Author Archives: Melanie Anne Phillips

Write Your Novel Step by Step (21) – Auditioning Your Cast

Write Your Novel Step By Step (shadow)Step 21 (Auditioning Your Cast) is now available here.

In this step you interview your potential cast members and have each character write a short bio of himself or herself, all of which will become part of their dossier.

In steps to come, you’ll use these dossiers to determine which characters you want to hire for your novel’s cast.

Dramatica: How We Did It!

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Over the years people have asked how we came up with such a behemoth of a theory. When I hit 60 I figured I better spell it all out before nobody ever knows! So here it is, step by step, epiphany by epiphany (try saying that five times fast) – the unedited unvarnished truth about Dramatica’s origins and the not-quite-right parents who gave birth to it.

Coming Apart At The Themes

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Even when a story has memorable characters, a riveting plot and a fully developed genre, it may still be coming apart at the themes.

Theme is perhaps the most powerful, yet least understood element of story structure. It is powerful because theme is an emotional argument: It speaks directly to the heart of the reader or audience. It is least understood because of its intangible nature, working behind the scenes, and between the lines.

When mis-used, theme can become a ham-handed moral statement in black and white, alienating the reader/audience with its dogmatic pontifications. When properly used, theme can add richness, nuance, and meaning to a story that would otherwise be no more than a series of events.

In this article, we’ll separate the elements of theme by their dramatic functions so we can understand the parts. Then we’ll learn how to combine them together into a strong message that is greater than the sum of the parts.

What do we really mean by the word, “theme?” In fact, “theme” has two meanings. The first meaning is not unlike that of a teacher telling a class to write a theme paper. We’ve all received assignments in school requiring us to express our thoughts about “how we spent our summer vacation,” or “the impact of industrialization on 19th century cultural morality,” or “death.” Each of these “themes” is a topic, nothing more, and nothing less. It functions to describe the subject matter that will be explored in the work, be it a paper, novel, stage play, teleplay, or movie.

Every story needs a thematic topic to help hold the overall content of the story together, to act as a unifying element through which the plot unfolds and the characters grow. In fact, you might look at the thematic topic as the growth medium in which the story develops. Although an interesting area to explore, the real focus of this article is on the other element of theme.

This second aspect of theme is the message or premise of your story. A premise is a moral statement about the value of or troubles caused by an element of human character. For example, some common premises include, “Greed leads to Self-Destruction,” and “True love overcomes all obstacles.”

A story without a premise seems pointless, but a story with an overstated message comes off as preachy. While a premise is a good way to understand what a story is trying to prove, it provides precious little help on how to go about proving it. Let’s begin by examining the components of “premise” and then laying out a sure-fire method for developing an emotional argument that will lead your reader or audience to the moral conclusions of your story without hitting them over the head.

All premises grow from character. Usually, the premise revolves around the Main Character. In fact, we might define the Main Character as the one who grapples with the story’s moral dilemma.

A Main Character’s moral dilemma may be a huge issue, such as the ultimate change in Scrooge when he leaves behind his greedy ways and becomes a generous, giving person. Or, the dilemma may be small, as when Luke Skywalker finally gains enough faith in himself to turn off the targeting computer and trust his own instincts in the original Star Wars movie (Episode IV). Either way, if the premise isn’t there at all, the Main Character will seem more like some guy dealing with issues, than an example in human development from whom we can learn.

Traditionally, premises such as these are stated in the form, “This leads to That.” In the examples above, the premises would be “Greed leads to Self Destruction,” and “Trusting in Oneself leads to Success.” The Point of each premise is the human quality being explored: “Greed” in the case of Scrooge and “Self Trust” with Luke.

We can easily see these premises in A Christmas Carol and Star Wars, but what if you were simply given either of them and told to write a story around them? Premises are great for boiling a story’s message down to its essence, but are not at all useful for figuring out how to develop a message in the first place.

So how do we create a theme in a way that will guide us in how to develop it in our story, and also sway our audience without being overbearing? First, we must add something to the traditional “This leads to That” form of the premise. Beside having a thematic Point like “Greed” we’re going to add a Counterpoint – the opposite of the point – in this case, “Generosity.”

Arguing to your audience that Greed is Bad creates a one-sided argument. But arguing the relative merits of Greed vs. Generosity provides both sides of the argument and lets your audience decide for itself. Crafting such an argument will lead your reader or audience to your conclusions without forcing it upon them. Therefore, you will be more likely to convince them rather than having them reject your premise as a matter of principle, making themselves impervious to your message rather than swallowing it whole.

To create such an argument, follow these steps:

1. Determine what you want your story’s message to be

We all have human qualities we admire and others we despise. Some might be as large as putting oneself first no matter how much damage it does to others. Some might be as small as someone who borrows things and never gets around to returning them. Regardless, your message at this stage will simply take the form, “Human Quality X is Bad,” or “Human Quality Y is Good.”

If you are going to create a message that is passionate, look to what truly irks you, or truly inspires you, and select that human quality to give to your Main Character. Then, you’ll find it far easier to come up with specific examples of that quality to include in your story, and you will write about it with vigor.  This is your chance to get up on the soapbox. Don’t waste it on some grand classic human trait that really means nothing to you personally. Pick something you really care about and sound off by showing how that trait ennobles or undermines your Main Character.

As a last resort, look to your characters and plot and let them suggest your thematic point. See what kinds of situations are going to arise in your story; what kinds of obstacles will be faced. Think of the human qualities that would make the effort to achieve the story’s goal the most difficult, exacerbate the obstacles, and gum up the works. Give that trait to your Main Character, and you’ll be pleasantly surprised to see it take on a life of its own.

Of course, you may already know your message before you even get started. You may, in fact, have as your primary purpose in creating the story the intent to make a point about a particular human quality.

No matter how you come up with your message, once you have it, move on to step 2.

 

2. Determine your Counterpoint.

As described earlier, the Counterpoint is the opposite of the Point. So, if your story’s message is “Being Closed-Minded is Bad,” then your Point is “Being Closed Minded,” and your Counterpoint is “Being Open Minded.”  Similarly, if your message is “Borrowing things from others and not returning them is Bad,” then your counter point is “Borrowing things from other and returning them.”

Note that we didn’t include the value judgment part of the message (i.e. “Good” or “Bad”) as part of the point or counterpoint. The idea is to let the audience arrive at that conclusion for themselves. The point and counterpoint simply show both sides of the argument. Our next step will be to work out how we are going to lead the audience to come to the conclusion we want them to have.

3. Show how well the Point does vs. the Counterpoint.

The idea here is to see each of the two human qualities (point and counterpoint) in action in your story to illustrate how well each one fares. To this end, come up with as many illustrations as you can of each.

For example, in A Christmas Carol, we see scrooge deny an extension on a loan, refuse to allow Cratchet a piece of coal, decline to make a donation to the poor. Each of these moments fully illustrates the impact of the thematic point of “Greed.” Similarly, in the same story, we see Fezziwig spending his money for a Christmas Party for his employees, Scrooge’s nephew inviting him to dinner, and Cratchet giving of his time to Tiny Tim. Generosity is seen in action as well.

Each instance of Greed propagates ill feelings. Each instance of Generosity propagates positive feelings. As the illustrations layer upon one another over the course of the story, the emotional argument is made that Greed is not a positive trait, whereas Generosity is.

4. Avoid comparing the Point and Counterpoint directly.

Perhaps the greatest mistake in making a thematic argument is to directly compare the relative value of the point and counterpoint. If this is done, it takes all decision away from the audience and puts it right in the hands of the author.

The effect is to have the author repeatedly saying, “Generosity is better than Greed… Generosity is better than Greed,” like a sound loop.

A better way is to show Greed at work in its own scenes, and Generosity at work in completely different scenes. In this manner, the audience is left to drawn its own conclusions. And while showing Greed as always wholly bad and Generosity as always wholly good may create a rather melodramatic message, at least the audience won’t feel as if you’ve crammed it down its throat!

5. Shade the degree that Point and Counterpoint are Good or Bad.

Because you are going to include multiple instances or illustrations of the goodness or badness or your point and counter point, you don’t have to try to prove your message completely in each individual scene.

Rather, let the point be really bad sometimes, and just a little negative others. In this manner, Greed may start out a just appearing to be irritating, but by the end of the story may affect life and death issues. Or, Greed may be as having devastating effects, but ultimately only be a minor thorn in people’s sides. And, of course, you may choose to jump around, showing some examples of major problems with Greed and others that see it in not so dark a light. Similarly, not every illustration of your Counterpoint has to carry the same weight.

In the end, the audience will subconsciously average together all of the illustrations of the point, and also average together all the illustrations of the counterpoint, and arrive at a relative value of one to the other.

For example, if you create an arbitrary scale of +5 down to –5 to assign a value of being REALLY Good (+5) or REALLY Bad (-5), Greed might start out at –2 in one scene, be –4 in other, and –1 in a third. The statement here is that Greed is always bad, but not totally AWFUL, just bad.

Then, you do the same with the counterpoint. Generosity starts out as a +4, then shows up as a +1, and finally ends up as a +3. This makes the statement that Generosity is Good. Not the end-all of the Greatest Good, but pretty darn good!

At the end of such a story, instead of making the blanket statement that Greed is Bad and Generosity is Good, you are simply stating that Generosity is better than Greed. That is a lot easier for an audience to accept, since human qualities in real life are seldom all good or all bad.

But there is more you can do with this. What if Generosity is mostly good, but occasionally has negative effects? Suppose you show several scenes illustrating the impact of Generosity, but in one of them, someone is going to share his meal, but in the process, drops the plate, the food is ruined, and no one gets to eat. Well, in that particular case, Greed would have at least fed one of them! So, you might rate that scene on your arbitrary scale as a –2 for Generosity.

Similarly, Greed might actually be shown as slightly Good in a scene. But at the end of the day, all of the instances of Greed still add up to a negative. For example, scene one of Greed might be a –4, scene two a +2 and scene three a –5. Add them together and Greed comes out to be a –7 overall. And that is how the audience will see it as well.

This approach gives us the opportunity to do some really intriguing things in our thematic argument. What if both Greed and Generosity were shown to be bad, overall? By adding up the numbers of the arbitrary scale, you could argue that every time Greed is used, it causes problems, but ever time Generosity is used, it also causes problems. But in the end, Greed is a –12 and Generosity is only a –3, proving that Generosity, in this case, is the lesser of two evils.

Or what if they both added up Good in the end? Then your message might be that Generosity is the greater of two goods! But they could also end up equally bad, or equally good (Greed at –3 and Generosity at –3, for example). This would be a message that in this story’s particular situations, being Greedy or Generous doesn’t really matter, either way; you’ll make the situation worse.

In fact, both might end up with a rating of zero, making the statement that neither Greed nor Generosity has any real impact on the situation, in the end.

Now, you have the opportunity to create dilemmas for your Main Character that are far more realistic and far less moralistic. And by having both point and counterpoint spend some time in the Good column and some time in the Bad column over the course of your story, you are able to mirror the real life values of our human qualities and their impact on those around us.

Avoiding the Genre Trap

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Introduction

A common misconception sees genre as a fixed list of dramatic requirements or a rigid structural template from which there can be no deviation. Writers laboring under these restrictions often find themselves boxed-in creatively. They become snared in the Genre Trap, cranking out stories that are indistinguishable from a whole crop of their contemporaries.

In fact, genre should be a fluid and organic entity that grows from each story individually. Such stories are surprising, notable, memorable, and involving. In this article, you’ll learn a new flexible technique for creating stories that are unique within their genres.

How We Fall Into the Genre Trap

The first step in escaping from the Genre Trap is to understand how we fall into it in the first place. Consider how wrapped up you become in the details of your story. You slave over every plot point, struggle to empathize with every one of your characters, and perhaps even grieve over the effort to instill a passionate theme.

The problem is, you become so buried in the elements of your story that you lose sight of what it feels like as a whole. So while every piece may work individually, the overall impact may be fragmented, incomplete, or inconsistent. To avoid this, we fall back on “proven” structures of successful stories in a similar genre. We cut out parts of our story that don’t fit that template, and add new sections to fill the gaps. We snip and hammer until our story follows along the dotted lines.

And lo and behold, we have fallen into the genre trap – taking our original new idea and making it just like somebody else’s old idea. Sure, the trappings are different. Our characters have different names. The big battle between good and evil takes place in a roller rink instead of a submarine. But underneath it all, the mood, timber, and feel of our story is just like the hundred others stamped out in the same genre mold.

A New Definition of Genre

Rather than thinking of your story as a structure, a template, or a genre, stand back a bit and look at your story as it appears to your reader or audience. To them, every story has a personality of its own, almost as if it were a human being. From this perspective, stories fall into personality types, just like real people.

When you meet someone for the first time, you might initially classify them as a Nerd, a Bully, a Wisecracker, a Philanthropist, or a Thinker.

These, of course, are just first impressions, and if you get the chance to spend some time with each person, you begin to discover a number of traits and quirks that set them apart from any other individual in that personality type.

Similarly, when you encounter a story for the first time, you likely classify it as a Western, a Romance, a Space Opera, or a Buddy Picture. Essentially, you see the personality of the story as a Stereotype.

At first, stories are easy to classify because you know nothing about them but the basic broad strokes. But as a story unfolds, it reveals its own unique qualities that transform it from another faceless tale in the crowd to a one-of-a-kind experience with its own identity.

At least, that is what it ought to do. But if you have fallen into the Genre Trap, you actually edit out all the elements that make your story different and add others that make it the same. All in the name of the Almighty Genre Templates.

How to Avoid the Genre Trap

Avoiding the Genre Trap is not only easy, but creatively inspiring as well! The process can begin at the very start of your story’s development (though you can apply this technique for re-writes as well).

Step One – Choosing Genres:

Make a list of all the Stereotypical Genres that have elements you might want to include in the story you are currently developing. For example, you might want to consider aspects of a Western, a Space Opera, a Romance, and a Horror Story.

Step Two – Listing Genre Elements:

List all the elements of each of these genres that intrigue you in general. For example:

Western – Brawl in the Saloon, Showdown Gunfight, Chase on Horseback, Lost Gold Mine, Desert, Indians.

Space Opera – Time Warp, Laser Battle, Exploding Planet, Alien Race, Spaceship Battle, Ancient Ruins.

Romance – Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws out Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion.

Horror Story – Series of Grizzly and Inventive Murders, The Evil Gradually Closes in on the Heroes, Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

(Note that some genre elements are about setting, some about action, and some about character relationships. That’s why it is so hard to say what genre is. And it is also why looking at genre, as a story’s Personality Type is so useful.

Step Three – Selecting Genre Elements:

From the lists of elements you have created, pick and choose elements from each of the genres that you might like to actually include in your story.

For example, from Western you might want Lost Gold Mine, Desert, and Indians. From Space Opera you might choose Spaceship Battle, Exploding Planet and Alien Race. Romance would offer up all the elements you had listed: Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws our Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion. And finally, from Horror Story you might select Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

Step Four – Cross Pollinating Genres:

From this Master List of Genre Elements that you might like to include in your story, see if any of the elements from one genre have a tie-in with those from another genre.

For example, Indians from the Western and Alien Race from the Space Opera could become a race of aliens on a planet that share many of the qualities of the American Indian. And, the relationship between the boy and the girl easily becomes a Romeo and Juliet saga of a human boy colonizing the planet who falls in love with an alien girl.

Step Five – Peppering Your Story with Genre Elements:

Once you’ve chosen your elements and cross-pollinated others, you need to determine where in your story to place them. If you are stuck in a Genre Trap, there is a tendency to try and get all the genre elements working right up front so that the genre is clear to the reader/audience.

This is like trying to know everything there is to discover about a person as soon as you meet him or her. It is more like a resume than an introduction. The effect is to overload the front end of the story with more information than can be assimilated, and have nowhere left to go when the reader/audience wants to get to know the story’s personality better as the story unfolds.

So, make a timeline of the key story points in your plot. Add in any principal character moments of growth, discovery, or conflict. Now, into that timeline pepper the genre elements you have developed for your story.

For example, you might decide to end with a massive spaceship battle, or you could choose to open with one. The information about the Alien Race being like the America Indians might be right up front in the Teaser, or you could choose to reveal it in the middle of the second act as a pivotal turning point in the story.

Because genre elements are often atmospheric in nature, they can frequently be placed just about anywhere without greatly affecting the essential flow of the plot or the pace of character growth.

As you look at your timeline, you can see and control the reader’s first impressions of the story genre. And you can anticipate the ongoing mood changes in your story’s feel as additional elements in its personality are revealed, scene-by-scene or chapter-by-chapter.

What about Re-writes?

Not everyone wants to start a story with genre development. In fact, you might want to go through an entire draft and then determine what genre elements you’d like to add to what you already have.

The process is the same. Just list the genres that have elements you might wish to include. List the elements in each that intrigue you. Select the ones that would fit nicely into your story. Cross-Pollinate where you can. Pepper them into your existing timeline to fill gaps where the story bogs down and to reveal your story as a unique personality.

Summing Up the Sum of the Parts

Genre is part setting, part action, part character, and part story-telling style. Trying to follow a fixed template turns your story into just another clone. But by recognizing that genre is really a story’s personality type, you can make it as individual as you like. And by peppering your elements throughout your story’s timeline, you will create first impressions that will capture your reader or audience and then hold their interest as your story’s one-of-a-kind personality reveals itself.

Flight Recorder of the Subconscious

A real life example that just occurred:

In the kitchen, I began singing the theme song from the 1965 old west comedy “Cat Ballou” starring Jane Fonda and Lee Marvin.  Upstairs, Teresa (upon hearing this) inquired why I was singing such an obscure song.

My initial answer was that I had no clue.  But, curious now myself, I invoked my subconscious flight recorder.  This is a mental process I learned as a child wherein I am able to play back, in reverse, the subconscious elements which led to a conscious thought or unconscious action.

It is a handy skill, though not unique to me.  Teresa, for example, is also able to do this, and though I have never actually inquired of anyone else as to whether this is possible for them as well, I assume a great number of people have learned to do it.

In this particular case, just before I started singing that theme, I had been looking at the bottle of medication we are giving to our kitty, Clarice, for an upset stomach.  It makes her mouth foam, and we have come to refer to it as her goo.

Also, I was considering posting a picture I took some years ago of our home in the mountains which, due to the dark wood exterior, pine trees, and corn growing in front was very reminiscent of the old west – striking me as such in impression, even though I did not consciously consider this.

And so, I was thinking about “cat goo” in the just prior context of the old west feel of the photograph.  My subconscious mind, like everyone’s, is always trying to understand the situation by seeking patterns of comparatives with experience; it is a survival trait that allows us to anticipate trouble and recognize potential benefits.

In the context of the old west, the nearest pattern in my experience that matched “cat goo” was the sound-alike, Cat Ballou, and my subconscious responded by triggering me to start singing the theme song, thereby alerting my conscious mind to the found pattern match.

And so, from this simple example, we can understand a basic process of the mind that we all employ constantly and unbidden as part of our survival instinct.  Clearly one might apply this knowledge to perceive in their actions and reactions, initiations and responses, a mechanism that can both explain and, with some training, be directed, much as one might direct a lucid dream through practice.

And in writing, a clever author might present his or her readers or audience with the subconscious elements that lead to a character’s unknowing motivations or afterwards to explain why a character acted as it did.

Characters – The Attributes of Age

Characters - The Attributes of Age (Kindle)

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Introduction

Writers tend to create characters that are more or less the same age as themselves. On the one hand, this follows the old adage that one should write about what one knows. But in real life, we encounter people of all ages in most situations. Of course, we often see stories that pay homage to the necessary younger or older person, but we just as often find gaps of age groups in which there are no characters at all, rather than a smooth spectrum of ages.

In addition, there are many considerations to age other than the superficial appearance, manner of dress, and stereotypical expectations. In this lesson we’re going to uncover a variety of traits that bear on an accurate portrayal of age, and even offer the opportunity to explore seldom-depicted human issues associated with age.

The Attributes of Age

People in general, and writers in particular, tend to stereotype the attributes of age more than just about any other character trait. There are, of course, the physical aspects of age, ranging from size, smoothness of skin, strength, mobility to the various ailments associated with our progress through life. Then there are the mental and emotional qualities that we expect to find at various points in life. But the process of aging involves some far more subtle components to our journey through life.

Anatomical vs. Chronological age

Before examining any specific traits, it is important to note the difference between anatomical and chronological age. Anatomical age is the condition of your body whereas chronological age is the actual number of years you’ve been around. For example, if you are thirty years old, but all worn out and genetically biased to age prematurely, you might look more akin to what people would expect of a fifty year old. Nonetheless, you wouldn’t have the same interests in music or direct knowledge of the popular culture as someone who was actually fifty years old. When describing a character, you might choose to play off your reader expectations by letting them assume the physical condition, based on your description of age. Or, you might wish to create some additional interest in your character by describing it as “A middle-aged man so fit and healthy, he was still “carded” whenever he vacationed in Vegas.” Such a description adds an element of interest and immediately sets your character out at an individual.

Jargon

Far too often, characters are portrayed as speaking in the same generic conversational language we hear on television. The only variance to that is the overlay of ethic buzzwords to our standard sanitized TV through template. In other words, characters act as if they all through alike, even if they had completely different cultural upbringings. But aging is an ongoing evolution of culture, rooting the individual into thought patterns of his or her formative hears, and tempered (to some degree) by the ongoing cultural indoctrination of a social lifestyle.

Characters, therefore, tend to pick up a basic vocabulary reflective of both their ethnicity AND their age. For example, a black man who fought for civil rights along side Dr. Martin Luther King, would not be using the same jargon ad a black man advancing the cause of rights today. And neither of these would use the same vocabulary as a young black man in the center city, trying to find his way out through education. To simply overlay the “black jargon” template on such characters is the same kind of unconscious subtle prejudice promoted by “flesh colored” crayons.

Sure, we all learn to drop some of the more dated terms and expletives of our youth in order to appear “hip” or “with it,” but in the end we either sound silly trying to use the new ones, or avoid them altogether, leaving us bland and un-passionate in our conversation. Both of these approaches can be depicted in your characters as well, and can provide a great deal of information about the kind of mind your character possesses.

Outlook

Speaking of character minds, we all have a culturally created filter that focuses our attention on some things, and blinds us to (or diminishes) others. Sometimes, this is built into the language itself. When it is hot, the Spanish say, “hace calor” (it makes heat). This phrasing is due to the underlying beliefs of the people who developed that language that see every object, even those that are inanimate, as possessing a spirit. So, when it is hot, this is not a mindless state of affairs due to meteorological conditions, but rather to the intent of the spirit of the weather. Of course, if you were to ask a modern Spanish speaking person if they believed in such a thing, you would likely receive a negative reply. And yet, because this concept permeates the language (making everyday items masculine or feminine), it cannot help but alter the way native speakers of the language will frame their thoughts.

As another example, the Japanese population of world war two was indoctrinated in the culture of honor, duty, and putting the needs of society above those of the individual. Although most countries foster this view, in war-time Japan, it was carried to the extreme, resulting in an effective Kamikaze force, and also in whole units that chose a suicidal charge against oncoming forces, rather than to be humiliated by defeat or capture.

Corporate Japan was built around these Samurai ideals, and workers commonly perceived themselves as existing to serve their companies with loyalty and unquestioning obedience. But when the economy faltered, those who expected to remain with their companies for life were laid off, or even permanently fired. This led to a disillusionment of the “group first” mentality, especially among the young, who had not yet become settled in their beliefs. So, today, there is still a gap between the old-guard corporate executives, and the millions of teenagers to whom they market. Age, in this case, creates a significant difference in the way the world looks.

Continuing with the notion of generation gaps, I grew up when the rallying cry was “Don’t trust anyone over 30.” Of course, now we’re all in our fifties or even sixties, so we are forced to admit that we, ourselves, have in fact become “the Establishment.”

But that is what is visible and obvious to us. The real difference between my generation and the post Yuppie, post GenX, GenY, Gen? Generation is far more foundational. In conversations with my daughter I discovered that while I see myself on the other side of the generation gap, she does not perceive one at all! This is due to primarily to the plethora of high-quality recorded media programs, which capture so many fine performances and presentations when the artists and great thinkers were in their prime. We live in a TV Land universe in which no great works ever die; they are just reborn on Cable.

To my daughter’s generation, it is only important whether or not you have something worth saying. How old you are has nothing to do with your importance or relevance. In short, the difference between my generation and the younger generation is that we perceive a difference between the generations and they don’t!

In summary then, the age in which you establish your worldview will determine how you perceive current events for the rest of your life. When creating characters of any particular age, you would do well to consider the cultural landscape that was prevalent when each character was indoctrinated.

Comfort Symbols

We all share the same human emotional needs. And we each experience moments that fulfill those needs. Those experiences become fond memories, and many of the trappings of those experiences become comfort symbols. In later life, we seek out those symbols to trigger the re-experiencing of the cherished moments. Perhaps your family served a particular food in your childhood that you associate with warmth and love. For example, my mother grew up during the Great Depression in the 1930s. Her family was often short of food. So, as a snack, they would give her a piece of bread spread with lard and mustard! Now the thought very nearly sickens me, but she often yearned for that flavor again, as it reminded her of the love she received as a child.

Once we have locked into symbols that we can use to trigger emotional experiences, we seldom need to replace them. They are our comfort symbols upon which we can always rely. This has two effects as we age: One, we latch on to performers and music, as an example, that age along with us. We recall them at their prime when we first encountered them, and also have spent years aging along with them. This leads us to suddenly wake up one day and realize we no longer know who they are referring to in popular culture magazines and entertainment reporting televisions shows. In other words, the popular culture has passed us by. Two, we see many of our symbols (favorite advertising campaigns, a restaurant where we went on our first date, etc.) vanish as they are replaced with new and current concerns. So, the world around us seems less relevant, less familiar, and less comfortable, just as we seem to the world at large.

When creating characters, take into account the potential ongoing and growing sense of loss, sadness, and connection between characters and their environment. And don’t think this is a problem only for the elderly. My 24-year-old son laments that there are kids growing up today who never knew a world without personal computers! He says it makes him feel old.

Physical Attributes

Babies have a soft spot on their heads that doesn’t harden up for quite a while after birth. Cartilage wears out. Teens in puberty have raging hormones. Young kids grow so fast that they don’t have a chance to get used to the size and strength of their bodies before they have changed again, not unlike trying to drive a new and different car every day. I can’t remember the last time I ran full-tilt. I’m not sure it would be safe, today! Point is, our bodies are always changing. Sometimes the state we are in has positive and/or negative qualities – other times the changing itself is positive or negative.

When creating characters, give some thought to the physical attributes and detriments of any given age, and consider how they not only affect the abilities and mannerisms of your characters, but their mental and emotional baselines as well.

Conclusion?

Sure, we could go on and on exploring specifics of age and aging, but since it is a pandemic human condition, it touches virtually every human experience and endeavor. The point here is not to completely cover the subject, but to encourage you to consider it when creating each of your characters. It isn’t enough to simply describe a character as “a middle-aged man,” or “a perky 8 year old boy.” You owe it to your characters and to your readers or audience to incorporate the aging experience into their development, just as it is inexorably integrated into our own.

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From the introduction::

If you are looking for a method to get your screenplay written, this book will take you step by step from concept to completion. Simply follow the instructions and by the time you are finished, you will have written your script. At the end of the process, you’ll have a fully developed story filled with memorable characters, a riveting plot, powerful theme, and a new spin on your genre. Each step asks you to consider or perform just one task that moves your screenplay a step closer toward being a finished script. In this way, no step is ever confusing or too complex and yet your story is ever growing and evolving as you go. Some steps are informational, and others direct you to write, re-write, or work out a concept for your story. The first step is an informational one and outlines the overall method, which is divided into four key stages in the story development process.

About the author:

Melanie Anne Phillips is the author of Write Your Novel Step By Step, creator of StoryWeaver Step By Step Story Development Software, and co-creator of the Dramatica Theory of Story Structure. For the past quarter of a century she has taught thousands of writers from around the world, including award winning writers, producers and directors.