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Abandoned documents from the earliest days developed by
Preface
NOTE: Portions of the following material are protected under United States Patent Number 5,734,916
The Dramatica Dynamic Model by Melanie Anne Phillips Operation: Stories are driven by "Justification", which might be defined as the difference between the way the main Character sees things and the way things really are. When we look at Justification Objectively, we see the Storys Bias. When we look at it Subjectively, we see the Main Character's bias. Both Biases swap semantics into different positions in the Structural model by "flipping" or "rotating" them within a quad. The Story Justification favors rearranging all items at a given "resolution" first, THEN moving to lower resolutions, completing the functions at each before moving to the next. The Main Character Justification favors rearranging items through all resolutions, THEN, moving through the allied items at the same level in which it started. In terms of the Structure, Story Justification favors the horizontal quads, and Main Character Justification favors the vertical quads. Effect: Because there are two kinds of Justification, one will be applied to the model first, the other second. The result is that the first one applied will work on the neutral structure directly, the second one applied will work on an already biased structure. Sometimes the Main Character has to accept things the way they are (Change) or cause things to get in line with the way he sees them (Steadfast). If the author selects Steadfast, then the main Characters Justification will be applied first, making it the more accurate of the two. If the author selects Change, then the Storys Justification will be applied first, making it the more accurate. Good or Bad? Operation:Once the two Justifications have been applied, they need to be presented to the audience. Unlike the author, the audience does not see the story as an overall foregone set of dramatics. Rather the audience is presented the dramatics in a time linear fashion as a story unfolds; slowly building up an understanding of how they all fit together. This is not unlike the scanning lines of a television building up an entire picture. Effect: The justified structure can be scanned in either of two manners. One, it could be presented in a depth- first order that favors resolution or in a breadth -first order that favors in horizontal quads. If the author selects "Good"the type of scanning will favor the same approach as the first kind of Justification applied to the model. If the author selects "Bad" the type of scanning will favor a different approach than the first kind of justification applied to the model. This creates in the audience all possible combinations of feeling that Main Characters success or failure is a good or bad thing in terms of "The Big Picture" Success or Failure? Operation:Success or Failure is determined whether or not the Main Character achieves his goal, independent of good or bad. In order to achieve his goal, he must end up where he wants. Because a quad has four positions and can be seen as dynamic or companion pairs, in order to succeed, the Main Character must start at one point and end at its appropriate partner. If he does not, he has failed. Effect: The quads of the success/failure level are by default arranged in a success configuration. If the author chooses Success, there will be no effect. If the author chooses failure, the Dependent pairs of each of the three quads at this level will flip in reference to each other within each quad. In other words, in each quad, one of the dynamic pairs will invert from top to bottom in reference to the other, simultaneously disrupting both dynamic and companion pairs and preventing the main Character from successfully completing his quest. Sympathy/Empathy Operation: The audience can feel one or two ways about their Main Character; they can identify with him or simply identify him. In the first case, they see the story trough his eyes. In the second case, they focus his attention on him. Either way the Main Character is the center of the story but we either see story from his point of view or watch him as he experiences the story. Effect: The three quads at the bottom level are juxtaposed upon each other in order to create appreciations of all the quads in the structure as to their subjectivity, objectivity, time, space, positive and negative natures. When combined as they are in their default position, the relationships created between subjective and objective will have the audience looking trough the Main Characters eyes, the author's choice of "Empathy". If the author chooses "Sympathy" all three quads flip over like poker chips, and are combined from their reverse sides, reordering subject and objective, time and space, positive and negative and having the audience look at the Main Character. Skew Questions Action or Decision? Operation:The story's justification either represents an external or internal inequity of the story mind. If the Skew is external, the Justification (and hence the story) will manifest itself in action. If the Skew is Internal, the story will focus on decision. Effect: The two operations of "flipping" and "rotating" will be applied to the Structure, one before the other. If the flipping portion of the Story Justification function is applied first, the Story will favor a spatial (or external) view and will manifest itself in action. If the rotation portion of the Story Justification function is applied first, the Story will focus on the temporal and (internal) view and the story will manifest itself primarily in Decision. Do-er or Be-er Operation:Just as the story's justification can favor Action or Decision, so can the Main Character's Justification. The Do-er or Be-er choice identifies the main Character as someone who prefers to attempt to resolve inequities and solve problems by taking action or making a decision (changing the environment and changing oneself). Effect As with the Story Justification, if the Main Character will "come off" to the audience as a Do-er. Rotate first, flip second will create a Be-er Main Character. Space-lock or Time lock? Operation:Every story would go on forever unless the Main Character reached a point where he was forced by circumstance to make a decision to change or remain Steadfast in "a leap of faith". To reach this point the Main Character must "run out of room" to delay his decision. The limiting factor can either be spatial or temporal. In the Space-Lock the Main Character runs out of options. (New things to try to avoid the leap of faith) In the Time-Lock, the Main Character runs out of time to try new things. Effect: Although flip and rotate may carry all the items below them when they are applied to the Structure (carrying the children), in a given quad the children may go only with flip or only with rotate, or with both or neither. In a Space lock, it is the shape of the flip pattern that determines which of those four scenarios applies. In a Time-lock, it is the shape of the rotate pattern that determines which of the four applies. Start or Stop? Operation:A Main Characters success depends upon his meeting the need or either adopts a new method to get rid of and old one. For example, is a Main Character blocked from success because he is mean or because he lacks kindness? Obviously these are two sides of the same coin, but which we focus on is the issue here. Effect: The position of the Main Characters Justification Class relative to the Storys Justification Class determines the Start or Stop nature of the roadblock to success. If the two classes are companions, the main Character must Start doing something he hasnt been doing. If the classes are dependent pairs, the Main Character must Stop doing something he has been doing. What needs to be implemented QuestionsThe four Bias and four Skew questions must be asked of the author, and the result of each made available as calls to invoke certain sub-routines. Operations The following operations must be available to apply to the Structure: Orientations The following quad arrangement must be created so that the operations of flip and rotate can be called in a manner as to apply them to the structure based on the position in the quad:
Each of the two types of Justification has very specific rules that delineate the location and order of applying flips and rotates to the Structural model. These functions will be specified later, as it is a large and complicated procedure. The important thing at this point is that both of the Justification Sub-routines will need to be able to access the arrangement of the flip and rotate quads as well as which one is locked to the children and which ones carry the children. This information will then allow the sub-routines to apply the proper mix of operations to each specific quad. Structural Considerations Since we are making the calls of flip and rotate; we need to be able to move the semantics of the structure around in the matrix. Earlier in the Dramatica development, we accomplished this by calling the original position of the semantics as their Absolute Address, and the positions they moved to their Relative Address. Each semantic, then, might carry two addresses with it: the Absolute, which remains constant no matter where it is, and the Relative, location dependent and changeable. This is essential, as in order to obtain meaning from the justified model; we need to return all of the semantics to their original position. Here is how that works. We have discussed in the past the concepts of Potential, Resistance, Current, and Power (or Outcome). These are the four spatial measurements that can be made of any quad. Potential will always be attached to whatever semantic item is in the upper left corner of the quad, Resistance to the upper right, Current to the lower left, Power to the lower right. When the model has been fully justified, the PRCP template is applied to each quad and attached to the semantics in the quad at that time. Next, the semantics are returned to their Absolute Address, dragging the PRCP markers with them. Obviously, in many cases, the PRCP will be all out of order in the Absolute Address arrangement. This is the nature of finding meaning in the justified model: to see how this PRCP has shifted as a result of a specific justification. This shift is what we see in the dynamics we have already programmed. Similarly, the 1,2,3,4 act-order template is also applied to the Justified model at the same time as the PRCP, and this is why Act order in the Structure is determined by the Justification of the applied dynamics. In Summary 1. We must obtain the four Bias and four Skew answers from the Author. 2. We must use those answers to orient the internal make-up of certain quads, and the relationship between others. 3. We must be able to access the position of items in each of these quads. 4. We must be able to lay quads of dynamics "on top" of each other to determine how various orientations combine. 5. We need a system of Absolute and Relative addressing for the semantics of the Structural model and a means of attaching a template to them that can be carried back to the Absolute address position.
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