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Dramatica Weekend Workshop Syllabus

4 THEME

What is Theme*

• Theme deals with perspectives. Authors create perspectives in their stories, then compare and contrast them to determine which are better and which are worse according to the author.

• Perspectives are created in the relationship between what you’re looking at and where you are looking from. A story’s perspectives come from looking at the story’s problem from each of its four points of view or throughlines.

• Comparing how the story’s problem appears from all four throughlines creates the story’s meaning.

 

Creating Perspective

First step: Create a chart describing the aspects of a problem that might be considered.

Second step: Attach the story’s perspectives to the chart.

 

Classifying Problems

 

Is the problem External or Internal*

• External States and Processes (Universe and Physics)

* Video Clip: Example of External Problem story: Alien.

• Internal States and Processes (Mind and Psychology)

* Video Clip: Example of Internal Problem story: A Christmas Carol.

 

The Four Classes:

Universe -- a fixed situation

* Video Clip: Example of External/State (Universe) story: Die Hard.

Physics -- an activity

* Video Clip: Example of External/Process (Physics) story: African Queen.

Mind -- a fixed state of mind

* Video Clip: Example of Internal/State (Mind) story: The Grinch Who Stole Christmas.

Psychology -- a manner of thinking

* Video Clip: Example of Internal/Process (Psychology) story: Hamlet.

 

The Dramatica® Structural Model

 

 

 

 

 

 

Classes

Types

Variations

Elements

 

The Dramatica Structural Matrix is a framework for classifying the problem at the center of a story as it pertains to Genre, Plot, Theme, and Character. During the process of storyforming, an author determines how the story’s problem will look from four different points of view: the Objective view, the Main Character view, the Obstacle character view, and the Subjective view. As points of view are matched to aspects of the story’s problem they create dramatic topics, called appreciations. The four levels, starting at the top, are the Class Level, the Type Level, the Variation Level, and the Element Level.

 

What happens when we assign points of view to the Classes*

Domain: The general area in which the problem resides.

* Video Clip: Objective Story Situation (Universe) story: The Poseidon Adventure.

* Video Clip: Main Character Situation (Universe) story: The Elephant Man.

* Video Clip: Obstacle Character Situation (Universe) story: A Christmas Carol.

* Video Clip: Subjective Story Situation (Universe) story: The Defiant Ones.

• Concern: The specific area of concern.

* Video Clip: Objective Story Concern (The Future) story: The Verdict.

* Video Clip: Main Character Concern (Understanding) story: Chinatown.

* Video Clip: Obstacle Character Concern (Becoming) story: The Verdict.

* Video Clip: Subjective Story Concern (Being) story: Bullets Over Broadway.

Range: The area most related to the thematic issues explored.

* Video Clip: Objective Story Range (Self Interest) story: Network.

* Video Clip: Main Character Range (Truth) story: Mr. Smith Goes To Washington.

* Video Clip: Obstacle Character Range (Thought) story: The Silence of the Lambs.

* Video Clip: Subjective Story Range (Confidence) story: The Silence of the Lambs.

Problem: The source of the troubles, inequities, and imbalances.

The Story Problem manifests itself differently for each throughline

* Video Clip: Objective Story Problem (Control) story: Jurassic Park.

* Video Clip: Steadfast Main Character Problem (Unending) story: The Silence of the Lambs.

* Video Clip: Change Main Character Problem (Test) story: Star Wars.

* Video Clip: Obstacle Character Problem (Desire) story: Chinatown.

* Video Clip: Subjective Story Problem (Avoidance) story: The Verdict.

Main Character Drive: is sometimes a problem and sometimes a solution to the problem.

 

Thematic Premise

• “Traditional” thematic premise: e.g. Greed leads to Self-destruction

The traditional premise has three basic parts, the thematic point, the thematic progression, and the thematic conclusion. In other words, what you start with, how it leads somewhere else, and what it leads to. The first part, the thematic point, describes the subject of the premise, the concept upon which the premise is focused. In our example, the thematic point is greed. Next comes the thematic progression. The thematic progression describes the activity that the thematic point promotes. That's the part of our example that says “leads to.” The final part is the thematic conclusion which describes the result of that activity. Self-destruction is the result that greed leads to. This is about as much depth as most concepts of theme go into.

• Thematic Conflict:

In Dramatica, for every thematic point there is a thematic counterpoint that shows the alternative way things could work out. They both need to be there to show both sides of a thematic conflict. To prove your thematic point, it's important to show an alternative considered by other characters in the Story Mind. For example in “Greed leads to self-destruction,” greed (Self Interest) is just half of the thematic conflict in that premise. The thematic counterpoint to greed is generosity (Morality). Generosity illustrates an alternative path that might be pursued.

• Thematic Argument

We have to convince our audience that once you have greed there is no path you can take to avoid self-destruction. This is the realm of the thematic argument.

To work out a thematic argument using the Dramatica theory, take a look at the map of the Dramatica structure. You'll see a category of items called Variations. You'll notice they are grouped in families of four, like Morality, Self-Interest, Attitude, and Approach. To make an argument, every item in a family needs to be played against each other to see which is better and which is worse. This creates six mini-arguments (or thematic sequences) that advance the premise toward its conclusion.

• Thematic Conclusion

The traditional premise blends two concepts together that should be determined independently in Dramatica. These are the story Outcome (success/failure) and the story Judgment (good/bad). With two choices in Outcome, and two choices in Judgment, we can see there are four possible combinations that can be used to describe the flavor of your story's conclusion: triumph (success/good), tragedy (failure/bad), personal triumph (failure/good), and personal tragedy (success/bad).

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