Author Archives: Melanie Anne Phillips

Write Your Novel Step by Step (21) “Auditioning the Cast for Your Novel”

Now that you have mixed things up a bit with your potential characters, there is one last task to do before selecting which ones to hire for your novel: the audition!

Each character is currently just a collection of traits – the parts with no sum. To know how each might play in your story, you need to get a more organic sense of them. In other words, you need to get to know them as people, not just as statistics.

To do this, have each of your potential cast members write

a short paragraph about himself or herself in their own words, describing them, their attitudes, outlooks on life and incorporating all the attributes you’ve assigned to them.

Try to write these paragraphs in the unique voice of each character and from their point of view. Don’t write about them; let them write about themselves.

This will give you the experience of what it is like to see the world through each character’s eyes, which will help you understand their motivations and also make it easier for you to write your novel in such a way that your readers can step into your characters’ shoes.

In the next step, you’ll use these auditions to pare down your potential cast members to those who really belong in your novel.

This article is drawn from:

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Dramatica Theory (Annotated) Part 7 “Symbolizing Concepts”

Excerpted from the book, Dramatica: A New Theory of Story

It has been argued that perhaps the symbols we use are what create concepts, and therefore no common understanding between cultures, races, or times is possible. Dramatica works because indeed there ARE common concepts: morality, for example. Morality, a common concept? Yes. Not everyone shares the same definition of morality, but every culture and individual understands some concept that means “morality” to them. In other words, the concept of “morality” may have many different meanings — depending on culture or experience — but they all qualify as different meanings of “morality.” Thus there can be universally shared essential concepts even though they drift apart through various interpretations. It is through this framework of essential concepts that communication is possible.

Annotation

We wrote this section of the book right up front because we were getting a lot of “blow-back” from “artists” who felt that “story” was a magical, mystical thing that could  never be defined.  They believed that any attempt to do so was inherently flawed and, therefore, the whole Dramatica concept was wrong right out of the box.

And in regard to that box, you’ve hear people often say, “You need to think outside the box.”  What Dramatica is saying here is, “Inside or outside: either way you’re still thinking ABOUT the box.”  Which means, that the box is, in the above example, “morality.”  Every human mind has a little box called “morality.”  We can’t help it – its the way we’re built.  But what we put in that box  is guided by culture and unique to each individual.

Thinking outside the box really just means looking into somebody else’s box and seeing what they have in there.  If you consider it, see how that might be seen as, in our example, morality – they you are open-minded.  If you hold that only what you have put into your box is appropriate to be labelled “morality,” they you are close-minded.

Life (if we look outward) and, more accurately, we ourselves (if we look inward) are made of boxes.  Each with a different label and each filled with a whole assortment of things we’ve piled in there over the years through experience and a bunch of stuff that has been piled in out box by others, through personal influence or collectively through cultural indoctrination.

As long as we look at the contents, story structure (and narrative psychology) will make no sense because were are trying to compare what one person believes should go in that box in their life to what everyone else is putting in a box with the same label in their lives.

But if you just look to see if everyone has a box labelled “morality” or any of the other story points that are the conventions of story structure, you’ll see we all have the same boxes with the same labels, but what we put in them is different.

From that perspective, you begin to see that there is also a pattern to the way people stack up those mental boxes for storage.  The box labelled “Hope” is often stacked right next to the one labelled “Dreams.”

The boxes are what we documented as the structure of Dramatica, and how they are organized is described by the dynamics of the Dramatica model.  When people start to stack things in a way that seems out of kilter, such as putting Morality next to Dreams instead of Hope, then you know that something in their lives has caused them to arrange their collections of experiences and responses into an unusual pattern because it helped them deal with unique but ongoing situations they’ve encountered.

Moving boxes around like that, out of category and out of sub-category is like mixing up the periodic table of elements in physics to create molecular substances or like pulling items out of the well-organizerd pantry to add them to a recipe boiling on the stove.

Life requires that we do such things to move efficiently through the trials and tribulations we face and to maximize the results we’re after.  But when we get in the habit of re-organizing things in a particular manner and it sets in place so we never get back to the original, un-biased order…  well, that’s what we call (in Dramatica) “Justification,” and it is the process of being bent by experience to the point you think that crooked path is straight.

It IS kinda straight in a warped world.  But if the world warps some other way or you move to a new environment that isn’t warped or is warped differently, then that pattern you don’t even think about anymore is suddenly out of kilter.  That’s the moment the problem at the heart of a story is born.

The question then is, do you keep your labelled boxes in the same organization that has now worked so well for so many years, or do you rearrange them to adapt to the new situation.  And this is the argument that ensues between the Main Character and the Influence Character, resulting in a climax in which the Main Character will either change or remain steadfast.  Which way leads to success, is unsure.  Maybe sticking with your tried and true will change the immediate world around you.  Maybe you have to change because the world ain’t budging.  Either way, the choice is unavoidable.

This is what stories are all about.  So, if we put “morality” aside in terms of specific content and find the common ground that we all have a box with that label on it, just with different contents – if we stop thinking our way of stacking boxes is right for everyone else, even though our life experiences have been so different – if we just realize we all have the same bag of marbles but group them in different ways, then perhaps, just perhaps, we might have a little more tolerance for other people and other peoples and realize that we’re all the same, even though we’re nothing alike.

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Write Your Novel Step by Step (20) “Character Trait Swap Meet”

In the last step you made sure each of your potential characters had a vocation, name, gender, age and perhaps additional personal attributes.

In this step we’re going to swap around some of those traits to make your list of potential characters even more original, interesting and memorable than before.

Our creative minds tend to fall into the same patterns over and over again. As a result, our characters run the risk of becoming overused stereotypes. By exchanging traits, we can create characters that transcend our inspirational ruts and become far more interesting and memorable.

Don’t feel pressured to alter the original collection of attributes you had assigned to any given character if you are truly happy and comfortable with it. Still, mixing things up a bit just to see what happens can’t hurt and just might just turn out to build an even more intriguing character.

Task One: Swapping Jobs

In this section rearrange your characters’ jobs until you have created a new cast list with all the same information except different vocations for each.

For example, a Mercenary named Killer and a Seamstress named Jane are inherently less interesting that Seamstress named Killer and a Mercenary named Jane.

Swap jobs around a few times, locking in the combinations you like and reverting to the original arrangement of attributes for those you don’t. Then, move on to Task Two….

Task Two: Swapping Genders

Every culture has preconceptions of the kinds of vocations appropriate to each sex. Adhering to these expectations makes characters familiar but also makes them predictable and ordinary.

By changing the gender of at least some of your less interesting characters, you can breathe new life into them.

For example, a male Mercenary is typical, a female Mercenary is not. A character called “John’s Wife” does not necessarily have to be female, especially in this day and age.

Referring to your revised cast list including the new vocations, swap gender assignments among your characters to create even more interesting cominbations.

Task Three: Swapping Ages

We tend to write about characters our own age, or to assume a particular age by virtue of vocation. For example, an action character such as a Bush Pilot, or Spy is usually set as ranging between 25 and 50. An elementary school student is usually 5 to 12.

But what if you had a Bush Pilot in the range of 5 to 12 and an elementary school student of 25 to 50? In fact, these characters are not only more interesting, but easier to write, simply because the contrasts they express spur all kinds of creative inspirations.

Referring to your newly revised cast list from Task Two, swap the ages around to create a new list with these additional changes.

Task Four: Swapping Additional Attributes

Just as you have done with jobs, genders and ages, swap around any additional attributes you may have assigned to your characters to see if they make your potential cast members even more interesting.

When you have settled on the best possible combinations of attributes for each character, move on to the next step to audition these people for a role in your novel.

This article is drawn from:

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Dramatica Theory (Annotated) Part 6 “The Scope of Dramatica”

Excerpted from the book, Dramatica: A New Theory of Story

With all these forms of communication, isn’t Dramatica severely limited in addressing only the Grand Argument Story? No. The Grand Argument model described by Dra- matica functions to present all the ways a mind can look at an issue. As a result, all other forms of communication will be using the same pieces, just in different combina- tions, sequences, or portions. In our example, we indicated that the less we said, the more the audience could use its imagination. A Grand Argument Story says it all. Every point is made, even if hidden obscurely in the heart of an entertainment. Other forms of communication use “slices” of the model, chunks, or levels. Even if an author is un- aware of this, the fact that human minds share common essential concepts means that the author will be using concepts and patterns found in the Dramatica model.

Annotation

This section is pretty straight-forward.  All it says is that the Dramatica model of structure describes the full size a structure can be.  Therefore, all other structural models are not in conflict with it, but contained within it.

Well, now, isn’t that arrogant?  Arrogant, yes, but also true.  You see, in the process of discovering Dramatica’s structural model, we came to realize that there is a maximum amount of information the human mind can hold and consider at one time without relegating some of it to memory to call up as needed.  We coined the phrase, “Size of Mind Constant” to describe this phenomenon.

Dramatica describes the totality of this “biggest thought” that anyone can have so, therefore (if you buy into that) all other structural models must, by definition, fall into it.  Implied: if they don’t, they’re wrong.  And we, as usual, are being arrogant again.  But also right.

Here’s why there’s a Size of Mind Constant.  There are four external dimensions: Mass, Energy, Space and Time.  Einstein messed around with those in his famous E=MC2.  What we discovered in story structure is that those four dimensions are reflected in the mind as Knowledge, Thought, Ability and Desire.  And we came up with our own logic equation to describe the relativistic relationship among them: T/K=AD.

Conversationally, Knowledge is the Mass of the Mind – it describes the discrete particles of what you know.  Thought is like Energy, it moves those pieces of Knowledge around to build things (like complex understandings).  Ability is like Space because it describes all the unknown in which your particle of Knowledge reside.  In other words, Ability is the comparison of how much you know in a given area to how much you don’t know.  And Desire is like Time because it is a comparison of how things are compared to how they were and how they might be.

Okay, enough with the science – for now…

So in non-math speak, you’ve got four external dimensions and four internal dimensions to work with.  Each is a different kind of evaluation of your world and yourself.  But, your mind has to go someplace, so you need to “stand” on one of the eight and use it as your baseline from which to measure the other seven.  Then, you jump from the one you are on and measure the new set of seven (this time including the one you were on originally) and see what that looks like.  When you have finally “stood” on all eight and seen all you can see, all of those perspectives are what make up the Dramatica model.

Recall, now, that we didn’t invent this model (way too complex for us! See, being non-arrogant here…).  Rather, we simply discovered the kind of out-of-focus existence of it in the conventions of narrative structure and simply sharpened the image.

Now, we stand on one at a time and look at seven.  If we want to move beyond that, we are beyond the capacity of our minds to see that much without treading over the same ground.  So, shift to look at new stuff, and when we do, it appears to be another topic or another category or another kind of thing.  Everything in our perception is really interconnected, but when we examine all we can from one perspective (jumping through all eight points to look at it) we see anything outside that as a separate topic.

So, here we come to the size of mind constant.  We are all quite capable, regardless of mental prowess, to jump around all eight of those dimensions and all of those resulting perspectives on a topic make up a Grand Argument Story – a complete description of all the different ways we might look at an issue.  That’s the Size of Mind Constant.

Now here are some fun reflections of that.  Average “short-term” memory is 7 items, which is why phone number ended up seven numbers long and perhaps why we divide things into seven day weeks.  Who knows?

Also, Size of Mind Constant is like thinking of your ability to hold a big thought as being the capacity of a box-car on a railroad track.  The ties on the track show the subject matter you are covering.  You stand in the box car and cover one tie.  The rest of the box car covers seven more ties.  You can move the car up and down the track to cover more subject matter, but you can never cover more than eight ties at the same time (including yourself).

Another way of looking at it is that the Dramatica model describes the biggest notions you can have (the “classes” in the model) while still being able to see the smallest details (the “elements”).  If you look at something bigger (like rising up over a landscape in a balloon) you start to loose the ability to see the details.  If you drop down to see the details, you loose sight of the Big Picture.

And so, the Size of Mind Constant describes the bandwidth you can perceive at the same time from the biggest broad strokes to the tiniest concepts.

And THAT is why all other structural models are not in conflict with Dramatica (unless they are flat-out wrong) but rather, fall within that scope because, quite simply, there’s nowhere else to go.

– Melanie Anne Phillips

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Write Your Novel Step by Step (19) “Additional Character Attributes”

In previous steps you’ve assigned ages, genders and vocations or roles to your characters.  Like real people, however, your characters will also have a wide range of other attributes, such as the religion to which they subscribe, special skills like horseback riding or a good singing voice, physical traits, such as being overweight, their race, abilities/disabilities or a nervous tick, mental attributes including IQ, savantism or autism, and hobbies or other interests like coin collecting or memorizing movie quotes.

Most of these attributes will amount to no more than window dressing in your story, but some of them may ultimately affect its course, and key events in your plot and/or message may hinge on a few of them.

There’s no absolute need at this point to add any of these to each character’s interview sheet – we’ll revisit this kind of material later in the development stage – so don’t go off into the woods on this one.

Still, if any additional attributes come to mind while interviewing your characters, jot them down as they will enrich your character and make them far more human and accessible to your readers.

This article is drawn from:

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Dramatica Theory (Annotated) Part 5 “The Free Form Author”

Excerpted from the book, Dramatica: A New Theory of Story

While some authors write specifically to make an argument to an audience, many others write because they want to follow their personal muse. Sometimes writing is a catharsis, or an exploration of self. Sometimes authoring is a sharing of experiences, fragmented images, or just of a point of view. Sometimes authoring is marking a path for an audience to follow, or perhaps just presenting emotional resources the audience can construct into its own vision. Interactive communications question the validity of a linear story itself, and justifiably so. There are many ways to communicate, and each has just as much value as the next depending upon how one wishes to affect one’s audience.

Annotations

This is pretty straight forward.  The reason we put it in was that we had just (in the last section) belabored the notion that Dramatica Theory deals with Grand Argument Stories, which are the most complex and structurally demanding kind of stories.  And, we had gone way too far out of our way to be sure our readers understood that we weren’t bad-mouthing or seeking to diminish any other kinds of stories or storytelling.  (We were terribly afraid that by defining very specifically the nature of narrative itself, we’d be seen as saying that any other kinds of writing were somehow less, rather than what we meant, which was that other kinds of writing simply don’t use or need the full compliment of weapons in the narrative arsenal.  This doesn’t make them wrong or incomplete – it just means they don’t require all that to make their points and, in fact, trying to shove all that in would simply clutter the effort with too much narrative infrastructure.

But even after all those disclaimers, we still thought we might offend the most organic and intuitive writers who didn’t want to be shackled by structure at all – folks like Virginia Woolf who invented and popularized the “stream of consciousness”  style of writing, in which as long as one thought follows the next in a manner the reader can follow, that is all the structure you need.  And so, ever fearful of rejection before folks could read on and discover the wonder of Dramatica, we wrote the above section, specifically for those people.  We’re okay; you’re okay.

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Write Your Novel Step by Step (18) “The Reason of Age”

How old your characters are couches them in a lot of preconceptions about how they’ll act, what their experience base is, and how formidable or capable they may be at the tasks that are thrust upon them in your story and even how they will relate to one another.

Many authors, especially those working on their first novel, tend to create characters who are all about the same age as the author.

This makes some sense insofar as a person can best write about that with which they are most familiar. The drawback is that anyone in your potential readership who falls outside your age range won’t find anyone in your novel to whom they can easily relate. So, unless you are specifically creating your novel for a particular consistent age range, try to mix it up a bit and at least sprinkle your cast with folks noticeably older and younger than yourself.

Consider these issues while assigning an age to each character in your list.

This article is drawn from:

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Dramatica Theory (Annotated) Part 4 “What is a Grand Argument Story”

Excerpted from the book, Dramatica: A New Theory of Story

A Grand Argument Story is a conceptually complete story with both an emotional and logical comprehensiveness. There are a number of qualities which determine whether a story is a Grand Argument or not. These are seen in the story’s Structure, Dynamics, Character, Theme, Plot, and Genre.

Annotation

The above is a pretty confusing paragraph, even though its accurate.  More precisely, it is confusing BECAUSE it is accurate, which is true of a lot of the concepts in Dramatica.  Dramatica is a whole new way of looking at what stories are and how they work.  As such, many ideas are completely foreign to familiar narrative thinking, while other notions had to be redefined from the common understanding.

In this first paragraph, what it is really saying is simply that a Grand Argument Story (one of the concepts we created) fully supports its message or moral in every logical or emotional way any reader or audience member might need to buy into it.

What sets this apart from other kinds of stories?  Conversationally, to be a story, a written work needs be no more than a description of a series of events.  But a Grand Argument Story needs to, literally, make an argument that a particular way of responding to those events is the best of all possible alternatives.  And for this argument to be successful, it has to make complete sense and feel right as well.

Simple, really, but again, we wanted accuracy in our description of the Dramatica Theory so it would be treated with some academic validity.  And so, we wrote it like a text book, rather than an armchair book.  As a result, the text often reads like that first paragraph – so precise it’s hard to make sense of!

Now the last part of that first paragraph states that the (so far) unspecified qualities that define a Grand Argument Story can be found in structure, dynamics, characters, theme, plot and genre.  What the heck does THAT mean?

Again, that statement is true, buy really obtuse.  All it means is that the things we call characters, theme, plot and genre are collections of dramatic elements which make up that argument about the story’s message.  But, it also bandies about the terms Structure and Dynamics as if they are the most familiar ways of talking about stories and as if you (our reader) is expected to already know exactly what we mean by them.

Fact is, when Dramatica Theory speaks of Story Structure, it doesn’t at all mean what most everyone else means by that term.  It is more like speaking of physics than of story.  Simply put, Dramatica sees stories as being made up of two different kinds of narrative components: structure and dynamics.

Structure covers all the story points like Goal, Consequences, Thematic Topic, and Main Character Drive, for example.  Dynamics, on the other hand, covers all the dramatic forces that move those story points around such as Main Character Approach as a Do-er or a Be-er.

What does THAT mean?  It means that some folks like to solve problems by taking action and other like to solve them by taking a position.  Do-ers might be like a guy who gets mad and goes out jogging to work it out of his system.  Be-ers might be like a parent who sees their child climbing a dangerous fence who stifles the desire to run out and pull him to safety because that parent knows the child needs not to be overprotected to grow up well.

So you see, there are elements of structure and forces of dynamics that, in combination, make up the argument of a Grand Argument Story.  Back to the original text:

Structure: the underlying relationship between the parts of a story describe its structure. A Grand Argument Story has a very specific structure which will be explored thoroughly in the first half of this book entitled The Elements of Structure.

Dynamics: the moving, growing, or changing parts of a story describe its dynamics. A Grand Argument Story has eight essential dynamics which are explored in the second half of this book entitled The Art of Storytelling.

Again, this is pretty obscure.  My advice: just ignore it for now.  The real purpose of our putting this in here was to try and explain why the book is divided into two parts – The Elements of Structure and the Art of Storytelling.  Problem is, Dynamics really don’t have anything to do with storytelling.  They are about the forces inside the narrative that drive it.  Storytelling is all about expression and style.  The second half of the book give a minimal nod to expression and style, but from a really analytic standpoint.  For me, looking back, it would have been better to divide the book into The Elements of Structure and The Forces of Dynamics.  Oh, well…

Character: Grand Argument Stories deal with two types of Characters: Overall Story Characters and Subjective Characters. These Characters provide the audience with the experience of moving through the story in both a passionate and an intellectual sense.

Yep.  Once again it makes perfect sense but couldn’t possibly have been written in a way to make it less understandable or useful.  In a nutshell, all it says is that Grand Argument Stories make a distinction between characters you don’t identify with that have a functional or logistic role in the story and the other kind of character through whose eyes you experience the story first hand, almost as if it were happening to you.  We cover that concept in much greater detail and depth later in the book, so for my money, this whole Grand Argument section probably should have been edited out.

Theme: Theme, in a Grand Argument Story, is tied to every structural and dynamic element. Theme provides the various biases and perspectives necessary to convey the story’s subject matter or meaning.

Here we go again.  Theme is such a commonly spoken of concept, yet try to find any agreement in what it really means.  Dramatica actually cracks that nut – Theme is all about the in-betweens: about how every dramatic element relates to every other.  It is about weighing one arrangement against another to make an argument about value standards – is this collection of traits better than that one in this particular situation?

You see, whether we are ordering cable TV, Chinese food, or deciding on a mate, we’re not going to get all we want and none of what we don’t want.  We have to decide on the best package of the most of what we want most with the least of what we want least.

That’s what theme is all about, Charlie Brown.  If value standards were single items compared to other single items it would be easy to choose the right thing to do.  But life isn’t that simple.  We are always faced with trade-offs, ramifications and compromises.  Choosing the best collection is what having a personal or moral code is all about.  And that’s why an author has to make a thematic argument to tout his or her favored collection of behaviors and responses against alternatives if the message is to have any impact.

And so, every dramatic element is connected to every other in the big Dim Sum of narrative.  THAT is what we were trying to say here in very accurate, concise and sterile language.

Plot: Plot in a Grand Argument Story is the sequence in which a story’s thematic structure is explored. Plot details the order in which dramatic elements must occur within that story.

This one’s pretty good, actually.  I might add that we were hinting that there’s a difference between the order in which events occur to the characters in the story and the order in which they are revealed to the reader or audience.  We call the internal timeline within the narrative “plot” and the way that order is shuffled up in, say, a mystery, “storyweaving.”  Much more on that later in the book.  In fact, there’s a whole major section on it.

Genre: Genre in a Grand Argument Story classifies the audience’s experience of a story in the broadest sense. Genre takes into account the elements of structure, dynamics, character, plot, and theme to define significant differences between various complete Grand Argument Stories.

True, so true…  yet apparently meaningless – bunch of high-falutin’ double-talk.  Actually, no.  Genre is a weird bird; it is the confluence of structure and storytelling.  Some genres, like Westerns, are all about setting, time period, and set pieces like barroom brawls, gunfights and horse chases.  Others, like Comedies are about the way they make the reader or audience respond.  And still others, like Buddy Stories, are all about relationships among characters.

What a confusing mess!  In fact, each genre is really a grab bag of structural and storytelling items, all jumbled up into a blender that “feels” a certain way to the reader or audience.  Fortunately, Dramatica has devised a way (actually Dramatica didn’t devise anything – technically, we did) to separate the structural aspects of any genre from its storytelling aspects in order to create unique genre “personalities” for each and every story.  Pretty cool, really, and you’ll learn all about it down the line.  But, the way it says it above – sheesh!

These parts of a Grand Argument Story combine in complex relationships to create its Storyform. A Storyform is like a blueprint which describes how these parts shall relate in a particular story , regardless of how they are symbolized for the audience. It is such a Storyform which allows such different stories as West Side Story and Romeo and Juliet, or Cyrano de Bergerac and Roxanne to share the same meaning while bearing little resemblance to each other. What these two pairs of stories share is virtually the same Storyform.

Well, we finally arrive at the summation.  In brief, this defines what you get when you create a Grand Argument Story that includes all of those parts and pieces we’ve just described: you get a Storyform.  Whazzat?  A Storyform is like a schematic of a narrative.  It shows every component, what it does, and describes how they all work together to create the flow that is its function: to convince readers or audience of the author’s point-of-view through a first-hand experiential journey through the material.

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Write Your Novel Step by Step (17) “Gender Specific”

It’s time to start listing some of your characters’ attributes. One of the most fundamental is their gender.

For every character you are going to want to check the gender box on their interview sheet: Male, Female or Undecided.

Most characters will have an obvious gender, though some (like a shark or the wind) might be neuter or indeterminate. Usually, a gender helps the reader know how to relate to a character, as it is one of the first things humans instinctively try to determine, right after friend or foe.

Gender alters our entire sense of a person, critter or entity, so note one for every character in your list, if you can.  Don’t be afraid to experiment with assigning a gender other than your original intention, but don’t overthink the plumbing, as it were. For now, just go with the obvious choice if you like and we’ll mix things up a bit later on.

This article is drawn from:

wp040b08b3_06Step by Step Story Development Software

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Write Your Novel Step by Step (16) “What’s In A Name?”

In the last step you added some truly outlandish characters to your growing potential cast. Now in this step, you’ll interview all the folks that showed up to be in your story to learn a bit more about them, to help you decide who to hire.

You’re going to be collecting a lot of information about each of your characters individually, so either make a list, open up a spreadsheet, or just grab a few good ol’ index cards to help you keep everything straight.

(Note: You probably won’t end up using all the characters you’ve created so far. But we want to keep them all for now so you can scavenge some of their traits later to spice up the other characters you ultimately select as your cast.)

The first step in any interview is to get to get the character’s name. You probably already have names of many of your potential cast members, but there are likely to be a few whose names you don’t yet know.

For the nameless ones, it’s time to give them a moniker. Names give us our first impression of a character. In most stories you’ll want to keep most of your characters’ names normal and simple. But if they are too normal or if everyone has an ordinary name, you’re just boring your readers.

However, if your story requires typical names, try to pick ones that don’t sound like one another or your readers may become confused as to which one you are talking about. Personally, I’ve always had trouble remembering which one is Sauron and which is Sarumon, but that’s just me. Nonetheless, stay away from character combos like Jeanne and Jenny, Sonny and Sammy, Bart And Bret and – well, you get the idea.

If your story might benefit from giving some of your characters more unusual names, consider nicknames. Nicknames are wonderful dramatic devices because they can work with the character’s apparent nature, against it for humiliating or comedic effect, play into the plot by telegraphing the activities in which the character will engage, create irony, or provide mystery by hinting at information or a backstory for the character that led to its nickname but has not yet been divulged to the readers.

Keep in mind these are just temporary names for identification. You’ll have the chance to change them later. So for now, just add a name to every character in your potential cast list.

This article is drawn from:

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