Theme deals with perspectives. Authors
create perspectives in their stories, then compare and contrast them to determine which
are better and which are worse according to the author.
Perspectives are created in the relationship between what youre looking at
and where you are looking from. A storys perspectives come from looking at
the storys problem from each of its four points of view or throughlines.
Comparing how the storys problem appears from all four throughlines
creates the storys meaning.
Creating Perspective
First step: Create a chart describing
the aspects of a problem that might be considered.
Second step: Attach the storys perspectives to the chart.
Classifying Problems
Is the problem External or Internal*
External States and Processes (Universe and Physics)
* Video Clip: Example of External Problem story: Alien.
Internal States and Processes (Mind and Psychology)
* Video Clip: Example of Internal Problem story: A Christmas Carol.
The Four Classes:
Universe -- a fixed situation
* Video Clip: Example of External/State (Universe) story: Die Hard.
Physics -- an activity
* Video Clip: Example of External/Process (Physics) story: African Queen.
Mind -- a fixed state of mind
* Video Clip: Example of Internal/State (Mind) story: The Grinch Who Stole
Christmas.
Psychology -- a manner of thinking
* Video Clip: Example of Internal/Process (Psychology) story: Hamlet.
The Dramatica
® Structural Model
Classes
Types
Variations
Elements
The Dramatica Structural Matrix is a framework for classifying the problem at the
center of a story as it pertains to Genre, Plot, Theme, and Character. During the process
of storyforming, an author determines how the storys problem will look from four
different points of view: the Objective view, the Main Character view, the Obstacle
character view, and the Subjective view. As points of view are matched to aspects of the
storys problem they create dramatic topics, called appreciations. The four levels,
starting at the top, are the Class Level, the Type Level, the Variation Level, and the
Element Level.
What happens when we assign points of view to
the Classes*
Domain: The general area in which the
problem resides.
* Video Clip: Objective Story Situation (Universe) story: The Poseidon
Adventure.
* Video Clip: Main Character Situation (Universe) story: The Elephant
Man.
* Video Clip: Obstacle Character Situation (Universe) story: A
Christmas Carol.
* Video Clip: Subjective Story Situation (Universe) story: The Defiant
Ones.
Concern: The specific area of concern.
* Video Clip: Objective Story Concern (The Future) story: The Verdict.
* Video Clip: Main Character Concern (Understanding) story: Chinatown.
* Video Clip: Obstacle Character Concern (Becoming) story: The Verdict.
* Video Clip: Subjective Story Concern (Being) story: Bullets Over
Broadway.
Range: The area most related to the thematic issues explored.
* Video Clip: Objective Story Range (Self Interest) story: Network.
* Video Clip: Main Character Range (Truth) story: Mr. Smith Goes To
Washington.
* Video Clip: Obstacle Character Range (Thought) story: The Silence of
the Lambs.
* Video Clip: Subjective Story Range (Confidence) story: The Silence
of the Lambs.
Problem: The source of the troubles, inequities, and imbalances.
The Story Problem manifests itself differently for each throughline
* Video Clip: Objective Story Problem (Control) story: Jurassic Park.
* Video Clip: Steadfast Main Character Problem (Unending) story: The
Silence of the Lambs.
* Video Clip: Change Main Character Problem (Test) story: Star Wars.
* Video Clip: Obstacle Character Problem (Desire) story: Chinatown.
* Video Clip: Subjective Story Problem (Avoidance) story: The Verdict.
Main Character Drive: is sometimes a problem and sometimes a solution to the
problem.
Thematic Premise
Traditional thematic premise: e.g.
Greed leads to Self-destruction
The traditional premise has three basic parts, the thematic point,
the thematic progression, and the thematic conclusion. In other words, what
you start with, how it leads somewhere else, and what it leads to. The first part, the
thematic point, describes the subject of the premise, the concept upon which the premise
is focused. In our example, the thematic point is greed. Next comes the thematic
progression. The thematic progression describes the activity that the thematic point
promotes. That's the part of our example that says leads to. The final part is
the thematic conclusion which describes the result of that activity. Self-destruction is
the result that greed leads to. This is about as much depth as most concepts of theme go
into.
Thematic Conflict:
In Dramatica, for every thematic point there is a thematic counterpoint that
shows the alternative way things could work out. They both need to be there to show both
sides of a thematic conflict. To prove your thematic point, it's important to show
an alternative considered by other characters in the Story Mind. For example in
Greed leads to self-destruction, greed (Self Interest) is just half of the
thematic conflict in that premise. The thematic counterpoint to greed is generosity
(Morality). Generosity illustrates an alternative path that might be pursued.
Thematic Argument
We have to convince our audience that once you have greed there is no path you can
take to avoid self-destruction. This is the realm of the thematic argument.
To work out a thematic argument using the Dramatica theory, take a look at the map
of the Dramatica structure. You'll see a category of items called Variations. You'll
notice they are grouped in families of four, like Morality, Self-Interest, Attitude, and
Approach. To make an argument, every item in a family needs to be played against each
other to see which is better and which is worse. This creates six mini-arguments (or thematic
sequences) that advance the premise toward its conclusion.
Thematic Conclusion
The traditional premise blends two concepts together that should be determined
independently in Dramatica. These are the story Outcome (success/failure) and the
story Judgment (good/bad). With two choices in Outcome, and two choices in
Judgment, we can see there are four possible combinations that can be used to describe the
flavor of your story's conclusion: triumph (success/good), tragedy (failure/bad), personal
triumph (failure/good), and personal tragedy (success/bad).
Storymind.com is pleased to present this collection of materials about the Dramatica
Theory of Story. We hope you find it both useful and through-provoking.
Dramatica
Theory Book Online
Free online edition of the 400+ page book, Dramatica: A
New theory of Story, in which Melanie Anne Phillips & Chris Huntley
originally
documented their work.
Dramatica
Dictionary
Official definitions of all terms in the
Dramatica theory and software.
Dramatica
Writing Tips
Useful and informative articles on how to
approach and employ both the Dramatica Theory and Software.
Constructive
Criticisms
Practical illustrations of how applying the
Dramatica theory could have made some well-known successful story's
even better!
Dramatica
Q & A
Answers to questions from users of the Dramatica
Theory and Software.
Instant
Dramatica
Even more directly practical essays on using
Dramatica for real-world writing situations and problems provided by
noted screenwriter Armando Saldaña Mora.
Dramatica
Development Archives
Early documents created during the development
of the foundations of Dramatica. Often later discarded, they
show the roots of the thinking that ultimately evolved into the theory
as it stands today.
Deep
Theory
Transcript of a class on the outer fringes of
Dramatica Theory I taught as part of a now-defunct Dramatica
Certification course.
Dramatica
Math
A mathematician takes a stab at describing the
Dramatica model in terms of dimensional distortions.
Mental
Relativity
An exploration of the theory of psychology
modeling which grew out of the development of Dramatica.
Dramatica
I Ching
Several of our users have noticed a similarity
between the character grid in Dramatica and the elements of the
traditional I Ching. Though unintentional, perhaps all models
that look deeply into the mind will resemble each other.
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