Category Archives: Writing Tip of the Day

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Dramatica Theory (Annotated) Part 9 “Author’s Intent”

Excerpted from the book, Dramatica: A New Theory of Story

Simply having a feeling or a point of view does not an author make. One becomes an author the moment one establishes an intent to communicate. Usually some intrigu- ing setting, dialog, or bit of action will spring to mind and along with it the desire to share it. Almost immediately, most authors leap ahead in their thinking to consider how the concept might best be presented to the audience. In other words, even before a com- plete story has come to mind most authors are already trying to figure out how to tell the parts they already have.

As a result, many authors come to the writing process carrying a lot of baggage: favorite scenes, characters, or action, but no real idea how they are all going to fit to- gether. A common problem is that all of these wonderful inspirations often don’t belong in the same story. Each may be a complete idea unto itself, but there is no greater meaning to the sum of the parts. To be a story, each and every part must also function as an aspect of the whole.

Some writers run into problems by trying to work out the entire dramatic structure of a story in advance only to find they end up with a formulaic and uninspired work. Con- versely, other writers seek to rely on their muse and work their way through the process of expressing their ideas only to find they have created nothing more than a mess. If a way could be found to bring life to tired structures and also to knit individual ideas into a larger pattern, both kinds of authors might benefit. It is for this purpose that Dramatica was developed.

Annotation

Finally, here at part 9, do we come to a section of the book that I think says exactly what it intended to say.  And, in fact, that is what the section is all about – saying what you intend to say.

Having an experience or an insight doesn’t make one an author.  SHARING an experience or an insight does – or at least attempting to share.  How successful you are at communicating the logic and passion of your intent determines how skillful an author you are.  How interestingly you convey that information determines how compelling an author you are.  Together, they determine how good an author you are.

If I were to add anything to this section at all, it would be something the Dramatica book intentionally avoided: giving advice on how to write.  We wanted to focus on explaining our model of story structure (our intent) and that is what we did (success).  But, we had no interest in making it interesting.  Which, by my definition above, means that we weren’t very compelling authors and, overall, were not very good authors.

And so, let me simply suggest that it pays to not only know what you want to share with your audience, but to determine what impact you’d like to have on them, i.e. to scare them, motivate them, inform them, illuminate them or any combination of multiple intents.  In that way, even without a structural road map, you always have a beacon, a lighthouse to guide your communications and the manner in which you present your information.

~~Melanie Anne Phillips

Give your story perfect structure with Dramatica Software…

Introduction to Archetypes

Archetypes are not inventions, but representations of elemental human qualities.  In fact each embodies a family of qualities not unlike families of elements in the periodic table.  It is as if we put all the Rare Earth elements into one character and all the Noble Gasses into another.

This means that while each archetype has many component pieces, they all work in harmony to create a character of singular identity that we recognize as a facet of ourselves, made tangible, so that we might understand that aspect of our inner narrative.

Historically, students of story have identified a multitude of characters based on personality types that they have labeled as archetypes.  As useful as these are for creating characters based on relationships, or subject matter, true archetypes have no personality.  Rather, they are the fundamental processes of our own hearts and minds made manifest, incarnate as functions within a narrative just as they are functions within us.

As an example, there is a Reason archetype to illustrate how our intellect approaches the problem at the core of a story.  And in opposition, there is an Emotion archetype to exemplify how our passion comes to bear on the issue at hand.  In totality, there are eight archetypes, each composed of eight individual elements, working in concert to illustrate the broad stroke primary colors of our psyches.

Write your novel or screenplay step by step…

Write Your Novel Step by Step (2) – “Get Out of My Head!”

When beginning a new novel, writers are often faced with one of two initial problems that hinders them right from the get go.  One – sometimes you have a story concept but can’t think of what to do with it.  In other words, you know what you want to write about, but the characters and plot elude you.  Two – sometimes your head is swimming with so many ideas that you haven’t got a clue how to pull them all together into a single unified story.

Fortunately, the solution to both is the same.  In each case, you need to clear your mind of what you do know about your story to make room for what you’d like to know.

If your problem is a story concept but no content, writing it down will help focus your thinking.  In fact, once your idea for a novel is out of your head and on paper or screen, you begin to see it objectively, not just subjectively.

Often just having an external look at your idea will spur other ideas that were not apparent when you were simply mulling it over.  And at the very least, it will clarify what it is you desire to create.

If, on the other hand, your problem is that all the little thoughts, notions or concepts that sparked the idea there might be a book in there somewhere are swirling around in a chaotic maelstrom….  well, then writing them all down will make room in your mind to start organizing that material by topic, category, sequence, or structural element.

For those whose cognitive cup runneth over, the issue is that one is afraid to forget any of these wonderful ideas, or to lose track of any of the tenuous or gossamer connections among them.  And so, we keeping stirring them around and around in our minds, refreshing our memory of them, but leaving us running in circles chasing our creative tales.

By writing down everything your are thinking, not as a story per se, but just in the same fragmented glimpses in which they are presenting themselves to you, you’ll be able to let them go, one by one, until your mental processor has retreated from the edge of memory overload and you can begin to pull your material together into the beginnings of a true proto-story.

Whether you are plagued by issue one or two, don’t try to fashion a full-fledged story at this stage while you are jotting down your notions.  That would simply add an unnecessary burden to your efforts that would hobble your forward progress and likely leave you frustrated by the daunting process of trying to see your finished story before you’ve even developed it.

Sure, before you write you’re going to need that overview of where you are heading to guide you to “The End”.  But that comes later.  For now, in this step, just write down your central concept and/or all the transient inspirations you are juggling in your head.

In step 3, we’ll look at what to do with what you’ve written down…

This article is drawn from:

wp040b08b3_06Step by Step Story Development Software

wpc9342079_06Build your Story’s World, who’s in it, what happens to them and what it all means with StoryWeaver!  With over 200 interactive Story Cards, StoryWeaver takes you step by step through the entire process – from concept to completion.

Just $29.95 ~ Click here to learn more or to purchase…

Write Your Novel Step by Step (1) – Stages of Writing a Novel

Writers often begin the novel development process by thinking about what their story needs: a main character/protagonist/hero, a solid theme, a riveting plot and, of course, to meet all the touch points of their genre.

Because this is just the beginning of the process, they usually don’t have much of that worked out yet.  And so, they are faced with the daunting task of figuring out their story’s world, who’s in it, what happens to them, and what it all means before they even write a word.  This can throw a writer into creative gridlock right out of the gate and can get so frustrating that the Muse completely desserts them.

Fortunately, there’s a better way.  Rather than asking what the story needs, we can turn it around and ask what the author needs.  What is the most comfortable sequence of activities that will lead a writer from concept to completion of their novel or screenplay?

As varied a lot as we writers are, there are certain fundamental phases we all go through when coming to our stories.  In fact, we can arrange the entire creative process into four distinct stages:

1.  Inspiration

2.  Development

3.  Exposition

4.  Storytelling

The Inspiration Stage begins the moment we have an idea for a story.  This might be an overall concept (computer geeks are transported to the old west), a plot twist (a detective discovers he is investigating his own murder), a character situation (Ponce de Leon still lives today), a thematic topic (fracking), a character study (an aging rock star who is losing his licks) a line of dialog (“Just cuz somthin’s free don’t mean you didn’t buy it.”), a title (Too Old To Die Young) or any other creative notion that makes you think, that’s a good idea for a story!

What gets the hair on your writerly tail to stand up isn’t important.  Whatever it is, you are in the Inspiration Stage and it lasts as long as the ideas flow like spring runoff.  You might add characters, specific events in your plot or even write a chapter or two.  A very lucky writer never gets out of this stage and just keeps on going until the novel is completely written and sent out for publication.

Alas, for most of us, the Muse vanishes somewhere along the line, and we find ourselves staring at the all-too-familiar blank page wondering where to go from here.  Where we go is to Stage Two: Development.

In the Development Stage we stand back and take a long critical look at our story.  There are likely sections that are ready to write, or perhaps you’ve already written some.  Then there are the holes, both small and gaping, where there’s a disconnect from one moment you’ve worked out to the next one, bridging over what you can intuitively feel are several skipped beats along the way.  There are also breaks in logic when what happens at the beginning makes no sense in connection to what happens at the end (like the Golden Spike if the tracks were a mile apart).  There are characters that don’t ring true, unresolved conflicts, and expressed emotions that seem to come out of nowhere.  You may find thematic inconsistency or may even be missing a theme altogether.

And so, the work begins – tackling each and every one of these by itself, even while trying to make them all fit together.  By the end of the development stage, you’ll have added detail and richness to your story and gotten all the parts to work in concert like a well-turned machine, but it probably wasn’t easy or pleasant.

Eventually (thank providence) you’ll have all the leaks plugged and a fresh coat of paint on the thing.  You now know your story inside and out.  But, your readers won’t.  In fact, you realize that while you can see your beginning, ending and all that happens in between in a single glance, all at once, your readers or audience will be introduced to the elements of your story in a winding sequential progression of reveals.  You also realize you have quite unawares stumbled into Stage Three: Exposition.

You know your story, but how do you unfold it for others?  Where do you begin?  Do you use flash backs or perhaps flash forwards?  Do you mislead them?  Do you keep a mystery?  Do you spell things out all at once, or do you drop clues along the way?

There are endless techniques for revealing the totality of your story, many can be used simultaneously, and each one adds a different spice to the journey.  Like a parade, every float and band has a position designed to create the greatest impact.  And when you have all that figured out, you are ready to write as you begin the Storytelling Stage.

Storytelling is all about word play and style.   Whether you are writing a novel, a screenplay or a stage play, there are media-specific manners of expression and conventions of communication, but within those there is plenty of room to maneuver artistically.

Before we send it out the door, we writers shift and substitute and polish until (almost regretfully) we let it go, just like a parent bundling up a child for school.  In the end, as Da Vinci’s famous saying goes, “Art is never finished, only abandoned.”

So, Inspiration, Development, Exposition and Storytelling are the four stages of story development that nearly every writer travels through on the way from concept to completion.

In Step 2 we’ll explore Stage One: Inspiration to discover tips, tricks and techniques for coming up with ideas for your characters, plot, theme and genre.

This article is drawn from:

wp040b08b3_06Step by Step Story Development Software

wpc9342079_06Build your Story’s World, who’s in it, what happens to them and what it all means with StoryWeaver!  With over 200 interactive Story Cards, StoryWeaver takes you step by step through the entire process – from concept to completion.

Just $29.95 ~ Click here to learn more or to purchase…

How to Avoid the “Genre Trap”

A common misconception sees genre as a fixed list of dramatic requirements or a rigid structural template from which there can be no deviation. Writers laboring under these restrictions often find themselves boxed-in creatively. They become snared in the Genre Trap, cranking out stories that are indistinguishable from a whole crop of their contemporaries

In fact, genre should be a fluid and organic entity that grows from each story individually. Such stories are surprising, notable, memorable, and involving. In this article, you’ll learn a new flexible technique for creating stories that are unique within their genres.

How We Fall Into the Genre Trap

The first step in escaping from the Genre Trap is to understand how we fall into it in the first place. Consider how wrapped up you become in the details of your story. You slave over every plot point, struggle to empathize with every one of your characters, and perhaps even grieve over the effort to instill a passionate theme.

The problem is, you become so buried in the elements of your story that you lose sight of what it feels like as a whole. So while every piece may work individually, the overall impact may be fragmented, incomplete, or inconsistent. To avoid this, we fall back on “proven” structures of successful stories in a similar genre. We cut out parts of our story that don’t fit that template, and add new sections to fill the gaps. We snip and hammer until our story follows along the dotted lines.

And lo and behold, we have fallen into the genre trap – taking our original new idea and making it just like somebody else’s old idea. Sure, the trappings are different. Our characters have different names. The big battle between good and evil takes place in a roller rink instead of a submarine. But underneath it all, the mood, timber, and feel of our story is just like the hundred others stamped out in the same genre mold.

A New Definition of Genre

Rather than thinking of your story as a structure, a template, or a genre, stand back a bit and look at your story as it appears to your reader or audience. To them, every story has a personality of its own, almost as if it were a human being. From this perspective, stories fall into personality types, just like real people.

When you meet someone for the first time, you might initially classify them as a Nerd, a Bully, a Wisecracker, a Philanthropist, or a Thinker.

These, of course, are just first impressions, and if you get the chance to spend some time with each person, you begin to discover a number of traits and quirks that set them apart from any other individual in that personality type.

Similarly, when you encounter a story for the first time, you likely classify it as a Western, a Romance, a Space Opera, or a Buddy Picture. Essentially, you see the personality of the story as a Stereotype.

At first, stories are easy to classify because you know nothing about them but the basic broad strokes. But as a story unfolds, it reveals its own unique qualities that transform it from another faceless tale in the crowd to a one-of-a-kind experience with its own identity.

At least, that is what it ought to do. But if you have fallen into the Genre Trap, you actually edit out all the elements that make your story different and add others that make it the same. All in the name of the Almighty Genre Templates.

How to Avoid the Genre Trap

Avoiding the Genre Trap is not only easy, but creatively inspiring as well! The process can begin at the very start of your story’s development (though you can apply this technique for re-writes as well).

Step One – Choosing Genres:

Make a list of all the Stereotypical Genres that have elements you might want to include in the story you are currently developing. For example, you might want to consider aspects of a Western, a Space Opera, a Romance, and a Horror Story.

Step Two – Listing Genre Elements:

List all the elements of each of these genres that intrigue you in general. For example:

Western – Brawl in the Saloon, Showdown Gunfight, Chase on Horseback, Lost Gold Mine, Desert, Indians.

Space Opera – Time Warp, Laser Battle, Exploding Planet, Alien Race, Spaceship Battle, Ancient Ruins.

Romance – Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws out Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion.

Horror Story – Series of Grizzly and Inventive Murders, The Evil Gradually Closes in on the Heroes, Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

(Note that some genre elements are about setting, some about action, and some about character relationships. That’s why it is so hard to say what genre is. And it is also why looking at genre, as a story’s Personality Type is so useful.

Step Three – Selecting Genre Elements:

From the lists of elements you have created, pick and choose elements from each of the genres that you might like to actually include in your story.

For example, from Western you might want Lost Gold Mine, Desert, and Indians. From Space Opera you might choose Spaceship Battle, Exploding Planet and Alien Race. Romance would offer up all the elements you had listed: Boy Meets Girl, Boy Loses Girl, Boy Gets Girl, Misunderstanding alienates Boy and Girl, Rival for Girl throws our Misinformation, Last Minute Reveal of the Truth leading to Joyful Reunion. And finally, from Horror Story you might select Scary Isolated Location, Massive Rainstorm with Lightning and Thunder.

Step Four – Cross Pollinating Genres:

From this Master List of Genre Elements that you might like to include in your story, see if any of the elements from one genre have a tie-in with those from another genre.

For example, Indians from the Western and Alien Race from the Space Opera could become a race of aliens on a planet that share many of the qualities of the American Indian. And, the relationship between the boy and the girl easily becomes a Romeo and Juliet saga of a human boy colonizing the planet who falls in love with an alien girl.

Step Five – Peppering Your Story with Genre Elements:

Once you’ve chosen your elements and cross-pollinated others, you need to determine where in your story to place them. If you are stuck in a Genre Trap, there is a tendency to try and get all the genre elements working right up front so that the genre is clear to the reader/audience.

This is like trying to know everything there is to discover about a person as soon as you meet him or her. It is more like a resume than an introduction. The effect is to overload the front end of the story with more information than can be assimilated, and have nowhere left to go when the reader/audience wants to get to know the story’s personality better as the story unfolds.

So, make a timeline of the key story points in your plot. Add in any principal character moments of growth, discovery, or conflict. Now, into that timeline pepper the genre elements you have developed for your story.

For example, you might decide to end with a massive spaceship battle, or you could choose to open with one. The information about the Alien Race being like the America Indians might be right up front in the Teaser, or you could choose to reveal it in the middle of the second act as a pivotal turning point in the story.

Because genre elements are often atmospheric in nature, they can frequently be placed just about anywhere without greatly affecting the essential flow of the plot or the pace of character growth.

As you look at your timeline, you can see and control the reader’s first impressions of the story genre. And you can anticipate the ongoing mood changes in your story’s feel as additional elements in its personality are revealed, scene-by-scene or chapter-by-chapter.

What about Re-writes?

Not everyone wants to start a story with genre development. In fact, you might want to go through an entire draft and then determine what genre elements you’d like to add to what you already have.

The process is the same. Just list the genres that have elements you might wish to include. List the elements in each that intrigue you. Select the ones that would fit nicely into your story. Cross-Pollinate where you can. Pepper them into your existing timeline to fill gaps where the story bogs down and to reveal your story as a unique personality.

Summing Up the Sum of the Parts

Genre is part setting, part action, part character, and part story-telling style. Trying to follow a fixed template turns your story into just another clone. But by recognizing that genre is really a story’s personality type, you can make it as individual as you like. And by peppering your elements throughout your story’s timeline, you will create first impressions that will capture your reader or audience and then hold their interest as your story’s one-of-a-kind personality reveals itself.

Write your novel or screenplay step by step…

Drop Exposition through Arguments

Here’s a short one… A person talking is often boring. People arguing are often compelling. If you have to drop exposition, try to do it in the back and forth barbs of an argument. Let the characters use the information you need to convey as barbs in their back and forth attacks. Then your story won’t grind to a halt just because you need to tell your audience something.

Write your novel step by step…

Screenwriting Tip: Don’t say it if you can show it!

wp1f5f0204_06Excerpted from:

50 Sure-Fire Storytelling Tricks!

By Melanie Anne Phillips

Available in Paperback and for Kindle

 

Movies are a visual medium. The strongest impact is created by what is seen, not what is said. Although we might marvel at well-written dialog, it is the moving shadows that capture our imagination.

Before writing a dialog scene, consider the information you are trying to convey. Consider visual alternatives that would show the audience rather then tell them. Even character development can often be more effective by seeing what the character does, rather than listening to what he or she says.

If you do need to say it, try to create a visually interesting situation in which the dialog can occur. I once had to do an interview on a big-budget industrial film with a geologist about drilling for bauxite samples 50 miles outside of Van Horn Texas in the middle of a desert.

I could have just gone to the site, set up the camera, and filmed him in front of the rig. But when he picked me up at the airstrip, he was in a dusty, beat-up pickup truck, and headed down the rough dirt road at literally 100 miles an hour.

I took out the camera and did the entire interview while bouncing around in the cab. When we arrived at the site, I simply shot a lot of silent footage of the goings on. When we cut it all together, we began with the truck interview, and then cut away to the various aspects of the job as the geologist spoke. It created a riveting three-minute sequence and pleased the client immensely.

So if you have dialog to deliver and you can’t really communicate the information in a visual way, consider changing the location or engaging your characters in some activity that will at least add a visual element.

You might have them conversing during one-on-one basketball, while doing yard work, chasing after a dog that needs a bath – whatever. And if all else fails, don’t ignore the potential of a cheap cinematic trick.

You can do a scene completely in silhouette, seen from the POV of a goldfish in a bowl, from another room as a janitor stops to listen and then continues with his cleaning.

You can even get overt. There was a television program many years ago called “Then Came Bronson,” starring Michael Parks. It was noted for trying new visual techniques. For one long dialog conversation, the director shot the two characters from the side, walking along a sidewalk across the street. He shot them silent in several locations with different backgrounds, always the same distance away, walking at the same pace. In the editing room, he cut from one location to the next so that it appeared as if the characters were continuing to walk and the background jumped from one to another behind them. The dialog was then added over the sequence as a whole.

This simple technique gave power to an otherwise uninteresting scene, added the impression that they had been talking for a long walk all over town, but got the verbal information across as concisely as possible. So look for visual opportunities to enliven dialog, and if there aren’t any, make them.

Write your screenplay or novel step by step…

Screenwriting Tip: Break Up Monologues…

wp1f5f0204_06Excerpted from:

50 Sure-Fire Storytelling Tricks!

By Melanie Anne Phillips

Available in Paperback and for Kindle

 

There are some moments in some movies in which a long monolog by a single individual works well. Any inspiring public speech, for example, or when one character holds others transfixed with a tirade or diatribe. But movies are an action medium, and most of the time a long-winded dissertation by one character while the others simply stand and react gets boring very quickly.

To avoid this, take your longer speeches and distribute the material to one or more additional characters. It is far more interesting to see what everyone has to say on the issue, than to see what one person has to say.

Think about real life situations. Aside from presentations and reports in a business situation, or structured events such as a ceremony, no one thinks well of someone who hogs the conversation. Let you characters make their point, then let someone else have a turn. Good examples of this can be found in the original Howard Hawk’s production of “The Thing,” and also in “The Big Chill,” both of which have extensive exposition and opinion, but no one says more than a few lines at a time before another chimes in with his two cents’ worth.

The exceptions, of course, is when someone gets all wrapped up in his own rhetoric, as when an individual muses, reminisces, waxes poetic, or proclaims a higher truth with fire in his eyes. People don’t mind if a good storyteller talks forever. Look at the long pontifications of the characters in “Network.” But even these are handled as special moments, and the ebb and flow of normal conversation continues in between, serving both to break up the monotony, and also to uplift the long passages by contrast.

There are Many Kinds of Endings

A character might change and resolve their personal angst, yet fail in their quest as a result. Was it worth it? Depends on the degree of angst and the size of the failure. Another character might not resolve their angst; yet by refusing to change accomplish the goal. And even if they do accomplish the goal, it might have been a misguided thing to do, and is actually quite bad that they were successful. The character might not have been aware that the goal was a bad thing, or they might fail to achieve a good thing.

In addition, goals might be partially achieved or only small failures, and a character might resolve only part of their angst, or just slightly increase it.

The flavor of the story will ultimately depend on how all these elements stack up at the end, and offer you a palette of shadings, rather than just Happy or Sad, and Success or Failure.

–Melanie Anne Phillips

Write your novel step by step…