Category Archives: Narrative Science

Narrative & Politics

By Melanie Anne Phillips

Narratives are constantly at work in the real world, in business, social movements, and politics.

A good example of this is in the nomination and ultimate selection of Betsy DeVos as Secretary of Education, as follows:

There are many fine Republican educators with higher degrees in education who have worked as teachers, principals or on boards of education. And the vast majority of these also went to public schools as well as their children.

By comparison, President Trump’s selection, Betsy DeVos, has no degree at all in education, never worked as a teacher, principal or on a board of education, and never went to pubic school and neither did any of her children.

Let’s see if we can come up with a strong narrative to support Trump’s selection of DeVos over any of these other potential Republican candidates.

If I were working for the White House writing such a narrative, I wouldn’t base it on her qualifications, since so many other Republicans are clearly so much better qualified.  Therefore, she is easily provable as not the best choice based on qualifications.

So what other attributes can we point to as justification for her selection?

Well, we might say that she is very passionate about the public school systems she will oversee. That’s a good start because it is general, not dependent on qualifications, and impossible to disprove.

Of course, it isn’t likely she is really the most passionate person in regard to public education, since she has never actually spent much time involved with it in any major way before, and since many other far better qualified Republicans who HAVE degrees in education and HAVE made a career of education are likely to be at least or even more passionate about it than she.

That doesn’t work well as a believable narrative either.

So let’s try making an argument for her based on her views on public education. Well, she’s not unique in those, and there are many better-qualified Republicans with equal or greater passion for education who share exactly her same views.

Why, then, did Trump choose her above all other better-qualified Republican educators with the same views and equal or greater passion for the topic?

That’s the real story.

Sometimes the wisest use of narrative is to determine where the story really lies as opposed to where all the attention is going.

This is real world narrative.

Want to improve your organization’s use of narrative?

Contact me about real world narrative
education, analysis and creation

Narrative Structure and the TPP (Trans Pacific Partnership)

By Melanie Anne Phillips

Narrative works in the real world as accurately and efficiently as it does in fiction.  Not surprising since fictional narrative is nothing more than our attempt to refine and understand how people are driven and how they behave in the real world.

At a most basic level, one can see real world narratives emerging in the news every day.  And, with only a little training, one can not only understand how things are, but even project where they will go from here.

A good example is the current news story that the United States will be pulling out of the Trans Pacific Partnership trade agreement.

What follows is a non-political assessment of the narrative significance of that move, and where it will likely lead.

To understand this analysis, you need only know two tiny concepts out of the entire universe of narrative structure, and these are they:

  1.  Narrative is always structured in groups of four dramatic items.
  2. Of the four, three seem similar in nature and one seems not quite the same.

First, the narrative analysis of the TPP, followed by a more in-depth explanation of these two theory points so you might be better able to apply them to your own real world analyses and your story development as well.

Narrative Analysis of the TPP

There are four world players in the trade agreement narrative:

The EU, the Russian Economic Block, the TPP, and China.  As described above, three of these are trade partnerships and one is a single country, which satisfies both of the two theory points listed above.

The quick analysis is that with the United States pulling out of the TPP, there are now five players trying to fit into the world economic quad:  The EU, the Russian Block, the TPP (without the USA), China, and the United States.

The projection of where things will go from here is that the three trading partnerships will mostly hold fast (Brexit, notwithstanding), putting the United States and China in direct economic conflict with one another for the four place at the table.

Like a game of musical chairs, the USA and China will seek to push the other into economic decline through currency manipulations, tariffs, and individual deal-making.  In order to be economically strong enough to hold its own in this fight, the USA must pull back from its current economic and military commitments overseas.  We see this happening already in the stated plans of the current administration in Washington.

In the short run, we will be able to muster the wherewithal to stand toe to toe against China economically, but due to the pull back of United States influence in the world, China will step in to fill that vacuum and gradually form alliances with our allies, increasing their world influence at the expense of ours.  But, as they say, that is another narrative.

In short summary, by pulling out of the TPP we are effectively declaring a one-on-one economic war with China in the belief we can triumph on our own, rather than as a group of economically allied nations.

For the long view, here is more about this world economic quad, how and why it came to be, how it functions, and where it will likely go from here:

In our work using narrative analysis for all of the major United States intelligence organizations over the past five years, we learned a bit about the history of how these trade partnerships emerged, which informs this analysis.  (Knowing the back story always aids in understanding the current story).

When the old Soviet Union was on the verge of collapse, it recognized it needed to shed many of its component republics, such as Chzechoslovia and the Ukraine.  In anticipation of this, it sought western assurances and received promises that the west would not move to exert any political or economic control over these republics.

However, once the Soviet Union dissolved, the Russian Federation discovered that the west was so tempted by the potential power and profits of eastern Europe that, gradually, both political and economic inroads were made.

The EU became the first of the world-size trading partnerships, and its formation clearly threatened the economic and political security of the Russian Federation.  In response, the Russian Federation began to sign up its former satellite republics into exclusive mutual trade agreements as part of a new Russian Economic Block.

Each of these became internally unified and emerged as major economic players on the world stage.  That left North America, South America and the Pacific Rim as of yet unorganized and trying to go it alone against these large trading partnerships.  It also left China on its own as well.

The TPP began as a result of the following reasoning – that China has virtually the same land area as the USA, as well as being almost identical in natural resources, economy, technological capability and trade.  They also have more than three times the population of the United States.  Further, our outreach through the financial and military support of other nations is a great drain on our economy, whereas the Chinese do not put nearly as much of their GDP into these kinds of endeavors and are growing faster that we are.  So, while we are near parity at the moment, the trend is for China to overtake us as the world leader in the next century, if not before.

In order to do economic battle with not only China but the two economic partnerships as well, we organized the TPP to gather all the remaining independent players into a third partnership that would, through its combined strength, be able to hold out against the growing Chinese power for the foreseeable future.

The problem is that in all of these partnerships, the economically stronger nations end up supporting the economically weaker nations in the hope that eventually, all the member nations will rise, even if the stronger nations have to carry the start-up costs for a while.  That makes the partnerships unpopular in the stronger nations leading to some defections from the ranks as with Brexit.

This brings us to the current situation – the fore story – in which three trading partnerships are strong enough to claim a place in the quad and do business with each other, while the USA and China do economic battle with each other, weakening them both so that in the long run, each may lose its position or potential position as a world leader with the economic partnerships becoming political partnerships that then determine the destinies of all remaining independent nations.

Naturally, for the independent nations, the most practical solution is to sew the seeds of disruption in the three trading partnerships so that they fracture and eventually fail, leaving both the USA and China as the defacto world leaders, albeit in their weakened condition from the ongoing economic conflict between them.

While these outlooks appear bleak, narrative structure provides much more positive potential outcomes, including win-win scenarios in which all players might prosper.  But, as alluded to earlier, that is another story.

Contact me about real world narrative analysis

Narrative in a Chaotic World

By Melanie Anne Phillips

chaosEven in a chaotic world, the Main Character – be it someone one is talking about or about ourselves as Main Character in our own real world lives – will either be striving to begin something that has not yet started, or to end something that is already going on.

And if we decide that we will change instead because we feel we cannot remain steadfast, then we will grow either by adding a new attribute we have not previously employed in our outlook and in our lives, or we will remove from ourselves a trait we feel is a negative aspect of ourselves and perhaps the very cause of our problems.

True chaos has no predictable pattern.  Narrative is our attempt to find more stable transitory patterns in the ebb and flow – like the Red Spot on Jupiter but rather in terms of behavior – either ours or those around us.  Narrative puts a box around a part of our chaotic world and says that within this box, we can accurately predict the inner workings of things, assuming no force from outside the box disturbs or influences our captive slice of reality.

But one narrative only covers a  particular current or eddy in the chaos, and so we all create many narratives, perhaps scores or hundreds, to cover all the different situations we face in life: our relationship with our family, our relationships with our co-workers, our relationship with our boss, our position in a club, political action group, fans of a show, or just in a philosophical outlook or belief system about some aspect of our evolving life experience.

And yet, each narrative is just an artificially assigned boundary within the holism of human thoughts and feelings – each proposing a course of action, behavior or attitude, like raisins in  a pudding, and the real conflicts of our lives – the true dilemmas – are not about solving the problems within each of our many narratives, but in finding ways to handle the discrepancies among the solutions derived for each narrative independently.

When the proscribed behavioral plan suggest by each of our myriad of individual narratives come into conflict, we must rise above a series of independent solutions to create a greater narrative in which each smaller narrative becomes an element.  And then, we must arranges the interactions and contextual specifications of each of the smaller narratives, favoring one at times and another at other times or in other situations in order to co-ordicnate a larger truth to chart the overall course of our lives.

This becomes our life plan, and the greatest disservice we can do to ourselves is to believe that because it is relatively stable that it is truly constant, or worse, that is it a given.  For there is always a larger context or a force outside our biggest consideration that can bring down or invalidate everything.  We must be firm but flexible, not only in the narratives we cast for ourselves but especially in those we cast for others.

What is Narrative?

By Melanie Anne Phillips

Narrative is not an artificial construct imposed on fiction nor on the real world, but it is a description of the ways of the mind beneath the level of subject matter. In a sense, narrative describes the operating system of the mind before a program is loaded.

As an example, consider that we all possess certain fundamental human qualities such as a sense of Reason, Conscience, and Skepticism to name a few. When faced with problems or inequities in our own lives, we bring all of these qualities to bear in order to seek a solution to the problem and/or see balance to an inequity.

When we come together in groups around a issue of common interest or a common purpose, we quickly self-organize into specialties so that one of use becomes the Voice of Reason for the group, while another becomes the Conscience of the group and yet another emerges at the Resident Skeptic, for example.

This occurs because the group purpose is best served when one person spends all his or her time delving deeply into the issue from the viewpoint of Reason while another focuses solely on examining the issue with Skepticism. Then, we come together to report our findings. In this way, the group sees far deeper into the issue that if we all worked as we do on our own problems, as General Practitioners, each trying to do all the same jobs everyone else is doing.

Something wonderful happened when storytellers sought to understand what goes on in our own hearts and minds and what goes on with our collective interactions. Over hundreds of generations, storytellers (through trial and error) were able to document the patterns of group thought and individual thought and embed them in the conventions of story structure.

Narrative then, is not a linear path of logic as in Joseph Campbell’s “Hero’s Journey,” but it is fractal in nature. The group mind is identical in components and operation to that of the individual mind, just one fractal dimension larger than that of the individual.

This is why story structure was not previously decipherable – you can’t explain a nonlinear system with a linear paradigm.

The archetypes in stories are derived from these roles we adopt in the group mind which in turn represent our own internal qualities. And so, the group mind provides a visible working model of the mind, just as in my youth the Visible Man model showed our internal organs beneath a transparent plastic “Skin.”

Archetypes, then, represent our fundamental qualities and the group mind is an external fractal projection of the operating system of our own internal minds. The group mind (we call it the Story Mind, hence the name of my web site) is not Jung’s collective unconscious, though it is similar in that it the systemic functioning of our minds that we all share in identically as human beings. And archetypes are not mythological, as in Campbell, but are personifications of our internal attributes as expressed through the avatar roles we adopt when we organize as specialists within a group.

In closing, suffice it to say that through narrative, we are able to look into the structure and dynamics of the group mind and see the structure and dynamics within ourselves. And, as a result, narrative holds the key to understanding why we think and feel as we do, and provides the methods and techniques that can solve both our external problems and internal inequities.

Using Dramatica for Interactive Fiction (IF)

My response to a Dramatica user who asked about the applicability of the theory for creative interactive fiction narratives:

Here’s the gist of using Dramatica for IF (we have made a number of presentations on this to various companies over the years, but never resulting in a contract for consulting, as of yet).

At the most basic level, consider how a story appears to an audience after it is completed. It ceases to be a linear experience and becomes a networked experience in which all dramatic elements of the storyform are appreciated at once, rather than revealed over time. Further, when you separate the storytelling sequence of linearity from the story structural temporal progressions of growth, for example, you can appreciate that growth in all its stages at once, after the story has been experienced.

Once an audience leaves a story, though they may replay certain sequences in their minds, they tend to consider the story as a whole – a world in which things happened rather than a pathway that was followed.

Consider, then, the first-person player perspective in a game is not necessarily to provide experiences in a sequence that will bring the MC to the point of potential change, but rather to explore all corners of the Story World until the nature of how all the elements and dynamics at work in that particular storyform are identified and understood.

Also consider just because the player is in first person in the game does not require that the player be the main character. In many stories there is a narrator. Narrators can be passive or active. The player, by choosing in what order to explore the world is much better put in the position of narrator, the interlocutor who determines for himself or herself the order in which the components of the story world are to be explored – much as one might make multiple trips to a buffet table or select items in dim sum and choose the order in which to consume them.

Sure, if one insisted the player were the MC, then you would be locked into a linear experience of being impacted by events and by the Influence Character in a particular order. But an IF in which the player is actually the narrator, then the MC appears from time to time in the story world, having experienced things in the proper order for him to make a choice, but likely in a different order than the player. For example, the MC in the story world shows up and the player says – “Let’s work together and head up to the badlands.” The MC replies, “Already been there, just before the big explosion. Change me in ways I’d rather not talk about, but it made me realize there may be another way of looking at the morality of this whole conflict.” And then he disappears back into the battle.

In this manner, the MC is separated from the Player and can go about his journey of discovery in the proper order.

So, while eliminating the MC may be a technique (as described in some of the propaganda entries in your message thread), I feel that for IF you simply don’t want your player as the MC but definitely want him in the game with the player as self determining narrator.

But, your questions go beyond this in two specific areas: One, how does one handle multiple narratives (storyforms) within the same narrative space and, Two, what about open-system IF worlds in which there is no fixed narrative, just a fixed subject matter story world in which the narrative is either open-ended (never-ending) or is closed but constantly reorganizing itself into a different form.

As for the first question, narratives are fractal by nature (see my articles and videos on narrative psychology). Even within a single narrative there are two fractal dimensions – that of the group mind and that of the individuals within the group mind. As you know, story structure came to be because storytellers were trying to document what goes on in our heads and hearts and also how we relate to one another. Each of us has certain built-in attributes such as Reason and Skepticism (as seen in the Reason and Skeptic archetypes). We use the full complement of these to solve our individual problems. But when we come together in a group to solve or explore an issue of common interest or concern, we immediately begin to specialize so that the individual best at reasoning becomes the Voice of Reason for the group. The most skeptical becomes the group’s resident Skeptic. In this manner, all the fundamental attributes of any individual mind are replicated and represented by individuals in the group mind. In this manner, group issues are explored from all essential sides and in greater depth by the specialists than could be achieved by a group of general practitioners who are all trying to do all the jobs at the same time.

This tendency to form group minds made up of specialists is what was observed by storytellers and documented in the conventions of story structure and is also what forms the basis for the fabric and framework of social interactions.

So, the first fractal dimension is the mind of the individual that is then replicated in the second fractal dimension of the group mind. But, one is not solely a member of a single group. We have one narrative role in our business, another perhaps as a parent, or in our political party, a proud resident of a state, of the nation, or even just as a fan of a particular television program or of a rock star.

Within the narrative space of our lives, we may belong to more than one group mind and these group minds may occupy completely different areas of the narrative space, may move through the narrative space gradually shifting the subject matter with which they deal, may share a sub set of content that is affected by both, may move through each other like galaxies colliding, may pass each other close enough to alter the storyform of each almost gravitationally (dynamically) even though they never actually share the same space, and some narratives may be satellites of other narratives or may be connected in additional levels of fractal association.

On that last point, for example, one may may be a member of a clique that is part of a club that is part of a movement that is part of political organization within a state that is in a collective effort within a country. Like nested dolls, all of what is at the top is determined by all that is at the lower fractal levels, but the top also defines the largest parameters of the group identity and therefore the personal identity of all individual members at the bottom of the fractal hierarchy, while each lower dimension contributes more refined subordinate traits to the lowest level individuals, defining them but also identifying them as different in some ways than other branches within the same general organization.

And so, people become groups and act as archetypes within them, then several groups band together within a larger group mind in which the smaller groups act as archetypes and so on, in a fractal manner, until the group reaches the maximum membership and number of levels it can sustain before collapsing from beneath due to the intrinsic differences of the lowest level members in which personal needs may outweigh allegiance and conformity to group ideals.

As for your second inferred question, storyforms can alter in an unlimited manner due to forces external to the storyform but in the same narrative space. And so, if you begin with a structure and that defines the nature and extent of the narrative, it provides an initial psychological matrix in which the player of an IF might come to be drawn into a game. But even after exploring a small portion of the initial storyform, you can provide choices to your player that would alter the storyform to create a new complete narrative that invalidates the old one. In the real world, we are always tearing down narratives and replacing them with new ones that better fit changing situations in a chaotic world. We may hold onto certain structural relationships in all of our narratives because we have found by experience that there are truisms worth maintaining. But much of what we hold as the principal driving stories of different aspects of our lives (and with different group minds) can be altered by brute force from the outside by a hostile take over, a powerful sub-group that rises to a position of leverage, or even by a change in circumstances such as an earthquake that destroys the power grid.

By nature, we try to maintain as much of the previous narrative as we can, for that is our experience base, but new rules come into play. And so, we accept the new that cannot be changed, then using that as a seed, go on to build a new narrative beginning with the elements from the old that are still possible within the new reality and that are most important to us. We add in as many of our most important narrative pieces as we can within the constraints of the new elements that have been imposed, and then make the best possible remaining new choices to create a new narrative. For without a narrative, we have no framework by which to evaluate our lives and ourselves or even to measure if things are getting better or worse.

So in conclusion (for now) consider that narratives are constantly creating new fractal dimensions at both the top when they form a new larger group mind and at the bottom when an individual department has grown so large it must cease to be an individual and become a group mind by sub-dividing into smaller departments. In addition, they are constantly affect by other narratives in the same narrative space, even to the point of having some of their elements and relationships altered so that the narrative must reform in a new form. And so, the ongoing expansion and contraction of fractals and cascading reformation through forces outside the limits of the closed system of individual narratives creates a vibrant and energetic dynamic environment in which IF can flourish.

Thanks for asking some interesting questions and pointing to an interesting message thread.

Melanie
Storymind

Deep Dive into Narrative Theory (with a half-twist)

What’s my day job? I just got this question from a Dramatica user, and my answer follows…

A Dramatica user asked:

The layout of the archetypal characters are the same in Situation and Manipulation, but different in Activity and Attitude. In attitude the dynamic pairs are all in the same quads, which makes the archetypes in that domain both dynamic and dependent. In all the others, they are dynamic, but dependent with others. In Situation and Manipulation this is the same relationship, but in Activity it is different. I’m just now noticing, so I am not even sure what it means yet. It’s like I have spent three years in math and finally see the pattern of quadratic equations. 😉

My reply:

I wish I could give you an easy answer, but the fact is, the arrangement of the elements on the bottom level was the single most complex part of the design of the structural part of the model. Reason being, it is where the helical pattern of the lateral iterations of the non-linear equations that define each position in the model temporally, intersect with the linear breakdown of the psychological processes from the top to the bottom into increasing detail and granularity, even while drifting off “true” spatially. This creates an interference pattern at the interface between space and time along the continuum, essentially the same kind of organized anarchy you find at the event horizon of a black hole. Light bends, time distorts, space is warped and matter simultaneously exists and does not exist. Think of it as Schrodinger’s purgatory.

In terms of the psychology of story, all four element levels are really the same thing, seen from the four different points of view of the four classes and distorted by the four levels of detail. But, at that level, you are so far around the progression of the quad of your thinking, that you are almost standing behind yourself looking at the back of your left ear. And so the helices break down as well as the linearity. That’s why no level of familiarity with TKAD or with the iterations will allow the pattern to be seen. It is only by calculating the impact of those two systems on one another (though in normal psychology they never interact any more than the inside and outside of a black hole) that the actual pattern can be discerned, which, to the “normal” eye will appear chaotic in normal negative space/time.

Make of it what you will, but it is God’s own truth.

Introduction to Communication

The process of communication requires at least two parties: the originator and the recipient. In addition, for communication to take place, the originator must be aware of the information or feelings he wishes to transmit, and the recipient must be able to determine that meaning.

Similarly, storytelling requires an author and an audience. And, to tell a story, one must have a story to tell. Only when an author is aware of the message he wishes to impart can he determine how to couch that message so it will be accurately received.

It should be noted that an audience is more than a passive participant in the storytelling process. When we write the phrase, “It was a dark and stormy night,” we have communicated a message, albeit a nebulous one.

In addition to the words, another force is at work creating meaning in the reader’s mind. The readers themselves may have conjured up memories of the fragrance of fresh rain on dry straw, the trembling fear of blinding explosions of lightning, or a feeling of contentment that recalls a soft fur rug in front of a raging fire. But all we wrote was, “It was a dark and stormy night.”

We mentioned nothing in that phrase of straw or lightning or fireside memories. In fact, once the mood is set, the less said, the more the audience can imagine. Did the audience imagine what we, the authors, had in mind? Not likely. Did we communicate? Some. We communicated the idea of a dark and stormy night. The audience, however, did a lot of creating on its own.

While some authors write specifically to communicate to an audience, many others write because they wish to follow their personal Muses. Sometimes writing is a catharsis, or an exploration of self. Sometimes authoring is a sharing of experiences, fragmented images, or just of a point of view. Sometimes authoring is marking a path for an audience to follow, or perhaps just presenting emotional resources the audience can construct into its own vision.

Interactive communications question the validity of a linear story itself, and justifiably so. There are many ways to communicate, and each has just as much value as the next depending upon how one wishes to affect one’s audience.

It has been argued that perhaps the symbols we use are what create concepts, and therefore no common understanding between cultures, races, or times is possible.

On the contrary, there are common concepts: morality, for example. Morality, a common concept? Yes. While not everyone shares the same definition of morality, every culture and individual understands some concept that means “morality” to them.

In other words, the concept of “morality” may have many different meanings — depending on culture or experience — but they all qualify as different meanings of “morality.”

Thus there can be universally shared essential concepts even though they drift apart through various interpretations. It is through this framework of essential concepts that communication is possible.

To communicate a concept, an author must symbolize it, either in words, actions, juxtapositions, interactions — in some form or another. As soon as the concept is symbolized, however, it becomes culturally specific and therefore inaccessible to much of the rest of the world.

Even within a specific culture, the different experiences of each member of an audience will lead to a slightly different interpretation of the complex patterns represented by intricate symbols.

On the other hand, it is the acceptance of common symbols of communication that defines a culture. For example, when we see a child fall and cry, we do not need to know what language he speaks or what culture he comes from in order to understand logistically what has happened.

If we observe the same event in a narrative, however, it may be that in the author’s culture a child who succumbs to tears is held in low esteem. In that case, then the emotions of sadness we may feel in our culture are not at all those intended by the author.

The accuracy with which an author is able to successfully convey both concept and context defines the success of any communication. And so, communication requires both a sound narrative and an effective translation of that narrative into symbolic language.

These requirements create an immensely rich and complex form which (though often practiced intuitively) can be deconstructed, understood, and manipulated with purpose and skill.

To begin such a deconstruction, let us next examine the origins of communication and the narrative form.

Excerpted from the book, A Few Words About Communication

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“Ability” and Story Structure

What’s “Ability” have to do with story structure?

If you look in Dramatica’s “Periodic Table of Story Elements” chart (you can download a free PDF of the chart at http://storymind.com/free-downloads/ddomain.pdf ) you’ll find the “ability” in one of the little squares.  Look in the “Physics” class in the upper left-hand corner.  You’ll find it in a “quad” of four items, “Knowledge, Thought, Ability and Desire”.

In this article I’m going to talk about how Dramatica uses the term “ability” and how it applies not only to story structure and characters but to real people, real life and psychology as well.

To begin with, a brief word about the Dramatica chart itself.  The chart is sort of like a Rubik’s Cube.  It holds all the elements that must appear in every complete story to avoid holes.  Conceptually, you can twist it and turn it, just like a Rubik’s Cube, and when you do, it is like winding up a clock – you create dramatic potential.

How is this dramatic potential created?  The chart represents all the categories of things we think about.  Notice that the chart is nested, like wheels within wheels.  That’s the way our mind’s work.  And if we are to make a solid story structure with no holes, we have to make sure all ways of thinking about the story’s central problem or issues are covered.

So, the chart is really a model of the mind.  When you twist it and turn it represents the kinds of stress (and experience) we encounter in everyday life.  Sometimes things get wound up as tight as they can.  And this is where a story always starts.  Anything before that point is backstory, anything after it is story.

The story part is the process of unwinding that tension.  So why does a story feel like tension is building, rather than lessoning?  This is because stories are about the forces that bring a person to change or, often, to a point of change.

As the story mind unwinds, it puts more and more pressure on the main character (who may be gradually changed by the process or may remain intransigent until he changes all at once).  It’s kind of like the forces that create earthquakes.  Tectonic plates push against each other driven by a background force (the mantle).  That force is described by the wound-up Dramatica chart of the story mind.

Sometimes, in geology, this force gradually raises or lowers land in the two adjacent plates.  Other times it builds up pressure until things snap all at once in an earthquake.  So too in psychology, people (characters) are sometimes slowly changed by the gradual application of pressure as the story mind clock is unwinding; other times that pressure applied by the clock mechanism just builds up until the character snaps in Leap Of Faith – that single “moment of truth” in which a character must decide either to change his ways or stick by his guns believing his current way is stronger than the pressure bought to bear – he believes he just has to outlast the forces against him.

Sometimes he’s right to change, sometimes he’s right to remain steadfast, and sometimes he’s wrong.  But either way, in the end, the clock has unwound and the potential has been balanced.

Hey, what happened to “ability”?  Okay, okay, I’m getting to that….

The chart (here we go again!) is filled with semantic terms – things like Hope and Physics and Learning and Ability.  If you go down to the bottom of the chart in the PDF you’ll see a three-dimensional representation of how all these terms are stacked together.  In the flat chart, they look like wheels within wheels.  In the 3-D version, they look like levels.

These “levels” represent degrees of detail in the way the mind works.  At the most broad stroke level (the top) there are just four items – Universe, Physics, Mind and Psychology.  They are kind of like the Primary Colors of the mind – the Red, Blue, Green and Saturation (effectively the addition of something along the black/white gray scale).

Those for items in additive color theory are four categories describing what can create a continuous spectrum.  In a spectrum is really kind of arbitrary where you draw the line between red and blue.  Similarly, Universe, Mind, Physics and Psychology are specific primary considerations of the mind.

Universe is the external state of things – our situation or environment.  Mind is the internal state – an attitude, fixation or bias.  Physics looks at external activities – processes and mechanisms.  Psychology looks at internal activities – manners of thinking in logic and feeling.

Beneath that top level of the chart are three other levels.  Each one provides a greater degree of detail on how the mind looks at the world and at itself.  It is kind of like adding “Scarlet” and “Cardinal” as subcategories to the overall concept of “Red”.

Now the top level of the Dramatica chart describes the structural aspects of “Genre.”  Genre is the most broad stroke way of looking at a story’s structure.   The next level down has a bit more dramatic detail and describes the Plot of a story.  The third level down maps out Theme, and the bottom level (the one with the most detail) explores the nature of a story’s Characters.

So there you have the chart from the top down, Genre, Plot, Theme and Characters.  And as far as the mind goes, it represents the wheels within wheels and the spectrum of how we go about considering things.  In fact, we move all around that chart when we try to solve a problem.  But the order is not arbitrary.  The mind has to go through certain “in-betweens” to get from one kind of consideration to another or from one emotion to another.  You see this kind of thing in the stages of grief and even in Freud’s psychosexual stages of development.

All that being said now, we finally return to Ability – the actual topic of this article.  You’ll find Ability, then, at the very bottom of the chart – in the Characters level – in the upper left hand corner of the Physics class.  In this article I won’t go into why it is in Physics or why it is in the upper left, but rest assured I’ll get to that eventually in some article or other.

Let’s now consider “Ability” in its “quad” of four Character Elements.  The others are Knowledge, Thought, Ability and Desire.  I really don’t have space in this article to go into detail about them at this time, but suffice it to say that Knowledge, Thought, Ability and Desire are the internal equivalents of Universe, Mind, Physics and Psychology.  They are the conceptual equivalents of Mass, Energy, Space and Time.  (Chew on that for awhile!)

So the smallest elements are directly connect (conceptually) to the largest in the chart.  This represents what we call the “size of mind constant” which is what determines the scope of an argument necessary to fill the minds of readers or an audience.  In short, there is a maximum depth of detail one can perceive while still holding the “big picture” in one’s mind at the very same time.

Ability – right….

Ability is not what you can do.  It is what you are “able” to do.  What’s the difference?  What you “can” do is essentially your ability limited by your desire.  Ability describes the maximum potential that might be accomplished.  But people are limited by what they should do, what they feel obligated to do, and what they want to do.  If you take all that into consideration, what’s left is what a person actually “can” do.

In fact, if we start adding on limitations you  move from Ability to Can and up to even higher levels of “justification” in which the essential qualities of our minds, “Knowledge, Thought, Ability and Desire” are held in check by extended considerations about the impact or ramifications of acting to our full potential.

One quad greater in justification you find “Can, Need, Want, and Should” in Dramatica’s story mind chart.  Then it gets even more limited by Responsibility, Obligation, Commitment and Rationalization.  Finally we end up “justifying” so much that we are no longer thinking about Ability (or Knowledge or Thought or Desire) but about our “Situation, Circumstance, Sense of Self and State of Being”.  That’s about as far away as you can get from the basic elements of the human mind and is the starting point of where stories begin when they are fully wound up.  (You’ll find all of these at the Variation Level in the “Psychology” class in the Dramatica chart, for they are the kinds of issues that most directly affect each of our own unique brands of our common human psychology.

A story begins when the Main Character is stuck up in that highest level of justification.  Nobody gets there because they are stupid or mean.  They get there because their unique life experience has brought them repeated exposures to what appear to be real connections between things like, “One bad apple spoils the bunch” or “Where there’s smoke , there’s fire.”

These connections, such things as – that one needs to adopt a certain attitude to succeed or that a certain kind of person is always lazy or dishonest – these things are not always universally true, but may have been universally true in the Main Character’s experience.  Really, its how we all build up our personalities.  We all share the same basic psychology but how it gets “wound up” by experience determines how we see the world.  When we get wound up all the way, we’ve had enough experience to reach a conclusion that things are always “that way” and to stop considering the issue.  And that is how everything from “winning drive” to “prejudice” is formed – not by ill intents or a dull mind but by the fact that no two life experiences are the same.

The conclusions we come to, based on our justifications, free out minds to not have to reconsider every connection we see.  If we had to, we’d become bogged down in endlessly reconsidering everything, and that just isn’t a good survival trait if you have to make a quick decision for fight or flight.

So, we come to certain justification and build upon those with others until we have established a series of mental dependencies and assumptions that runs so deep we can’t see the bottom of it – the one bad brick that screwed up the foundation to begin with.  And that’s why psychotherapy takes twenty years to reach the point a Main Character can reach in a two-hour movie or a two hundred-page book.

Now we see how Ability (and all the other Dramatica terms) fit into story and into psychology.  Each is just another brick in the wall.  And each can be at any level of the mind and at any level of justification.  So, Ability might be the problem in one story (the character has too much or too little of it) or it might be the solution in another (by discovering an ability or coming to accept one lacks a certain ability the story’s problem – or at least the Main Character’s personal problem – can be solved).  Ability might be the thematic topic of one story and the thematic counterpoint of another (more on this in other articles).

Ability might crop up in all kinds of ways, but the important thing to remember is that wherever you find it, however you use it, it represents the maximum potential, not necessarily the practical limit that can be actually applied.

Well, enough of this.  To close things off, here’s the Dramatica Dictionary description of the world Ability that Chris and I worked out some twenty years ago, straight out of the Dramatica dictionary (available online at http://storymind.com/dramatica/dictionary/index.htm :

Ability • Most terms in Dramatica are used to mean only one thing. Thought, Knowledge, Ability, and Desire, however, have two uses each, serving both as Variations and Elements. This is a result of their role as central considerations in both Theme and Character

[Variation] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • Ability describes the actual capacity to accomplish something. However, even the greatest Ability may need experience to become practical. Also, Ability may be hindered by limitations placed on a character and/or limitations imposed by the character upon himself. • syn. talent, knack, capability, innate capacity, faculty, inherent proficiency

[Element] • dyn.pr. Desire<–>Ability • being suited to handle a task; the innate capacity to do or be • An aspect of the Ability element is an innate capacity to do or to be. This means that some Abilities pertain to what can affect physically and also what one can rearrange mentally. The positive side of Ability is that things can be done or experienced that would otherwise be impossible. The negative side is that just because something can be done does not mean it should be done. And, just because one can be a certain way does not mean it is beneficial to self or others. In other words, sometimes Ability is more a curse than a blessing because it can lead to the exercise of capacities that may be negative • syn. talent, knack, capability, innate capacity, faculty, inherent proficiency

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A Word About Communication

The process of communication requires at least two parties: the originator and the recipient. In addition, for communication to take place, the originator must be aware of the information or feelings he wishes to transmit, and the recipient must be able to determine that meaning.

Similarly, storytelling requires an author and an audience. And, to tell a story, one must have a story to tell. Only when an author is aware of the message he wishes to impart can he determine how to couch that message so it will be accurately received.

It should be noted that an audience is more than a passive participant in the storytelling process. When we write the phrase, “It was a dark and stormy night,” we have communicated a message, albeit a nebulous one.

In addition to the words, another force is at work creating meaning in the reader’s mind. The readers themselves may have conjured up memories of the fragrance of fresh rain on dry straw, the trembling fear of blinding explosions of lightning, or a feeling of contentment that recalls a soft fur rug in front of a raging fire. But all we wrote was, “It was a dark and stormy night.”

We mentioned nothing in that phrase of straw or lightning or fireside memories. In fact, once the mood is set, the less said, the more the audience can imagine. Did the audience imagine what we, the authors, had in mind? Not likely. Did we communicate? Some. We communicated the idea of a dark and stormy night. The audience, however, did a lot of creating on its own.

While some authors write specifically to communicate to an audience, many others write because they wish to follow their personal Muses. Sometimes writing is a catharsis, or an exploration of self. Sometimes authoring is a sharing of experiences, fragmented images, or just of a point of view. Sometimes authoring is marking a path for an audience to follow, or perhaps just presenting emotional resources the audience can construct into its own vision.

Interactive communications question the validity of a linear story itself, and justifiably so. There are many ways to communicate, and each has just as much value as the next depending upon how one wishes to affect one’s audience.

It has been argued that perhaps the symbols we use are what create concepts, and therefore no common understanding between cultures, races, or times is possible.

On the contrary, there are common concepts: morality, for example. Morality, a common concept? Yes. While not everyone shares the same definition of morality, every culture and individual understands some concept that means “morality” to them.

In other words, the concept of “morality” may have many different meanings — depending on culture or experience — but they all qualify as different meanings of “morality.”

Thus there can be universally shared essential concepts even though they drift apart through various interpretations. It is through this framework of essential concepts that communication is possible.

To communicate a concept, an author must symbolize it, either in words, actions, juxtapositions, interactions — in some form or another. As soon as the concept is symbolized, however, it becomes culturally specific and therefore inaccessible to much of the rest of the world.

Even within a specific culture, the different experiences of each member of an audience will lead to a slightly different interpretation of the complex patterns represented by intricate symbols.

On the other hand, it is the acceptance of common symbols of communication that defines a culture. For example, when we see a child fall and cry, we do not need to know what language he speaks or what culture he comes from in order to understand logistically what has happened.

If we observe the same event in a narrative, however, it may be that in the author’s culture a child who succumbs to tears is held in low esteem. In that case, then the emotions of sadness we may feel in our culture are not at all those intended by the author.

The accuracy with which an author is able to successfully convey both concept and context defines the success of any communication. And so, communication requires both a sound narrative and an effective translation of that narrative into symbolic language.

These requirements create an immensely rich and complex form which (though often practiced intuitively) can be deconstructed, understood, and manipulated with purpose and skill.

To begin such a deconstruction, let us next examine the origins of communication and the narrative form.

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The Four Faces of Narrative

The word “narrative” is bandied about today as a catch all for stories, both fictional and in the real world.  But what does it really mean?  In fact, “narrative” means four distinctly different things that share the same root.

The four faces of narrative can be thought of as Creative Writing, Story Development, Story Structure and Narrative Science.  These labels describe a spectrum that runs from the passion of self-expression at one side to the logic of self-awareness at the other.  Let’s briefly stare into the face of each….

Creative Writing

As human beings, we are all driven by the desire to share our passions and understandings with others.  We want them to empathize with our feelings and follow our logic: to know who we are and to see the world from our points of view.

While these drives are true for any means of communication, creative writing is the process of expressing ourselves through words.  What we create might range from a simple emotional juxtaposition of words intended only to represent what is in the heart (the written equivalent of modern art) to a highly structured story with a fully developed argument and a clearly defined point.

Regardless of the balance between passion and point, this first face of narrative is the Muse itself.

Story Development

Most written communication does not flow onto the page devoid of consideration.  Rather, the words come forth at times, and at other times one gives thought to how the concepts expressed are hanging together and where they might best lead next.

When an author, be it a personal diarist or successful screenwriter, cogitates either in advance of writing, during the process, or after the fact in order to improve the work in another draft, he or she is wearing the face of Story Development.

Story Structure

Unless wordplay is random, unless there is no intent involved, then the face of Story Structure rears its head.  And the head, not the heart is where it belongs.  Story Structure describes the underlying mechanics of a story, the cogs and processes that lead an audience down a path and bring them to embrace (or at least understand) a message about life and the best way to lead it.

Story structure exists because those cogs and processes provide all the essential techniques and points of view that we, as humans, use in our own minds and in our associations with others to identify problems, refine our understanding of them, and seek to discover the solutions that will resolve them.

Narrative Science

If we look beyond the conventions of story structure to ask why these same cogs and processes appear repeatedly in narrative after narrative, we discover that story structure is a model of the mind itself.  Every character, plot point, thematic issue or genre mood is a facet of our own minds, isolated in nature and made tangible so that we might better understand ourselves.

At the most basic level, narrative science allows us to understand human psychology, both of individuals and how when we come together toward a common problem, we self-organize into group minds in which each individual comes to specialize in once aspect of our narrative selves in order to bring the greatest clarity to the group as a whole.  In essence, when we gave into the face of narrative science, we stare into a mirror.

Though I might conclude this brief introduction to the four faces of narrative with some grand intellectual framework, my own Muse calls at the moment.  And so I rather bring this to a close with a short bit of my own creative writing, pertinent to the subject:

In Verse

by Melanie Anne Phillips

If you could look into infinity,
all you’d see was the back of your head.

And if you were living forever,
you’d clearly be nothing but dead.

But if you step out of the universe,
where time is the flip-side of space,

You could be everywhere,
though you’d never been there,
and you’d stare,
right back into your face.

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