Author Archives: Melanie Anne Phillips

How Stories Came to Be

What follows is an excerpt from an early unpublished draft of the book that ultimately became, Dramatica: A New Theory of Story. This section provides an explanation of how stories emerged from the evolution of communication.

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Any writer who has sought to understand the workings of story is familiar with the terms “Character”, “Plot”, “Theme”, “Genre”, “Premise”, “Act”, “Scene”, and many others.    Although there is much agreement on the generalities of these concepts, they have proven to be elusive when precise definitions are attempted.  Dramatica presents the first definitive explanation of exactly what stories are and precisely how they are structured.

The dramatic conventions that form the framework of stories today did not spring fully developed upon us.  Rather, the creation of these conventions was an evolutionary process dating far into our past.  It was not an arbitrary effort, but served specific needs.

Early in the art of communication, knowledge could be exchanged about such things as where to find food, or how one felt – happy or sad .  Information regarding the location or state of things requires only a description.  However, when relating an event or series of events, a more sophisticated kind of knowledge needs to be communicated. 

Tales

Imagine the very first story teller, perhaps a cave dweller who has just returned from a run-in with a bear.  This has been an important event in her life and she desires to share it.  She will not only need to convey the concepts “bear” and “myself”, but must also describe what happened.

Her presentation then, might document what led up to her discovery of the bear, the interactions between them, and the manner in which she returned safely to tell the tale.

Tale: a statement (fictional or non-fictional) that describes a problem, the methods employed in the attempt to solve the  problem, and how it all came out.

We can imagine why someone would want to tell a tale, but why would others listen?  There are some purely practical reasons: if the storyteller faced a problem and discovered a way to succeed in it, that experience might someday be useful in the lives of the each individual in the audience.  And if the storyteller didn’t succeed, the tale can act as a warning as to which approaches to avoid.

By listening to a tale, an audience  benefits from knowledge they have not gained directly through their own experience.

So, a tale is a statement documenting an approach to problem solving that provides an audience with valuable experience.

Stories, Objective and Subjective

When relating her tale, the first storyteller had an advantage she did not have when she actually experienced the event: the benefit of hindsight.  The ability to look back and re-evaluate her decisions from a more objective perspective allowed her to share a step by step evaluation of her approach, and an appreciation of the ultimate outcome.  In this way, valid steps could be separated from poorly chosen steps and thereby provide a much more useful interpretation of the problem solving process  than simply whether she ultimately succeeded or failed.

This objective view might be interwoven with the subjective view, such as when one says, “I didn’t know it at the time, but….”  In this manner, the benefit of objective hindsight can temper the subjective immediacy each step of the way, as it happens.  This provides the audience with an ongoing commentary as to the eventual correctness of the subjective view.  It is this differential between the subjective view and the objective view that creates the dramatic potential of a story.

Through the Subjective view, the audience can empathize with the uncertainty that the storyteller felt as she grapples with the problem.  Through the Objective view, the storyteller can argue that her Subjective approach was or was not an appropriate solution.

In short then:

Stories provide two views to the audience:

•           A Subjective view that allows the audience to feel as if the story is happening to them

•           An Objective view that furnishes the benefit of hindsight.

The Objective view satisfies our reason, the subjective view satisfies our feelings.

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Read the entire unpublished draft here.

Read the free online edition of Dramatica – A New Theory of Story in its final form.

Get a paperback of the published version for easy reference on Amazon.

How Stories Should Work

What follows is an excerpt from an early unpublished draft of the book that ultimately became, Dramatica: A New Theory of Story. This section is the opening introduction to the book in which we arrogantly state, “To that end, Dramatica does not just describe how stories work, but how they should work.”

Introduction

Everybody loves a good story.

“Good” stories seem to transcend language, culture, age, sex, and even time.  They speak to us in some universal language.  But what makes a story good?  And what exactly is that universal language?

Stories can be expressed in any number of ways.  They can be related verbally through the spoken word and song.  They can be told visually through art and dance.  For every sense there are numerous forms of expression.  There almost seems no limit to how stories can be related.

Yet for all of its variety, the question remains:  “What makes a good story, “good”?  What makes a bad story, “bad””?

This book presents a completely new way to look at stories – a way that explains the universal language of stories not just in terms of how it works, but why and how that language was developed in the first place.  By discovering what human purposes stories fulfill, we can gain a full understanding of what they need to do, and therefore what we, as authors need to do to create “good” stories.

To that end, Dramatica does not just describe how stories work, but how they should work.

Storyforming vs Storytelling

Before we proceed, it is important to separate Storyform from Storytelling.  As an example of what we mean, if we compare West Side Story to Romeo and Juliet, we can see that they are essentially the same story, told in a different way.  The concept that an underlying structure exists that is then represented in a subjective relating of that structure is not new to traditional theories of story.  In fact, Narrative Theory in general assumes such a division.

Specifically, Structuralist theory sees story as having a histoire consisting of plot, character and setting, and a discours that is the storytelling.  The Russian Formalists separated things a bit differently, though along similar lines seeing story as half fable or “fabula”, which also contained the order in which events actually happened in the fable, and the “sjuzet”, which was the order in which these events were revealed to an audience.

These concepts date back at least as far as Aristotle’s Poetics.

In Dramatica, Story is seen as containing both structure and dynamics that include Character, Theme, Plot, and Perspectvie, while classifying the specific manner in which the story points are illustrated and the order information is given to the audience into the realm of storytelling.

Storyforming: an argument that a specific approach is the best solution to a particular problem

Storytelling:  the portrayal of the argument as interpreted by the author

Picture five different artists, each painting her interpretation of the same rose.  One might be highly impressionistic, another in charcoal.  They are any number of styles an artist might choose to illustrate the rose.  Certainly the finished products are works of art.  Yet behind the art is the objective structure of the rose itself: the object that was being portrayed.

The paintings are hung side by side in a gallery, and we, as sophisticated art critics, are invited to view them.  We might have very strong feelings about the manner in which the artists approached their subject, and we may even argue that the subject itself was or was not an appropriate choice.  Yet, if asked to describe the actual rose solely on the basis of what we see in the paintings, our savvy would probably fail us.

We can clearly see that each painting is of a rose.  In fact, depending on the degree of realism, we may come to the conclusion that all the paintings are of the same rose.  In that case, each artist has succeeded in conveying the subject.  Yet, there is so much detail missing.  Each artist may have seen the rose from a slightly different position.  Each artist has chosen to accentuate certain qualities of the rose at the expense of others.  That is how the un-embellished subject is imbued with the qualities of each artist, and the subject takes on a personal quality.

This illustrates a problem that has plagued story analysts and theorists from day one:

Once the story is told, it is nearly impossible to separate the story from the telling unless you know what the author actually had in mind.

Certainly the larger patterns and dramatic broad strokes can be seen working within a story, but many times it is very difficult to tell if a particular point, event, or illustration was merely chosen by the author’s preference of subject matter or if it was an essential part of the structure and dynamics of the argument itself.

Let’s sit in once more on our first storyteller.  She was telling us about her run-in with a bear.  But what if it had been a lion instead?  Would it have made a difference to the story?  Would it have made it a different story altogether?

If the story’s problem was about her approach to escaping from any wild animal, then it wouldn’t really matter if it were a bear or a lion; the argument might be made equally well by the use of either.  But if her point was to argue her approach toward escaping from bears specifically, then certainly changing the culprit to a lion would not serve her story well.

Essentially, the difference between story and storytelling is like the difference between denotation and connotation.  Story denotatively documents all of the essential points of the argument in their appropriate relationships, and storytelling shades the point with information nonessential to the argument itself (although it often touches on the same subject).

In summary, even the best structured story does not often exist as an austere problem solving argument, devoid of personality.  Rather, the author embellishes her message with connotative frills that speak more of her interests in the subject than of the argument she is making about it.  But for the purposes of understanding the dramatic structure of the piece, it is essential to separate story from storytelling.

Traditionally, theories of story have looked at existing works and attempted to classify patterns that could be seen to be present in several stories.  In fact, even today, computer scientists working in “narrative intelligence” gather enormous data bases of existing stories that are broken down into every discernable pattern in the attempt to create a program that can actually tell stories.

Dramatica was not created by observing existing stories and looking for patterns, but by asking new questions:   Why should there be characters at all?  What is the purpose of Act divisions?  What is the reason for Scenes?  In short, Why are there stories in the first place?

Read the entire unpublished draft here.

Read the free online edition of Dramatica – A New Theory of Story in its final form.

Get a paperback of the published version for easy reference on Amazon.

The Dramatica Book | Preface

What follows is an excerpt from an early unpublished draft of the book that ultimately became, Dramatica: A New Theory of Story. This initial section is a note from me to Chris explaining the layout of the material in the draft to be considered for inclusion in the final relase version.

Note from Melanie to Chris:

This material is divided into seven sections.  Each is described briefly below:

Section One:      The existing book

This is the most complete and updated version I wrote.  I have edited in additional essays to fill holes, and changed and updated terms.  Aside from the Exploratorial, this approx 200K document contains all our best shots at explaining the whole damn thing.

Section Two:      The Storyforming Exploratorial

Much of this material is culled from the book in section one.  Still, there are important updates and changes in perspective and terms in this version.  In fact, if you choose to use the book material, look to this part of the tutorial for slightly different and sometimes better versions of the same material.  There is also much new material here.  This section was designed to describe what Dramatica is.

Section Three:    The Storytelling Exploratorial

You’ve already read through this one and shared your comments.  I have not yet incorporated any changes, pending what your decisions are about what ought to be used of all this material in the book.  This section was designed to tell an author how Dramatica will affect their audience.

Section Four:      The Dramatica and the Creative Writer Exploratorial

This section describes the relationship between Dramatica and the author in a conceptual, philosphic sense.

Section Five:       The Putting it in Motion Exploratorial

This section describes what it feels like when writing from the appreciations, so that an author can tap into their emotional experience of creating.

Section Six:         The Scientific American Article

‘Nuf said on this one!  I do feel this should be in the book in the back somewhere to give the tenacious reader something to dig into and to document the extent of our work.

Section Seven:         Various appendices

I’m sure you have updated versions of these, but I just threw in the Help, DQS and Definition stuff to have my most recent versions all in one place, since these need to be at the back of the book anyway.

Read the entire unpublished draft here.

Read the free online edition of Dramatica – A New Theory of Story in its final form.

Get a paperback of the published version for easy reference on Amazon.

Introduction to Communication

Scroll down for another free chapter from booklet, A Few Words About Communication, available for 99 cents on Amazon at:

Introduction to Communication

The process of communication requires at least two parties: the originator and the recipient. In addition, for communication to take place, the originator must be aware of the information or feelings he wishes to transmit, and the recipient must be able to determine that meaning.

Similarly, storytelling requires an author and an audience. And, to tell a story, one must have a story to tell. Only when an author is aware of the message he wishes to impart can he determine how to couch that message so it will be accurately received.

It should be noted that an audience is more than a passive participant in the storytelling process. When we write the phrase, “It was a dark and stormy night,” we have communicated a message, albeit a nebulous one.

In addition to the words, another force is at work creating meaning in the reader’s mind. The readers themselves may have conjured up memories of the fragrance of fresh rain on dry straw, the trembling fear of blinding explosions of lightning, or a feeling of contentment that recalls a soft fur rug in front of a raging fire. But all we wrote was, “It was a dark and stormy night.”

We mentioned nothing in that phrase of straw or lightning or fireside memories. In fact, once the mood is set, the less said, the more the audience can imagine. Did the audience imagine what we, the authors, had in mind? Not likely. Did we communicate? Some. We communicated the idea of a dark and stormy night. The audience, however, did a lot of creating on its own.

While some authors write specifically to communicate to an audience, many others write because they wish to follow their personal Muses. Sometimes writing is a catharsis, or an exploration of self. Sometimes authoring is a sharing of experiences, fragmented images, or just of a point of view. Sometimes authoring is marking a path for an audience to follow, or perhaps just presenting emotional resources the audience can construct into its own vision.

Interactive communications question the validity of a linear story itself, and justifiably so. There are many ways to communicate, and each has just as much value as the next depending upon how one wishes to affect one’s audience.

It has been argued that perhaps the symbols we use are what create concepts, and therefore no common understanding between cultures, races, or times is possible.

On the contrary, there are common concepts: morality, for example. Morality, a common concept? Yes. While not everyone shares the same definition of morality, every culture and individual understands some concept that means “morality” to them.

In other words, the concept of “morality” may have many different meanings — depending on culture or experience — but they all qualify as different meanings of “morality.”

Thus there can be universally shared essential concepts even though they drift apart through various interpretations. It is through this framework of essential concepts that communication is possible.

To communicate a concept, an author must symbolize it, either in words, actions, juxtapositions, interactions — in some form or another. As soon as the concept is symbolized, however, it becomes culturally specific and therefore inaccessible to much of the rest of the world.

Even within a specific culture, the different experiences of each member of an audience will lead to a slightly different interpretation of the complex patterns represented by intricate symbols.

On the other hand, it is the acceptance of common symbols of communication that defines a culture. For example, when we see a child fall and cry, we do not need to know what language he speaks or what culture he comes from in order to understand logistically what has happened.

If we observe the same event in a narrative, however, it may be that in the author’s culture a child who succumbs to tears is held in low esteem. In that case, then the emotions of sadness we may feel in our culture are not at all those intended by the author.

The accuracy with which an author is able to successfully convey both concept and context defines the success of any communication.  And so, communication requires both a sound narrative and an effective translation of that narrative into symbolic language.

These requirements create an immensely rich and complex form which (though often practiced intuitively) can be deconstructed, understood, and manipulated with purpose and skill.

To begin such a deconstruction, let us next examine the origins of communication and the narrative form.

Melanie Anne Phillips
Creator, StoryWeaver
Co-creator, Dramatica

Try my StoryWeaver Story Development System risk-free for 90 days and get your novel or screenplay written step by step.

The Attributes of Age

Characters – The Attributes of Age

Introduction

Writers tend to create characters that are more or less the same age as themselves. On the one hand, this follows the old adage that one should write about what one knows. But in real life, we encounter people of all ages in most situations. Of course, we often see stories that pay homage to the necessary younger or older person, but we just as often find gaps of age groups in which there are no characters at all, rather than a smooth spectrum of ages.

In addition, there are many considerations to age other than the superficial appearance, manner of dress, and stereotypical expectations. In this lesson we’re going to uncover a variety of traits that bear on an accurate portrayal of age, and even offer the opportunity to explore seldom-depicted human issues associated with age.

The Attributes of Age

People in general, and writers in particular, tend to stereotype the attributes of age more than just about any other character trait. There are, of course, the physical aspects of age, ranging from size, smoothness of skin, strength, mobility to the various ailments associated with our progress through life. Then there are the mental and emotional qualities that we expect to find at various points in life. But the process of aging involves some far more subtle components to our journey through life.

Anatomical vs. Chronological age

Before examining any specific traits, it is important to note the difference between anatomical and chronological age. Anatomical age is the condition of your body whereas chronological age is the actual number of years you’ve been around. For example, if you are thirty years old, but all worn out and genetically biased to age prematurely, you might look more akin to what people would expect of a fifty year old. Nonetheless, you wouldn’t have the same interests in music or direct knowledge of the popular culture as someone who was actually fifty years old. When describing a character, you might choose to play off your reader expectations by letting them assume the physical condition, based on your description of age. Or, you might wish to create some additional interest in your character by describing it as “A middle-aged man so fit and healthy, he was still “carded” whenever he vacationed in Vegas.” Such a description adds an element of interest and immediately sets your character out at an individual.

Jargon

Far too often, characters are portrayed as speaking in the same generic conversational language we hear on television. The only variance to that is the overlay of ethic buzzwords to our standard sanitized TV through template. In other words, characters act as if they all through alike, even if they had completely different cultural upbringings. But aging is an ongoing evolution of culture, rooting the individual into thought patterns of his or her formative hears, and tempered (to some degree) by the ongoing cultural indoctrination of a social lifestyle.

Characters, therefore, tend to pick up a basic vocabulary reflective of both their ethnicity AND their age. For example, a black man who fought for civil rights along side Dr. Martin Luther King, would not be using the same jargon ad a black man advancing the cause of rights today. And neither of these would use the same vocabulary as a young black man in the center city, trying to find his way out through education. To simply overlay the “black jargon” template on such characters is the same kind of unconscious subtle prejudice promoted by “flesh colored” crayons.

Sure, we all learn to drop some of the more dated terms and expletives of our youth in order to appear “hip” or “with it,” but in the end we either sound silly trying to use the new ones, or avoid them altogether, leaving us bland and un-passionate in our conversation. Both of these approaches can be depicted in your characters as well, and can provide a great deal of information about the kind of mind your character possesses.

Outlook

Speaking of character minds, we all have a culturally created filter that focuses our attention on some things, and blinds us to (or diminishes) others. Sometimes, this is built into the language itself. When it is hot, the Spanish say, “hace calor” (it makes heat). This phrasing is due to the underlying beliefs of the people who developed that language that see every object, even those that are inanimate, as possessing a spirit. So, when it is hot, this is not a mindless state of affairs due to meteorological conditions, but rather to the intent of the spirit of the weather. Of course, if you were to ask a modern Spanish speaking person if they believed in such a thing, you would likely receive a negative reply. And yet, because this concept permeates the language (making everyday items masculine or feminine), it cannot help but alter the way native speakers of the language will frame their thoughts.

As another example, the Japanese population of world war two was indoctrinated in the culture of honor, duty, and putting the needs of society above those of the individual. Although most countries foster this view, in war-time Japan, it was carried to the extreme, resulting in an effective Kamikaze force, and also in whole units that chose a suicidal charge against oncoming forces, rather than to be humiliated by defeat or capture.

Corporate Japan was built around these Samurai ideals, and workers commonly perceived themselves as existing to serve their companies with loyalty and unquestioning obedience. But when the economy faltered, those who expected to remain with their companies for life were laid off, or even permanently fired. This led to a disillusionment of the “group first” mentality, especially among the young, who had not yet become settled in their beliefs. So, today, there is still a gap between the old-guard corporate executives, and the millions of teenagers to whom they market. Age, in this case, creates a significant difference in the way the world looks.

Continuing with the notion of generation gaps, I grew up when the rallying cry was “Don’t trust anyone over 30.” Of course, now we’re all in our fifties or even sixties, so we are forced to admit that we, ourselves, have in fact become “the Establishment.”

But that is what is visible and obvious to us. The real difference between my generation and the post Yuppie, post GenX, GenY, Gen? Generation is far more foundational. In conversations with my daughter I discovered that while I see myself on the other side of the generation gap, she does not perceive one at all! This is due to primarily to the plethora of high-quality recorded media programs, which capture so many fine performances and presentations when the artists and great thinkers were in their prime. We live in a TV Land universe in which no great works ever die; they are just reborn on Cable.

To my daughter’s generation, it is only important whether or not you have something worth saying. How old you are has nothing to do with your importance or relevance. In short, the difference between my generation and the younger generation is that we perceive a difference between the generations and they don’t!

In summary then, the age in which you establish your worldview will determine how you perceive current events for the rest of your life. When creating characters of any particular age, you would do well to consider the cultural landscape that was prevalent when each character was indoctrinated.

Comfort Symbols

We all share the same human emotional needs. And we each experience moments that fulfill those needs. Those experiences become fond memories, and many of the trappings of those experiences become comfort symbols. In later life, we seek out those symbols to trigger the re-experiencing of the cherished moments. Perhaps your family served a particular food in your childhood that you associate with warmth and love. For example, my mother grew up during the Great Depression in the 1930s. Her family was often short of food. So, as a snack, they would give her a piece of bread spread with lard and mustard! Now the thought very nearly sickens me, but she often yearned for that flavor again, as it reminded her of the love she received as a child.

Once we have locked into symbols that we can use to trigger emotional experiences, we seldom need to replace them. They are our comfort symbols upon which we can always rely. This has two effects as we age: One, we latch on to performers and music, as an example, that age along with us. We recall them at their prime when we first encountered them, and also have spent years aging along with them. This leads us to suddenly wake up one day and realize we no longer know who they are referring to in popular culture magazines and entertainment reporting televisions shows. In other words, the popular culture has passed us by. Two, we see many of our symbols (favorite advertising campaigns, a restaurant where we went on our first date, etc.) vanish as they are replaced with new and current concerns. So, the world around us seems less relevant, less familiar, and less comfortable, just as we seem to the world at large.

When creating characters, take into account the potential ongoing and growing sense of loss, sadness, and connection between characters and their environment. And don’t think this is a problem only for the elderly. My 24-year-old son laments that there are kids growing up today who never knew a world without personal computers! He says it makes him feel old.

Physical Attributes

Babies have a soft spot on their heads that doesn’t harden up for quite a while after birth. Cartilage wears out. Teens in puberty have raging hormones. Young kids grow so fast that they don’t have a chance to get used to the size and strength of their bodies before they have changed again, not unlike trying to drive a new and different car every day. I can’t remember the last time I ran full-tilt. I’m not sure it would be safe, today! Point is, our bodies are always changing. Sometimes the state we are in has positive and/or negative qualities – other times the changing itself is positive or negative.

When creating characters, give some thought to the physical attributes and detriments of any given age, and consider how they not only affect the abilities and mannerisms of your characters, but their mental and emotional baselines as well.

Conclusion?

Sure, we could go on and on exploring specifics of age and aging, but since it is a pandemic human condition, it touches virtually every human experience and endeavor. The point here is not to completely cover the subject, but to encourage you to consider it when creating each of your characters. It isn’t enough to simply describe a character as “a middle-aged man,” or “a perky 8 year old boy.” You owe it to your characters and to your readers or audience to incorporate the aging experience into their development, just as it is inexorably integrated into our own.

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Class Seven – Storyweaving

92. Introduction to Storyweaving

93. Exposition

94. Expectation

95. Context

96. Interpretation

Conflict Can Limit Your Characters

Many books on writing will tell you that a good story requires character conflict. In fact, this is far too limiting. Just as with real people, characters can relate in ways other than by coming into conflict which are just as strong dramatically.

Though conflict is an essential part of a story, there are other kinds of relationships that are just as important:

1.  Dynamic

2.  Companion

3.  Dependent

4.  Associative

1.  Dynamic relationships foster standard conflict between opposing points of view. But that’s not necessarily a bad thing. Positive Dynamic relationships are like the “loyal opposition” where two sides butt heads, but synthesize a better solution because of the conflict. Negative Dynamic relationships, however, occur when two sides butt heads until each is beaten into the ground.

2.  Companion relationships involve the indirect impact one character has on another. Positive Companion relationships occur when there is beneficial “fall-out” or “spill-over” between the two sides. For example, a father might work at a factory where he can bring home scrap balsa wood that his son uses for making models. Negative companion relationships involve negative spill-over such as a room-mate who snores.

3.  Dependent relationships describe the joint impact of the two sides. For example, positive Dependent relationships might bring Brain and Brawn together so that they are stronger than the sum of their parts. A negative Dependent relationship might have a character saying, “I’m nothing without my other half.”

4.  Associative relationships deal with how an individual relates to a group. Rather than being consistently positive or negative, there are two varieties of Associative relationships. The Component variety sees characters as individuals. The Collective variety sees them as a group.

For example, two brothers might fight between themselves (Component), yet come to each others’ aid when threatened by a bully because they now see themselves as family (Collective).

If you limit yourself to exploring only the conflicting relationships, ¾ of the ways in which people actually relate will not appear in your characters. What’s worse, if you also limit yourself to using only negative conflict, 7/8 of real relationships will be missing in your story.

By exploring all four kinds of relationships in both positive and negative modes, your characters will interact in a full, rich, and realistic manner.

Keep in mind: believable characters are not only built by developing each independently, but also by how they relate one to another!