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Dramatica: A New Theory Of Story
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| Topic 1. Learning -----> Topic 2. Understanding Topic 2. Understanding -----> Topic 3. Doing Topic 3. Doing -----> Topic 4. Obtaining. |
For a hypothetical story, we might then encode each Signpost and Journey as follows:
SIGNPOST #1
| Type 1. Learning Our characters Learn that a number of robberies have occurred involving diamonds. |
JOURNEY #1
| Type 1. Learning------> Type 2. Understanding As our characters Learn about the robberies that have occurred, they become aware of similarities in the crimes. Eventually, the similarities are too much to be coincidental. |
SIGNPOST #2
| Type 2. Understanding Our characters arrive at the Understanding that there is one multi-national consortium involved in the heists. |
JOURNEY #2
| Type 2. Understanding ------> Type 3. Doing The more our characters Understand about the consortium, the more they are able to figure out which smaller organizations are involved, as well as the names of specific individuals. Eventually, the characters Understand enough of the organization of the consortium to try and put someone on the inside. |
SIGNPOST #3
| Type 3. Doing Our characters track down and infiltrate the consortium. |
JOURNEY #3
| Type 3. Doing ------> Type 4. Obtaining Our characters get in tighter and tighter with the consortium until they are finally trusted enough to be employed in heist. Through a series of dangerous maneuvers, our characters are able to get word of the heist back to their organization, who alert the authorities. |
SIGNPOST #4
| Type 4 . Obtaining Our characters retrieve the stolen diamonds. |
As you can see, the Signposts outline the direction events will take. The Journeys help
bring them to life.
By now you should be familiar with the concept that the Main Character represents a point
of view for the audience. In fact, the audience stands in the shoes of the Main Character
and sees what he sees and feels what he feels.
In the Objective Story Domain, the Plot Progression concentrates on the kinds of
activities in which the Objective Characters are involved. In the Main Character Domain,
Plot Progression describes the stages of the Main Character's Growth.
Each Type in the Main Character Domain reflects the Main Character's primary concern at
that point in his development. Eventually, he will grow enough to deal with the issue
closest to his heart: the Main Character Concern. Let's look at an example of how you
might encode this by continuing to develop the story we presented for Type Order Plot
Progression of the Objective Story.
In this fictitious story example, the Main Character Domain has been chosen to be
Universe. The Type order selected for the Main Character is as follows: Past, Progress,
Present, and lastly Future.
SIGNPOST #1
| Type 1. Past The Main Character is a law enforcement agency Department Chief with political aspirations. He has zero tolerance for officers of the law who have accepted payoffs from organized crime. As the story opens, his chief Concern of the moment is the past history of graft in his department. |
JOURNEY #1
| Type 1. Past ------> Type 2. Progress The Main Character investigates Past instances of Consortium influences in his department. Using this historical information, he gets closer to infiltrating the Consortium. |
SIGNPOST #2
| Type 2. Progress The Main Character decides his agents are too weak to resist stealing money from the Consortium. Therefore, he takes the case himself, going undercover and slowly snaking his way into the heart of the Consortium over a period of some months. |
JOURNEY #2
| Type 2. Progress ------> Type 3. Present The more the Main Character gets deeper into the Consortium, the more he is trusted with the Consortium's funds. Also, he finds himself in something of a Godfather position in which local businesses and organizations come to him for help. For a while, he is able to either deny them or pacify them. |
SIGNPOST #3
| Type 3. Present Now, well established in the Consortium, the Main Character is faced with a situation in which an important Children's Hospital will be closed... unless he uses some of the Consortium's ill-gotten gains to provide the necessary funding. |
JOURNEY #3
| Type 3. Present ------> Type 4. Future The Main Character gives in to the needs of others, violating his own zero tolerance code of ethics because of the serious needs of the children. Still, he is able to get the goods on the Consortium enough to stop some of their local plans, though not enough to damage the consortium at core level. When he is "brought in from the cold" by his agency, they treat him as a hero for his success. In contrast, he is troubled by his own ethical failing. He gave in to the temptation to take the money. |
SIGNPOST #4
| Type 4. Future Though he is in a better position than ever to break into the political scene and demand strict adherence to a code of ethics, his grand words about his Future are now just ashes in his mouth, as he sits miserably in his office pondering his shortcomings, drained of ambition. |
The Obstacle Character in a story never stands alone, but is always evaluated in terms of
his impact on the Main Character. When encoding the Obstacle Character Domain Plot
Progression, this is equally true. Unlike the Main Character Type Order which reflects the
Main Character's Growth from one concern to another, the Obstacle Character Type Order
reflects the progression of the Obstacle Character's impact on the Main Character. In
other words, each of the four Obstacle Character Types describes a chink in the Main
Character's armor, a weakness that is exploited by the Obstacle Character. This forces the
Main Character to consider issues that will ultimately bring him to Change or remain
Steadfast.
For example, in our sample story, the Obstacle Character Domain is in the Mind Class. As a
result, the Obstacle Character Domain Types are Memory, Preconscious, Conscious, and
Subconscious. This means that the Obstacle Character will (in some order) force the Main
Character to remember (Memory), to respond differently when there is no time for
consideration (Preconscious), to become aware of something (Conscious), and to desire
something (Subconscious).
Encode the Obstacle Character's Types by the impact the Obstacle Character has in that
area of concern on the Main Character. In this way, your Obstacle Character will force
your Main Character to grow to a point of potential Change. That is the function and
purpose of the Obstacle Character in a story.
In this fictitious story example, the Obstacle Character Domain has been chosen as Mind.
The Type order selected for the Obstacle Character is as follows: Preconscious, Conscious,
Memory, and lastly Subconscious.
SIGNPOST #1
| Type 1. Preconscious The Obstacle Character is a happy-go-lucky kind of guy. He sees justice and honor as being flexible, dependent upon the situation. His very attitude causes unthinking responses (Preconscious) in the Main Character, who reacts to every instance of the Obstacle Character's sliding scale of values as if he were shocked with an electric prod. The Obstacle Character's actions force the Main Character to lose his temper, make threats he later regrets, and smash things in a fit of self-righteous rage. |
JOURNEY #1
| Type 1. Preconscious ------> Type 2. Conscious As the Main Character becomes more obsessed with infiltrating the Consortium and edges toward putting himself under cover, the Obstacle Character's flexible ways infuriate him more and more. Eventually, the Obstacle Character has had enough of this, and begins to intentionally exhibit his easy attitude in front of the Main Character, so he can make him aware of situations in which rigid views just won't work. |
SIGNPOST #2
Type 2. Conscious
The Obstacle Character carries the argument to the Main Character that no one is immune
to temptation. Going under cover in the Consortium will surely cause the Main Character to
break if he does not learn to bend. Prophetically, the Obstacle Character makes the Main
Character aware (Conscious) that there are some situations in which a fixed code of ethics
creates a paradox where one must re-examine one's ideals.
JOURNEY #2
Type 2. Conscious ------> Type 3. Memory
Coming to see that even though the Main Character is now aware of the issues involved,
he still does not relent in his plans, The Obstacle Character begins to bring up "the
old days" when they were both beat cops together, fresh out of growing up in the same
neighborhood. The Obstacle Character uses the Main Character's memories to drive home the
point that the Main Character was also flexible in those days, and they laughed at the
stiffs who usually ended up getting killed or going crazy.
SIGNPOST #3
Type 3. Memory
The Main Character has gone so deeply under cover that no one at the agency has heard
from him in days. The Obstacle Character contacts and meets with the Main Character,
finding him caught in a web of self-doubt, unable to choose between sticking with his code
or helping the children's hospital. The Obstacle Character forces the Main Character to
remember their days growing up together in the same neighborhood. Recalling how the Main
Character's thinking was not always so black and white, he urges the Main Character to
learn a lesson from those memories and bend with the wind, rather than snap under the
pressures that are upon him.
JOURNEY #3
Type 3. Memory ------> Type 4. Subconscious
Unable to be in further contact with the Main Character who remains under cover, the
Obstacle Character gets a few old friends from the early days to cross paths with the Main
Character in the attempt to loosen him up. Each has been told by the Obstacle Character to
remind the Main Character about "the old days" and how much fun they used to
have, how many dreams they shared before they got "locked in" to the system.
SIGNPOST #4
Type 4. Subconscious
Now that the Main Character is back in the agency, the Obstacle Character passes
judgment upon him. He tells the Main Character to look to his heart - look to all the
noble things the Main Character had hoped to do in the political realm. The Obstacle
Character asks the Main Character how he feels now, knowing that he has violated the very
ideals he had intended to run on. "What does your heart tell you now?" he asks
of the Main Character, then walks out leaving the dejected Main Character alone.
It is always best to work on the Subjective Story Domain last since it describes the
growth of the relationship between the Main and Obstacle Characters, and therefore needs
to call upon what was previously determined for them.
Imagine for a moment that the Main Character is a boxer. As an audience we stand in his
shoes, effectively becoming him for the duration of the story. We look in the far corner
and see our opponent, the Obstacle Character warming up for the bout. As the fight begins,
we pass through changing concerns represented by the Main Character Domain Type Order. As
the fight progresses, the Obstacle Character lands some telling blows. These are described
by the Obstacle Character Type Order.
Outside the ring sit the judges. They do not stand in the shoes of the Main Character, nor
are they concerned, fearful, or impacted by the Obstacle Character's attack. Rather, the
judges watch two fighters circling around the issues - maintaining the same relationship
between them as adversaries, but covering different ground in the ring.
So it is with the Subjective Story Domain Type Order. As the first round begins, the Main
and Obstacle Characters converge on a particular issue. They argue the issue, each from
his own point of view. Once they have thrashed that topic into submission, they move on to
another area of friction and continue sparring.
In this fictitious story example, the Subjective Story Domain has been chosen to be
Psychology. The Type order selected for the Subjective Story is as follows:
Conceptualizing, Conceiving, Being, and lastly Becoming.
SIGNPOST #1
| Type 1. Conceptualizing Conceptualizing means working out a plan, model, belief system, or paradigm. In the Subjective Story, the Main and Obstacle Characters quickly come into conflict about how to look at the relationship between organized crime and law enforcement. The Main Character argues that law enforcement is like a breakwater, holding back an ocean of anarchy. The Obstacle Character sees the system more like an ecology, where each kind of activity has its place in an ever-changing environment. |
JOURNEY #1
| Type 1. Conceptualizing ------> Type 2. Conceiving As new information about the increasing number of diamond heists builds, both the Main and Obstacle Characters approach the problem, arguing over how to put the clues into a meaningful pattern. When they discover the international Consortium, the Main Character looks for ways to stop it completely, while the Obstacle looks for ways to divert it. Based on his views, the Main Character Conceives of the need to place one of his agents deep within the Consortium as a mole. The Obstacle Character argues that the Main Character is thinking about it all wrong. They should be working out how to make the heists too difficult and costly a venture so the Consortium will go elsewhere to greener pastures. |
SIGNPOST #2
| Type 2. Conceiving Conceiving means coming up with an idea or determining a need. They finally come up with the idea of using the Main Character as the mole in an undercover operation, agreeing that this will be the best way to proceed given their two points of view. They both believe that this plan will not only achieve their purposes, but will also make the other see the error of his ways. The Main Character believes he will be able to prove that he can stop the Consortium dead in its tracks, and the Obstacle Character believes the Main Character will be forced to compromise and change his point of view. |
JOURNEY #2
| Type 2. Conceiving ------> Type 3. Being As the Main and Obstacle Character come up with more ideas to help him rise among the Consortium, they realize they are still not seeing eye to eye on how to run this operation. The Main Character starts acting more and more impatient with the Obstacle Character, being more and more like the role he is playing to be in among the sting. The Obstacle Character starts taking on a different role, that of the Main Character's nagging conscience. |
SIGNPOST #3
| Type 3. Being Being means acting a role or playing a part. With the Main Character now on the inside of the Consortium, he adopts the role of an up-and-coming organized crime boss. The Obstacle character is only allowed to see him while playing the role of his long-time friend and priest. Having to meet under the gaze of criminals, their relationship becomes one of play-acting. |
JOURNEY #3
| Type 3. Being ------> Type 4. Becoming In their meetings, the Obstacle Character argues that if the Main Character is determined to follow through in his plan, and successfully become a mole in the Consortium, the Main Character needs to play the role better than he has been. This will mean acting ruthlessly and letting a few people get hurt. The Main Character argues that he will not cross his personal line, even if that choice blows his cover: if he acted like them, he says he would be no better than they are. The Obstacle Character points out that if the Main Character doesn't bend his own code a little more, they will both become suspected narcs and probably be exposed. This comes down to the choice between letting crime money be used to save the children's hospital or letting the hospital be shut down, and the Main Character chooses to save it. |
SIGNPOST #4
| Type 4. Becoming Becoming means truly transforming one's nature. The Obstacle Character points out to the Main Character that The Main Character is no longer the self assured champion of righteousness he once was. He points out that there was no escaping the change that the Main Character made in his personal code to be able to bring the Consortium to some measure of justice. The Main Character responds that the angst he is suffering is a test of his moral fiber. Those who stand against the pressure and survive Become stronger for it. He throws the Obstacle Character out of his office yelling that they will never work together again, but it is clear that the Main Character has seen too much in himself and has become convinced that his moral ethics are no longer as powerful as they used to be. |
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A New Theory of Story
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Copyright 1996, Screenplay Systems, Inc.
The Dramatica theory was developed by Melanie Anne Phillips and Chris Huntley
Chief Architect of the Dramatica software is Stephen
Greenfield
Dramatica is a registered trademark of Screenplay Systems Incorporated
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