Category Archives: Dramatica

Dramatica is a theory of narrative structure that became the basis for Dramatica story development software. This category covers all things Dramatica from the practical to the science behind it.

Browse through the articles or use the search box at the top of the page to find just what you are looking for, and may the Muse be with you!

Work Stories vs. Dilemma Stories

What follows is an excerpt from an early unpublished draft of the book that ultimately became, Dramatica: A New Theory of Story. This section explores the difference between stories that just require effort and those that require choosing the lesser of two evils.

Problems

            Without a problem, the Dramatica Model, like the mind it represents, is at rest or Neutral.  All of the pieces within the model are balanced and no dramatic potential exists.  But when a problem is introduced, that equilibrium becomes unbalanced.  We call that imbalance an Inequity.  An inequity provides the impetus to drive the story forward and causes the Story Mind to start the problem solving process.

Work Stories and Dilemma Stories

            In Dramatica, we differentiate between solvable and unsolvable problems.  The solvable problem is, simply, a problem.  Whereas an unsolvable problem is called a Dilemma.  In stories, as in life, we cannot tell at the beginning whether a problem is solvable or not because we cannot know the future.  Only by going through the process of problem solving can we discover if the problem can be solved at all.

            If the Problem CAN be solved, though the effort may be difficult or dangerous, and in the end we DO succeed by working at it, we have a Work Story.  But if the Problem CAN’T be solved, in the case of a Dilemma, once everything possible has been tried and the Problem still remains, we have a Dilemma Story.

Read the entire unpublished draft here.

Read the free online edition of Dramatica – A New Theory of Story in its final form.

Get a paperback of the published version for easy reference on Amazon.

Work Stories and Dilemma Stories

What follows is an excerpt from an early unpublished draft of the book that ultimately became, Dramatica: A New Theory of Story. This section explores the difference between work stories in which the characters must simply overcome obstacles to succeed and dilemma stories, in which characters must change their perspectives if they are to succeed.

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Problems

            Without a problem, the Dramatica Model, like the mind it represents, is at rest or Neutral.  All of the pieces within the model are balanced and no dramatic potential exists.  But when a problem is introduced, that equilibrium becomes unbalanced.  We call that imbalance an Inequity.  An inequity provides the impetus to drive the story forward and causes the Story Mind to start the problem solving process.

Work Stories and Dilemma Stories

            In Dramatica, we differentiate between solvable and unsolvable problems.  The solvable problem is, simply, a problem.  Whereas an unsolvable problem is called a Dilemma.  In stories, as in life, we cannot tell at the beginning whether a problem is solvable or not because we cannot know the future.  Only by going through the process of problem solving can we discover if the problem can be solved at all.

            If the Problem CAN be solved, though the effort may be difficult or dangerous, and in the end we DO succeed by working at it, we have a Work Story.  But if the Problem CAN’T be solved, in the case of a Dilemma, once everything possible has been tried and the Problem still remains, we have a Dilemma Story.

Mind and Universe

            At the most basic level, all problems are the result of inequities between Mind (ourselves) and Universe (the environment).  When Mind and Universe are in balance, they are in Equity and there is neither a problem nor a story.  When the Mind and Universe are out of balance, and Inequity exists between them, there is a problem and a story to be told about solving that problem.

Example:  Jane wants a new leather jacket that costs $300.00.  She does not have $300.00 to buy the jacket.  We can see the Inequity by comparing the state of Jane’s Mind (her desire for the new jacket) to the state of the Universe (not having the jacket).

Note that the problem is not caused soley by Jane’s desire for a jacket, nor by the physical situation of not having one, but only because Mind and Universe are unbalanced.  In truth, the problem is not with one or the other, but between the two.

There are two ways to remove the Inequity and resolve the problem.  If we change Jane’s Mind and remove her desire for the new jacket — no more problem.  If we change the Universe and supply Jane with the new jacket by either giving her the jacket or the money to buy it — no more problem.  Both solutions balance the Inequity.

Subjective and Objective Views

            From an outside or objective point of view, one solution is as good as another.  Objectively, it doesn’t matter if Jane changes her Mind or the Universe changes its configuration so long as the inequity is removed.

            However, from an inside or subjective point of view, it may matter a great deal to Jane if she has to change her Mind or the Universe around her to remove the Inequity.  Therefore, the subjective point of view differs from the objective point of view in that personal biases affect the evaluation of the problem and the solution.  Though objectively the solutions have equal weight, subjectively one solution may appear to be better than another.

            Stories are useful to us as an audience because they provide both the Subjective view of the problem and the Objective view of the solution that we cannot see in real life.  It is this Objective view that shows us important information outside our own limited perspective, providing a sense of the big picture and thereby helping us to learn how to handle similar problems in our own lives.

            If the Subjective view is seen as the perspective of the soldier in the trenches, the Objective view would be the perspective of the General watching the engagement from a hill above the field of battle.  When we see things Objectively, we are looking at the Characters as various people doing various things.  When we are watching the story Subjectively, we actually stand in the shoes of a Character as if the story were happening to us.

            A story provides both of these views interwoven throughout its unfolding.  This is accomplished by having a cast of Objective Characters, and also special Subjective Characters.  The Objective Characters serve as metaphors for specific methods of dealing with problems.  The Subjective Characters serve as metaphors for THE specific method of dealing with problems that is crucial to the particular problem of that story.

Read the entire unpublished draft here.

Read the free online edition of Dramatica – A New Theory of Story in its final form.

Get a paperback of the published version for easy reference on Amazon.

A Story Mind

What follows is an excerpt from an early unpublished draft of the book that ultimately became, Dramatica: A New Theory of Story. This section introduces the concept of a Story Mind – the notion that characters, plot, theme, and genre are all facets of a larger super mind that is the structure of the story itself

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            Stories have traditionally been viewed as a series of events affecting independently-acting characters — but not to Dramatica.  Dramatica sees every character, conflict, action or decision as aspects of a single mind trying to solve a problem.  This mind, the Story Mind,™ is not the mind of the author, the audience, nor any of the characters, but of the story itself.  The process of problem solving is the unfolding of the story.

But why a mind?  Certainly this was not the intent behind the introduction of stories as an art form.  Rather, from the days of the first storytellers right up through the present, when a technique worked, it was repeated and copied and became part of the “conventions” of storytelling.  Such concepts as the Act and the Scene, Character, Plot and Theme, evolved by such trial and error.

And yet, the focus was never on WHY these things should exist, but how to employ them.  The Dramatica Theory states that stories exist because they help us deal with problems in our own lives.  Further, this is because stories give us two views of the problem.

One view is through the eyes of a Main Character.  This is a Subjective view, the view FROM the Story Mind as it deals with the problem.  This is much like our own limited view or our own problems.

But stories also provide us with the Author’s Objective view, the view OF the story mind as it deals with a problem.  This is more like a “God’s eye view” that we don’t have in real life.

In a sense, we can relate emotionally to a story because we empathize with the Main Character’s Subjective view, and yet relate logically to the problem through the Author’s Objective view.

This is much like the difference between standing in the shoes of the soldier in the trenches or the general on the hill.  Both are watching the same battle, but they see it in completely different terms.

In this way, stories provide us with a view that is akin to our own attempt to deal with our personal problems while providing an objective view of how our problems relate to the “Bigger Picture”.  That is why we enjoy stories, why they even exist, and why they are structured as they are.

Armed with this Rosetta Stone concept we spent 12 years re-examining stories and creating a map of the Story Mind.  Ultimately, we succeeded.

The Dramatica Model of the Story Mind is similar to a Rubik’s Cube.  Just as a Rubik’s Cube has a finite number of pieces, families of parts (corners, edge pieces) and specific rules for movement, the Dramatica model has a finite size, specific natures to its parts, coordinated rules for movement, and the possibility to create an almost infinite variety of stories — each unique, each accurate to the model, and each true to the author’s own intent.

The concept of a limited number of pieces frequently precipitates a “gut reaction” that the system must itself be limiting and formulaic.  Rather, without some kind of limit, structure cannot exist.  Further, the number of parts has little to do with the potential variety when dyanmics are added to the system.  For example, DNA has only FOUR basic building blocks, and yet when arranged in the dyamic matrix of the double helix DHN chain, is able to create all the forms of life that inhabit the planet.

The key to a system that has identity, but not at the expense of variety, is a flexible structure.  In a Rubik’s cube, corners stay corners and edges stay edges no matter how you turn it.  And because all the parts are linked, when you make a change on the side you are concentrating on, it makes appropriate changes on the sides of the structure you are not paying attention to.

And THAT is the value of Dramatica to an author: that it defines the elements of story, how they are related and how to maipulate them.  Plot, Theme, Character, Conflict, the purpose of Acts, Scenes, Action and Decision, all are represented in the Dramatica model, and all are interrelated.  It is the flexible nature of the structure that allows an author to create a story that has form without formula.

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Read the entire unpublished draft here.

Read the free online edition of Dramatica – A New Theory of Story in its final form.

Get a paperback of the published version for easy reference on Amazon.

How Stories Came to Be

What follows is an excerpt from an early unpublished draft of the book that ultimately became, Dramatica: A New Theory of Story. This section provides an explanation of how stories emerged from the evolution of communication.

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Any writer who has sought to understand the workings of story is familiar with the terms “Character”, “Plot”, “Theme”, “Genre”, “Premise”, “Act”, “Scene”, and many others.    Although there is much agreement on the generalities of these concepts, they have proven to be elusive when precise definitions are attempted.  Dramatica presents the first definitive explanation of exactly what stories are and precisely how they are structured.

The dramatic conventions that form the framework of stories today did not spring fully developed upon us.  Rather, the creation of these conventions was an evolutionary process dating far into our past.  It was not an arbitrary effort, but served specific needs.

Early in the art of communication, knowledge could be exchanged about such things as where to find food, or how one felt – happy or sad .  Information regarding the location or state of things requires only a description.  However, when relating an event or series of events, a more sophisticated kind of knowledge needs to be communicated. 

Tales

Imagine the very first story teller, perhaps a cave dweller who has just returned from a run-in with a bear.  This has been an important event in her life and she desires to share it.  She will not only need to convey the concepts “bear” and “myself”, but must also describe what happened.

Her presentation then, might document what led up to her discovery of the bear, the interactions between them, and the manner in which she returned safely to tell the tale.

Tale: a statement (fictional or non-fictional) that describes a problem, the methods employed in the attempt to solve the  problem, and how it all came out.

We can imagine why someone would want to tell a tale, but why would others listen?  There are some purely practical reasons: if the storyteller faced a problem and discovered a way to succeed in it, that experience might someday be useful in the lives of the each individual in the audience.  And if the storyteller didn’t succeed, the tale can act as a warning as to which approaches to avoid.

By listening to a tale, an audience  benefits from knowledge they have not gained directly through their own experience.

So, a tale is a statement documenting an approach to problem solving that provides an audience with valuable experience.

Stories, Objective and Subjective

When relating her tale, the first storyteller had an advantage she did not have when she actually experienced the event: the benefit of hindsight.  The ability to look back and re-evaluate her decisions from a more objective perspective allowed her to share a step by step evaluation of her approach, and an appreciation of the ultimate outcome.  In this way, valid steps could be separated from poorly chosen steps and thereby provide a much more useful interpretation of the problem solving process  than simply whether she ultimately succeeded or failed.

This objective view might be interwoven with the subjective view, such as when one says, “I didn’t know it at the time, but….”  In this manner, the benefit of objective hindsight can temper the subjective immediacy each step of the way, as it happens.  This provides the audience with an ongoing commentary as to the eventual correctness of the subjective view.  It is this differential between the subjective view and the objective view that creates the dramatic potential of a story.

Through the Subjective view, the audience can empathize with the uncertainty that the storyteller felt as she grapples with the problem.  Through the Objective view, the storyteller can argue that her Subjective approach was or was not an appropriate solution.

In short then:

Stories provide two views to the audience:

•           A Subjective view that allows the audience to feel as if the story is happening to them

•           An Objective view that furnishes the benefit of hindsight.

The Objective view satisfies our reason, the subjective view satisfies our feelings.

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Read the entire unpublished draft here.

Read the free online edition of Dramatica – A New Theory of Story in its final form.

Get a paperback of the published version for easy reference on Amazon.

How Stories Should Work

What follows is an excerpt from an early unpublished draft of the book that ultimately became, Dramatica: A New Theory of Story. This section is the opening introduction to the book in which we arrogantly state, “To that end, Dramatica does not just describe how stories work, but how they should work.”

Introduction

Everybody loves a good story.

“Good” stories seem to transcend language, culture, age, sex, and even time.  They speak to us in some universal language.  But what makes a story good?  And what exactly is that universal language?

Stories can be expressed in any number of ways.  They can be related verbally through the spoken word and song.  They can be told visually through art and dance.  For every sense there are numerous forms of expression.  There almost seems no limit to how stories can be related.

Yet for all of its variety, the question remains:  “What makes a good story, “good”?  What makes a bad story, “bad””?

This book presents a completely new way to look at stories – a way that explains the universal language of stories not just in terms of how it works, but why and how that language was developed in the first place.  By discovering what human purposes stories fulfill, we can gain a full understanding of what they need to do, and therefore what we, as authors need to do to create “good” stories.

To that end, Dramatica does not just describe how stories work, but how they should work.

Storyforming vs Storytelling

Before we proceed, it is important to separate Storyform from Storytelling.  As an example of what we mean, if we compare West Side Story to Romeo and Juliet, we can see that they are essentially the same story, told in a different way.  The concept that an underlying structure exists that is then represented in a subjective relating of that structure is not new to traditional theories of story.  In fact, Narrative Theory in general assumes such a division.

Specifically, Structuralist theory sees story as having a histoire consisting of plot, character and setting, and a discours that is the storytelling.  The Russian Formalists separated things a bit differently, though along similar lines seeing story as half fable or “fabula”, which also contained the order in which events actually happened in the fable, and the “sjuzet”, which was the order in which these events were revealed to an audience.

These concepts date back at least as far as Aristotle’s Poetics.

In Dramatica, Story is seen as containing both structure and dynamics that include Character, Theme, Plot, and Perspectvie, while classifying the specific manner in which the story points are illustrated and the order information is given to the audience into the realm of storytelling.

Storyforming: an argument that a specific approach is the best solution to a particular problem

Storytelling:  the portrayal of the argument as interpreted by the author

Picture five different artists, each painting her interpretation of the same rose.  One might be highly impressionistic, another in charcoal.  They are any number of styles an artist might choose to illustrate the rose.  Certainly the finished products are works of art.  Yet behind the art is the objective structure of the rose itself: the object that was being portrayed.

The paintings are hung side by side in a gallery, and we, as sophisticated art critics, are invited to view them.  We might have very strong feelings about the manner in which the artists approached their subject, and we may even argue that the subject itself was or was not an appropriate choice.  Yet, if asked to describe the actual rose solely on the basis of what we see in the paintings, our savvy would probably fail us.

We can clearly see that each painting is of a rose.  In fact, depending on the degree of realism, we may come to the conclusion that all the paintings are of the same rose.  In that case, each artist has succeeded in conveying the subject.  Yet, there is so much detail missing.  Each artist may have seen the rose from a slightly different position.  Each artist has chosen to accentuate certain qualities of the rose at the expense of others.  That is how the un-embellished subject is imbued with the qualities of each artist, and the subject takes on a personal quality.

This illustrates a problem that has plagued story analysts and theorists from day one:

Once the story is told, it is nearly impossible to separate the story from the telling unless you know what the author actually had in mind.

Certainly the larger patterns and dramatic broad strokes can be seen working within a story, but many times it is very difficult to tell if a particular point, event, or illustration was merely chosen by the author’s preference of subject matter or if it was an essential part of the structure and dynamics of the argument itself.

Let’s sit in once more on our first storyteller.  She was telling us about her run-in with a bear.  But what if it had been a lion instead?  Would it have made a difference to the story?  Would it have made it a different story altogether?

If the story’s problem was about her approach to escaping from any wild animal, then it wouldn’t really matter if it were a bear or a lion; the argument might be made equally well by the use of either.  But if her point was to argue her approach toward escaping from bears specifically, then certainly changing the culprit to a lion would not serve her story well.

Essentially, the difference between story and storytelling is like the difference between denotation and connotation.  Story denotatively documents all of the essential points of the argument in their appropriate relationships, and storytelling shades the point with information nonessential to the argument itself (although it often touches on the same subject).

In summary, even the best structured story does not often exist as an austere problem solving argument, devoid of personality.  Rather, the author embellishes her message with connotative frills that speak more of her interests in the subject than of the argument she is making about it.  But for the purposes of understanding the dramatic structure of the piece, it is essential to separate story from storytelling.

Traditionally, theories of story have looked at existing works and attempted to classify patterns that could be seen to be present in several stories.  In fact, even today, computer scientists working in “narrative intelligence” gather enormous data bases of existing stories that are broken down into every discernable pattern in the attempt to create a program that can actually tell stories.

Dramatica was not created by observing existing stories and looking for patterns, but by asking new questions:   Why should there be characters at all?  What is the purpose of Act divisions?  What is the reason for Scenes?  In short, Why are there stories in the first place?

Read the entire unpublished draft here.

Read the free online edition of Dramatica – A New Theory of Story in its final form.

Get a paperback of the published version for easy reference on Amazon.

The Dramatica Book | Preface

What follows is an excerpt from an early unpublished draft of the book that ultimately became, Dramatica: A New Theory of Story. This initial section is a note from me to Chris explaining the layout of the material in the draft to be considered for inclusion in the final relase version.

Note from Melanie to Chris:

This material is divided into seven sections.  Each is described briefly below:

Section One:      The existing book

This is the most complete and updated version I wrote.  I have edited in additional essays to fill holes, and changed and updated terms.  Aside from the Exploratorial, this approx 200K document contains all our best shots at explaining the whole damn thing.

Section Two:      The Storyforming Exploratorial

Much of this material is culled from the book in section one.  Still, there are important updates and changes in perspective and terms in this version.  In fact, if you choose to use the book material, look to this part of the tutorial for slightly different and sometimes better versions of the same material.  There is also much new material here.  This section was designed to describe what Dramatica is.

Section Three:    The Storytelling Exploratorial

You’ve already read through this one and shared your comments.  I have not yet incorporated any changes, pending what your decisions are about what ought to be used of all this material in the book.  This section was designed to tell an author how Dramatica will affect their audience.

Section Four:      The Dramatica and the Creative Writer Exploratorial

This section describes the relationship between Dramatica and the author in a conceptual, philosphic sense.

Section Five:       The Putting it in Motion Exploratorial

This section describes what it feels like when writing from the appreciations, so that an author can tap into their emotional experience of creating.

Section Six:         The Scientific American Article

‘Nuf said on this one!  I do feel this should be in the book in the back somewhere to give the tenacious reader something to dig into and to document the extent of our work.

Section Seven:         Various appendices

I’m sure you have updated versions of these, but I just threw in the Help, DQS and Definition stuff to have my most recent versions all in one place, since these need to be at the back of the book anyway.

Read the entire unpublished draft here.

Read the free online edition of Dramatica – A New Theory of Story in its final form.

Get a paperback of the published version for easy reference on Amazon.

Story Structure Seen As War

Imagine a story’s structure as a war and the Main Character as a soldier making his way across the field of battle.  In your mind’s eye, you likely see they whole scene spread out in front of you, as if you were a general on a hill watching the conflict unfold.

That all-seeing “God’s eye view” is a perspective not available to the Main Character, but only the author and audience (as he chooses to reveal it, here and there, casting light on that dark understanding of what is really going on or keeping the readers in the dark.

But there is a second point of view implied in this war of words – that of the Main Character himself.  The Main Character has no idea what lies over the next hill, or what troubles may be lurking in the bushes.  Like all of us, he must rely on our experience in trying to make it through alive.

The view through the eyes of the Main Character puts your readers in his shoes, experiencing the pressures first hand, feeling the power of the moment.  In a sense, this most perspective connects the Main Character’s tribulations (both logistic and emotional) to those we all grapple with in real life.  It draws us in, makes us personally involved, and also causes us to see the message or moral of the story as being applicable to our own journey.

Many authors establish both the overall story and the Main Character’s glimpse of it and stop there, believing they have covered all the angles.  After all, the Main Character can’t see the big picture and that overview can’t portray the immediacy of the struggle on the ground.  All bases covered, right?

In fact, no.  Suddenly, through the smoke of dramatic explosions the Main Character spies a murky figure standing right in his path. In this fog of war, he cannot tell if this other soldier is a friend or foe. Either way, he is blocking the road.

As the Main Character approaches, this other soldier starts waving his arms and shouts, “Change course – get off this road!” Convinced he is on the best path, the Main Character yells back, “Get out of my way!” Again the figure shouts, “Change course!” Again the Main Character replies, “Let me pass!”

The Main Character has no way of knowing if his opposite is a comrade trying to prevent him from walking into a mine field or an enemy fifth column combatant trying to lure him into an ambush. But if he stops on the road, he remains exposed with danger all around.  And so, he continues on, following the plan that still seems best to him.

Eventually, the two soldiers converge, and when they do it becomes a moment of truth in which one will win out. Either the Main Character will alter course or his steadfastness will cause the other soldier to step aside.

This other soldier is called the Influence character, and though you may not have heard of him, this other soldier is essential to describing the pressures that bring the Main Character to a point of decision.

In our own minds we are often confronted by issues that question our approach, attitude, or the value of our hard-gained experience. But we don’t simply adopt a new point of view when our old methods have served us so well for so long. Rather, we consider how things might go if we adopted this new system of thinking right up to the moment we have to make a choice.

It is a long hard thing within us to reach a point of change, and so too is it a difficult feat for the Main Character. In fact, it takes the whole story to reach that point of climax where the Main Character must choose to stay on course or to step off into the darkness, hoping they’ve made the right choice – the classic “Leap of Faith.”

This other character provides a third perspective to a story’s structure – that of an opposing belief system that the Main Character is pressured to consider.  What would the original Star Wars have been without Obi Wan Kenobi continually urging Luke to “Trust the force?”  How about A Christmas Carol without Marley’s ghost, as well as the ghosts of Past, Present, and Future?

Without an Influence character, there is no reason for the Main Character to question his beliefs.   But just having an opposing perspective isn’t all that an Influence Character brings to a story.

A convincing theme or message is not built just by establishing an alternative world view to that of the Main Character.  That would come off as simply moralizing since it presents the two sides as cut and dried, in black and white.  Few life-changing decisions in life are as simple as that.

Rather, the two views must also be played against each other in many scenarios so the Main Character (who represents us all) can begin to connect the dots and ultimately choose the tried and true approach that isn’t working or the new approach that has never been tried.  In other words, at the moment of conflict, both courses are evenly balanced which is why, no matter which side the Main Character comes down on, it is a leap of faith.

It is that repeated questioning of the Main Character’s closely held beliefs that comprises the fourth perspective of our story when seen as a war – the personal story between the Main Character and the Influence Character in which the author’s message is argued.

This fourth point of view elevates a structure from being a simple tale that states “here is how it is,” to a fully developed story that makes the case for “here’s why it is as it is.”  Such stories feel far more complete, even though they may still work well-enough to be successful without it.

For example, in the movie, A Nightmare Before Christmas, Jack Skellington, King of Halloween Town, is dissatisfied with his lot in life and decides to take over Christmas by kidnapping Santa Claus.

The kidnapping and all that follows in the plot is that Overall perspective of the general on the hill.

Jack is the Main Character, trying to improve his life through altering his situation, embodying perspective number two.

Jack’s girlfriend, Sally, is the Influence Character, providing the third perspective: an alternative belief system.  As Wikipedia puts it: “Sally is the only one to have doubts about Jack’s Christmas plan.”  Essentially, he tell Jack that Halloween and Christmas should not be mixed and he should be satisfied with who he is.

But that fourth perspective is missing – the thematic argument between those two conflicting points of view that would have provided a strong and organic message to the story.  Sally states her opposition, but she and Jack never pit one way of looking at the world against the other, not through discussions, nor argument, nor even through a series of scenes illustrating the value of one over the other.

Think back to A Christmas Carol.  How many times is Scrooge’s world view contrasted against that of the ghosts in a whole series of scenarios?  But in Nightmare, the opposing world view is stated but never argued, leaving the story, though incredibly inventive and exciting, somehow less satisfying in a way the audience can’t quite identify.

All four of these perspectives are needed for a story structure to be as powerful as it can be.  In developing your own stories, consider our analogy of story structure as war to ensure that each of them is present, and your story will be far stronger for it.

Melanie Anne Phillips

This article is drawn from concepts in our

Dramatica Story Structure Software

 

What is Dramatica?

What is Dramatica?

Dramatica is a theory of story that offers both writers and critics a clear view of what story structure is and how it works. Dramatica is also the inspiration behind the line of story development software products that bear its name.

The central concept of the Dramatica theory is a notion called the “Story Mind.” In a nutshell, this simply means that every story has a mind of its own – its own personality; its own psychology. A story’s personality is developed by an author’s style and subject matter; its psychology is determined by the underlying dramatic structure.

The Story Mind

The Story Mind is at the heart of Dramatica, and everything else about the theory grows out of that. If you don’t buy into it, at least a little, then you’re not going to find much use for the rest of this book. So let’s take look into the Story Mind right off the bat to see if it is worth your while to keep reading…

Simply put, the Story Mind means that we can think of a story as if it were a person. The storytelling style and the subject matter determine the story’s personality, and the underlying dramatic structure determines its psychology.

Now the personality of a story is a touchy-feely thing, while the psychology is a nuts-and-bolts mechanical thing. Let’s consider the personality part first, and then turn our attention to the psychology.

Like anyone you meet, a story has a personality. And what makes up a personality? Well, everything from the subject matter a person talks about to their attitude toward life. Similarly, a story might be about the Old West or Outer Space, and its attitude could be somber, sneaky, lively, hilarious, or any combination of other human qualities.

Is this a useful perspective? Can be. Many writers get so wrapped up in the details of a story that they lose track of the overview. For example, you might spend all kinds of time working out the specifics of each character’s personality yet have your story take a direction that is completely out of character for its personality. But if you step back every once and a while and think of the story as a single person, you can really get a sense of whether or not it is acting in character.

Imagine that you have invited your story to dinner. You have a pleasant conversation with it over the meal. Of course, it is more like a monologue because your story does all the talking – just as it will to your audience or reader.

Your story is a practical joker, or a civil war buff (genre), and it talks about what interests it. It tells you a story about a problem with some endeavor (plot) in which it was engaged. It discusses the moral issues (theme) involved and its point of view on them. It even divulges the conflicting drives (characters) that motivated it while it tried to resolve the difficulties.

You want to ask yourself if it’s story makes sense. If not, you need to work on the logic of your story. Does it feel right, as if the Story Mind is telling you everything, or does it seem like it is holding something back? If so, your story has holes that need filling. And does your story hold your interest for two hours or more while it delivers it’s monologue? If not, it’s going to bore it’s captive audience in the theater, or the reader of its report (your book), and you need to send it back to finishing school for another draft.

Again, authors get so wrapped up in the details that they lose the big picture. But by thinking of your story as a person, you can get a sense of the overall attraction, believability, and humanity of your story before you foist it off on an unsuspecting public.

There’s much more we’ll have to say about the personality of the Story Mind and how to leverage it to your advantage. But, our purpose right now is just to see if Dramatica might be of use to you. So, let’s examine the other side of the Story Mind concept – the story’s psychology as represented in its structure.

The Dramatica theory is primarily concerned with the structure of a story. Everything in that structure represents an aspect of the human mind, almost as if the processes of the mind had been made tangible and projected out externally for the audience to observe.

Do you remember the model kit of the “Visible Man?” It was a 12″ human figure made out of clear plastic so you could see the skeleton and all the organs on the inside. Well that is how the Story Mind works. it takes the processes of the human mind, and turns them into characters, plot, theme, and genre, so we can study them in detail. In this way, an author can provide understanding to an audience of the best way to deal with problems. And, of course, all of this is wrapped up and disguised in the particular subject matter, style, and techniques of the storyteller.

Now this makes it sound as if the real meat of a story, the real people, places, events, and topics, are just window dressing to distract the audience from the serious business of the structure. But that’s not what we’re saying here. In fact, structure and storytelling work side by side, hand in hand, to create an audience/reader experience that transcends the power of either by itself.

Therefore, structure and storytelling are neither completely dependent upon each other, nor are they wholly independent. One structure might be told in a myriad of ways, like West Side Story and Romeo and Juliet. Similarly, any given group of characters dealing with a particular realm of subject matter might be wrapped around any number of different structures, like weekly television series.

But let’s get back to the nature of the structure itself and to the elements that make up the Story Mind. If characters, plot, theme, and genre represent aspects of the human mind made tangible, what are they?

Characters represent the conflicting drives of our own minds. For example, in our own minds, our reason and our emotions are often at war with one another. Sometimes what makes the most sense doesn’t feel right at all. And conversely, what feels so right might not make any sense at all. Then again, there are times when both agree and what makes the most sense also feels right on.

Reason and Emotion then, become two archetypal characters in the Story Mind that illustrate that inner conflict that rages within ourselves. And in the structure of stories, just as in our minds, sometimes these two basic attributes conflict, and other times they concur.

Theme, on the other hand, illustrates our troubled value standards. We are all plagued with uncertainties regarding the right attitude to take, the best qualities to emulate, and whether our principles should remain fixed and constant or should bend in context to particular circumstances.

Plot compares the relative value of the methods we might employ within our minds in our attempt to press on through these conflicting points of view on the way toward a mental consensus.

And genre explores the overall attitude of the Story Mind – the points of view we take as we watch the parade of our own thoughts unfold, and the psychological foundation upon which our personality is built.

Melanie Anne Phillips

This article is drawn from the author’s
Dramatica Story Structure Software

Try it risk-free for 90 days and write
your novel or screenplay step by step

 Click for details and free bonus….

What Is Truth? (The Character’s Dilemma)

Characters reflect real people in a purified or idealized state.  And so, we can see in them qualities and traits that are hard to see within ourselves.  One of the most difficult challenges we face every day are exemplified by characters in virtually every story – the inability to confidently understand “what is truth?”

In this article, excerpted from the Dramatica Narrative Theory Book I wrote with Chris Huntley, the elusive and changing nature of truth is explored for the benefit of your characters and yourself.

What Is Truth?

We cannot move to resolve a problem until we recognize the problem. Even if we feel the inequity, until we can pinpoint it or understand what creates it, we can neither arrive at an appropriate response or act to nip it at its source.

If we had to evaluate each inequity that we encounter with an absolutely open mind, we could not learn from experience. Even if we had seen the same thing one hundred times before, we would not look to our memories to see what had turned out to be the source or what appropriate measures had been employed. We would be forced to consider every little friction that rubbed us the wrong way as if we have never encountered it. Certainly, this is another form of inefficiency, as “those who do not remember the past are condemned to repeat it.”

In such a scenario, we would not learn from our mistakes, much less our successes. But is that inefficiency? What if we encounter an exception to the rules we have come to live by? If we rely completely on our life experience, when we encounter a new context in life, our whole paradigm may be inappropriate.

You Idiom!

We all know the truisms, “where there’s smoke, there’s fire,” “guilt by association,” “one bad apple spoils the bunch,” “the only good (fill in the blank) is a dead (fill in the blank).” In each of these cases we assume a different kind of causal relationship than is generally scrutinized in our culture. Each of these phrases asserts that when you see one thing, another thing will either be there also, or will certainly follow. Why do we make these assumptions? Because, in context, they are often true. But as soon as we apply them out of context they are just as likely false.

Associations in Space and Time

When we see something occur enough times without exception, our mind accepts it as an absolute. After all, we have never seen it fail! This is like saying that every time you put a piece of paper on hot metal it will burn. Fine, but not in a vacuum! You need oxygen as well to create the reaction you anticipate.

In fact, every time we believe THIS leads to THAT or whenever we see THIS, THAT will also be present, we are making assumptions with a flagrant disregard for context. And that is where characters get into trouble. A character makes associations in their backstory. Because of the context in which they gather their experiences, these associations always hold true. But then the situation (context) changes, or they move into new areas in their lives. Suddenly some of these assumptions are absolutely untrue!

Hold on to Your Givens!

Why doesn’t a character (or person) simply give up the old view for the new? There are two reasons why one will hold on to an outmoded, inappropriate understanding of the relationships between things. We’ll outline them one at a time.

First, there is the notion of how many times a character has seen things go one way, compared to the number of times they’ve gone another. If a character builds up years of experience with something being true and then encounters one time it is not true, they will tend to treat that single false time as an exception to the rule. It would take as many false responses as there had been true ones to counter the balance.

Context is a Sneaky Thing

Context is in a constant state of flux. If something has always proven true in all contexts up to this point then one is not conscious of entering a whole new context. Rather, as we move in and out of contexts, a truism that was ALWAYS true may become mostly true, sometimes true, or no longer true at all. It may have an increasing or decreasing frequency of proving true or may tend toward being false for a while, only to tend toward being true again later.

The important thing for your characters is to recognize that they (like us) are just trying to discover what the truth is so they can make the best possible choices for themselves.  It is the difference in personal experience that leads to all dramatic (and real world) conflict.

To make your characters more human and to provide them with valid reasons for their actions and perspectives, you need to tell your readers or audience not where each character is coming from, but how they got to that belief system to begin with.

*******

Let me now add a short addendum to this excerpt from the Dramatica Book….

Truth is a process, not a conclusion.  If you have ever dipped into Zen, you realize that you cannot fully understand what something is unless you become it, and yet if you do, you lose the awareness of what it is as seen from the outside.

Capital “T” truth is perpetually elusive, as described in the saying, “The Tao that can be spoken is not the Eternal Tao.”  Or, in less cryptic terms, if you define something, you have missed the point because nothing stands alone from the rest of the universe and cannot be fully defined apart from it.

The key to open-mindedness and problem solving is to decalcify your mind, to make it limber enough to perceive and explore alternative points of view without immediately abandoning the point of view you currently hold.

That is the nature of stories – when a main character’s belief system is challenged by an influence character who represents an alternative truth.  The entire passionate “heart line” of a story exists to examine the relative value of each perspective, and the message of a story is the author’s statement that, based on the author’s own experience or special knowledge, in this particular instance, one view is better than the other for solving this particular problem.

There is no right or wrong inherently.  It all depends upon the context, which is never constant.  The philosopher David Hume believed that truth was transient: as long as something worked, it was true, and when it failed to work it was no longer true.

And so, the answer to the question posed at the beginning of this article, “What is truth?” can only be “truth is our best understanding of the moment.”

For a tangential topic, you may with to read my article, “The False Narrative,” in which I explore how to recognize, dismantle and/or create false narratives in fiction and in the real world.

And finally, you may wish to support this poor philosopher and teacher of narrative by trying our Dramatica Story Structuring Software risk-free for 90 days, or my StoryWeaver Step By Step Story Development Software, also risk-free.

Melanie Anne Phillips

What Is Dramatica?

What is Dramatica?

Dramatica is a theory of story that offers both writers and critics a clear view of what story structure is and how it works. Dramatica is also the inspiration behind the line of story development software products that bear its name.

The central concept of the Dramatica theory is a notion called the “Story Mind.” In a nutshell, this simply means that every story has a mind of its own – its own personality; its own psychology. A story’s personality is developed by an author’s style and subject matter; its psychology is determined by the underlying dramatic structure.

The Story Mind

The Story Mind is at the heart of Dramatica, and everything else about the theory grows out of that. If you don’t buy into it, at least a little, then you’re not going to find much use for the rest of this book. So let’s take look into the Story Mind right off the bat to see if it is worth your while to keep reading…

Simply put, the Story Mind means that we can think of a story as if it were a person. The storytelling style and the subject matter determine the story’s personality, and the underlying dramatic structure determines its psychology.

Now the personality of a story is a touchy-feely thing, while the psychology is a nuts-and-bolts mechanical thing. Let’s consider the personality part first, and then turn our attention to the psychology.

Like anyone you meet, a story has a personality. And what makes up a personality? Well, everything from the subject matter a person talks about to their attitude toward life. Similarly, a story might be about the Old West or Outer Space, and its attitude could be somber, sneaky, lively, hilarious, or any combination of other human qualities.

Is this a useful perspective? Can be. Many writers get so wrapped up in the details of a story that they lose track of the overview. For example, you might spend all kinds of time working out the specifics of each character’s personality yet have your story take a direction that is completely out of character for its personality. But if you step back every once and a while and think of the story as a single person, you can really get a sense of whether or not it is acting in character.

Imagine that you have invited your story to dinner. You have a pleasant conversation with it over the meal. Of course, it is more like a monologue because your story does all the talking – just as it will to your audience or reader.

Your story is a practical joker, or a civil war buff (genre), and it talks about what interests it. It tells you a story about a problem with some endeavor (plot) in which it was engaged. It discusses the moral issues (theme) involved and its point of view on them. It even divulges the conflicting drives (characters) that motivated it while it tried to resolve the difficulties.

You want to ask yourself if it’s story makes sense. If not, you need to work on the logic of your story. Does it feel right, as if the Story Mind is telling you everything, or does it seem like it is holding something back? If so, your story has holes that need filling. And does your story hold your interest for two hours or more while it delivers it’s monologue? If not, it’s going to bore it’s captive audience in the theater, or the reader of its report (your book), and you need to send it back to finishing school for another draft.

Again, authors get so wrapped up in the details that they lose the big picture. But by thinking of your story as a person, you can get a sense of the overall attraction, believability, and humanity of your story before you foist it off on an unsuspecting public.

There’s much more we’ll have to say about the personality of the Story Mind and how to leverage it to your advantage. But, our purpose right now is just to see if Dramatica might be of use to you. So, let’s examine the other side of the Story Mind concept – the story’s psychology as represented in its structure.

The Dramatica theory is primarily concerned with the structure of a story. Everything in that structure represents an aspect of the human mind, almost as if the processes of the mind had been made tangible and projected out externally for the audience to observe.

Do you remember the model kit of the “Visible Man?” It was a 12″ human figure made out of clear plastic so you could see the skeleton and all the organs on the inside. Well that is how the Story Mind works. it takes the processes of the human mind, and turns them into characters, plot, theme, and genre, so we can study them in detail. In this way, an author can provide understanding to an audience of the best way to deal with problems. And, of course, all of this is wrapped up and disguised in the particular subject matter, style, and techniques of the storyteller.

Now this makes it sound as if the real meat of a story, the real people, places, events, and topics, are just window dressing to distract the audience from the serious business of the structure. But that’s not what we’re saying here. In fact, structure and storytelling work side by side, hand in hand, to create an audience/reader experience that transcends the power of either by itself.

Therefore, structure and storytelling are neither completely dependent upon each other, nor are they wholly independent. One structure might be told in a myriad of ways, like West Side Story and Romeo and Juliet. Similarly, any given group of characters dealing with a particular realm of subject matter might be wrapped around any number of different structures, like weekly television series.

But let’s get back to the nature of the structure itself and to the elements that make up the Story Mind. If characters, plot, theme, and genre represent aspects of the human mind made tangible, what are they?

Characters represent the conflicting drives of our own minds. For example, in our own minds, our reason and our emotions are often at war with one another. Sometimes what makes the most sense doesn’t feel right at all. And conversely, what feels so right might not make any sense at all. Then again, there are times when both agree and what makes the most sense also feels right on.

Reason and Emotion then, become two archetypal characters in the Story Mind that illustrate that inner conflict that rages within ourselves. And in the structure of stories, just as in our minds, sometimes these two basic attributes conflict, and other times they concur.

Theme, on the other hand, illustrates our troubled value standards. We are all plagued with uncertainties regarding the right attitude to take, the best qualities to emulate, and whether our principles should remain fixed and constant or should bend in context to particular circumstances.

Plot compares the relative value of the methods we might employ within our minds in our attempt to press on through these conflicting points of view on the way toward a mental consensus.

And genre explores the overall attitude of the Story Mind – the points of view we take as we watch the parade of our own thoughts unfold, and the psychological foundation upon which our personality is built.

Melanie Anne Phillips

This article is drawn from the author’s
Dramatica Story Structure Software

Try it risk-free for 90 days and write
your novel or screenplay step by step

 Click for details and free bonus….