Category Archives: Characters

This category covers characters from practical tips to psychological theory.

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Why Characters Misunderstand Each Other

This article was originally written as part of an early draft of our book on the Dramatica theory of narrative which but was never included.  It seeks to describe how characters come to misunderstand each other, and how this can lead to conflict.

I’m reprinting it here due to the really useful concepts it brings to light, but bear in mind that many of the terms have evolved since then and many of the notions have been significantly refined over the years.

Here’s the gist, and then the article:

All of our understandings of each other are based on the narratives we create to get a grip on what someone’s intent is, and what their future behavior is likely to be.  Basically, we want to know what they mean by what they say, and what they are likely to do.

But trying to  grasp someone else’s meaning is an interpretive art.  And in addition, we all have our own blinders on – our own expectations based on a history of interactions, both with the specific individual with whom we are communicating and with other people, both similar and no so much, gathered over the course of our lives.

In the article that follows, I use the word “justification” to describe how those past experiences add up to expectations, pre-judgments and even blind spots that keep us from seeing what’s really going on or even warp it to convince us things are quite different – even opposite – of what someone really intended or intended to do.

Here is the original text:

What is Justification? Justification is a state of mind wherein the Subjective view differs from the Objective view. Okay, fine. But how about in plain English!!!! Very well, when someone sees things differently than they are, they are Justifying. This can happen either because the mind draws a wrong conclusion or assumes, or because things actually change in a way that is no longer consistent with a held view.

All of this comes down to cause and effect. For example, suppose you have a family with a husband, wife and young son. Here is a sample backstory of how the little boy might develop a justification that could plague him in later life….

The husband works at a produce stand. Every Friday he gets paid. Also every Friday a new shipment of fresh beets comes in. So, every Friday night, he comes home with the beets and the paycheck. The paycheck is never quite enough to cover the bills and this is eating the wife alive. Still, she knows her husband works hard, so she tries to keep her feelings to herself and devotes her attention to cooking the beets.

Nevertheless, she cannot hold out for long, and every Friday evening at some point while they eat, she and her husband get in an argument. Of course, like most people who are trying to hold back the REAL cause of her feelings, she picks on other issues, so the arguments are all different

This short description lays out a series of cause and effect relationships that establish a justification. With this potential we have wound up the spring of our dramatic mechanism. And now we are ready to begin our story to see how that tension unwinds.

The Story Begins: The young boy, now a grown adult with a wife and child of his own, sits down to dinner with his family. He begins to get belligerent and antagonistic. His wife does not know what she has done wrong. In fact, later, he himself cannot say why he was so upset. WE know it is because his wife served beets.

It is easy to see that from the young boy’s knowledge of the situation when he was a child, the only visible common element between his parent’s arguments and his environment was the serving of beets. They never argued about the money directly, and that would probably have been beyond his ken anyway.

Obviously, it is not stupidity that leads to misconceptions, but lack of information. The problem is, we have no way of knowing if we have enough information or not, for we cannot determine how much we do not know. It is a human trait, and one of the Subjective Characters as well, to see repetitive proximities between two items or between an item and a process and assume a causal relationship.

But why is this so important to story? Because that is why stories exist in the first place! Stories exist to show us a greater Objective truth that is beyond our limited Subjective view. They exist to show us that if we feel something is a certain way, even based on extensive experience, it is possible that it really is not that way at all.

For the Pivotal Character, it will be shown that the way she believed things to be really IS the way they are in spite of evidence to the contrary. The message here is that our understanding is sometimes not limited by past misconceptions, but by lack of information in the present. “Keeping the faith” describes the feeling very well. Even in the face of major contradiction, holding on to one’s views and dismissing the apparent reality as an illusion or falsehood.

For the Primary Character, it will be shown that things are really different than believed and the only solution is to alter one’s beliefs. This message is that we must update our understanding in the light of new evidence or information. “Changing one’s faith” is the issue here.

In fact, that is what stories are all about: Faith. Not just having it, but also learning if it is valid or not. That is why either Character, Pivotal or Primary, must make a Leap of faith in order to succeed. At the climax of a story, the need to make a decision between remaining steadfast in one’s faith or altering it is presented to both Pivotal and Primary Characters. EACH must make the choice. And each will succeed or fail.

The reason it is a Leap of Faith is because we are always stuck with our limited Subjective view. We cannot know for sure if the fact that evidence is mounting that change would be a better course represents the pangs of Conscience or the tugging of Temptation. We must simply decide based on our own internal beliefs.

If we decide with the best available evidence and trust our feelings we will succeed, right? Not necessarily. Success or failure is just the author’s way of saying she agrees or disagrees with the choice made. Just like real life stories we hear every day of good an noble people undeservedly dying or losing it all, a Character can make the good and noble choice and fail. This is the nature of a true Dilemma: that no matter what you do, you lose. Of course, most of us read stories not to show us that there is no fairness in the impartial Universe (which we see all too much of in real life) but to convince ourselves that if we are true to the quest and hold the “proper” faith, we will be rewarded. It really all depends on what you want to do to your audience.

A story in which the Main Character is Pivotal will have dynamics that lead the audience to expect that remaining Steadfast will solve the problem and bring success. Conversely, a story in which the Main Character is Primary will have differently dynamics that lead the audience to expect that Changing will solve the problem and bring success. However, in order to make a statement about real life outside of the story, the Author may violate this expectation for propaganda or shock purposes.

For example, if, in Star Wars, Luke had made the same choice and turned off his targeting computer (trusting in the force), dropped his bombs, and missed the target, Darth blows him up and the Death Star obliterates the rebels… how would we feel? Sure you could write it that way, but would you want to? Perhaps! Suppose you made Star Wars as a government sponsored entertainment in a fascist regime. That might very WELL be the way you would want to end it!

The point being, that to create a feeling of “completion” in an audience, if the Main Character is Pivotal, she MUST succeed by remaining Steadfast, and a Primary Main Character MUST change.

Now, let’s take this sprawling embryonic understanding of Justification and apply it specifically to story structure.

The Dramatica Model is built on the process of noting that an inequity exists, then comparing all possible elements of Mind to Universe until the actual nature of the inequity is located, then making a Leap of Faith to change approach or remain steadfast.

At the most basic level, we have Mind and we have Universe, as indicated in the introduction to this book. An inequity is not caused solely by one or the other but by the difference between the two. So, an inequity is neither in Mind nor Universe, but between them.

However, based on their past experiences (assumed causal relationships in backstory) a given Subjective Character will choose either Mind or Universe as the place to attempt to resolve the inequity. In other words, she decides that she likes one area the way it is, and would rather change the other. As soon as this decision is made, the inequity becomes a problem because it is seen in one world or the other. i.e.: “There is a problem with my situation I have to work out.” or “I have to work out a personal problem”.

Doesn’t a Character simply see that the problem is really just an inequity between Mind and Universe? Sure, but what good does that do them? It is simply not efficient to try to change both at the same time and meet halfway. Harking back to our introductory example of Jane who wanted a $300 jacket: Suppose Jane decided to try and change her mind about wanting the jacket even while going out and getting a job to earn the money to buy it. Obviously, this would be a poor plan, almost as if she were working against herself, and in effect she would be. This is because it is a binary situation: either she has a jacket or she does not, and, either she wants a jacket or she does not. If she worked both ends at the same time, she might put in all kinds of effort and end up having the jacket not wanting it. THAT would hardly do! No, to be efficient, a Character will consciously or responsively pick one area or the other in which to attempt to solve the problem, using the other area as the measuring stick of progress.

So, if a Main Character picks the Universe in which to attempt a solution, she is a “Do-er” and it is an Action oriented story. If a Main Character picks the Mind in which to attempt a solution, she is a “Be-er” and it is a Decision oriented story. Each story has both Action and Decision, for they are how we compare Mind against Universe in looking for the inequity. But an Action story has a focus on exploring the physical side and measuring progress by the mental, where as a Decision story focuses on the mental side and measures progress by the physical.

Whether a story is Action or Decision has nothing to do with the Main Character being Pivotal or primary. As we have seen, James Bond has been both. And in the original “Raiders of the Lost Ark”, Indy must change from his disbelief of the power of the ark and its supernatural aspects in order to succeed by avoiding the fate that befalls the Nazis – “Close your eyes, Marian; don’t look at it!”

Action or Decision simply describes the nature of the problem solving process, not whether a character should remained steadfast or change. And regardless of which focus the story has, a Pivotal Character story has dynamics indicating that remaining steadfast is the proper course. That mean that in an Action story, a Pivotal Character will have chosen to solve the problem in the Universe and must maintain that approach in the face of all obstacles in order to succeed. In a Decision story, a Pivotal Character will have chosen to solve the problem in the Mind, and must maintain that approach to succeed. On the other hand, a Primary Character, regardless of which world she selects to solve the problem, will discover she chose the wrong one, and must change to the other to find the solution.

A simple way of looking at this is to see that a Pivotal Character must work at finding the solution, and if diligent will find it where she is looking. She simply has to work at it. In Dramatica, when a Pivotal Character is the Main Character, we call it a Work Story (which can be either Action or Decision)

A Primary Character works just as hard as the Pivotal to find the solution, but in the end discovers that the problem simply cannot be solved in the world she chose. She must now change and give up her steadfast refusal to change her “fixed” world in order to overcome the log jam and solve the problem. Dramatica calls this a Dilemma story, since it is literally impossible to solve the problem in the manner originally decided upon.

From the Subjective view, both Pivotal and Primary work at solving the problem. Also, each is confronted with evidence suggesting that they must change. This evidence is manifested in increasingly growing obstacles they both must overcome. So what makes the audience want one character to remain steadfast and the other to change?

The Objective view.

Remember, we have two views of the Story Mind. The Subjective is the limited view in which the audience, in empathy with the Main Character, simply does not have enough information to decide whether or not to change. But then, unlike the Main Character, the audience is privy to the Objective view which clearly shows (by the climax) which would be the proper choice. To create a sense of equity in the audience, if the Main Character’s Subjective Choice is in line with the Objective View, they must succeed. But if a propaganda or shock value is intended, an author may choose to have either the proper choice fail or the improper choice succeed.

This then provides a short explanation of the driving force behind the unfolding of a story, and the function of the Subjective Characters. Taken with the earlier chapters on the Objective Characters, we now have a solid basic understanding of the essential structures and dynamics that create and govern Characters.

Melanie Anne Phillips

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What Is Truth? (The Character’s Dilemma)

Characters reflect real people in a purified or idealized state.  And so, we can see in them qualities and traits that are hard to see within ourselves.  One of the most difficult challenges we face every day are exemplified by characters in virtually every story – the inability to confidently understand “what is truth?”

In this article, excerpted from the Dramatica Narrative Theory Book I wrote with Chris Huntley, the elusive and changing nature of truth is explored for the benefit of your characters and yourself.

What Is Truth?

We cannot move to resolve a problem until we recognize the problem. Even if we feel the inequity, until we can pinpoint it or understand what creates it, we can neither arrive at an appropriate response or act to nip it at its source.

If we had to evaluate each inequity that we encounter with an absolutely open mind, we could not learn from experience. Even if we had seen the same thing one hundred times before, we would not look to our memories to see what had turned out to be the source or what appropriate measures had been employed. We would be forced to consider every little friction that rubbed us the wrong way as if we have never encountered it. Certainly, this is another form of inefficiency, as “those who do not remember the past are condemned to repeat it.”

In such a scenario, we would not learn from our mistakes, much less our successes. But is that inefficiency? What if we encounter an exception to the rules we have come to live by? If we rely completely on our life experience, when we encounter a new context in life, our whole paradigm may be inappropriate.

You Idiom!

We all know the truisms, “where there’s smoke, there’s fire,” “guilt by association,” “one bad apple spoils the bunch,” “the only good (fill in the blank) is a dead (fill in the blank).” In each of these cases we assume a different kind of causal relationship than is generally scrutinized in our culture. Each of these phrases asserts that when you see one thing, another thing will either be there also, or will certainly follow. Why do we make these assumptions? Because, in context, they are often true. But as soon as we apply them out of context they are just as likely false.

Associations in Space and Time

When we see something occur enough times without exception, our mind accepts it as an absolute. After all, we have never seen it fail! This is like saying that every time you put a piece of paper on hot metal it will burn. Fine, but not in a vacuum! You need oxygen as well to create the reaction you anticipate.

In fact, every time we believe THIS leads to THAT or whenever we see THIS, THAT will also be present, we are making assumptions with a flagrant disregard for context. And that is where characters get into trouble. A character makes associations in their backstory. Because of the context in which they gather their experiences, these associations always hold true. But then the situation (context) changes, or they move into new areas in their lives. Suddenly some of these assumptions are absolutely untrue!

Hold on to Your Givens!

Why doesn’t a character (or person) simply give up the old view for the new? There are two reasons why one will hold on to an outmoded, inappropriate understanding of the relationships between things. We’ll outline them one at a time.

First, there is the notion of how many times a character has seen things go one way, compared to the number of times they’ve gone another. If a character builds up years of experience with something being true and then encounters one time it is not true, they will tend to treat that single false time as an exception to the rule. It would take as many false responses as there had been true ones to counter the balance.

Context is a Sneaky Thing

Context is in a constant state of flux. If something has always proven true in all contexts up to this point then one is not conscious of entering a whole new context. Rather, as we move in and out of contexts, a truism that was ALWAYS true may become mostly true, sometimes true, or no longer true at all. It may have an increasing or decreasing frequency of proving true or may tend toward being false for a while, only to tend toward being true again later.

The important thing for your characters is to recognize that they (like us) are just trying to discover what the truth is so they can make the best possible choices for themselves.  It is the difference in personal experience that leads to all dramatic (and real world) conflict.

To make your characters more human and to provide them with valid reasons for their actions and perspectives, you need to tell your readers or audience not where each character is coming from, but how they got to that belief system to begin with.

*******

Let me now add a short addendum to this excerpt from the Dramatica Book….

Truth is a process, not a conclusion.  If you have ever dipped into Zen, you realize that you cannot fully understand what something is unless you become it, and yet if you do, you lose the awareness of what it is as seen from the outside.

Capital “T” truth is perpetually elusive, as described in the saying, “The Tao that can be spoken is not the Eternal Tao.”  Or, in less cryptic terms, if you define something, you have missed the point because nothing stands alone from the rest of the universe and cannot be fully defined apart from it.

The key to open-mindedness and problem solving is to decalcify your mind, to make it limber enough to perceive and explore alternative points of view without immediately abandoning the point of view you currently hold.

That is the nature of stories – when a main character’s belief system is challenged by an influence character who represents an alternative truth.  The entire passionate “heart line” of a story exists to examine the relative value of each perspective, and the message of a story is the author’s statement that, based on the author’s own experience or special knowledge, in this particular instance, one view is better than the other for solving this particular problem.

There is no right or wrong inherently.  It all depends upon the context, which is never constant.  The philosopher David Hume believed that truth was transient: as long as something worked, it was true, and when it failed to work it was no longer true.

And so, the answer to the question posed at the beginning of this article, “What is truth?” can only be “truth is our best understanding of the moment.”

For a tangential topic, you may with to read my article, “The False Narrative,” in which I explore how to recognize, dismantle and/or create false narratives in fiction and in the real world.

And finally, you may wish to support this poor philosopher and teacher of narrative by trying our Dramatica Story Structuring Software risk-free for 90 days, or my StoryWeaver Step By Step Story Development Software, also risk-free.

Melanie Anne Phillips

What Drives Characters?

As writers, we all know that characters need drive or their actions will come across as unmotivated.  But what is drive, and where does it come from?

At a minimum, every character needs a reason to explain the choices they make and the things they do.  For example, the ex-con who has made a new life going straight takes on one more job because his daughter needs a surgery he can’t afford.  Or, a mother of three who is belittled and abused by her husband falls deeply in love with a man she met in a chance encounter but can’t bring herself to run away with him because she was abandoned by her own mother as a child.

These motivations are enough to satisfy the basic need to understand what drives each character, yet the reasons given still seem unrealistically simple, superficial, or just too pat.

So how do you design drives for your characters that ring true to the complex web of conflicting feelings that form the motive forces each of us grapple with in everyday life?  For that, you need to dig down beneath the reasons a character responds and acts as they do in order to discover their justifications.

Justifications are the tangled up knots of experience that determine both our emotional responses to life situations as well as the courses of actions we think are best.  Like a ball of snarled rubber bands, justification creates a lot of potential, and if something starts to cut into it, sometimes it slowly unravels, and other times it snaps explosively.

The creation of Justification in characters is the purpose of and reason for Backstory. The dismantling of Justification is the purpose and function of the story itself. The gathering of information necessary to dismantle Justification is the purpose and function of the Scenes, with every Act completing a major new epiphany.  It is the nature of the specific Justifications explored in a particular story that determines the story’s message.

Understanding justification is essential to understanding the dynamics that drive story structure.  Fortunately this is not as hard as it might sound as we do this intuitively every day.  We all justify, for better or worse, and then subconsciously add the results of our latest use of the process into our experience base, slightly changing our view of the world every time we do it.

So my purpose here is not to tell you something you don’t already know, but to elevate that process from automatic to intentional.  In this way, you can more accurately and powerfully sculpt your characters, what drives them, and how that leads to the behaviors they exhibit.

Technically speaking, Justification is a state of mind wherein the Subjective view differs from the Objective view. Okay, fine. But how about in plain English!!!! Very well…  When someone sees things differently than they are, they are Justifying. This can happen either because the mind draws a wrong conclusion or assumes, or because things have actually changed in a way that is no longer consistent with a held view.

All of this comes down to cause and effect. For example, suppose you have a family with a husband, wife and young son. Here is a sample backstory of how a particular little boy might develop a particular justification that could plague him in later life….

The husband works at a produce stand. Every Friday he gets paid. Also every Friday a new shipment of fresh beets comes in. So, every Friday night, he comes home with the beets and the paycheck. The paycheck is never quite enough to cover the bills and this is weighing heavily on his wife. Still, she knows her husband works hard, so she tries to keep her feelings to herself and devotes her attention to cooking the beets for her husband and her son.

Nevertheless, she cannot hold out forever, and every Friday evening at some point while they eat, she and her husband get in an argument. Of course, like most people who are trying to hold back the REAL cause of her feelings, she picks on other issues, so the arguments are all different.  Their son, therefore, cannot see an immediate cause for the problem so he desperately looks for one so he can anticipate the problem and either avoid it or at least be prepared – something we all do called “problem-solving.”

Now the child might come to feel that Friday nights are gonna be bad or that dinner is a horrible time, but in our story, he casts his eyes down at his plate of beets so as to shut out the arguing, and this becomes the common factor he fixates on as his canary in the mine – a harbinger of a fight to come.  And, of course, all of this is going on in his heart subconsciously, below the level of his conscious awareness.

With this backstory, we have laid out a series of cause and effect relationships that lead to the child establishing a justification – a connection between the way his parents fighting makes him feel and the serving of beets. With this potential we have wound up the spring of the dramatic mechanism for our story, and now we are ready to begin the fore story to see how that tension creates problems.

The Story Begins: The young boy, now a grown adult with a wife and child of his own, sits down to dinner with his family. He begins to get belligerent and antagonistic. His wife does not know why he is suddenly acting this way or  what she may have inadvertently done to trigger his behavior. In fact, later, he himself cannot say why he was so upset. But we, the readers or audience, know it is because his wife served beets.

Looking toward the backstory, it is easy to see that from the young boy’s knowledge of the situation when he was a child, the common element that he fixated on whenever his parents argued was the serving of beets. They never argued about the money directly, and that would probably have been beyond his ken anyway.  And so, he established a subconscious correlation- a justification – that associated angry interchanges with the presence of beets.  And if there is no argument, he starts one, which becomes a self-fulfilling prophecy.

Certainly, this makes no sense to the conscious mind – one would never accept nor act upon such a ridiculous association.  But the subconscious does not reason, it just associates.  And therefore, connections made in such a way are simply accepted as being truisms.

Obviously, it is not stupidity that leads to such misconceptions, but lack of accurate information. The problem is, we have no way of knowing if we have the proper information or not, for we can never determine how much we do not know or what we may have unintentionally misconstrued.  Justification is nothing more than a human trait by which we see a repetitive proximity between two items or between an item and a process and assume a causal relationship, as in “Where there’s smoke, there’s fire,” or “one bad apple spoils the bunch.”

But why is this so important to writing stories?  In fact, the purpose of stories is to shine a light on these erroneous connections that can get stuck in our motivations, just as Scrooge is shown that his world view is in error by having the ghosts expose the roots of his justifications and their ramifications on others.  Stories show us a greater Objective truth that is beyond our limited Subjective view. They exist to convince us that if we feel something is a certain way, even based on extensive experience, it is possible that it really is not that way at all, at least in this particular kind of situation.  And the more we consume stories, as readers or audience members, the more skillful we become at questioning our most strongly held assumptions and beliefs, leading to a more clear understanding of our lives, and therefore to a better ability to navigate them.

But not all assumptions of cause and effect are wrong.  In fact, most of the time we get it right, seeing repeated connections over and over again and accurately accepting that there is a direct connection between one set of circumstances and what happens next.

Characters, whether their assumptions are right or wrong, will be tested by a new set of circumstances that make it appear as if a given earlier assumption is actually wrong.  But are they truly wrong or do they just appear to be wrong?  That is the dilemma that leads to a character facing a leap of faith – to stick with the tried and true that currently seems to be failing, or to embrace a new understanding that seems to explain more but has never been tried.

The question here is that in our lives, our understanding is not only limited by past misconceptions, but by lack of accurate information about the present as well.  And stories are all about sending a message that in this particular kind of scenario, trust your beliefs OR in this particular scenario, abandon your beliefs.

“Keeping the faith” describes the feeling that drives characters who refuse to change their long-held views., even in the face of major contradiction, holding on to one’s views and dismissing the apparent reality as an illusion or falsehood.

“Seeing the light” describes the feeling that drives characters who ultimately embrace a new view, even in the face of potential disaster, accepting a new reality and recasting the previous belief as either having always been in error, or at least not being accurate right now.

At the climax of a story, the need to make a decision between remaining steadfast in one’s faith or altering it is presented to every main character. Each must make that choice. And as a result of that choice, the character will succeed or fail.

If we decide with the best available evidence and trust our feelings we will succeed, right? Not necessarily. Success or failure is just the author’s way of saying she agrees or disagrees with the choice the character made.  So, just making a leap of faith does not, in and of itself, guarantee success.  Rather, a story leads a character to a point at which that choice – to change or remain steadfast in one’s beliefs – can no longer be put off.  Circumstances are such that failing to make the choice at all leads to certain disaster.  The only way to have a chance to succeed is to choose to either stay the course, or to set off in a new direction.

In the original Star Wars movie, for example, Luke Skywalker is ultimately faced with trusting in the targeting computer or in himself and turning off the computer to rely on his own skills in destroying the Death Star.   He turns off the computer, trusting in himself, and destroys the Death Star.  But that is only one of four possible outcomes.

Imagine if Luke had made the the choice to turn off his targeting computer (trusting in the force), dropped his bombs, and missed the target, Darth blows him up and the Death Star obliterates the rebels… how would we feel? Sure you could write it that way, but would you want to? Perhaps! If you made Star Wars as a government sponsored entertainment in a fascist regime, that might very WELL be the way you would “want” to end it!

But there are still two other options.  Suppose Luke left the targeting computer on and succeeded, or if he turned it off and failed.  Any of these outcomes makes sense, but each sends different kind of message.  And that, as was said in the beginning, is the purpose of stories – to convey a message that a particular believe is a good or bad one to maintain in the given situation that this particular story explores.  And you can do that by showing the steadfast choice succeeds or fails, or that change leads to success or failure, each creating a different kind of message.

In summary then, the point of stories is to provide a message about the best way to respond to a specific given problem – either to stick with one’s long-held beliefs or to adopt a new way of looking at things.  Backstory explains how a belief was formed through the process of justification.  Over the course of the story, circumstances continually build pressure on your main character to change that belief, eventually arriving at a climax that forces a choice because failure is certain if one does not choose at all between the old belief and the new.

By this point, there is equal evidence supporting the original belief as supporting the new one.  And so, the main character must make a leap of faith and choose to stick to remain steadfast in its views or to adopt a new view.  Either way could lead to success or failure, depending on the flavor of message you wish to impart.

In conclusion then, think about the process of justification when you consider where your characters’ drives come from, how that creates problems for them in the here and now, and the message you want to send.  The more you become familiar with how justification works, the more you can take control of the affect your story will have on your readers or audience, and the more adept you may become in making solid choices in your own life as well.

Melanie Anne Phillips

Author’s note:  Most of these concepts come from the Dramatica theory of narrative structure I developed along with my writing partner, Chris Huntley.  They became the basis for our Dramatica Story Structuring Software.  Click the link to try it risk-free.

And then I made StoryWeaver software…

Archetypes vs. Stereotypes

Archetypes represent human qualities we all share, such as Reason, Emotion, Faith, Skepticism, Conscience, and Temptation.  Stereotypes represent the different kinds of personalities we encounter in life.

In story structure, archetypes, by definition, are characters defined by their plot function, such as the protagonist, who is trying to achieve a goal.  The protagonist represents our initiative – the desire to improve things by affecting change.  The antagonist represents our reticence to change.  The antagonist tries to stop the Protagonist  – too keep things as they are.    These two human qualities are always at war with each other within ourselves, and by assigning those traits to characters, we can get a more objective external look at that battle and thereby better understand within ourselves when to act and when to hold back.

All of the archetypes have a counterpart whose approaches are opposite one another. For example, there is a Reason character who tries to solve plot problem with logic, while the Emotion archetype hopes to succeed through passion.

Stereotypes, on the other hand, are collections of personality traits, such as a Nerd or a Bully. So you can think of archetypes as the underlying psychology of a character, and stereotypes are the personalities that are built on top of that psychology.  In other words, we all share the same building blocks of psychology (archetypes) but we don’t all share the same personalities (stereotypes).

For example, a protagonist could be a bully or a nerd and still be a protagonist. And so could an antagonist or a reason archetype or an emotional archetype. It is the archetypal function that determines what a character will do in the plot and the stereotype personality that determine how they will act while doing it.

In this way, characters very accurately reflect the people we encounter in real life. We understand them by their functions and relate to them through their personalities.

Stereotypes allow us to connect with fictional characters because, quite literally, we’ve seen that type before. Archetypes allow us to understand where these characters are coming from – what their motivations are, and what they are trying to achieve.

Archetypes exist because each represents a facet of our own minds, turned into a character, so we can learn what is the best way to go about solving a problem in our own lives.

By observing how each archetype fares in the effort to resolve the story’s issues (which extend far beyond simply achieving a goal), we come to understand the author’s message about how to achieve satisfaction and fulfillment for ourselves.

Learn more about archetypes and stereotypes in this video clip:

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The Four Throughlines in To Kill A Mockingbird

There are four throughlines that must be explored in every story for it to feel to readers or audience that the underlying issues have been fully examined and the message completely supported.

Throughline 1: The Objective Story

The Objective Story is the big picture – the situations and activities in which all the characters are involved.  In To Kill A Mockingbird the Objective Story Throughline explores prejudice in a small 1930s southern town where Tom Robinson, a black man, is accused of raping a white girl . Though he is being brought to trial, many of the town folk think this case should never see trial and the defendant should just be lynched. Defending Tom Robinson is Atticus Finch, a well-respected lawyer (played by Gregory Peck in the movie version).  The father of the ostensibly-raped girl, Bob Ewell, leads a mob to murder Tom Robinson, but Atticus stands firm against them.  Enraged, Ewell seeks to hurt Atticus’ children in revenge.  This conflict over the goal of getting Robinson a fair trial makes Atticus the protagonist of the story and Bob Ewell the Antagonist.

Throughline 2: The Main Character

The Main Character is the one we identify with: the one whom the story seems to be about at a personal level.  In To Kill A Mockingbird Atticus’ young daughter, Scout, is the Main Character, and her throughline describes her personal experiences in the story.  We see this story of prejudice through her eyes, a child’s eyes, as she watches her father stand up against both the town and Bob Ewell.  It is partly because we stand in her shoes that makes her the Main Character.  But also, the main character is the one who must grapple with some internal issue, like Scrooge in A Christmas Carol.  Though the story is about the trial and about prejudice, neither Atticus nor Ewell ever come to a point where they question or even change their beliefs.  Rather, it feels like that inner consideration revolves around Scout’s impressions of all that happens.  In fact, Scout is actually prejudiced, not against blacks but against Boo Radley, the supposed monstrous child-killing boogey man who is locked in the basement of his family’s home on Scout’s street.

Throughline 3: The Influence Character

The Influence Character is not the antagonist but the character who most influences the Main Character’s outlook and feelings.  In To Kill A Mockingbird Boo Radley is the Influence Character to Scout. The rumors surrounding this man, fueled by the town’s ignorance and fear, makes Scout concerned for her safety, even though she’s never seen him, and along with most everyone else, she holds him in derision.  Yet it is Boo’s influence on Scout over the course of the story that ultimately brings her to a point of change in her own personal prejudice.

Throughline 4: The Subjective Story

The Subjective Story is the tale of how the Influence Character and Main Character impact each other’s beliefs over the course of the story.  One will be forced by their interactions to grow even more steadfast their their beliefs.  The other will be pressured by that steadfastness ultimately to  change and adopt the outlook of the other.  This is the heart of a story’s message.  In To Kill A Mockingbird the Subjective Story centers on the relationship between Scout and Boo Radley. This throughline explores Scout’s prejudice against Boo solely by virtue of hearsay. Boo has been constantly active in Scout’s life, protecting her from the background, ultimately saving her and her brother from Bob Ewell. When Scout finally realizes this she changes in her feelings toward him, thereby strongly supporting the story’s message that it is very easy for anyone  to fall into prejudice if we judge people by what we hear, rather than what we have determined from our own first-hand experience.

To further illustrate how these four throughlines work together to create and support a story’s message, watch the following video clip recorded at one of my seminars on story structure:

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The Penance of the Lambs

In the classes I teach on story structure I often point to Clarice Starling (Jody Foster) in The Silence of the Lambs as a great example of a Success/Bad story in which the goal (save the senator’s daughter from Buffalo Bill) is achieved, but the personal angst of not being able to save that spring lamb remains, as evidenced by Lecter’s final conversation with Starling over the phone in which he asks, “Are the lambs still screaming?” Starling’s silence in response plus the somber soundtrack music (even though this is her graduation from the academy) indicate she is still holding on to that angst.

We usually leave it there, having served our purpose of illustrating what Success/Bad means. Sometimes we go on to say that the reason she is trying to save all these people today – the reason she got into law enforcement (besides the fact her father was a sheriff) was because she can’t let go of that one lamb she couldn’t save and keeps trying to make up for it.

But now I’m thinking that while that may be true in an objective sense, nobody would carry that weight in their heart and act out that way for those reasons alone. You’d see it, you’d understand it and move on.

Rather, I think the reason she does what she does is not to make up for that lamb but to avoid having to carry another similar sense of loss in the future. So every extraordinary effort – even to the extent of putting herself at risk of death – is to keep from adding one more victim to the pain or failure she already carries.

It would seem, then, counter-intuitive to put oneself in a profession where the risk of failure in the exact same subject matter area as your angst. But consider – most of us need to pay penance when we feel we have screwed up. The risk of hurting herself emotionally even more by her choice of profession, therefore, is part of her penance for the first lamb she lost, while the extra-human effort she puts into each case is the attempt to avoid adding another instance to the pain she already carries.

Pretty screwed up, really, but in actuality the only way a mind, a heart, can make up for failing another in a way that can’t be fixed is to try to help others in a similar way.  Yet then the risk of failure is omnipresent, so we give up a life of our own to excel enough to avoid another failure.

It is a never ending cycle of emotional self-flagellation: trying to make up for the failure by putting oneself in the situation most likely to create a repeat, then devoting one’s life to trying to avoid the failure and thereby punishing oneself for the original failure.

Of course, the only way out of this vicious circle is to accept the original failure, call it a clean slate, and move on. But who can easily do that, and how?

Those are the questions for which readers and audience yearn for answers.  They hope that the author possesses some special insight based on personal experience or extensive observation.  Stories work at a passionate level because, even in the most outlandish sci-fi situations, the human heart beats along side our own.  And the more you draw your characters from the issues we face every day (“We envy what we see every day” – Hannibal Lecter to Clarice Starling), the more your readers or audience will embrace them and make the passion of your story their own.

Melanie Anne Phillips

Something I made for writers:

Your Influence Character is the Heart of Your Story

What is an Influence Character?  It is the one who has an opposite philosophy, morality, or personal code to that of the Main Character.  Over the course of a story, the Influence Character continually pressures the Main Character’s core beliefs, eventually bringing them to a point they must confront the possibility that their beliefs may be wrong.

Ultimately, the Main Character either changes his or her view to adopt the Influence Character’s outlook or holds steadfast in his or her view, believing that is the only way to resolve their personal problems.  This war over opposing moralities is the heart of your story’s message and the arguments and interactions between the Main Character and the Influence Character provide the spine to your story’s heart line.

To get a better feel for the Influence Character, let’s look at how they are employed in some well-known stories.

Example 1

In A Christmas Carol, the ghosts (collectively) carry the message of that moral philosophy opposite to that of Scrooge.  Like runners in a relay race, Marley’s ghost, followed by Past, Present, and Future, advance the argument that scrooge must change.  By the end of the story, he is convinced and his very nature is altered.

Without the ghosts the story would just be about Scrooge learning on his own that maybe there’s a better way, but much of the passion of the story and the power of the message would be lost.

Message in A Christmas Carol:

Have compassion and generosity for the less fortunate.

Example 2

In the original Star Wars movie (Episode IV), the Influence Character is Obi Wan who pressures Luke to reach his potential and eventually brings Luke to a point of change and trust in his new-found abilities with the force.

Obi Wan’s Influence is very subtle and gradual and culminates with his disembodied voice saying to Luke just before Luke turns off the targeting computer, “Use the force, Luke.  Let go.”  And Luke is able to destroy the death star only because he turns off the targeting computer and relies on his new Jedi skills.

Message in Star Wars (Episode IV):

Trust in yourself.

Example 3

In Silence of the Lambs, Hannibal Lecter is the Influence Character who forces Clarice Starling to confront her personal demons (the slaughtering of the spring lambs) that led her to try and save others with a job in law enforcement – “Tell me, Clarice, are the lambs still screaming?”  Clarice does not change for she cannot let go of her pain –  “You know I can’t do that doctor Lecter” and so she remains steadfast in her belief system.

Lecter is the Influence Character but the Antagonist is Jamie Gumm – the man who kidnaps the women including the senator’s daughter whom Clarice is trying to save.   And so, we can see that the philosophic argument is independent of the effort to achieve the story’s goal.

Message in The Silence of the Lambs: Let it go, or be forever driven by pain.

Example 4

In The Fugitive with Harrison Ford, Tommy Lee Jones (Federal Marshall Gerard) is the Influence Character, and does not care if his target is guilty or innocent: Kimble: “I didn’t kill my wife!”  Gerard: “I don’t care!”  But Kimble does care.  In fact, he endangers himself and risks his freedom to help others whenever the opportunity presents itself.

In the end, it is Kimble’s steadfastness that convinces Gerard that Kimble is innocent.  And in the process, Gerard (the Influence Character) is changed.  This is a great example that in the war of belief systems between the Main Character and the Influence character, one will ultimately change to adopt the view of the other.  If the Main Character changes, it is because the Influence Character remained steadfast, and if the Influence Character changes, it is because the Main Character remained steadfast.  Which way the Main Character goes, and how it turns out for them is the essence of the story’s message.

Message in The Fugitive: No matter what the risk, continue to help others.

So, as you can see, without an Influence Character there will be no story-long passionate argument regarding which way of seeing the world is the better way, and therefore there is no clear message to the reader or audience.

As we have seen with Hannibal Lecter, the Influence Character is not necessarily the Antagonist.  The Antagonist is trying to prevent the Protagonist from achieving his or her goal.  The Influence Character is trying to convince the Main Character to change his or her world view, belief system, or outlook.

Similarly, the Protagonist is not necessarily the Main Character.  The Protagonist is trying to achieve the goal.  The Main Character is trying to grapple with a personal issue, and is also the character through whose eyes the reader or audience sees the story – in short, we identify with him or her.

Often, the Main Character is the same “person” in a story who is also the Protagonist.  In this case, we create a stereotypical hero in which the reader/audience position is with the same character who is leading the charge to achieve the goal.

There is nothing wrong with that combination, but it is like always making the story about the quarterback in a game of football but never telling the story of one of the linemen or the water boy or the coach or the quarterback’s wife.  So, if you want a typical hero, make your Protagonist also your Main Character.  But if you want to tell a story where the Main Character is allowing us to look at the Protagonist from the outside and to observe him, then you enable a story such as To Kill A Mockingbird in which Atticus is the Protagonist  who is trying to defend the black man wrongly accused of rape in a 1930s town in the South but the Main Character is his young daughter Scout, who gives us a child’s-eye view of prejudice.

If you have a hero who is both Protagonist and Main Character, it can be dangerous to have your Antagonist be the Influence Character because then both the philosophic argument and the struggle over the goal is between the same two characters, mixing the conflicts together and muddying the message for your readers or audience.

In addition, as an author, you can get so wrapped up in the combined passionate lines between these two characters that you don’t fully connect the story points of either argument, leaving gaps that will be seen (or at least felt) by your readers or audience as holes in your story.  If those gaps aren’t filled, you essentially have a melodrama in which you don’t make either argument completely yet profess your message at the end as if you did.

Often, authors avoid this problem by creating a dramatic triangle in which one of those two stereotypes (hero and villain) is split into the two parts and the other one remains combined.

For example, in the movie, Witness, with Harrison Ford, he plays the Protagonist – a cop trying to protect the only witness to a murder: the young son of an Amish Woman, played by Kelly McGillis, who is the Main Character.

So here, the Protagonist and the Main Character are two different people.  Ford (as Protagonist) strives to protect the boy against the crooked cop who wants the boy killed (the Antagonist).  That’s the Goal.

McGillis (as Main Character) shows us the story through her eyes – the most passionate view – as she grapples with a personal decision to remain with her people (the Amish) or to move away with her son for a new life out “among the English” in the big city.  That’s the message argument.

Initially, McGillis is determined to stay, but as Ford remains in her community, showing his human side and participating in activities such as barn raising, she begins to fall in love with him and is tempted to change her mind and make a life with him on the outside.  Ford, therefore, is the Influence character as well as the Protagonist, as it is his influence that  draws her to a point of decision about leaving.

And so, a dramatic triangle is created by making Ford both Protagonist and Influence Character with the other two points of the triangle being the Main Character of Kelly McGillis, and the Antagonist who is trying to kill the boy.

Both the plot line toward the goal and the heart line toward the message are separate and easily followed, yet both hinge on Ford, making him the most central character, even though he isn’t the Main Character.

And so the message is made:

Sometimes it is better to stay in the safety of your extended family than to leave to explore the larger world, no matter how tempting it is.

In summary, without an influence character your story will lose the entire passionate argument leading up to the point of choice in which your story’s message should be made.  Without an argument, any perspective you are trying to convey will come across as moralizing that is tagged on rather than integral to the growth of your Main Character.

So how do you add an Influence character and message to your story?  Here are a few quick steps:

1. Write down a single sentence that describes the moral or message you want your story to convey.

2.  Describe the two sides of that issue such as “Greed vs. Generosity” or “Campassion vs. Self-Interest.”

3.  Outline how your Main Character is locked into a viewpoint on one side of that issue.

4.  If you already have an Influence character, outline how it is locked into the opposing viewpoint.

5.  If you don’t yet have an Influence character but have other characters in mind, briefly describe the core belief system of each.

6.  If one of your characters is in direct philosophic opposition to your Main Character, select it as your Influence Character.

7.  If none of your existing characters fits the bill, you’ll either need to choose one who can be reworked to represent the opposing point of view to that of the Main Character or you will need to develop a new character specifically for that job.

8. Once you have your Influence Character, Find as many places in your plot as you can to smoothly bring your Main and Influence Characters into conflict over their opposed philosophies, whether it be as advice from one to the other, as an argument, or just by example – having the Main Character see the Influence Character act in a different manner than he or she would in that situation.

9.  Over the course of your story, bring your Main Character to a point where he or she must choose either to stick by their guns and hold to their original outlook, believing that their troubles will be resolved if they just remain steadfast long enough,  or choose the Influence Character’s alternative view, believing that it holds a better chance to resolve the Main Character’s personal issue.

10.  In the end, your Main Character may grow in their resolve to remain steadfast or grow to a point of change.  But regardless of how they go, their choice may be right or wrong for resolving their personal issue.  This provides you with many ways to prove your message:
Change is good, Change is bad, Steadfast is Good, Steadfast is Bad.  Any of these are legitimate; it just depends on the flavor of the message you are trying to send.

11.  Don’t forget that if your Main Character Changes, your Influence Character will remain Steadfast, and vice versa.  The idea is that one philosophy will trump the other so that both character will, in the end, share the same philosophy.  And then you show your readers or audience if that’s was the right choice by showing how it all turns out at a personal level.

12.  Keep in mind that whether or not the goal is achieved in a story has no bearing on whether of not the Main Character resolves his or her personal issue.  So, you can have a happy ending in which success is matched with happiness, a tragedy in which failure is matched with personal anguish, or a bitter-sweet ending in which success is achieved but with personal anguish or failure is the result of the effort to achieve the goal but with the Main Character finding peace or joy in the end.

Now you know the nuts and bolts of the role and function of the Influence Character, but what does that feel like in a actual stories?  To provide some insight into how it all plays out, here’s a video clip to illustrate the nature of Influence Character and its relationship to the Main Character in regard to the message issue:

You And I Are Both Alike

I hope you have found this article useful and, if so, that you might try the StoryWeaver story development software I created or the Dramatica story structuring software I co-created.  Try them risk-free.

Characters: Cogs in the Machine?

From a structural standpoint, characters are just cogs in the machine.  They have a job to do in the story as a protagonist, antagonist or any one of the functional roles that must be filled for the story to make sense and move forward.

But characters are much more than that! They also need to be real people with their own lives, fears and desires or the readers or audience won’t be able to identify with them. So characters have two jobs to do in every story – one professional and the other personal.

To illustrate characters’ professional lives,  first imagine that you stepped back from your story far enough that you could no longer identify your characters by their personalities, but just by the dramatic role they are playing in the structure of the story.

Like a general on a hill watching a battle, you could only see each character by its function in the battle:  There’s the guy leading the charge – that’s the Protagonist. His opponent is the Antagonist. There’s the strategist, working out the battle plan – he’s the Reason archetype. One soldier is shouting mindlessly at the pathos and carnage – he’s the Emotion archetype.

The structure of stories deals with this big picture in which characters are no more than cogs in the machine of story.  But at that level of appreciation, your readers or audience can’t invest emotionally in your characters, nor can they identify with them.

To overcome this, each character must be fully developed as a complete human being in their personal lives.  When developing characters at this level, you need to stand in their shoes, see what they see, think what they think, feel what they feel.  You need to make them real, and express them passionately through each of their individual personal points of view.

Taken together these two jobs create the complex juxtaposition of dramatics that make stories so appealing and provide an appreciation of characters that matches what we all experience in real life.  We are a part of a company at work, or of a club or a class.  But we are also individuals with a unique combination of likes and dislikes, hopes and fears, dreams and goals.

Melanie Anne Phillips

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SECRETS of the Protagonist…

The Protagonist is one of the most misunderstood characters in a story’s structure.  It is often assumed that this character is a typical “Hero” who is a good guy, the central character in the story, and the Main Character (the one with whom the reader identifies).

In fact, the Protagonist is not any of these things, though all of these attributes may be added to what the Protagonist really is.  By definition, the Protagonist is nothing more than the Prime Mover or Driver of the effort to achieve the goal.  That’s it.  He or she is just the archetypal character who keeps pushing for the goal – that and nothing more.

So, sometimes the Protagonist is not a story’s Central character (the most memorable or charismatic character in the story).  Being the Central character simply means he or is is the most prominent to the reader.  For example, Fagin in “Oliver Twist” is perhaps the most prominent, but he is certainly not the Protagonist.  And Darth Maul is an extremely charismatic character in Star Wars, but was not at all the Protagonist.  Clearly, the actual Protagonist may in fact be less interesting than than the Central character, and may even be almost a background character if achieving the goal is not really the focus of the story but just the reason for the chase.

Similarly, the Protagonist is often not the Main Character of the story either.  The Main character is the one the reader identifies with – the character we are most connected to emotionally – the one whom the passionate outcome of the story revolves around.  It is the Main character who grapples with some personal issue they will ultimately try to overcome by the end of the story by making a choice in a leap of faith.

For an example of a story in which the Protagonist is NOT the Main character consider To Kill A Mockingbird, in which we experience the story through young Scout’s eyes, and yet, it is her father (lawyer, Atticus Finch) who is the protagonist, trying to defend a  young black man wrongly accused of rape.

As you can see, while there are many attributes often given to the character who is the Protagonist, these don’t really have to be bundled together unless you are trying to create a stereotypical hero.

Just as in our own lives, we are the Main Character, but may not be the Protagonist on every single project or job in which we are involved, nor are we always the most prominent member of our team, department, or social group.

While it is fun to read books and go to movies in which we identify with heroes, stories that recognize all of those traits don’t have to be given to just one character help us to learn how to be heroic in our own lives.

So in developing your Protagonist, give the guy a break and see if you can’t distribute some of those other jobs to other characters to make them more interesting and your Protagonist more reflective of real life.

This tip was excerpted from StoryWeaver

Protagonist & Antagonist – Who ARE These Guys?

The protagonist and antagonist may not be who you think they are.  For one thing, a protagonist is not necessarily the hero of a story.  Structurally speaking, the protagonist is the one who shakes up the status quo – that’s the “pro” part, while the antagonist is the one who tries to stop that effort or put it back the way it was.

In a James Bond film, for example, it is often the bad guy who begins an evil process that James Bond is called upon to thwart.  This makes the bad guy the protagonist even though he is the villain, and James the antagonist even though he is the hero.

In practice, a true hero is a protagonist who is also the main character (we identify with him) and is also a good guy.  A villain is an antagonist who is also the influence character (he has an opposing life philosophy or morality to that of the main character) and is also a bad guy.

But these traits can be mixed and matched between the two characters creating, for example, anti heroes and sympathetic villains.

The main point here is to stop thinking of protagonist and antagonist as hero and villain but as structural functions – to begin a quest or to try and stop a quest.  Then, you can have some fun as an author determining which of these is the good guy and bad guy and with which one you wish your readers or audience to identify.