| |
- Visual
Dramatica
- a first attempt at visualization for Dramatica
(this is the synthesis of a few
thought experiments inspired by Jeff Behnke in the list, but the fevered elucubrations are
mine. Jeff is not responsible for any distorting done here ;-) )
If the Domains were described as a function of an
"action/decision/point_of_view" "threespace" locator, the T-lines seem
to be domains of variation: each one presents the action-decision range. If we take the
cartesian model, the X could be action, the Y decision, and the negative/positive could be
the internal/external dichotomy. Then the domains would be variation ranges, like in a
"rosetta" equation, you know, the four loops or lobes with origin in 0,0 (darned
if I recall the
name of the mathematician this thing is named after.)
That still leaves space for the subjective/objective thing, linking
absolute -Z (the author's innermost) to +Z (the audience's innermost). Communication,
then, could happen in a multilobed structure, not too far away from Zero (0,0,0) so there
is still common ground, and not too great around that same Zero, so that there is enough
divergence to have conflict.

The introduction of Z axis distorts the perfect arrangement of four T-line fields lying
"flat" to the X/Y plane but would produce eight directions, easy to visualize if
you imagine the "flat" model as a square with a T-line in each corner, and then
inflate the square to a cube, with 4 "front" t-lines and 4 "rear"
t-lines, that are dependent on the (not shouting) DISTANCE from total, boring,
already-known, 0,0,0, to the moment the function approaches
infinity and becomes useless, going all the way on some axis.
This perception does not seem to be at odds with the analysis made in this list of what
the domains amount to. The combinations would be:
Internal and External Action (-Y to +Y) & Internal and External Decision (-Z to
+Z), from the unique view (-Z) of the writer and from the common view (+Z) of the
audience.
-X,-Y,-Z
-X,-Y,+Z
-X,+Y,-Z
-X,+Y,+Z
+X,-Y,-Z
+X,+Y,-Z
+X,-Y,-Z
+X,+Y,+Z
Jeff: >Now if we can just figure out the way your drawing can be applied to
problems and solutions and the way these make the model 'spin'.
Ok, let me risk neck and limb:
The "weight" of the lobes seems directly relational with the storyform.

One must keep in mind that the lobes represent probability regions, zones where the
interest (and therefore the conflict) are maximized. That means that by changing the
equations that control the data ranges of the lobes, different deformations can be
achieved. We are in a sense back to one set of lobes, since we can concentrate on the
storyform, not the "real" process anymore (this because the complete process
involves author-audience spectrum, and now we are considering the "neutral"
storyform, which would be a choice of spectrum probabilities).
There are two basic kinds of deformations from the "flat" ideal model that
can happen to these kind of radially symmetric structures:

The Changes can be in the distance from the Origin (0,0,0) to the maximum
probability region would produce different vectors, and in the orientation, or angular
rotation of those vectors in 3DSpace. The new facets produced are no longer
necessarily defined within coplanar vertices, so deformations or distortions in 3D
appear on the basic 2D state model. Let's reduce the lobate structures to just the regions
of maximum probability for uncluttered view's sake, and look at the facet defined by the
four regions focii, both at "rest" and in a point of its motion.

These distortions continue in the next level: the particular distortions applied from
the outlook of the author to the outlook of the audience, would result not in a distorted face
of non-necessarily coplanar vertices, but in a distorted volume of information
space,

This volume is no longer defined by "flat" square facets of coplanar
vertices, but more by lattices of 2 to 4 triangles per face: the edge lines continue to be
straight, but the bound areas have their own topologies tangential to the center, not to
the other edges. The primordial jello cube.
.k.

|
Index of Dramatica Theory
Materials
Storymind.com is pleased to present this collection of materials about the Dramatica
Theory of Story. We hope you find it both useful and through-provoking.
This information is divided into three sections:
The Dramatica Theory
A complete exploration of the theory in every detail
Historic Documents
The development of Dramatica from the beginning
Speculations
Dramatica applied to psychology, physics, religion and more
The
Dramatica Theory
Dramatica
Theory Book Online
Free online edition of the 400+ page book, Dramatica: A
New theory of Story, in which Melanie Anne Phillips & Chris Huntley
originally
documented their work.
Dramatica
Dictionary
Official definitions of all terms in the
Dramatica theory and software.
Dramatica
Writing Tips
Useful and informative articles on how to
approach and employ both the Dramatica Theory and Software.
Constructive
Criticisms
Practical illustrations of how applying the
Dramatica theory could have made some well-known successful story's
even better!
Dramatica
Q & A
Answers to questions from users of the Dramatica
Theory and Software.
Instant
Dramatica
Even more directly practical essays on using
Dramatica for real-world writing situations and problems provided by
noted screenwriter Armando Saldaņa Mora.
Historic
Documents
Dramatica
- The Lost Theory Book
Early attempts to document the theory, including
many unfinished conjectures and false starts.
Dramatica
Development Archives
Early documents created during the development
of the foundations of Dramatica. Often later discarded, they
show the roots of the thinking that ultimately evolved into the theory
as it stands today.
Speculations
Deep
Theory
Transcript of a class on the outer fringes of
Dramatica Theory I taught as part of a now-defunct Dramatica
Certification course.
Dramatica
Math
A mathematician takes a stab at describing the
Dramatica model in terms of dimensional distortions.
Mental
Relativity
An exploration of the theory of psychology
modeling which grew out of the development of Dramatica.
Dramatica
I Ching
Several of our users have noticed a similarity
between the character grid in Dramatica and the elements of the
traditional I Ching. Though unintentional, perhaps all models
that look deeply into the mind will resemble each other.
Our
Most Popular Products
|
|
|
|