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Dramatica Weekend Workshop Syllabus

2 Character

Hero is a four letter word

* Video Clip: Familiar central characters/”heroes”

• Protagonist -- the prime mover in the objective story throughline

• Main Character -- the character through which the audience experiences the story

* Video Clip: Examples of characters from To Kill A Mockingbird.
• Main Character: Scout
• Protagonist: Atticus
• Antagonist: Bob Ewell
• Obstacle Character: Boo Radley
• Role of Narrator (v. Main Character): Author’s commentary

• Objective Characters vs. Subjective Characters: Central to Dramatica’s theory of character are the notions of objective and subjective characters. An objective character is defined as a specific collection of dramatic characteristics that remain consistent throughout the story. Objective characters fulfill dramatic functions in stories and subjective characters invite audience points of view. Dramatica divides objective characters into two basic types: archetypal and complex. Subjective characters represent internal conflict played out by the main character and obstacle character. The objective characters present the story to the audience and the subjective characters allow the audience to participate in the story.

 

Archetypal Characters: Motivations

Eight Archetypes: In Dramatica, there are eight archetypal characters: Protagonist, Antagonist, Guardian, Contagonist (a term unique to Dramatica), Reason, Emotion, Sidekick, and Skeptic.

 

Archetype

Star Wars

Wizard of Oz

Protagonist

Luke

Dorothy

Antagonist

Empire

Wicked Witch

Reason

Leia

Scarecrow

Emotion

Chewbacca

Tinman

Sidekick

R2D2 & C3P0

Toto

Skeptic

Han Solo

Cowardly Lion

Guardian

Obi Wan

Glinda

Contagonist

Darth Vader

Wizard of Oz

 

 

• Sixteen Motivation Elements: Each of the eight archetypal character contains an action characteristic and a decision characteristic. These sixteen characteristics, termed motivation elements, describe what actuates the archetypal characters to achieve or prevent the achievement of the story goal. The goal is not necessarily an object; rather, it can be many other concerns such as a state of mind, degree of knowledge, or a certain feeling.

 

Motivation Elements in Star Wars

 

Archetype

Character

Action

Decision

Protagonist

Luke

Pursue

Consider

Antagonist

Empire

Avoid (Prevent)

Reconsider

Reason

Leia

Control

Logic

Emotion

Chewbacca

Uncontrolled

Feeling

Sidekick

R2D2 & C3P0

Support

Faith

Skeptic

Han Solo

Oppose

Disbelief

Guardian

Obi Wan

Help

Conscience

Contagonist

Darth Vader

Hinder

Temptation

* Video Clips: Archetypal characters in Star Wars: protagonist, sidekick, skeptic, guardian, reason, emotion, contagonist, antagonist.

 

Motivation Elements in The Wizard of Oz

 

Archetype

Character

Action

Decision

Protagonist

Dorothy

Pursue

Consider

Antagonist

Wicked Witch*

Avoid (Prevent)
Hinder

Reason

Scarecrow*

Uncontrolled

Logic

Emotion

Tinman*

Control

Feeling

Sidekick

Toto

Support

Faith

Skeptic

Cowardly Lion

Oppose

Disbelief

Guardian

Glinda

Help

Conscience

Contagonist

Wizard of Oz*

Reconsider
Temptation

* Video Clips: Archetypal and non-archetypal characters in The Wizard of Oz: protagonist, sidekick, skeptic, guardian, reason, emotion, contagonist, antagonist.

Character Dimensions

• Four Dimensional characters: Motivation, one of four dimensions necessary to flesh out a character, drives characters to achieve their goal. Characters also aspire to different purposes, exercise different methodologies in the effort to achieve those purposes, and use different means of evaluation to determine the effectiveness of their efforts. Fully realized characters are four-dimensional and possess an action and decision element in each dimension

 

 

Table: The Four Dimensions of Archetypal Characters

 

 


Motivations


Methodologies

Means of Evaluation


Purposes

Protagonist

Consider
Pursuit

Certainty
Proaction

Proven
Effect

Knowledge
Actuality

Antagonist

Reconsider
Avoid

Potentiality
Reaction

Unproven
Cause

Thought
Perception

Emotion

Feeling
Uncontrolled

Possibility
Protection

Hunch
Test

Desire
Self-Aware

Reason

Logic
Control

Probability
Inaction

Theory
Trust

Ability
Aware

Skeptic

Disbelief
Oppose

Induction
Non-Acceptance

Non-Accurate
Process

Chaos
Change

Sidekick

Faith
Support

Deduction
Acceptance

Accurate
Result

Order
Inertia

Guardian

Conscience
Help

Reduction
Evaluation

Expectation
Ending

Equity
Projection

Contagonist

Temptation
Hinder

Production
Re-evaluation

Determination
Unending

Inequity
Speculation

 

 

Complex Characters

• Complex Characters: Complex characters contain one or more problem-solving elements in a non-archetypal arrangement.

• Characters Vs. Players: In the Dramatica theory, a character represents the elements and how the elements function. The player is a vessel into which a character (and therefore a set of character elements) is placed.

• Two Objective Characters in the same player: To avoid confusion, a player should never contain two or more characters at one time, unless an author wants to create a character like Sybil or Dr. Jekyll and Mr. Hyde. If more than one character inhabits a single player, the player will appear to have multiple personalities.

 

Subjective Characters

• Main Character Vs. Obstacle Character

• The Main Character: The main character is the central character of the subjective storyline who allows the audience to experience the story emotionally and who also holds the key to resolving both the objective and subjective story problems.

• The Obstacle Character: The obstacle character is the subjective character who blocks the main character’s path and forces the main character to address personal problems.

* Video Clips: Main and Obstacle Character montage, “You and I are just alike.”

• Alternative Paradigms: To completely explore the issue at the heart of a story, an obstacle character must present an alternative approach to that pursued by the main character. The obstacle character throughline is the advocate of this alternative paradigm and the manner in which its impact on the main character develops.

* Video Clips: Examples of Obstacle Characters: The Ghosts in A Christmas Carol, Hannibal Lecter in The Silence of the Lambs, Belloch in Indiana Jones Subjective Story #1 from Raiders of the Lost Ark, Sala (et al) in Indiana Jones Subjective Story #2 from same.

Back to the Dramatica Weekend Workshop
Table of Contents

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Writing Tips

 
Articles
Classes
Downloads
 

Top Articles
 
Be a Storyweaver
NOT a Story Mechanic!
 
How to Create
Great Characters!


A Novelist's
Bag of Tricks

A Screenwriter's
Bag of Tricks

Character Arc 101

Heroes and Villains

Avoiding the
Genre Trap

Creating Characters from Plot

Browse All Articles
 

 

Top Classes
 
Progressive Plot Points
 
Audience "Reach"

A Story is an Argument

Dramatica Theory

The Story Mind

Time Locks and
Option Locks

The Four Throughlines Part One

The Four Throughlines Part Two

Browse All Classes
 

 

Top Downloads

StoryWeaver Demo
 
Dramatica Demo

Movie Magic Demo

Power Structure Demo

Dramatica
Theory Book

Dramatica
Comic Book

Dramatica
Structure Chart

Browse All Downloads
 

 


Our Bestseller!

StoryWeaver

Write Your Novel
or Screenplay
Step by Step
 

  
$29.95
 

 


12 Hour
Writing Course

  
Learn Story Structure
 
PE03328A.gif (2743 bytes)
  
$19.95

 


Writer's DreamKit

Essential Structure
 
Dramatica Writers DreamKit 4.0
  
$49.95
 

 


Dramatica
 
Perfect Structure
 
Dramatica Pro 4.0<br>Plus FREE Bonus!
  
$179.95
 


 
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