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Introduction
I'm Melanie Anne Phillips, your instructor for "Using Dramatica Pro." First off, I'd like to congratulate you on your decision
to take this course. By the time you have finished all the lessons, you'll
have all the information you need to use Dramatica Pro software to the fullest!
In addition, you will have mastered creative techniques to create a riveting
plot, compelling theme,
memorable characters, and a fully developed, involving genre whenever you write.
Each
of the lessons in this course provides a bite-sized piece of information about
the features of Dramatica, what they do, and how to use them to create a
flawless structure for your story.
Some lessons also contain streaming video and audio, essays on aspects of story development, exercises to improve your skills, and links to additional
writer's resources.
Work
on each lesson as long as you like. When you are ready for the next
lesson, let us know by return email and we will send it to you.
Again,
congratulations on taking this first step on the road to mastering Dramatica
Pro. And now, it's time to begin your first lesson.
Introduction
to Dramatica Videos
These
videos are taken from the Dramatica Software Companion CD ROM which has over 4
1/2 hours of narrated screen shots describing all the key features in Dramatica
and how to use them creatively.
Many
of the lessons include videos from the Software Companion and newly videos
produced videos as well.
If you do not have the latest
version of Real Player installed on your computer, you can download a free copy
at http://www.real.com.
Play
Videos:
Introduction
to Using Dramatica Creatively
The
Story Engine
What
is Dramatica?
The name
"Dramatica" actually stands for two things - a revolutionary new
theory of story and a line of software products that implement the theory as
story development tools for writers. Although you don't need to know the
theory before using Dramatica, there really is no way to avoid it in the
software, as every question and every major feature is designed to help you
apply the theory to your story.
Fortunately, the software is
designed to deal with only one story point at a time. So, you only need to
learn the theory behind the aspect of your story you are working on at the
moment. In this way, you never have to put aside the creative effort to
first learn some abstract concept. Rather, you learn as you go, as part of
the process of creation.
Of course, every software
product has purely mechanical functions which must be learned, like opening
features and navigating from place to place, and Dramatica is no
exception. In this course you'll learn about every major feature in
Dramatica Pro, and also learn how to apply them efficiently and creatively.
The Heart of
Dramatica
At the heart of
Dramatica is a feature called the "Story Engine." The Story
Engine is where the Dramatica theory does it work in the software.
Essentially, all the story points and dramatic relationships that are spelled
out in the theory are programmed into a "black box." As an
author answers questions and uses features in Dramatica, the Story Engine
cross-references those dramatic choices, and uses the theory to find holes and
inconsistencies in the structure. It can also predict what is needed to
complete the structure, thereby providing a guideline for how to proceed in
story development.
Surprisingly, while
different versions of Dramatica are between 5 and 10 meg in size, the code that
runs the heart of the Story Engine is only about 30K in size! That's
because it runs kind of like a Rubik's Cube. You may recall that
puzzle/game that was a cube made of 27 little cubes, 3x3x3. You twist and
turn it to try arrange the little cubes so that the big cube has only one color
on each face or side. With just 27 pieces, it creates something like 40
trillion trillion combinations.
Dramatica' Story
Engine works similarly, but in reverse. It's "cube" starts out
with one color on each side - a perfectly balanced story in which there is no
dramatic tension at all. With each question or function an author applies,
the Story Engine cross-references the impact on all other previously-made
choices, and then twists that cube (figuratively speaking) to show the results
of their collective effect. This creates a pattern of dramatic tension
that represents the structural foundation of that particular story.
In a sense, the
Story Engine allows the author to accurately "wind-up" the tension in
a story the same way one would wind up a clock. Once the key is turned as
far as it can go, the Story Engine outlines how the story needs to unfold, based
on the kinds of tensions involved.
Structure vs.
Passion
Stories are about
Structure and Passion. The structure acts like a "carrier wave"
in radio or television. When done properly, it is invisible, simply
serving as a means of broadcasting passionate subject matter from author to
audience or reader. But when it is done poorly, it adds static to the
signal, and if it falls too far out of tune, the signal may be lost altogether,
ending the passionate transmission, and dropping the reader/audience right out
of the program.
So, structure is
necessary. But for many writers, thinking about structure puts them in a
logical frame of mind, and thereby grinds their creative inspiration to a
halt. Since Dramatica is all about structure, it is easy to get stuck in
that analytical mind-set, and stop dead in your creative tracks.
Fortunately, there
is a completely passionate way to approach Dramatica that puts the Muse first,
and the Mechanic second. As we proceed through this course, you'll learn a
whole new way of approaching Dramatica, other than the ones suggested in
software itself. In fact, by ignoring Dramatica's guidelines for how to
use the software, you will be able to maximize your creative flow, even while
ensuring a sound structure.
Exercise
One: Say Hello to Dramatica
1.
Open your Dramatica Pro software. The first screen that opens should have
12 "tiles" arranged in a grid pattern called the Dramatica
Desktop. Each tile links to a different part of the program. Click
on each tile to see where it goes. Then, return to the Dramatica
Desktop. Click on the thumbnail picture at right to see a full-sized view
of the Dramatica Desktop.
2.
The tiles are not the only way to navigate around the software. Along the
top are the words, "File, Edit, Storyforming, Character, Storytelling,
Tools, Window, and Help." Click on each word in turn and look at all
the options available. Some options are only available through these
"menu items," and can't be reached through the tiles. So, in
your approach of Dramatica, don't just hide in the tiles - get out and explore a
little.
3.
On the main Dramatica Desktop, click on the tile labeled "Story
Engine." The Story Engine presents several of the more
"popular" story points that the software tracks. Originally, the
Story Engine window was called the "Control Panel" because you could
have the most impact on your structure by making choices here.
The
Story Engine is really just for expert users, since it doesn't have any help or
instructions, but right now we're just going to get a feel for how Dramatica
cross-references your dramatic choices. Notice how all the little boxes
say "either" or "any." That is because no choices have
been made, so the Story Engine can't yet predict anything.
Now,
go to the group of story points at the lower left that are under the heading
"Main Character Appreciations. Click on the word "any" that
appears to the right of the story point called "Problem." A menu
will open up with 64 potential Main Character problems listed. Choose any
one of the problem you like by moving your mouse over the menu until you
highlight the one you want. Then click once and that problem will be
selected.
Look
at the words that appear in all the boxes. Some may still say
"any" or "either," but some have now changed to say things
like "any of 5" or "any of 11." Because you have made
a dramatic choice as to the type of problem plaguing your Main Character, the
Story Engine has calculated that some other combinations of story points won't
work well with that problem. So, it has limited the remaining options
based on the choice you made.
Next,
go to the story point called "Critical Flaw" in the lower right hand
corner and click on the box to the right (which should say "any of
16"). Select a critical flaw from the men as you did before. Now look
at the words in all the other boxes. They have been further limited
because the Story Engine has cross-referenced the impact of both story points
you have chosen upon one another.
Depending
on the choices you made, some of the boxes may even have only one choice
remaining, in which case, that one choice will show up as an italic word in its
story point box. The Story Engine calculates these relationships for every
structural choice or function you do in Dramatica. It ensures that you are
always building a sound structure for your story.
Copyright
2003 Melanie Anne Phillips
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