Plot Tips
A Story's "Limit"
A Writer asks...
What changes within the Story´s structure when you switch the Limit from
Optionlock - to Timelock or vice versa ?
I reply...
The story's Limit (Optionlock or Timelock) determines whether your story will draw to a
climax because the characters run out of options or run out of time.
The quick answer to your question is that the story's Limit, like most Dramatica story
points, is not dependent on only one thing, but on several. So, there is not a one to one
correlation between Limit and any other single story point. In other words, there is
no simple answer to the question, "What happens to the story overall if you change
the Limit from Optionlock to Timelock.
In fact, in some storyforms, the choices you make for other story points may create a
condition in which a Limit of either Option Lock OR Time Lock will equally satisfy the
contributing story points.
In such a case, the Limit becomes a "dealer's choice" for the author, and one
may select either option or time without impacting the overall storyform in any way, other
than to determine the "feel" of the constraints imposed directly by the kind of
Limit to the story's scope. You have clearly created such a storyform.
In other storyforms, the choices for other story points would create conditions in
which Option Lock or Time Lock will be predetermined by the collective impact of the
contributing story points. In those cases, you would not be able to simply change from one
kind of Limit to the other directly, but would need to unravel the entire group of story
points that determined the choice for you.
As it turns out, the choice of Limit is determined by a great number of interrelated
factors, so it is not really practical to list the scores of arrangements that would
choose one or the other. Rather, if you find in a future storyform that the Limit (or any
other story point) is "locked in" and cannot be directly changed, it is better
to open a new storyform file and select the Limit (or other story point) first. That way
you will be sure to get the one you want. Then, "re-make" the choices you had
originally selected.
Of course, since you have now changed the Limit, you will find that the exact same
combination of other choices will no longer be possible. Therefore, it is best to
prioritize your choices, so that you begin with the story point most important to you and
work your way down to the ones that are less important. In this way, you will get all of
your key dramatic elements exactly as you want them, and will only encounter the
constraints caused by the different choice for Limit when you are down to less important
items.
To sum up, Dramatica's Story Engine reflects the conflicting forces that are at work in
any problem situation. Just as in real life, these forces sometimes combine to demand
arrangements of other interdependent forces. Other times, the conflicting forces are
self-contained in their impact, freeing the other forces from their dependencies.
Although these qualities make it difficult for an author to predict which dramatic
items can be shifted and which cannot, the Story Engine tracks them all to ensure that
every storyform created with Dramatica is absolutely structurally sound.
Melanie Anne Phillips