped cones like stalagmites and stalactites, above and below the plane.

Structure takes a horizontal cross section of the cones, as if a pane of glass were placed above or below the plane.

This cross section results in a flat image with a number of circles on it.  Each circle is seen as a separate object and its edges define its extent.  Taken together, the circles form a pattern, and it is that arrangement by which structure seeks understanding.

Dynamics takes a vertical cross section of the cones as if a pane of glass were placed perpendicular to the plane.

This cross section results in a flat image with linear wave forms on it.  Each curve is seen as a separate force with its line defining its frequency.  Taken together, the wave forms create harmonics, and it is that arrangement by which dynamics seeks understanding.

So on the structural side we have patterns made of particles and on the dynamic side we have patterns made of waves. Particle or wave, digital or analog, on or off, gray or black.  Between the two sides of any paradox is an interface that generates both and created by both.  Yet neither side can see the whole of it.

Just as if you look at a scene with one eye and then the other, you now have all the information you need to create 3D, but neither eye can see it alone.  In fact, only if both eyes are looking at the same moment at the same thing (space and time in synchronicity) can the  whole of the thing be appreciated.  But even then, it is only an approximation of the true three dimensional nature of what is being viewed, made up of a left and right slice merged together.

And herein lies the essence of the paradox of mind that has hung over my head for all of these years: structure gives us one partial view of a larger Truth and dynamics give us another.  Neither view is wrong; each is incomplete.

So what are we to do?  Or, more personally, how am I ever going to resolve this durn conundrum?  The answer is to create a model of the interface itself, incorporating both structure and dynamics not as a synthesis between alternative views but as full-bodied model of the true critter, inclusive but not limited to structure and dynamics.

Fine.  So how do we do that?

Well, you’ll just have to wait for “Narrative Dynamics – the Interface Solution,” coming soon….

Melanie Anne Phillips
Co-creator, Dramatica

Learn more about Narrative Science

A Poem Based on Dramatica

Some time ago, I decided to write a poem based on sound Dramatica Theory of Narrative concepts.  Specifically, I wanted to cover all four throughlines (I, You, We, and They) and have each follow a quad (family of four) of plot points as an illustration of signpost/journey four act/three act structure seen from all four points of view.

Here’s the result:

“Lulladie”

by Melanie Anne Phillips

My emotions are dead
and lack any resistance
to the onslaught of logic’s
relentless persistence.

I’m malleable, moveable,
flexible, still.
I succumb with aplomb,
as I alter my will

to conform to the pressures
that weigh on my soul
without motive, or method,
opinion, or goal.

They reach for the stars,
as they stand on our hearts,
and they sell us off piecemeal,
parcels and parts.

They slice us to mincemeat
and padlock the door,
while our blood runs quite freely
through holes in the floor.

But nothing is wasted,
tho’ everything’s lost.
So our blood is recycled
to offset the cost.

We huddle in darkness
yet shy from the fire
to howl at the moon
with the rest of the choir.

And when the glow wanes,
we stoke it with dreams
in hopes that the crackle
will drown out our screams.

You sleep in your bed
and you doze in your chair.
Your cushions are comfy
and so is your air.

But your heartache grows heavy,
as well as your head,
‘til you nod away, nod away,
nod away, dead.

Copyright Melanie Anne Phillips

Learn more about Dramatica

Protagonist and Antagonist – Who Are They?

Protagonist tries to achieve the goal.

Antagonist tries to stop him.

That’s the simple answer, and it is true enough.  But there is a lot more to know about these two essential characters, and the more you learn, the more powerful and effective your Protagonists and Antagonists will be.

To begin with, a Protagonist is not a Hero.  A Hero is a compound character who, in addition to being a Protagonist is ALSO the Main Character (the one we identify with).

When these two elements are combined, you get a typical Hero.  But these elements don’t have to be in the same single character.  The Protagonist might be one character who is driving the quest forward, but the reader/audience identifies with a different character (sees the story through their eyes).

In fact, that is exactly how it is done in To Kill A Mockingbird. Atticus Finch, is an open-minded lawyer in a racially biased Southern town in the 1930s, trying to get a fair trial for a black man wrongly accused of raping a white girl.  But we don’t see the story through his eyes, but through those of his young daughter, Scout.  Scout is the Main Character and Atticus is the Protagonist.

In a similar manner, an Antagonist is not a Villain.  A Villain is another compound character who is both an Antagonist and ALSO the Influence Character.   (The Influence Character is the one who’s point of activities and attitudes bring the Main Character to the point of considering changing or violating his own beliefs, morals, or standards.

When these two elements are combined, you get a typical Villain.  But, as with the Hero, they don’t have to be in the character.  So, the Antagonist might be pushing to stop the Protagonist, but another character is the one pressuring the Main Character to abandon his or her beliefs.

Again, we can see this at work in To Kill A Mockingbird.  Bob Ewell is the father of the white girl who the black man is accused of raping.  He wants to have the man lynched, so clearly he is out to stop Atticus, the Protagonist, and that makes Ewell the Antagonist.

But, it isn’t Mr. Ewell who puts any pressure on Scout (the Main Character) to change her beliefs.  That role goes to Boo Radley, the mysterious boogeyman who lives down the street.  Since Scout is the Main Character we see prejudice through her eyes – through the eyes of a child.  And because we identify with her, we are as fearful as she is of Boo.  All the kids are sure he is a monster that does terrible things to children, and Scout believes it to.

But in the end, it turns out Boo has been protecting Scout and the other children all along from Bob Ewell who wanted to harm them to get back at Atticus.  And Boo even left little toys for the kids to find.  Scout must now realize she herself was prejudice against Boo without ever having any direct information about him.  And it was Boo’s actions and attitudes that eventually caused her to change her beliefs.

So in summary, the Protagonist is the Prime Mover of the effort to achieve the Story’s Goal – that and nothing more. The Antagonist is the Chief Obstacle to that effort and that’s all he is, functionally.  In a sense, Protagonist is the irresistible force and Antagonist is the immovable object.

Because they have specific dramatic functions not based on personality or perspective, the Protagonist and Antagonist are archetypal characters, simple as that.

Having refined our definition of what a Protagonist and Antagonist truly are, we’re going to put aside compound characters and focus solely on the archetypal functions.

To begin our exploration we might ask, “Where do the Protagonist and Antagonist come from?”  Simple answer is they come from us – from the roles we play when we form a group or team for a common purpose.

When we gather in groups to solve common problems, we get a lot more done if we specialize so that one person becomes the voice of reason and another the resident skeptic.  This way, each of the specialists can give his or her full attention to the problem from his perspective, and as a whole, the group gets a deeper dive into the issues that if we all tried to do all the jobs ourselves.

So, in a sense, the functions that emerge in a group, represent the same traits we have in our own minds as individuals.  For example, in our own minds, we have reason and skepticism, and as a group organizes, one member will emerge as the voice of reason, and another as the resident skeptic.

And, of course, every group has a Protagonist who wants to set and achieve a goal, and an Antagonist wants to stop him.  So, in a word, the Protagonist represents elements of ourselves.  Protagonist is our Initiative, the motivation to change the status quo. The Antagonist embodies our Reticence to change the status quo. These are perhaps our two most obvious human traits – the drive to alter our environment and the drive to keep things the way they are. That is likely why the Archetypes that represent them are usually the two most visible in a story.

Functionally, the character you choose as your Protagonist will exhibit unswerving drive. No matter what the obstacles, no matter what the price, the Protagonist will charge forward and try to convince everyone else to follow.

Without a Protagonist, your story would have no directed drive. It would likely meander through a series of events without any sense of compelling inevitability. When the climax arrives, it would likely be weak, not seen as the culmination and moment of truth so much as simply the end.

This is not to say that the Protagonist won’t be misled or even temporarily convinced to stop trying, but like a smoldering fire the Protagonist is a self-starter. Eventually, he or she will ignite again and once more resume the drive toward the goal.

What, now, of the Antagonist? We have all heard the idioms, Let sleeping dogs lie, Leave well enough alone, and If it works – don’t fix it. All of these express that very same human quality embodied by the Antagonist: Reticence.

To be clear, Reticence does not mean that the Antagonist is afraid of change. While that may be true, it may instead be that the Antagonist is simply comfortable with the way things are or may even be ecstatic about them. Or, he or she may not care about the way things are but hate the way they would become if the goal were achieved.

Functionally, your Antagonist will try anything and everything to prevent the goal from being achieved. No matter what the cost, any price would not seem as bad to this character as the conditions he or she would endure if the goal comes to be. The Antagonist will never cease in its efforts, and will marshal every resource (human and material) to see that the Protagonist fails in his efforts.

Without an Antagonist, your story would have no concerted force directed against the Protagonist. Obstacles would seem arbitrary and inconsequential. When the climax arrives, it would likely seem insignificant, full of sound and fury, signifying nothing.

As with the Protagonist, don’t be trapped into building an Antagonist with a mean personality. There are many stories with Antagonist’s who are actually right in trying to stop the goal.

Think of James Bond for a moment.  The “Bond Villain” is almost always the Protagonist – starting some new scheme with a goal to change the world.  Bond himself is the Antagonist, as strange as it may seem, for his job is to prevent the change and/or put things back the way they were.  So, as described earlier, it may well be that the Protagonist is the Bad Guy and the Antagonist is the Good Guy. Or, in fact both may be Good or both Bad, as often happens in more sophisticated stories.

The important thing is that the Antagonist must be in a position in the plot to place obstacles in the path of the Protagonist, not just to make the quest more difficult (another archetype does that), but to actually try to prevent the Protagonist from succeeding.

Now that you know a bit more about who the Protagonist and Antagonist really are, see if you can’t refine their dramatic functions in your next story or even the one you may currently have in development

Melanie Anne Phillips

Learn more about Archetypal Characters

About StoryWeaver Software…

A writer recently asked:

Just purchased the software. But am clueless how to use it and how to derive the maximum benefit out of it. Kindly mail me the links/articles which will help me understand the program and its concept better.

My reply:

The concept is simple. It is nothing more than a list of about 200 questions you answer in order. By the time you get through all 200 questions, you’ll have completely developed your story.

Here’s how it works. You go to the list of folders on the left hand side of the StoryWeaver window. You open the top folder by clicking on it. You click on the first item in the folder and follow the instructions. You then go to the second item down in the folder and follow the instructions. When you finish with the items in that folder, you open the next folder down and do the same. Just work from top to bottom of the question list and you’ll go through them all in the proper order.

What it does. As you answer questions, StoryWeaver from time to time will automatically show you your answers to previous questions as reference to help you answer the current question. in addition, every few questions StoryWeaver will present you with all the material you’ve most recently developed and ask you to blend it all into a synopsis of your story so far. As you go, you will keep blending new material into that ever growing synopsis, which eventually becomes your fully developed story.

Also, near the end, you will determine how you want to reveal your story to your readers/audience and it will help you outline all your chapters or acts and scenes.

In the end (or at any time) you can print out all your work or export it to a file you can open in your word processor for further polish.

That’s all there is to it.

Here’s a link to some articles about StoryWeaver:

http://dramaticapedia.com/category/storyweaver-software/

Here’s a link to some videos about StoryWeaver:

http://www.youtube.com/playlist?list=PL6C93E466CCA3BBE1

Melanie Anne Phillips
Creator, StoryWeaver

A Tip for Writing Trilogies

Here’s a quick look at one aspect of fashioning a trilogy: whether each individual installment is a tale or a story.

A tale is a linear progression that both makes sense logically, step by step, and also makes sense emotionally, mood to mood.  If any steps are missing or if it jumps from one mood to an inappropriate one that just doesn’t follow, then the tale ceases to function.  But, if all the steps and moods are progressive and consistent, then the tale will work and the meaning or message (as in a fairy tale) is whether the tales linear path is a good one or a bad one by comparing the beginning situation/feeling to the ending one.

A story is a more complex form, though not necessarily a more powerful one – different in structure, but equally effective in audience impact.  If a tale can be said to proclaim that a given path is independently a good or bad one, a story purports that a given path is either the best or the worst of all that might reasonably have been taken.  To do this, rather that just showing the one path and its outcome, all other paths of equal potential must also be fully illustrated to “prove” why the proffered path is the epitome.

While any individual “work” may be a tale or a story to equal effect, when combined in a trilogy, fashioning the three works as tales, stories, or some combination of the two has a fundamental impact on how well an audience will embrace the overarching collection.

Consider these five examples of trilogies with different combinations of tales and stories.  First, Lord of the Rings, each installment of which is a tale.  There is never the audience expectation that any of the individual tales is a complete story, but rather that each moves the overarching story along to its ultimate conclusion at the end of the final installment as if each separate work was an act in a three act play.

Second, examine the Men In Black trilogy of movies.  Each of these is a complete story and could stand alone as a message that a particular path is the best or the worst of all that might be taken in regard to each story’s individual central issue.  Collectively, they also function as acts in an overarching story in which each story installment in the trilogy broadens and deepens the understanding of structural and dynamic interrelationships within the subject matter.

So, in a sense, a trilogy of tales seems to move linearly through progressive subject matter, exposing new information, new issues, and new challenges, while a trilogy of stories seems to explore the same subject matter in greater depth and detail as the framework of the larger story gradually emerges and clarifies.

Our third example is the Matrix trilogy in which the first installment was a story, the second a tale, the third was also a tale, but the overarching form was also a tale rather than story.  This is not a problem structurally, but in this particular case, the audience was led to believe that the three parts would ultimately resolve into a single larger story. And so, audience expectations were violated.  In a sense, they invested emotionally in the anticipation of a grand scheme which was to be revealed, onto to discover at the end that there was no such deeper meaning.  This results in a feeling of being scammed, that we were promised one thing and delivered another, that the promoted size and scope of the overall work was left incomplete.

To remedy this, the filmmakers could either have completed an overarching story or been aware of the expectations they were building and clearly communicated that while the first episode was a story, all future installments do not contribute to a “greater” story, but are simply additional tales in the same world as the original story.

What is most unfortunate in this particular example is that they were so close to fulfilling  an overarching story and might have done so with just a few tiny changes, as follows: Neo becomes the first person so strong in the matrix that he can continue his consciousness int he Matrix even though his physical body has died.  He can still communicate with the real world through Trinity when she is in the matrix.

It is recognized that not everyone in the matrix wants to or even could transition to the real world.  Now that humans exist there, they must continue to exist there except for those who are ready to leave.  So, an alliance is formed between the Architect and the Oracle so that he maintains the system for those who will stay and she protects those who are becoming aware of the greater Truth of the outside real world.  Neo helps bring them to the point they can leave, and Trinity provides a familiar bridge to carry them from one world into the next.

This would have created a complete overarching story and left the audience feeling their investment had been returned with interest.  And, again, the alternative would have been to not have created the audience expectations of a larger story.  It should be noted that the filmmakers probably thought they had completed the story by arranging for machines to agree to leave the people alone.  But that is just a conclusion to the war – a plot issue that stemmed from the first story.  But true stories must wrap up both the logistic (plot) and emotional (character) issues, and in the overarching form, these character issues were left unresolved.

As our fourth example, consider the first released Star Wars trilogy – episodes IV, V and VI.  In this case, it follows the same formula as the Matrix trilogy – a story, followed by two tales that result in an overarching story, but in this case, the overarching story is completed when not only is the empire overcome at the end in the plot, but the father/son issues of Darth and Luke are resolved as well.

One may argue as to whether the storytelling of either of these two trilogies is better or worse, but structurally, the Star Wars trilogy is clearly better handled.

Finally, let us consider the Bourne Identity trilogy of films.  While each of the tree parts is a complete story, they fall within an overarching tale in which all three stories simply take place sequentially in the same narrative world of subject matter.  In this case, it works because the audience is not led to expect each episode of an overall story.

Having now examined five different trilogies, each with its own structure in terms of the relationships of tales and stories as episodes and overarching form, you can do a little preplanning for potential trilogies of your own.

Melanie Anne Phillips

Learn more about Story Development

Narrative Dynamics 3 – The Dramatica Model

In this series of articles, I’m documenting the development of a whole new side of the Dramatica theory of narrative: Story Dynamics.

Dramatica is a model of story structure, but unlike any previous model, the structure is flexible like a Rubik’s Cube crossed with a Periodic Table of Story Elements.  If you paste a story element name on each face of each little cube that makes up the Rubik’s Cube, you get an idea of how flexible the Dramatica model is.

That’s what sets Dramatica apart from other systems of story development and also what gives it form without formula.  Now, imagine that while the elements on each little cube already remain on that cube, they don’t have to stay on the same face.  In other words, though there will be an element on each face, which ones it is next to may change, in fact will change from story to story.

What makes the elements rearrange themselves within the structure?  Narrative Dynamics.  Think of each story point as a kind of topic that needs to be explored to fully understand the problem or issue at the heart of a story.  That’s how an author makes a complete story argument.  But, just as in real life, the order in which we explore issues is almost as important as the issues themselves.  At the very least, that sequence tells us a lot about the person doing the exploring.  In the case of the story, this is most clearly seen in the Main Character.  So, the order of exploration of the issues by the Main Character illuminate what is driving him personally.

The Dramatica model already includes a number of dynamics that describe the forces at work in the heart and mind of the Main Character, as well as of the overall story, the character philosophically opposed to the Main Character and of the course of their relationship as well.  But, in a structural model – one in which the focus is on the topics and their sequence, there are a lot of dynamics that simply aren’t easily seen.

For example, you might know that in the second act, the Main Character is going to be dealing with issues pertaining to his memories.  But how intensely will he focus on that?  How long will he linger?  Will his interest wane, grow, or remain consistent over the course of his examination of these issues.  From a structural point of view, you just can’t tell.

And that is why after all these years I’m developing the dynamic model – to chart, predict and manipulate those “in-between” forces that drive the elements of structure, unseen.  Part of that effort is to chart the areas in which dynamics already exist in the current structural projection of the model.

Two of these are Dramatica’s concept of the dramatic circuit coupled with the existing sequential plotting of the order in which issues are explored in every quad of the Dramatica Table of Story Elements.

Beginning with the dramatic circuit, Dramatica divides all the families of elements into groups of four.  Why?  Simply put, because our minds operate in four dimensions (mass, energy, space and time) our mental systems organize themselves in the same way (knowledge, thought, ability and desire).  Now how those internal dimensions reflect or relate to the external ones is thoroughly covered in many other articles.  But the point here is that all that we observe and all the processes we use to consider it naturally fall into families of four, which are continually subdividing into smaller families of four, each of which is called a quad.

Now quads have a lot of different aspects and relationships among the elements they contain.  For example, each element of a quad will function in one of the following for ways: as a potential, resistance, current, or power.  In other words, any functional family into which we might organize what we observe, and any family of mental processes the work together to find solutions or come to understanding will function as a circuit, not just as elements in a bag.

Which element functions as which kind of force is determine by the dynamics that act upon them.   Almost amazingly, I can say with some pride, the patented Dramatica Story Engine actually calculates which element is which part of the circuit based on the existing dynamics tracked by the model.  But, we’ve suppressed that output ever since Dramatica was first released nearly twenty years ago because it was just SO much information that it confused authors and also because we really didn’t know how to use that information in  those days.

The important thing is that the current model can provide this information.  And, since Dramatica is a model of the Story Mind (every story has a mind of its own in which the characters are but facets), it accurately reflects the structure and dynamics of our own minds.  And so, since the PRCP forces of all the quads taken together form a schematic of the mental circuitry of the mind itself, I decided to call the storyform (map) of each arrangement a psycho-schematic.  Pretty clever, huh?  But also quite useful!

The PRCP circuits of each storyform describe spatial aspect of a story or of a mind set.  But, it does nothing to illuminate the sizes of the potential or resistance or whether that force is increasing, decreasing or holding steady, and for how long.  And that is why I’m developing the dynamic model as described in the beginning of this tome.

But, if the PRCP psycho-schematic is the spatial projection of the mind, what about its temporal footprint?  That part you can actually see a tip of in the current Dramatica Story Engine: the plot sequence of the signposts.

Signposts are act-resolution appreciations of some of the larger elements in a Dramatica storyform.  Each represents sort of an overview topic – an overarching area of exploration that defines the subject matter and principal perspective of each act.  There are four signposts, each one being an element in one of the larger quad-families in the model.

Since all four items in a quad must be explored in order to fully understand the issues it covers, the question then becomes in what order will they be explored?  Fortunately, we were able to determine a conversion algorithm that became part of the Dramatica Story Engine that takes into account the spatial meaning of how the elements come into conjunction and use that to determine the order in which those elements will come into play.

While the specific are pretty darn complicated, the concept isn’t.  Just consider that meaning is not only dependent on what happens but also on the order in which it happens.  For example, a slap followed by a scream likely has a completely different meaning than a scream followed by a slap.  In the first case, the scream is because the slap hurt.  In the second case the slap was to stop the scream.  Different order; different meaning.

So, if you can calculate the meaning, which the Dramatica Story Engine can and does, then you can determine the order in which events must have transpired in order to create that meaning.  And that is why the plot sequence order is so important to a story making sense.  You can cover all the right bases, but if you hit them in the wrong order, the game is lost.

Now when we were first trying to figure out how the sequences were related to meaning, before we wrote the algorithm and built the engine, we started by plotting on our Table of Story Elements the sequence through each quad that we observed in functional stories that seemed to work.

We found that all possible patterns showed up.  There might be a circular path around the quad that could start at any element and progress in either direction.  There might be a Z or N pattern that zig-zagged through the elements, starting on any and going in either direction.  And finally, there might be a hairpin sequence that doubled back over itself in passing through all four elements of a quad.

But predicting which pattern would show up for any given quad, which element it would start on and which direction it would go – well, that drove us crazy.  We couldn’t make head or tail of it.

Then, we realized the plotting the sequence on the fixed Table of Story Elements was the problem.  We realized that the Table was more like a Rubik’s Cube as I mentioned earlier.  And what we discovered was the you could twist and turn the elements within each quad, like wheels within wheels, in such a way that these mixed up patterns all suddenly became straight lines.  And when we hit that arrangement of forces, we were able to create the algorithm that describes how outside forces work on a story (or mind) to wind it up, wheel by wheel, creating tension and thereby motivation, and directly tying sequence into the creation and existence of potential, resistance, current and power – how time is related to space.

Yet, here is where we ran into a limit.  Though this conversion of meaning into sequence and vice versa turned the model into something of a space-time continuum of the mind, we realized that from this structural perspective we could never calculate how much force or how fast a sequence.  And that, again, is why I’m finally breaking down and throwing myself into developing a dynamic model.

Still, a dynamic model, even if fully developed, would also run into the same limit from the other side, and therefore, just as in the uncertainty principle, you could know the structure or you could know the forces, but you could never connect them and know both the structure and the forces at work in it at the same time.

However (and I shudder to think about the other non-story scientific ramifications of this next part), we are beginning to see a means of operating both systems, structural and dynamic, simultaneously and in conjunction (in sync) so that we can observe both at the same time.  In other words, if you can’t see the dynamics from the structure nor the structure from the dynamics, then perhaps you can step back and put one eye on each at the same time.  Kind of a word-around to the uncertainty principle.

To do this, we first need to find the footprint of the dynamics on the structure, and a few weeks ago my partner, Chris, did just that.  He called me up to report that in the shower it had suddenly struck him that the three kinds of patterns we had originally charted on the table actually represented three kinds of waveforms.  Essentially, each point on an element is a high or low point in the cycle of a wave.  Pretty cool eureka moment!

So, as we often do in considering each other’s breakthrough ideas, I began to ponder whether those three waveforms were sine, square, and sawtooth (which is what they kind of look like) or whether they were the key point in the flow of sine, tangent and secant.  Direction through the quad would be indicative of sine or cosine, tangent or cotangent, secant or cosecant.  Or, it could determine whether the sine square and sawtooth started at the apex or nadir of their cycle.

Still haven’t made up my mind on that, and I’m half wondering if those two sets of three are really the same thing, just seen a different way.  After all, we already know that trig functions show up in many places in the Dramatica theory and model.  One place, for example, is that there are three kinds of relationships among the four elements of a quad.  The diagonal ones are called dynamic pairs, the horizontal are companion pairs and the vertical are dependent pairs.  Dynamic relationships among elements or characters are driven by sine waves, companion by tangents and dependent by secants.

You can understand the functioning of each kind of pair by their names – dynamic relationships are based on conflict, companion based on tangential impact (non-direct influence) and dependent are based on reliance.

Each kind of relationship has a positive and negative version.  That’s why there are two of each kind in each quad – one positive and one negative.  Positive dynamic pairs conflict but this leads to synthesis and new understanding, Negative dynamic pairs beat each other into the ground and cancel out their potential.  Positive companion relationships have good influence upon each other, like friends or, literally, companions.  But negative companion relationships create negative fallout on each other, not as a result of direct intent, but just as a byproduct of doing what one does.  And finally, positive dependent relationships are “I’m okay, you’re okay, together we’re terrific!”  While negative dependent relationships are “I’m nothing without my other half.”

That’s sine, tangent and secant.  And the direction or phase of of each wave form determine (and is determined by) whether the relationship is positive or negative within each quad.

But there is one final relationship in a quad that isn’t easily seen.  Are the elements of the quad seen as (and functioning as) independent units or are they functioning as a team, a family?

We see this kind of relationship in our ongoing argument about states’ rights.  Do we say, “These are the United States” or “This is the United States.”  Depending on your view on states’ rights, you’ll gravitate to one or the other.

Another example is when two brothers are always fighting until someone other person threatens one of them, in which case they suddenly bond into a family.  As the saying goes, an external enemy tends to unify a population.

So which of the trig functions describes this?  Well, since the Dramatica model uses all four dimensions of mass, energy, space and time we rather arrogantly figure that to describe the true relativistic nature of how all four relationships interact we’re going to need something one dimension higher than trig to describe it.  Twenty years ago at the height of our hubris we even named this new math quadronometry.

Regardless of what we call it, the effect would be to move imaginary numbers back into the real number plane so that when plotting a sine wave, on a cartesian plane, for example, you would no longer simply go ’round in circles as you continued past 360 degrees to 540 or 720.  Rather, additional revolutions would move up the z axis in a helix.        In other words, the Dramatica model is neither a sine wave nor a circle.  It is more like a “Slinky” toy – seen from the top is is a circle revolving around.  Seen from the side stretched out it is a sine wave.  But seen from a 3/4 angle you can perceive the actual helical nature of the spiral.  One more dimension, but a very important one.

And here is where chris contributed another new understanding to the theory that occurred to him in the same eureka moment in the shower that day.  He realized that this fourth kind of relationship in a quad was not about how the two elements in a pair interrelated.  Rather, it described how one of the three relationships became (transmuted or evolved) into another.  Simply put, how a dynamic relationship could become a companion or dependent one.  And in terms of math, how a sine wave could evolve into a tangent or secant.

Well, as you can see there’s not only one footprint of dynamics upon the structure but a whole slew of them – as if a whole herd or army of dynamics was stomping all over the structural ground.

And herein lies the key to connecting the coming dynamic model to the existing structural one.  These footprints are like the in interference pattern on a hologram as seen from the structural side.  When we develop the dynamic model, the same interference pattern will appear as standing waves with peaks and valleys determined by the interfering forces.  The material of the hologram itself, the actual interface, is the space-time environment created in the Dramatica model, and the mind, by its ability to perceive both space and time simultaneously, projects the light of self-awarenss through the interface to observe the resultant virtual image that emerges from the other side.

In this manner, the uncertainty principle is abrogated, at least within the closed system of structural dynamic narratives, and allow use to both fully observe and accurately predict the course of human behavior, in stories and in life.

Melanie Anne Phillips
Co-creator, Dramatica

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Originally published October 10, 2012

Characters and Contextual Retribution

The minds of characters work very much like our own.

People think both in terms of time and of space.  Our time sense gives us the ability to predict what is likely to happen next.  Our space sense gives us the ability to determine what else (unseen) may be connected to what we do see.

For example, “one bad apple spoils the bunch” describes a time-based (temporal) causal relationship: given that there are a bunch of apples with one bad one in the bunch, it will inevitably lead to the spoiling of them all.  Of course, this is meant as an analogy to the effect on a group of people if one person of questionable character remains in their midst.

The space-based (spatial) equivalent is “where there’s smoke there’s fire.”  This phrase does not predict what will be, but describes a here and now connection.  In other words, if you see all the symptoms or indicators that something exists, then it exists, even if you don’t see it.  The concept of circumstantial evidence is based on this concept as well.

In fact, we base many of our social conventions on macroscopic projections of inherent human qualities amplified to the large-scale.  Not surprising since when we gather in groups, we self-organize into external dynamic replicas of the very same thought processes that go on in our own minds so that the group itself takes on a personality and develops a psychology, and members of the group come to specialize in (or represent) all the different principal kinds of thought processes we use within our own minds.  So, in a group there will be an individual who represents the voice of reason while another expresses passion and a third speaks a the conscience of the group.  In my continuing development of the Dramatica theory I named this phenomenon “Fractal Psychology.”

Now because we, as individuals think in both time and space, and because we organize our experience both temporally and spatially (i.e. “if this, then than” for time and “when this, also that” for space), we are constantly evaluating, both consciously and subconsciously, all that we encounter so that we might identify any instances of either of these two forms of causality in our experience base.  In this manner we are able to protect ourselves in the here and now from that we cannot see and in the future from that which has not yet happened.  Simple survival programming.

Normally, this works pretty well.  And though we sometimes make mistakes by misinterpreting or by not being aware of the larger context, overall odds are that temporal and spatial anticipation is more beneficial than it is harmful.  But, when we interact with others, this seemingly positive survival system can really mess up our relationships.

Here’s a typical scenario:

A conversation between two friends or family members is going along quite normally, perhaps even quite pleasantly.  One says something quite innocuous and the other responds with thinly veiled sarcasm or even a blatant barb.  The first person, feeling unduly attacked, responds with a flash of anger and before either party sees it coming, they are a heated argument or perhaps even a full-blown fight.  We’ve all see this and probably experienced it.  But where does it come from? Why does it happen?

This kind of conflict often stems from a disconnect between time and space.  in a nutshell, one party to the conversation is thinking about the interchange in a temporal way and the other is noting it spatially.  What does that mean?  Simply that while the flow of the conversation by one party may be harmless, a particular item of subject matter may be very close to a land mind buried in the other party’s psyche.  In other words, the flow of one person’s time has intruded upon the other person’s space.

As an example, suppose a pleasant conversation is about getting ready for some guest who are about to arrive.  Dinner is discussed, and bringing out the board games and a selection of movies.  Then, the conversation naturally, temporally, progresses to the kitchen counters which need to be cleaned.  The first person is simply going through all the things that need to be done.  But, the second person has a spatial connection to the dirty dishes because a week ago, the first person had, with some irritation,  requested that the second person stop putting the dishes into the sink without rinsing them.

There was no argument at that time.  The second person grumbled and made some retort that it was no worse than the first person leaving their towels on the floor in the shower all the time.  First person just shrugged it off an moved on but the second person stewed awhile about the dishes comment, feeling put upon and unfairly held to task.

Now, a week later, the second person still has a spatial sensitivity – a topical sensitivity not only to the subject of dirty dishes, but by extension to any chores that pertain to the kitchen area, thereby including the cleaning of counters.  While a mention of dirty dishes again would have elicited a harsh response, this tangential topical reference brought only a verbal barb in reply.  But, since that snappy response seemed unwarranted to the temporally thinking first person, they now felt unduly attacked by the second person and respond in kind.

To the first person who was thinking temporally, they now switch to spatial thinking so that their comment seems to them to be a fair and balanced response to unjustified irritation and levels the score.  But, to the second person who was thinking spatially about the topic, they now switch to temporal thinking and see a trend defining itself in which the first person will not let them balance the remaining emotional distress they had been carried.  Projecting that sequence, the second person now responds with even greater anger.

And so, both parties, switching between time sense and space sense, find themselves becoming angrier as the other person (while really just trying to even the score according to their own needs and assessments) keeps undermining their own attempts to establish an equitable balance within their own hearts.  Each roadblock to satisfaction layers more irritation upon the last, increasing the amount of compensation required to balance the books.

And, since both sides are alternating their consideration of the conversation both temporally (how it is progressing as each seeks the last word to achieve temporal equity) and spatially (what old wounds are being re-opened in the attempt to find spatial equity), like a brush fire the flames move more and more quickly and cover more and more ground, thereby increasing both the pace of the mutual attacks and the extent of the topics begin brought into play.

Usually such interchanges continue either until they burn themselves out or spark a fire storm so great it creates its own weather and destroys the relationship landscape beyond any hope of regrowth.

This is contextual retribution.  It is the attempt to seek equity that is justifiable in one of either space or time, but seems inappropriately out of context in the other.  Such conflicts lead to broken relationships, alienated family members, feuds, wars, and even ethnic cleansing.  It is human nature.  But it is also human nature to have a choice.  Each individual may choose to accept that there is more than one valid perspective, more than one valid context in which the world and all that happens in it can be interpreted.  Space and time, logic and emotion, male and female, your experience and the other guy’s – each is valid in his or her own context – as valid as your is invalid from their experience base.  If we can train ourselves to recognize the occurrence of contextual retribution when it happen, either in the other party or, even more important, in ourselves, we can interrupt the temporal and spatial escalation of hostilities, allow the dust to settle, and then find a common solution that will bring equity to all parties at once, thereby avoiding the downward spiral of one-up-man-ship.

Melanie Anne Phillips
Co-creator, Dramatica

Learn more about Narrative Psychology

 

Predicting Human Behavior with Narrative

By Melanie Anne Phillips
Co-creator, Dramatica Theory of Narrative Structure

Human behavior cannot be predicted by observation alone.  No matter how deep the statistical database, no matter how sophisticated the algorithms, accuracy derived from observation falls short because it is unable to see the inner mechanism of the mind itself.  All that can be catalogued is simply the external impact of internal mental processes, and therefore observation can only chart the progress of ripples in the pond and speculate as to the nature of the pebble that produced them.

Human behavior cannot be predicted solely by internal self-examination.  No matter how deep we focus our inner eye, no matter how extensive our thoughts, accuracy derived from self-examination falls short because it is unable to see the mechanism of its own sentience.  All that can be grasped is simply the results of inner mental processes, and therefore self-examination can only map our attitudes and speculate as to the nature of the feelings that produced them.

To predict human behavior, a true model of the mind is required – one not derived from external observation nor internal self-examination.  The question arises as to how such a model can be created.  The answer is that such a model already exists.  It is called Dramatica and it was discovered in the structure of narrative.

The creation of narratives – both as stories and in the real world – is a uniquely human endeavor with two primary purposes:  one, to move an audience to adopt an attitude or point of view and, two, to describe human truth as best we can, so that we might better know ourselves and understand our relationships with others.  The first purpose is directed toward subject matter – the real world issues about which an author might wish to move an audience.  But the second purpose is accomplished below the level of subject matter for it documents human nature itself.

When you strip away the subject matter, the structure is laid bare and reveals itself as a model of the mind.  Why should this be?  Because when humans gather in groups to address a common issue, they tend to self-organize into specialties that represent different attributes of the human mind.   For example, one will emerge as the voice of reason while another will express skepticism and yet another might express the considerations of conscience.  In this way, each specialist is able to bring greater depth to the collective discussion than if each individual was a general practitioner, all trying to do the same job – a shallow exploration of every perspective.  It is a simple societal survival technique.

Simple stories, the first stories, addressed this and established the archetypal characters and how the fundamental human attributes they represented interrelated.  In fact, the interaction of one character with another is analogous to the way these attributes interact in the mind of an individual, as if our own mental processes had been projected outward and made tangible in a macroscopic manner.

When groups grow even larger, the fundamental attributes attract additional followers so that they become sub-groups within the larger group.  In this manner, each perspective on the problem is represented by many individuals.  And, when a sub-group grows to a critical mass, it will itself self-organize, just as did the original master group.  One member of the specialty group will emerge as the leader with the others falling into the roles of the other human attributes.   And, similarly, if a number of master groups come together to address and even larger issue of common interest, each master group will shift off center as they all self-organize into specialty roles as well.

As thousands of generations of storytellers documented what they saw in the way people and groups of people organized themselves, though trial and error they gradually refined the conventions of story structure until it accurately represented the functioning of the mind itself.  Recognizing the correlation of structure to the mind, Dramatica further refined the structural elements and the dynamics that drive them.  Conceptually, this model of the mind is the substance of the Dramatica theory and, practically, it is re-created in the Dramatica software.

Dramatica’s model of the mind is comprised of two principal components.  The first is a periodic table of narrative elements in which the nested nature of human attribute self-organization is presented as families within families, much as the periodic table in physics gathers elements into families such as the rare earth elements or the noble gasses.  The second is a set of algorithms that describe the manner in which these mental attributes interact and interrelate.

In combination, the algorithms describe mental dependencies in which the action of every human dynamic has impact or influence upon other closely related dynamics.  The dynamics form a web that can be interpreted to reveal the tensions and forces at work in the mind and how they warp the shape of the mind and focus motivation in predictable directions.

In conjunction with the table of narrative elements, these algorithms of dynamics can pinpoint the sources of motivation and, conversely the location of blind spots into which one’s own consciousness, or that of a group, cannot see.

The model as whole is able to determine the relationship between a state of mind and the sequential progression of considerations, both conscious and subliminal, which must follow from such an arrangement.  This process is commutative, for if one knows the order in which a sequence of considerations occurred one can regressively ascertain in great detail the mental arrangement that must have existed to drive such a progression.

In theory, if one identifies in the real world an individual or group mind of any number of nested levels of sub-groups, one can accurately determine the drives, areas of focus, purposes and methods of that mind.  By applying the sequential algorithms, one can also predict the progressive behavior of the mind under study.

In practice, both individual and group minds are constantly coming into conjunction, in conflict or collusion.  Since they are not joining in a common purpose for a sufficient period of time, they do not reach the flash point at which they would self-organize into a single predictable system.  Rather, their interactions are only partial facets of a mental model and operate more according to the procession of chaos than an orderly progression.  Nonetheless, the impact of such encounters leaves an identifiable impact upon both parties that enables a revised accurate assessment of each altered mind and its future behavior.

The domain of chaos can be somewhat reduced by the application of those same standard statistical and algorithmic approaches that have been unable to predict human behavior, for they take into account environmental considerations, essentially the subject matter of medium in which the minds encounter one another.

In conclusion, human behavior can be predicted with significant accuracy through narrative modeling.  But when narratives are only partially present in volatile scenarios, statistical modeling can be used in conjunction with narrative to achieve the best possible predictive algorithm.

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Narrative Dynamics (Part 2)

In this second article in the Dynamic Model series, I’m going to explore really intriguing problem – how particles can be transmuted into waves and vice versa.

Why this important to writers and even more important to psychologists and social scientists may not be immediately apparent, so first I’ll outline its potential usefulness and also how it is essential to the expansion of the Dramatica theory into a whole new realm.

Stories might end in success or failure of the effort to achieve the goal.  But how big a success, or how great a failure.  Now you are talking a matter of degree.  What’s more, is it a permanent success/failure or a temporary one?  And if temporary, does it always remain at the same level or does it vary, getting bigger, smaller, or oscillating in a symmetrical cyclic or complex manner?

Now, apply this to a character’s motivation.  It may be motivated by one particular kind of thing, but is that motivation increasing or decreasing?  It is accelerating or decelerating?  Is it cyclic or complex, is it transmuting from one nature of motivation to another?  And for that matter, how does a character actually change from one nature to another in a leap of faith?  Up the magnification and ask, “can I see the exact moment a character’s mind changes from one way of looking at the world to another?”

When is that magic moment at which Scrooge changes?  How long does it last?  Can we find the spot at which he is one way now and another way a moment later?  Is the change a process or an immediate timeless shift from one state to another?  What exactly is the mechanism – not the mechanism that leads him to the point of change, but the exact time at which that change occurs?

When can we say that a light switch is off versus being on?  Is it how many electrons are crossing the gap, is it the position of the switch at a visual resolution?  Is it the light getting brighter?  How bright?  How fast?  How about a mercury light that fades on and off at 60 Hz?  When it is on the nadir of the down cycle is it off?  And therefore, does the exact moment of a character’s change depend upon momentum?  Inertia?  Zeno’s paradox?

If writers could follow the rise and fall, the ebb and flow of dramatic potentials, resistances, currents, and powers discreetly for every element, every particle in a story’s structure, one could predict the cognitive and affective impact on the readers or audience as a constantly changing bundle of waveforms, each one thread or throughline in the undulating unbroken progression of experience.

Now project this into psychology, societal concerns, stock market analysis, weather prediction – such a dynamic model would enable incredibly accurate projections as well as far more detailed and complete snap analyses.

BUT

In order for these applications to be realized, we need not only a dynamic model, but also the means of connecting it to the structural model.  In other words, we need to develop a particle/wave continuum in which particles can become waves can become particles in an endless flow of cascading shifts and transmutations.

So how does this interface work?  What stands between particle and wave that alters one to another?

In the next installment of the Dynamic Model series, I’ll offer some conjectures.

Melanie Anne Phillips

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