* Video Clip: Familiar central
characters/heroes
Protagonist -- the prime mover in the objective story throughline
Main Character -- the character through which the audience experiences the story
* Video Clip: Examples of characters from To Kill A Mockingbird.
Main Character: Scout
Protagonist: Atticus
Antagonist: Bob Ewell
Obstacle Character: Boo Radley
Role of Narrator (v. Main Character): Authors commentary
Objective Characters vs. Subjective Characters: Central to
Dramaticas theory of character are the notions of objective and subjective
characters. An objective character is defined as a specific collection of dramatic
characteristics that remain consistent throughout the story. Objective characters fulfill
dramatic functions in stories and subjective characters invite audience points of view.
Dramatica divides objective characters into two basic types: archetypal and complex.
Subjective characters represent internal conflict played out by the main character and
obstacle character. The objective characters present the story to the audience and the
subjective characters allow the audience to participate in the story.
Archetypal Characters: Motivations
Eight
Archetypes: In Dramatica, there are eight archetypal characters: Protagonist,
Antagonist, Guardian, Contagonist (a term unique to Dramatica), Reason, Emotion, Sidekick,
and Skeptic.
Archetype
Star Wars
Wizard of Oz
Protagonist
Luke
Dorothy
Antagonist
Empire
Wicked Witch
Reason
Leia
Scarecrow
Emotion
Chewbacca
Tinman
Sidekick
R2D2 & C3P0
Toto
Skeptic
Han Solo
Cowardly Lion
Guardian
Obi Wan
Glinda
Contagonist
Darth Vader
Wizard of Oz
Sixteen Motivation Elements: Each of the eight archetypal character contains
an action characteristic and a decision characteristic. These sixteen characteristics,
termed motivation elements, describe what actuates the archetypal characters to achieve or
prevent the achievement of the story goal. The goal is not necessarily an object; rather,
it can be many other concerns such as a state of mind, degree of knowledge, or a certain
feeling.
Motivation Elements in Star Wars
Archetype
Character
Action
Decision
Protagonist
Luke
Pursue
Consider
Antagonist
Empire
Avoid (Prevent)
Reconsider
Reason
Leia
Control
Logic
Emotion
Chewbacca
Uncontrolled
Feeling
Sidekick
R2D2 & C3P0
Support
Faith
Skeptic
Han Solo
Oppose
Disbelief
Guardian
Obi Wan
Help
Conscience
Contagonist
Darth Vader
Hinder
Temptation
* Video Clips: Archetypal characters in Star Wars:
protagonist, sidekick, skeptic, guardian, reason, emotion, contagonist, antagonist.
Motivation Elements in The Wizard of Oz
Archetype
Character
Action
Decision
Protagonist
Dorothy
Pursue
Consider
Antagonist
Wicked Witch
*
Avoid (Prevent)
Hinder
Reason
Scarecrow*
Uncontrolled
Logic
Emotion
Tinman*
Control
Feeling
Sidekick
Toto
Support
Faith
Skeptic
Cowardly Lion
Oppose
Disbelief
Guardian
Glinda
Help
Conscience
Contagonist
Wizard of Oz*
Reconsider
Temptation
* Video Clips: Archetypal and non-archetypal characters in The
Wizard of Oz: protagonist, sidekick, skeptic, guardian, reason, emotion, contagonist,
antagonist.
Character Dimensions
Four Dimensional characters: Motivation, one
of four dimensions necessary to flesh out a character, drives characters to achieve their
goal. Characters also aspire to different purposes, exercise different methodologies
in the effort to achieve those purposes, and use different means ofevaluation
to determine the effectiveness of their efforts. Fully realized characters are
four-dimensional and possess an action and decision element in each dimension
Table: The Four Dimensions of Archetypal Characters
Motivations
Methodologies
Means of
Evaluation
Purposes
Protagonist
Consider
Pursuit
Certainty
Proaction
Proven
Effect
Knowledge
Actuality
Antagonist
Reconsider
Avoid
Potentiality
Reaction
Unproven
Cause
Thought
Perception
Emotion
Feeling
Uncontrolled
Possibility
Protection
Hunch
Test
Desire
Self-Aware
Reason
Logic
Control
Probability
Inaction
Theory
Trust
Ability
Aware
Skeptic
Disbelief
Oppose
Induction
Non-Acceptance
Non-Accurate
Process
Chaos
Change
Sidekick
Faith
Support
Deduction
Acceptance
Accurate
Result
Order
Inertia
Guardian
Conscience
Help
Reduction
Evaluation
Expectation
Ending
Equity
Projection
Contagonist
Temptation
Hinder
Production
Re-evaluation
Determination
Unending
Inequity
Speculation
Complex Characters
Complex Characters: Complex characters
contain one or more problem-solving elements in a non-archetypal arrangement.
Characters Vs. Players: In the Dramatica theory, a character
represents the elements and how the elements function. The player is a vessel into which a
character (and therefore a set of character elements) is placed.
Two Objective Characters in the same player: To avoid confusion, a player
should never contain two or more characters at one time, unless an author wants to create
a character like Sybil or Dr. Jekyll and Mr. Hyde. If more than one character inhabits a
single player, the player will appear to have multiple personalities.
Subjective Characters
Main Character Vs. Obstacle Character
The Main Character: The main character is the central character of the
subjective storyline who allows the audience to experience the story emotionally and who
also holds the key to resolving both the objective and subjective story problems.
The Obstacle Character: The obstacle character is the subjective
character who blocks the main characters path and forces the main character to
address personal problems.
* Video Clips: Main and Obstacle Character montage, You and I are just
alike.
Alternative Paradigms: To completely explore the issue at the heart of a
story, an obstacle character must present an alternative approach to that pursued by the
main character. The obstacle character throughline is the advocate of this alternative
paradigm and the manner in which its impact on the main character develops.
* Video Clips: Examples of Obstacle Characters: The Ghosts in A Christmas
Carol, Hannibal Lecter in The Silence of the Lambs, Belloch in Indiana Jones
Subjective Story #1 from Raiders of the Lost Ark, Sala (et al) in Indiana Jones
Subjective Story #2 from same.
Storymind.com is pleased to present this collection of materials about the Dramatica
Theory of Story. We hope you find it both useful and through-provoking.
Dramatica
Theory Book Online
Free online edition of the 400+ page book, Dramatica: A
New theory of Story, in which Melanie Anne Phillips & Chris Huntley
originally
documented their work.
Dramatica
Dictionary
Official definitions of all terms in the
Dramatica theory and software.
Dramatica
Writing Tips
Useful and informative articles on how to
approach and employ both the Dramatica Theory and Software.
Constructive
Criticisms
Practical illustrations of how applying the
Dramatica theory could have made some well-known successful story's
even better!
Dramatica
Q & A
Answers to questions from users of the Dramatica
Theory and Software.
Instant
Dramatica
Even more directly practical essays on using
Dramatica for real-world writing situations and problems provided by
noted screenwriter Armando Saldaņa Mora.
Dramatica
Development Archives
Early documents created during the development
of the foundations of Dramatica. Often later discarded, they
show the roots of the thinking that ultimately evolved into the theory
as it stands today.
Deep
Theory
Transcript of a class on the outer fringes of
Dramatica Theory I taught as part of a now-defunct Dramatica
Certification course.
Dramatica
Math
A mathematician takes a stab at describing the
Dramatica model in terms of dimensional distortions.
Mental
Relativity
An exploration of the theory of psychology
modeling which grew out of the development of Dramatica.
Dramatica
I Ching
Several of our users have noticed a similarity
between the character grid in Dramatica and the elements of the
traditional I Ching. Though unintentional, perhaps all models
that look deeply into the mind will resemble each other.
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