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StoryWeaver
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Chapter 28
Storytelling
&
Encoding Subjective Characters
Although authors use Subjective Characters all the time they unfortunately view the
Subjective functions simply as other aspects of Objective Characters. In fact, the two
functions are most often blended into a single concept of character that does double-duty.
This is dangerous since every aspect of the argument must be made twice: once Objectively
and once Subjectively. If both roles are blended, this can appear redundant. As a result,
important points in the separate arguments may be missing. In a temporal medium such as
motion pictures, it is often the Subjective argument that suffers as the focus is on more
objective action. In novels, the Objective Story is often flawed as the spatial nature of
a book favors the Subjective view.
Just because a medium favors one view over the other does not mean anything can be
neglected. All parts of both arguments must be present in order to create an effective
synthesis in the mind of the audience regardless of the emphasis a medium may place on
each view.
The Main Character is Not Necessarily the Protagonist
Many authors are not aware that a Protagonist does not have to be the Main Character.
When we stop to think about it, many examples come to mind of stories in which we
experience the story through the eyes of a character other than a Protagonist. Yet when it
comes to writing our own stories, many of us never diverge from a Protagonist/Main
combination.
There is nothing wrong with this combination. In fact, as long as both characters are
represented in the single player, such a blend is a fine Archetypal Character. The point
is: there are other ways.
Subjective Characters range from the Main Character with whom we identify to all the
"other soldiers in the trenches" around us as we experience the battle together.
They are friends and foes, mentors and acolytes. We see in them characteristics of Worry,
Instinct, Experience and Doubt. Rather than functioning as approaches the way the
Objective Characters appear to do, the Subjective Characters function as attitudes.
"We're Both Alike, You and I..."
The Main and Obstacle Characters are counterparts. They represent the two principal
sides to the argument of the story. Because they are dealing with the same issues a case
can be made that they are not too far apart. This often results in such familiar lines as
"We're both alike," "We're just two sides of the same coin," "I'm
your shadow self," and so on. In contrast, though they are concerned with the same
things, they are coming at them from completely opposing views. This leads to common line
such as "We're nothing alike, you and I," or "We used to be friends until
you stepped over the line."
Evil Twins?
Many authors picture the Obstacle Character as a negative or evil twin. Although this
can be true, it has little to do with the Obstacle Character's dramatic function. For
example, if a Main Character is evil and needs to change, their Obstacle might be a
virtuous steadfast character. Or both characters might be evil, with the resolve of
one contrasting the change in the other. In any case, the function of the Main and
Obstacle Characters is to show two opposing sides of the same issue. That is their story
function: to show what happens when one changes and the other remains steadfast on a
particular issue.
Encoding Mental Sex
Both Males and Females use the same techniques, but in different contexts. As a result,
what is problem solving for one may actually be justification for the other. In fact, for
the four perspectives in any given story, in one Domain both male and female mental sex
characters will see a given approach as problem solving, while in another Domain both will
see it as justification. The third Domain would be problem solving for one mental sex and
justification for the other and the fourth just the reverse.
Men TEND to use linear problem solving as their first method of choice. In linear problem
solving, they set a specific goal, determine the steps necessary to achieve that goal, and
embark on the effort to accomplish those steps. Gathering facts, or successfully achieving
requirements all deal with seeing a number of definable items that must be brought
together to make the mechanism work in the desired manner.
This is a very spatial view of problem solving, as it sees all the parts that must be
accomplished and/or brought together to resolve the problem or achieve the goal.
Women TEND to use holistic problem solving as their first method of choice. In holistic
problem solving, steps are not important and there may not even be a specific goal to
achieve but simply a new direction desired. As a result, the RELATIONSHIPS BETWEEN things
are what is measured and adjusted to create a change in the forces that determine that
direction. Unlike male problem solving, there is no causal relationship stating that THIS
leads to THAT. Instead, COMBINATIONS of changes in the way things are related alters the
dynamics of the situation rather than the structure, and changes context rather than
meaning.
This is a very temporal view of problem solving, as it looks at the way things are going
and tries to alter relationships so that the direction of the forces that create the
problem is deflected.
Now, men and women use both techniques. Also, women may become trained to use the linear
method first, and men may develop a preference for the holistic method as their primary
problem solving approach. These are preferences made through conscious choice, training,
or experience. Underneath it all, the brain's operating system for problem solving will
either be linear or holistic. This is what sets men and women apart from each other. No
matter how much common ground they come to from training, experience and conscious choice,
there is always that underlying level in which they can never see eye to eye, because they
have intrinsically different outlooks.
So, when choosing male or female mental sex, we are not concerned with the up front and
obvious, we are concerned with that hidden level at the foundation of the Main Character's
psyche that dictates a linear or holistic approach to the problem regardless of what is
done consciously.
That's why the issue becomes vague - because it is not cut and dried in the Main Character
nor is it up front. It is just their tendency at the lowest most basic part of their mind
to go linear or holistic.
How can we illustrate this in a Main Character? The following point by point comparison
can help:
As we can see, though both men and women will use both techniques depending on context,
one kind comes first or takes priority. Which one is the principal technique is determined
by mental sex. So, if you keep in mind that this all may be overshadowed by other learned
techniques, you can illustrate male and female problem solving techniques as a TENDENCY to
employ those listed above, all other things being equal.
Building a Mind for the Audience to Possess
When an audience looks at the Objective Characters, they see the Story Mind from the
outside in. When an audience empathizes with the Main Character, they see the story from
the inside out. In order for the audience to be able to step into the shoes of the Main
Character and look through his eyes, he must possess a complete mind for the audience to
possess. And that perhaps is the best way to look at it: the audience takes possession of
the Main Character's mind. That's why you hear people in a movie yelling, "NO....
don't do that!!!" to a Main Character who is about to enter the shed where the
slasher is waiting.
However, the question arises: who is taking possession of whom? As authors we direct our
Main Character to take control of the audience's hearts and souls. We make them feel what
the Main Character feels, experience what he experiences. It's a pretty sinister
occupation we engage in. But that is how a story stops being a spectacle and worms its way
into the heart.
Proceed
to the Next Section of the Book-->
How to Order Dramatica:
A New Theory of Story
Back to
the Table of Contents
Back to the Dramatica Home Page
Copyright 1996, Screenplay Systems, Inc.
The Dramatica theory was developed by Melanie Anne Phillips and Chris Huntley
Chief Architect of the Dramatica software is Stephen
Greenfield
Dramatica is a registered trademark of Screenplay Systems Incorporated
Visit
the Dramatica Theory Home Page
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*Try either or both for 90 days. Not working for you?
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About Dramatica and
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Hi, I'm Melanie Anne Phillips,
creator of StoryWeaver,
co-creator of Dramatica
and owner of Storymind.com. If you have a moment, I'd like to tell you
about these two story development tools - what each is designed to do, how
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What They Do
Dramatica is a tool to help you
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How They Work
Together
By itself Dramatic appeals to
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So, while each kind of writer will
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Throughline
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Interactive
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The most
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